@Stucifer @Avner @AldoRaine @mikawagunichi @pacifiersboard
All, just FYI, I’ll be on vacation starting Tues and be back at the end of the week. I’ll gladly play up until then with whoever posts. Otherwise, I’ll talk to y’all in a few days.
19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6)
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TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Japanese Japanese buy 2 artilleries, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 8 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 artillery moved from Manchuria to Jehol Japanese take Jehol from Chinese 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Kwangtung to Guam Combat - Japanese Battle in Paulau Island Battle in 26 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking Paulau Island from Americans with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Guam Japanese roll dice for 1 artillery and 1 bomber in Guam, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 2 tactical_bombers moved from Japan to Kwangtung 1 cruiser moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from Manchuria to 19 Sea Zone 1 cruiser and 1 marine moved from 19 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 1 destroyer moved from 18 Sea Zone to 6 Sea Zone 1 bomber moved from 26 Sea Zone to Marshall Islands 1 bomber moved from 8 Sea Zone to Japan 1 bomber moved from Guam to Okinawa Place Units - Japanese 3 infantry placed in Kwangtung 2 artilleries and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 29 PUs; end with 29 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Americans Americans buy 2 artilleries, 1 factory_minor, 2 infantry, 9 submarines and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 1 mech_infantry moved from Caucasus to Volgograd 2 bombers moved from Ukraine to Volgograd 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 destroyer and 24 fighters moved from 25 Sea Zone to 32 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 34 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 destroyer and 24 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 24 fighters in 32 Sea Zone, round 2 : 15/25 hits, 12.33 expected hits Japanese roll dice for 1 submarine in 32 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 32 Sea Zone Americans win with 1 destroyer and 24 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Volgograd Americans attack with 2 bombers and 1 mech_infantry Germans defend with 1 factory_minor and 2 infantry Americans roll dice for 2 bombers and 1 mech_infantry in Volgograd, round 2 : 2/3 hits, 1.50 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Volgograd Americans win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 2 infantry Non Combat Move - Americans 1 bomber moved from Volgograd to Ukraine 24 fighters moved from 32 Sea Zone to 17 Sea Zone 1 battleship, 12 carriers, 2 cruisers, 7 destroyers and 29 submarines moved from 25 Sea Zone to 17 Sea Zone 1 carrier and 1 fighter moved from 30 Sea Zone to 32 Sea Zone 1 fighter moved from 34 Sea Zone to 32 Sea Zone 1 infantry moved from Central United States to Western United States 2 artilleries moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Southeast Mexico to 89 Sea Zone 4 artilleries, 3 carriers, 5 destroyers, 6 fighters, 6 infantry and 5 transports moved from 89 Sea Zone to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 6 artilleries and 8 infantry moved from 91 Sea Zone to Morocco 4 transports moved from 91 Sea Zone to 89 Sea Zone 6 artilleries and 2 infantry moved from Central United States to Southeast Mexico 4 infantry moved from Eastern United States to Central United States Place Units - Americans 1 factory_minor placed in Caucasus 9 submarines and 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 artilleries; Remaining resources: 2 PUs; Combat Move - Chinese Non Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Place Units - Chinese 6 artilleries placed in Kwangsi Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 bomber moved from Ukraine to Caucasus EDIT: 1 bomber moved from Caucasus to Persia 11 fighters, 1 infantry and 2 tactical_bombers moved from Caucasus to Rostov EDIT: 3 fighters moved from Egypt to Caucasus 3 fighters moved from Scotland to 124 Sea Zone 3 fighters moved from United Kingdom to 124 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 6 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 6 fighters in 124 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone British win with 6 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in Rostov British attack with 11 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 11 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 2 : 7/14 hits, 7.00 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov British win with 11 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 52 artilleries and 43 infantry moved from Ukraine to Bryansk 1 armour and 15 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 2 mech_infantrys moved from Egypt to Iraq 4 fighters moved from Ukraine to Caucasus 11 fighters and 2 tactical_bombers moved from Rostov to Caucasus 10 artilleries, 16 fighters and 30 infantry moved from Kazakhstan to Caucasus 3 armour and 5 mech_infantrys moved from Szechwan to Hopei 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from 80 Sea Zone to Persia 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia 3 fighters moved from 124 Sea Zone to United Kingdom 3 fighters moved from 124 Sea Zone to Scotland 1 cruiser and 2 destroyers moved from 25 Sea Zone to 17 Sea Zone 1 armour and 1 mech_infantry moved from Iraq to Caucasus 1 armour and 2 mech_infantrys moved from Persia to Caucasus 1 aaGun, 3 artilleries and 4 infantry moved from Northwest Persia to Caucasus EDIT: 1 transport moved from 55 Sea Zone to 54 Sea Zone EDIT: 1 artillery moved from Northern Territory to 54 Sea Zone EDIT: 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone Place Units - British 1 destroyer placed in 106 Sea Zone 2 infantry and 1 mech_infantry placed in Union of South Africa 3 infantry placed in Persia 2 armour and 1 mech_infantry placed in Iraq 1 fighter placed in United Kingdom Turn Complete - British British collect 45 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs Place Units - UK_Pacific 2 fighters and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Some Units in India change ownership: 2 fighters and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 1.83 British : 1.67 Americans : 3.17 Japanese : -0.17
