Owlgod Allies -VS- dawgoneit Axis


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 armour moved from Romania to Ukraine
                  Germans take Bessarabia from Russians
                  Germans take Ukraine from Russians
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Slovakia Hungary to Eastern Poland
                  Germans take Eastern Poland from Russians
            4 armour, 4 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
            4 armour, 4 artilleries, 1 cruiser, 8 infantry, 1 submarine and 8 transports moved from 112 Sea Zone to 110 Sea Zone
            2 bombers, 6 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
            4 armour, 4 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 4 armour, 4 artilleries, 2 bombers, 6 fighters, 8 infantry and 5 tactical_bombers
                British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 19 infantry and 1 mech_infantry; French defend with 2 infantry
                    AA fire in United Kingdom : 1/13 hits, 2.17 expected hits
                    1 fighter owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 5 fighters, 8 infantry and 5 tactical_bombers in United Kingdom, round 2 : 11/28 hits, 12.50 expected hits
                    British roll dice for 5 aaGuns, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/22 hits, 7.33 expected hits
                    5 aaGuns owned by the British, 7 infantry owned by the Germans, 2 infantry owned by the French and 5 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 4 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry and 5 tactical_bombers in United Kingdom, round 3 : 15/21 hits, 10.83 expected hits
                    British roll dice for 14 infantry and 1 mech_infantry in United Kingdom, round 3 : 6/15 hits, 5.00 expected hits
                    1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 14 infantry owned by the British lost in United Kingdom
                Germans captures 32PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 3 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 36
                Casualties for Germans: 1 armour, 4 artilleries, 1 fighter and 8 infantry
                Casualties for British: 5 aaGuns, 19 infantry and 1 mech_infantry
                Casualties for French: 2 infantry
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            2 bombers, 5 fighters and 5 tactical_bombers moved from United Kingdom to Holland Belgium
            2 bombers moved from Holland Belgium to Western Germany
            1 armour moved from Romania to Poland
            3 aaGuns, 1 armour, 3 artilleries, 8 infantry and 1 mech_infantry moved from Slovakia Hungary to Poland
            2 mech_infantrys moved from Romania to Poland
            2 artilleries and 8 infantry moved from Romania to Slovakia Hungary
            1 artillery and 10 infantry moved from Finland to Norway
    
        Place Units - Germans
            3 armour, 1 infantry and 5 mech_infantrys placed in Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Germans collect 47 PUs (1 lost to blockades); end with 79 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.17
    British : 0.67
    AA fire in United Kingdom : : -1.17
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Baltic States to Ukraine
            2 infantry moved from Western Ukraine to Bessarabia
            1 fighter moved from Baltic States to Bessarabia
            2 infantry moved from Western Ukraine to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys moved from Baltic States to Poland
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bessarabia
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ukraine
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in 112 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 112 Sea Zone
                Russians win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Poland
                Russians attack with 8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys
                Germans defend with 3 aaGuns, 4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys
                    Russians roll dice for 8 armour, 6 artilleries, 23 infantry and 2 mech_infantrys in Poland, round 2 : 11/39 hits, 11.17 expected hits
                    Germans roll dice for 3 aaGuns, 4 armour, 6 artilleries, 17 infantry and 4 mech_infantrys in Poland, round 2 : 12/31 hits, 11.00 expected hits
                    12 infantry owned by the Russians, 3 aaGuns owned by the Germans and 8 infantry owned by the Germans lost in Poland
                    Russians roll dice for 8 armour, 6 artilleries, 11 infantry and 2 mech_infantrys in Poland, round 3 : 11/27 hits, 9.17 expected hits
                    Germans roll dice for 4 armour, 6 artilleries, 9 infantry and 4 mech_infantrys in Poland, round 3 : 10/23 hits, 8.33 expected hits
                    10 infantry owned by the Russians, 9 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Poland
                    Russians roll dice for 8 armour, 6 artilleries, 1 infantry and 2 mech_infantrys in Poland, round 4 : 6/17 hits, 7.00 expected hits
                    Germans roll dice for 4 armour, 6 artilleries and 2 mech_infantrys in Poland, round 4 : 4/12 hits, 4.67 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Poland
                8 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Baltic States
                Germans win with 4 armour and 2 artilleries remaining. Battle score for attacker is 17
                Casualties for Russians: 1 artillery, 23 infantry and 2 mech_infantrys
                Casualties for Germans: 3 aaGuns, 4 artilleries, 17 infantry and 4 mech_infantrys
    
