TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Brazil to 86 Sea Zone
1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
2 carriers moved from 87 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone
1 fighter moved from 87 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 87 Sea Zone to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Buryatia to Siberia
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 92 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 91 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Gibraltar
Americans attack with 1 marine
Germans defend with 2 armour, 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/12 hits, 6.00 expected hits
1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 3 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 marine
Casualties for Italians: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 fighter
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter in Siberia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Siberia
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in New Britain
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Solomon Islands
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 transports moved from 87 Sea Zone to 89 Sea Zone
1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico
3 infantry moved from Central United States to Southeast Mexico
1 marine moved from Central United States to Southeast Mexico
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from French West Africa to Nigeria
2 mech_infantrys moved from French West Africa to French Equatorial Africa
3 infantry moved from Brazil to British Guiana
Place Units - Americans
4 fighters and 1 tactical_bomber placed in Western United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x airfield; Remaining resources: 5 PUs;
UK_Pacific buy nothing; Remaining resources: 5 PUs;
Combat Move - British
1 artillery and 13 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 artillery and 13 infantry
Japanese defend with 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys
British roll dice for 1 artillery and 13 infantry in Burma, round 2 : 1/14 hits, 2.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys in Burma, round 2 : 2/8 hits, 2.83 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 11 infantry in Burma, round 3 : 2/12 hits, 2.33 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 2 mech_infantrys in Burma, round 3 : 4/7 hits, 2.50 expected hits
2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 7 infantry in Burma, round 4 : 2/8 hits, 1.67 expected hits
Japanese roll dice for 1 armour, 3 artilleries and 1 marine in Burma, round 4 : 4/5 hits, 1.83 expected hits
2 artilleries owned by the Japanese and 4 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 3 infantry in Burma, round 5 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 5 : 1/3 hits, 1.17 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 2 infantry in Burma, round 6 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 6 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
British roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 marine in Burma, round 7 : 0/2 hits, 0.83 expected hits
1 marine owned by the Japanese lost in Burma
British roll dice for 1 artillery in Burma, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Burma, round 8 : 0/1 hits, 0.50 expected hits
British roll dice for 1 artillery in Burma, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Burma, round 9 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Burma
Japanese win with 1 armour remaining. Battle score for attacker is -14
Casualties for British: 1 artillery and 13 infantry
Casualties for Japanese: 3 artilleries, 1 marine and 3 mech_infantrys
Non Combat Move - British
3 aaGuns moved from India to West India
3 mech_infantrys moved from Iraq to Egypt
3 mech_infantrys moved from Eastern Persia to West India
1 armour moved from French West Africa to French Equatorial Africa
1 artillery and 2 infantry moved from French West Africa to Nigeria
1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : -2.50
Americans : 2.83
Chinese : -0.83
Japanese : 2.00
Savegame