@Jacob16 sorry. I’ll get back to you.
Owlgod Allies -VS- dawgoneit Axis
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 4 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus 2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 carrier moved from 92 Sea Zone to 96 Sea Zone 1 battleship moved from 92 Sea Zone to 96 Sea Zone 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 1 fighter moved from Poland to Western Ukraine 1 bomber moved from Northern Italy to Western Ukraine 1 submarine moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from 92 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Malta Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Western Ukraine Italians attack with 1 bomber and 1 fighter Russians defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Western Ukraine Italians win with 1 bomber remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Russians: 1 infantry Battle in 91 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 91 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 bomber moved from Western Ukraine to Poland Place Units - Italians 1 submarine and 1 transport placed in 95 Sea Zone 1 artillery and 2 infantry placed in Southern Italy 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : -1.00 Russians : 0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 47 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 aaGun moved from South Australia to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to 45 Sea Zone 1 fighter moved from 33 Sea Zone to 46 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 47 Sea Zone 1 submarine moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer and 1 transport in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -10 Casualties for ANZAC: 1 fighter Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 54 Sea Zone to 44 Sea Zone 1 submarine moved from 54 Sea Zone to 49 Sea Zone 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 aaGun moved from South Australia to New South Wales 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 fighter moved from Egypt to 99 Sea Zone Combat - French Battle in 99 Sea Zone French attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Non Combat Move - French 1 fighter moved from 99 Sea Zone to Egypt 2 infantry moved from Alexandria to Egypt 1 infantry moved from Tobruk to Alexandria Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 2 armour moved from Bessarabia to Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Eastern Poland 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 submarine moved from 113 Sea Zone to 114 Sea Zone 2 fighters and 2 tactical_bombers moved from Poland to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 2 infantry moved from France to Southern France 2 infantry moved from Western Germany to Northern Italy 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from Scotland to Eire Germans take Eire from British 1 cruiser, 2 submarines and 6 transports moved from 113 Sea Zone to 112 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 114 Sea Zone Germans attack with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 114 Sea Zone to Western Germany 1 bomber moved from 114 Sea Zone to Western Germany 8 infantry moved from Western Germany to Germany 3 aaGuns moved from Germany to Poland Place Units - Germans 3 infantry placed in United Kingdom 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany Germans undo move 2. 2 infantry placed in Western Germany 1 infantry placed in France 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,5,6 Germans collect 47 PUs (5 lost to blockades); end with 47 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.50
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Belarus to Western Ukraine 1 fighter moved from Belarus to Eastern Poland 1 tactical_bomber moved from Belarus to Baltic States Combat - Russians Battle in Eastern Poland Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Western Ukraine to Belarus 1 fighter moved from Eastern Poland to Belarus 1 tactical_bomber moved from Baltic States to Belarus 9 infantry moved from Bryansk to Belarus 1 aaGun moved from Smolensk to Belarus 2 mech_infantrys moved from Russia to Belarus 1 aaGun and 8 infantry moved from Russia to Bryansk 2 infantry moved from Volgograd to Rostov 7 infantry moved from Ukraine to Bryansk 2 infantry moved from Novosibirsk to Kansu 1 aaGun moved from Novosibirsk to Kansu 1 aaGun moved from Novosibirsk to Tsinghai 5 infantry moved from Novosibirsk to Tsinghai 10 infantry moved from Novosibirsk to Kansu 1 infantry moved from Novosibirsk to Tsinghai Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Shan State to Burma 1 infantry moved from Siam to Shan State 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Yunnan 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Burma to India 1 bomber moved from Burma to India 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Shensi 1 artillery moved from Shensi to Kweichow Combat - Japanese Air Battle in India
Combat Hit Differential Summary :
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@OwlGod intercept?