        Non Combat Move - Russians
            3 armour moved from Western Ukraine to Baltic States
            1 fighter moved from Eastern Poland to Baltic States
            1 fighter moved from Bessarabia to Baltic States
            3 infantry moved from Volgograd to Rostov
            1 tactical_bomber moved from Ukraine to Bryansk
            10 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Yenisey to Timguska
            1 aaGun moved from Novosibirsk to Vologda
            1 aaGun moved from Kazakhstan to Samara
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Novgorod
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 3.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery, 1 infantry and 1 marine moved from Java to 42 Sea Zone
            1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            1 marine moved from 41 Sea Zone to Sumatra
            2 fighters moved from 41 Sea Zone to Sumatra
            1 armour and 1 mech_infantry moved from Yunnan to Malaya
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 artilleries and 4 infantry moved from Kwangsi to 36 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
            2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
            1 carrier and 2 fighters moved from 36 Sea Zone to 41 Sea Zone
            2 fighters moved from 41 Sea Zone to Sumatra
            2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
            2 destroyers moved from 36 Sea Zone to 44 Sea Zone
                  Japanese take 43 Sea Zone from ANZAC
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Yunnan to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 artillery and 3 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            2 bombers moved from Kwangsi to Malaya
    
        Combat - Japanese
            Battle in Celebes
            Battle in Malaya
                Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Malaya, round 2 : 3/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport
                French defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 marine in Sumatra, round 2 : 3/7 hits, 3.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Philippines, round 2 : 4/8 hits, 2.83 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Suiyuyan
                Japanese attack with 1 artillery and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Malaya to Yunnan
            1 fighter and 3 tactical_bombers moved from Kwangsi to Yunnan
            4 fighters moved from Sumatra to 41 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 aaGun and 5 infantry moved from Jehol to Chahar
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Americans : 1.33
    Chinese : -0.67
    UK_Pacific : 0.33
    Japanese : 1.83
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            6 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Iwo Jima
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Soviet Far East
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            4 fighters moved from 6 Sea Zone to 16 Sea Zone
            2 carriers moved from 26 Sea Zone to 16 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 26 Sea Zone to 54 Sea Zone
            2 marines moved from 54 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 76 Sea Zone to 71 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 1.
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.67
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Suiyuyan
            6 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 4 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.83
    Japanese : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 destroyer and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
            6 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
    
        Combat - Americans
            Battle in Iwo Jima
                Americans attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                    Americans roll dice for 1 armour in Iwo Jima, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans lost in Iwo Jima
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 1 armour and 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 6 Sea Zone
                Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
                Japanese defend with 2 carriers, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 6/11 hits, 5.83 expected hits
                    Japanese roll dice for 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits
                    2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/8 hits, 4.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 4 : 4/6 hits, 3.33 expected hits
                    Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
                Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 29
                Casualties for Americans: 5 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers
    
        Non Combat Move - Americans
            1 bomber moved from 6 Sea Zone to Soviet Far East
            3 marines moved from Hawaiian Islands to 26 Sea Zone
            4 fighters moved from 6 Sea Zone to 16 Sea Zone
            2 carriers moved from 26 Sea Zone to 16 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
            1 cruiser, 2 infantry, 1 marine, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser and 1 marine moved from 26 Sea Zone to 16 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 marines moved from 26 Sea Zone to 54 Sea Zone
            2 marines moved from 54 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 76 Sea Zone to 71 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer, 3 submarines and 2 transports placed in 101 Sea Zone
            1 fighter placed in Eastern United States
            Americans undo move 1.
            2 carriers, 1 destroyer and 2 transports placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Tsinghai to Suiyuyan
            6 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 6 infantry
                Japanese defend with 1 artillery and 4 infantry
                    Chinese roll dice for 1 fighter and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 4 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 5 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 5 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 6 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 artillery and 4 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour, 1 fighter and 2 mech_infantrys moved from Belgian Congo to Egypt
            1 fighter moved from Persia to 98 Sea Zone
            1 fighter and 1 tactical_bomber moved from Persia to Egypt
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 98 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Egypt
                British attack with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery, 1 harbour and 1 infantry
                    British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 2 : 2/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Egypt
                British win, taking Egypt from Italians with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 fighter moved from 98 Sea Zone to Trans-Jordan
            3 infantry moved from Iraq to Trans-Jordan
            4 mech_infantrys moved from Eastern Persia to Iraq
            3 mech_infantrys moved from India to Eastern Persia
            1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
            1 destroyer moved from 123 Sea Zone to 106 Sea Zone
            2 submarines moved from 123 Sea Zone to 106 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
    