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TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Southern France 1 mech_infantry moved from Yugoslavia to Poland 2 mech_infantrys moved from Novgorod to Poland 1 mech_infantry moved from Novgorod to Karelia 1 fighter moved from Southern Italy to Western Germany Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,3,4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,5,3,3,6,3,6,4,2,2,1,5 Italians collect 0 PUs (11 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 26
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26 Purchase Units - ANZAC ANZAC buy 1 armour, 1 carrier and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from Philippines to 21 Sea Zone 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 4 fighters moved from Caroline Islands to Marshall Islands 1 cruiser moved from 25 Sea Zone to 32 Sea Zone 1 fighter moved from 25 Sea Zone to Marshall Islands 3 fighters moved from Midway to Marshall Islands Combat - ANZAC Battle in 21 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marshall Islands ANZAC attack with 1 artillery, 8 fighters and 1 infantry Japanese defend with 1 bomber and 2 infantry ANZAC roll dice for 1 cruiser in Marshall Islands, round 2 : 0/1 hits, 0.50 expected hits ANZAC roll dice for 1 artillery, 8 fighters and 1 infantry in Marshall Islands, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 1 bomber and 2 infantry in Marshall Islands, round 2 : 1/3 hits, 0.83 expected hits 2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Marshall Islands ANZAC win, taking Marshall Islands from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 bomber and 2 infantry Non Combat Move - ANZAC 1 carrier moved from 30 Sea Zone to 32 Sea Zone 3 carriers moved from 25 Sea Zone to 32 Sea Zone 2 destroyers and 5 submarines moved from 25 Sea Zone to 17 Sea Zone 8 fighters moved from Marshall Islands to 32 Sea Zone 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland 1 artillery moved from Yunnan to Szechwan 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 1 fighter moved from 21 Sea Zone to Philippines 3 fighters moved from Kazakhstan to Caucasus Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 armour and 2 mech_infantrys placed in French Indo China Turn Complete - ANZAC ANZAC collect 20 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 infantry moved from Ukraine to Rostov French take Rostov from Germans Combat - French Non Combat Move - French 1 destroyer moved from 25 Sea Zone to 17 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.17 Japanese : 0.17
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Yugoslavia to Bessarabia 1 bomber moved from Greece to Iraq 4 fighters moved from Greece to Bessarabia 4 fighters moved from Greece to Rostov 2 bombers moved from Greece to Bessarabia 2 bombers moved from Greece to Rostov 1 bomber moved from Greece to Volgograd 1 armour, 5 fighters, 51 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Bessarabia Germans attack with 2 bombers, 4 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Bessarabia, round 2 : 4/7 hits, 3.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 14/62 hits, 13.83 expected hits Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Americans with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Rostov Germans attack with 2 bombers, 4 fighters and 1 infantry French defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 infantry in Rostov, round 2 : 5/7 hits, 3.50 expected hits French roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov Germans win, taking Rostov from French with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Karelia 29 mech_infantrys moved from Yugoslavia to Poland 5 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Germany to Western Germany 1 fighter moved from Greece to Germany 2 bombers and 4 fighters moved from Bessarabia to Greece 2 bombers and 4 fighters moved from Rostov to Greece 1 bomber moved from Volgograd to Russia 1 artillery, 1 fighter and 6 infantry moved from France to Southern France 1 aaGun moved from France to Normandy Bordeaux 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 10 mech_infantrys moved from Germany to Western Germany 15 armour, 12 artilleries, 1 infantry and 59 mech_infantrys moved from Tambov to Russia Place Units - Germans 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Greece 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,4,5,3,6,1,1,4,6,4,1 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 1 armour and 51 mech_infantrys EDIT: Removing units owned by Germans from Volgograd: 1 armour and 51 mech_infantrys
Combat Hit Differential Summary :
Germans : 2.17 French : -0.33 Americans : -0.33 AA fire in Iraq : : -0.17 Russians : -0.33