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no thanks
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 1 infantry and 1 marine moved from Shan State to Burma 1 infantry moved from Siam to Shan State 1 armour, 2 artilleries, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Kwangsi to Yunnan 1 destroyer moved from 46 Sea Zone to 62 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 46 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Burma to India 1 bomber moved from Burma to India 1 mech_infantry moved from Anhwe to Suiyuyan 1 mech_infantry moved from Kiangsu to Chahar 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Hopei to Suiyuyan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kwangtung to Hunan 2 armour moved from Kwangtung to Yunnan 1 infantry moved from Kweichow to Shensi 1 artillery moved from Shensi to Kweichow Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in India rolls: 3 and causes: 3 damage to unit: harbour Bombing raid in India causes 9 damage total. Damaged units is as follows: factory_major = 6, harbour = 3 Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 cruiser, 1 submarine and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 62 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Burma Japanese attack with 1 armour, 3 artilleries, 1 infantry, 1 marine and 3 mech_infantrys British defend with 1 artillery Japanese roll dice for 1 armour, 3 artilleries, 1 infantry, 1 marine and 3 mech_infantrys in Burma, round 2 : 2/9 hits, 2.83 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery Battle in 43 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Cleaning up after air battles Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 bomber moved from India to Yunnan Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Turning off Edit Mode 1 carrier and 4 destroyers placed in 6 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Kiangsu 1 armour and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,5 Japanese collect 58 PUs (6 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 UK_Pacific : 0.67 AA fire in India : : -0.33 Japanese : -0.50
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone 1 fighter moved from 87 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Buryatia to Siberia 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 91 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Italians defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Gibraltar Americans attack with 1 marine Germans defend with 2 armour, 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/12 hits, 6.00 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 3 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Siberia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Siberia Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Battle in New Britain Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico 3 infantry moved from Central United States to Southeast Mexico 1 marine moved from Central United States to Southeast Mexico 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from French West Africa to Nigeria 2 mech_infantrys moved from French West Africa to French Equatorial Africa 3 infantry moved from Brazil to British Guiana Place Units - Americans 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : -2.00 Americans : 2.83 Japanese : 0.67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : -1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 marine moved from Brazil to 86 Sea Zone 1 cruiser and 1 marine moved from 86 Sea Zone to 91 Sea Zone 1 marine moved from 91 Sea Zone to Gibraltar 2 carriers moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 87 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 83 Sea Zone to 91 Sea Zone 1 fighter moved from 87 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Buryatia to Siberia 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 cruiser and 1 marine moved from 26 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 47 Sea Zone 1 marine moved from 47 Sea Zone to New Britain Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 91 Sea Zone Americans attack with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines Italians defend with 1 submarine Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Gibraltar Americans attack with 1 marine Germans defend with 2 armour, 3 fighters and 3 tactical_bombers; Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry Americans roll dice for 1 marine in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 3 armour, 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Gibraltar, round 2 : 4/12 hits, 6.00 expected hits 1 marine owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win with 3 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Siberia Americans attack with 1 fighter Japanese defend with 1 mech_infantry Americans roll dice for 1 fighter in Siberia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in Siberia Japanese win with 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Battle in New Britain Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 marine in New Britain, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Britain Americans win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 4 fighters and 1 marine moved from 33 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 2 carriers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Western United States to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 4 transports moved from 87 Sea Zone to 89 Sea Zone 1 armour and 3 mech_infantrys moved from Western United States to Southeast Mexico 3 infantry moved from Central United States to Southeast Mexico 1 marine moved from Central United States to Southeast Mexico 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry moved from French West Africa to Nigeria 2 mech_infantrys moved from French West Africa to French Equatorial Africa 3 infantry moved from Brazil to British Guiana Place Units - Americans 4 fighters and 1 tactical_bomber placed in Western United States 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 11 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with no units remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 4x airfield; Remaining resources: 5 PUs; UK_Pacific buy nothing; Remaining resources: 5 PUs; Combat Move - British 1 artillery and 13 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 13 infantry Japanese defend with 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys British roll dice for 1 artillery and 13 infantry in Burma, round 2 : 1/14 hits, 2.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 3 mech_infantrys in Burma, round 2 : 2/8 hits, 2.83 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery and 11 infantry in Burma, round 3 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 2 mech_infantrys in Burma, round 3 : 4/7 hits, 2.50 expected hits 2 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma British roll dice for 1 artillery and 7 infantry in Burma, round 4 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 marine in Burma, round 4 : 4/5 hits, 1.83 expected hits 2 artilleries owned by the Japanese and 4 infantry owned by the British lost in Burma British roll dice for 1 artillery and 3 infantry in Burma, round 5 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 5 : 1/3 hits, 1.17 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 2 infantry in Burma, round 6 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour, 1 artillery and 1 marine in Burma, round 6 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 7 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 1 marine in Burma, round 7 : 0/2 hits, 0.83 expected hits 1 marine owned by the Japanese lost in Burma British roll dice for 1 artillery in Burma, round 8 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Burma, round 8 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery in Burma, round 9 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour in Burma, round 9 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Burma Japanese win with 1 armour remaining. Battle score for attacker is -14 Casualties for British: 1 artillery and 13 infantry Casualties for Japanese: 3 artilleries, 1 marine and 3 mech_infantrys Non Combat Move - British 3 aaGuns moved from India to West India 3 mech_infantrys moved from Iraq to Egypt 3 mech_infantrys moved from Eastern Persia to West India 1 armour moved from French West Africa to French Equatorial Africa 1 artillery and 2 infantry moved from French West Africa to Nigeria 1 battleship, 1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone 2 submarines moved from 109 Sea Zone to 91 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -2.50 Americans : 2.83 Chinese : -0.83 Japanese : 2.00
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Crushing defeat for UK Pacific despite 90% odds!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 artillery, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour, 1 artillery and 2 infantry moved from Malta to 96 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone 1 armour and 2 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Northern Italy to Southern France 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Poland to France Place Units - Italians 1 artillery and 1 infantry placed in Southern France 2 destroyers and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 destroyer moved from 55 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Java from Japanese to ANZAC EDIT: Removing units owned by ANZAC from South Australia: 2 infantry EDIT: Adding units owned by ANZAC to Java: 2 infantry EDIT: Turning off Edit Mode 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 fighter moved from India to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 43 Sea Zone 1 submarine moved from 41 Sea Zone to 43 Sea Zone ANZAC take 41 Sea Zone from Japanese 1 destroyer moved from 55 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC Turning on Edit Mode EDIT: Changing ownership of Java from Japanese to ANZAC EDIT: Removing units owned by ANZAC from South Australia: 2 infantry EDIT: Adding units owned by ANZAC to Java: 2 infantry EDIT: Turning off Edit Mode 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 submarine moved from 55 Sea Zone to 54 Sea Zone 1 submarine moved from 47 Sea Zone to 54 Sea Zone 1 submarine moved from 49 Sea Zone to 54 Sea Zone 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 cruiser and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 fighter moved from India to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Alexandria to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : 0.50
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Bessarabia 1 bomber moved from Western Germany to Bessarabia 1 mech_infantry moved from Poland to Bessarabia 2 mech_infantrys moved from Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States 1 infantry moved from Poland to Eastern Poland 1 armour and 2 mech_infantrys moved from Poland to Western Ukraine 1 armour, 2 artilleries and 12 infantry moved from Germany to Poland 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 2 infantry moved from 123 Sea Zone to Iceland 1 destroyer and 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 submarine moved from 112 Sea Zone to 123 Sea Zone 1 cruiser and 5 transports moved from 112 Sea Zone to 126 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from Northern Italy to Southern France 2 infantry moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 1 armour moved from Eire to United Kingdom 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 infantry moved from Finland to Karelia Combat - Germans Battle in Algeria Battle in Iceland Battle in Baltic States Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Algeria from French, taking Iceland from British, taking Baltic States from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Bessarabia Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 3 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 4 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bessarabia to Poland 1 fighter and 1 tactical_bomber moved from Baltic States to Poland Place Units - Germans 3 infantry placed in United Kingdom 3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : -2.