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TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 8 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 mech_infantry moved from Yugoslavia to Bessarabia 1 bomber moved from Greece to Iraq 4 fighters moved from Greece to Bessarabia 4 fighters moved from Greece to Rostov 2 bombers moved from Greece to Bessarabia 2 bombers moved from Greece to Rostov 1 bomber moved from Greece to Volgograd 1 armour, 5 fighters, 51 mech_infantrys and 2 tactical_bombers moved from Russia to Volgograd Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Bessarabia Germans attack with 2 bombers, 4 fighters and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 mech_infantry in Bessarabia, round 2 : 4/7 hits, 3.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers Americans defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 14/62 hits, 13.83 expected hits Americans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Volgograd Germans win, taking Volgograd from Americans with 1 armour, 1 bomber, 5 fighters, 2 infantry, 51 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Rostov Germans attack with 2 bombers, 4 fighters and 1 infantry French defend with 1 infantry Germans roll dice for 2 bombers, 4 fighters and 1 infantry in Rostov, round 2 : 5/7 hits, 3.50 expected hits French roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov Germans win, taking Rostov from French with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Archangel to Russia 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Novgorod to Belarus 2 mech_infantrys moved from Novgorod to Karelia 29 mech_infantrys moved from Yugoslavia to Poland 5 fighters and 2 tactical_bombers moved from Volgograd to Russia 1 bomber moved from Iraq to Southern Italy 1 fighter moved from Germany to Western Germany 1 fighter moved from Greece to Germany 2 bombers and 4 fighters moved from Bessarabia to Greece 2 bombers and 4 fighters moved from Rostov to Greece 1 bomber moved from Volgograd to Russia 1 artillery, 1 fighter and 6 infantry moved from France to Southern France 1 aaGun moved from France to Normandy Bordeaux 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 10 mech_infantrys moved from Germany to Western Germany 15 armour, 12 artilleries, 1 infantry and 59 mech_infantrys moved from Tambov to Russia Place Units - Germans 3 infantry placed in Novgorod 2 artilleries and 1 infantry placed in Russia 2 infantry and 1 mech_infantry placed in Normandy Bordeaux 2 infantry and 1 mech_infantry placed in Greece 10 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,3,4,5,3,6,1,1,4,6,4,1 Germans collect 59 PUs (4 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Russia: 1 armour and 51 mech_infantrys EDIT: Removing units owned by Germans from Volgograd: 1 armour and 51 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.17 French : -0.33 Americans : -0.33 AA fire in Iraq : : -0.17 Russians : -0.33
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Apparently when the Germans attacked Volgograd and I selected to send all air units to support the attack, I also mistakenly sent the tank and 51 mechs also. I made the edit, but if you will not allow it, I re-edit my NCM.
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@ArtofWar1947 said in 19L G40 BM3 Game II ArtofWar1947 (Axis) vs. Simon33 (Allies+6):
Apparently when the Germans attacked Volgograd and I selected to send all air units to support the attack, I also mistakenly sent the tank and 51 mechs also. I made the edit, but if you will not allow it, I re-edit my NCM.
Nah, I won’t worry about it. Edit is fine.
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TripleA Turn Summary: Russians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Combat Move - Russians 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Tambov 1 fighter moved from Caucasus to Tambov 1 fighter and 1 tactical_bomber moved from Caucasus to Belarus Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Tambov to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -1.50
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I tried to extend the game with the hope the Allies would make a critical mistake. That has not happened. The Germans never recovered from losing 2 fighters and 3 tac bombers in the Battle of SZ 110 first round or the somewhat daring counterattack by the Russians in Round 5. The income gap is so great that I see no viable path to victory for the Axis. Good game for you. I’ll post the result in a minute.
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Because the Luftwaffe got a mauling G1, that is why you delayed the DOW until G4? Interesting, but I think you needed to press on regardless. That attack R5 was absolutely compulsory though. Without it, well you had gotten between my forces and Moscow. Moscow would have been doomed.
I was thinking you were probably continuing this game to report it in 2020. Looks like that’s not the case. Was kind of hoping to have it count 2020, since I won’t get enough points to go up a tier in 2019.
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I could go again if you’re interested. Bid for allies?
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I’d like that. But let me sleep on it. I have a never-ending game with FMERommel (which requires enormous care), and I am going to take on a play-off game (which may also require enormous care). More than 2 games may not be manageable. If a third game is possible, it might be much slower than our previous game. Made too many important decisions in our last game too quickly and without enough thought.
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@ArtofWar1947
I am going to have my hands full playing JDOW in playoffs and my ongoing game. But I would welcome a set of re-matches once done with one of these games.