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 15 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 3 infantry moved from Ukraine to Bessarabia 1 fighter moved from Belarus to Bessarabia 2 infantry moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Belarus to Novgorod 11 armour moved from Belarus to Novgorod 5 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Belarus to Baltic States 1 tactical_bomber moved from Belarus to Western Ukraine Combat - Russians Battle in Eastern Poland Russians attack with 3 infantry Germans defend with 1 infantry Russians roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 3/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Battle in Novgorod Russians attack with 11 armour, 1 infantry and 2 mech_infantrys Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 11 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 6/14 hits, 6.00 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 11 armour and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 5 infantry and 1 tactical_bomber Germans defend with 1 armour and 2 mech_infantrys Russians roll dice for 5 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 1.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 4 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Bessarabia Russians attack with 1 fighter and 3 infantry Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 fighter moved from Bessarabia to Belarus 1 tactical_bomber moved from Western Ukraine to Belarus 1 fighter moved from Baltic States to Belarus 1 aaGun moved from Belarus to Novgorod 1 aaGun and 10 infantry moved from Bryansk to Belarus 2 infantry moved from Rostov to Bryansk 1 infantry moved from Volgograd to Rostov 10 infantry moved from Russia to Bryansk 1 submarine moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Belarus to Novgorod 1 aaGun and 12 infantry moved from Kansu to Tsinghai Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 3.83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Burma to India Japanese take India from UK_Pacific 1 infantry moved from Shan State to Malaya 2 armour moved from Yunnan to India 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 mech_infantry moved from Hunan to Burma 1 artillery moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Suiyuyan to Shensi 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Philippines to 35 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shensi Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 4 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 5 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 43 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 submarine triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 5 fighters and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from Suiyuyan to Kweichow 1 infantry moved from Suiyuyan to Chahar 1 mech_infantry moved from Chahar to Kweichow 1 infantry moved from Suiyuyan to Hopei 1 mech_infantry moved from Hopei to Kweichow 2 aaGuns moved from Chahar to Hopei 1 infantry moved from Suiyuyan to Hopei 1 armour and 1 mech_infantry moved from Kwangtung to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 armour and 1 mech_infantry moved from Kiangsu to Kweichow 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone 1 armour and 2 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 65 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Chinese : -0.33 Japanese : -1.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 1 destroyer, 2 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 marine moved from New Britain to 47 Sea Zone 1 cruiser and 1 marine moved from 47 Sea Zone to 46 Sea Zone 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 46 Sea Zone 2 marines moved from 46 Sea Zone to New Guinea 3 fighters moved from 54 Sea Zone to New Guinea 1 battleship moved from 54 Sea Zone to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 3 fighters and 2 marines Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in New Guinea, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 3 fighters and 2 marines remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from New Guinea to 46 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 3 fighters moved from Hawaiian Islands to 46 Sea Zone 4 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 destroyer moved from 104 Sea Zone to 87 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 submarines moved from 91 Sea Zone to 87 Sea Zone EDIT: 1 mech_infantry moved from French Equatorial Africa to Ethiopia EDIT: 1 mech_infantry moved from French Equatorial Africa to Kenya EDIT: 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan EDIT: 1 mech_infantry moved from Kenya to Belgian Congo 2 infantry moved from Nigeria to French Equatorial Africa 1 armour and 3 mech_infantrys moved from Southeast Mexico to 89 Sea Zone 1 marine moved from Southeast Mexico to 89 Sea Zone 1 armour, 1 marine, 3 mech_infantrys and 4 transports moved from 89 Sea Zone to 88 Sea Zone 3 infantry moved from British Guiana to 88 Sea Zone 1 armour, 3 infantry, 1 marine, 3 mech_infantrys and 4 transports moved from 88 Sea Zone to 87 Sea Zone 1 armour, 3 infantry, 1 marine and 3 mech_infantrys moved from 87 Sea Zone to French West Africa 3 infantry moved from Southeast Mexico to Central United States 1 destroyer moved from 87 Sea Zone to 91 Sea Zone 5 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone Place Units - Americans 2 mech_infantrys placed in Central United States 3 bombers placed in Eastern United States Americans undo move 1. 2 mech_infantrys placed in Eastern United States 1 destroyer and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Turning on Edit Mode EDIT: Changing ownership of Ethiopia from Italians to Americans EDIT: Changing ownership of Kenya from Italians to Americans EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Adding units owned by Americans to Ethiopia: 1 mech_infantry EDIT: Removing units owned by Americans from Belgian Congo: 1 mech_infantry EDIT: Adding units owned by Americans to Kenya: 1 mech_infantry EDIT: Changing PUs for Americans from 78 to 80 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1.17 Japanese : -0.67