        Place Units - UK_Pacific
            2 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.50
    Italians : -0.67
    Americans : -1.67
    Chinese : 0.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Greece to Eastern Poland
            2 fighters moved from Southern Italy to Eastern Poland
            1 armour moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Eastern Poland
                Italians attack with 1 bomber and 2 fighters
                Russians defend with 2 infantry
                    Italians roll dice for 1 bomber and 2 fighters in Eastern Poland, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Eastern Poland
                Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Eastern Poland to Northern Italy
            1 fighter moved from Eastern Poland to Poland
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            2 transports placed in 95 Sea Zone
            1 armour placed in Southern France
            1 artillery and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            5 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from India to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            5 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from India to 54 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Belgian Congo to Egypt
            2 infantry moved from Tobruk to Alexandria
            1 infantry moved from Libya to Tobruk
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 2x factory_minor; Remaining resources: 87 PUs; 
            Germans buy 2 armour, 1 artillery, 21 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 armour moved from Poland to Western Ukraine
                  Germans take Eastern Poland from Russians
                  Germans take Western Ukraine from Russians
            3 armour moved from Poland to Bessarabia
            1 infantry moved from Slovakia Hungary to Eastern Poland
            2 bombers moved from Western Germany to Bessarabia
            1 bomber moved from Bessarabia to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 1 bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Germans lost in Ukraine
                Russians win with no units remaining. Battle score for attacker is -9
                Casualties for Germans: 1 bomber
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 3 armour and 1 bomber
                Russians defend with 2 infantry
                    Germans roll dice for 3 armour and 1 bomber in Bessarabia, round 2 : 3/4 hits, 2.17 expected hits
                    Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Bessarabia to Germany
            2 artilleries and 7 infantry moved from Slovakia Hungary to Poland
            3 armour, 1 infantry and 5 mech_infantrys moved from Germany to Poland
            2 armour moved from United Kingdom to 110 Sea Zone
            2 armour and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            2 armour moved from 92 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Gibraltar
            1 cruiser, 3 submarines and 6 transports moved from 110 Sea Zone to 113 Sea Zone
            2 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            1 artillery and 7 infantry moved from Norway to 113 Sea Zone
            1 artillery and 7 infantry moved from 113 Sea Zone to Germany
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            3 aaGuns moved from Western Germany to Germany
    
        Place Units - Germans
            2 armour, 1 artillery, 5 infantry and 2 mech_infantrys placed in Germany
            10 infantry placed in Western Germany
            3 infantry placed in United Kingdom
            3 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
            2 fighters moved from Baltic States to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Western Ukraine to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Rostov to Ukraine
            4 infantry moved from Bryansk to Ukraine
            4 infantry moved from Bryansk to Belarus
            9 infantry moved from Russia to Bryansk
            1 aaGun moved from Vologda to Smolensk
            1 aaGun moved from Samara to Russia
            1 aaGun moved from Baltic States to Belarus
            5 artilleries moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            11 armour moved from Baltic States to Belarus
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            8 infantry and 2 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Bryansk to Western Ukraine
            2 fighters moved from Baltic States to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 fighters moved from Western Ukraine to Belarus
            1 tactical_bomber moved from Western Ukraine to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            3 infantry moved from Rostov to Ukraine
            4 infantry moved from Bryansk to Ukraine
            4 infantry moved from Bryansk to Belarus
            9 infantry moved from Russia to Bryansk
            1 aaGun moved from Vologda to Smolensk
            1 aaGun moved from Samara to Russia
            1 aaGun moved from Baltic States to Belarus
            5 artilleries moved from Baltic States to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            11 armour moved from Baltic States to Belarus
            2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            8 infantry and 2 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 119 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.00
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Soviet Far East
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 35 Sea Zone to 17 Sea Zone
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Kweichow to Suiyuyan
            6 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to India
    

    Savegame


  • @OwlGod intercept in India?


  • no thanks


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 3 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
            1 mech_infantry moved from 5 Sea Zone to Soviet Far East
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from 35 Sea Zone to 17 Sea Zone
            1 infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Kweichow to Suiyuyan
            6 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 artillery, 1 infantry and 2 mech_infantrys moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to India
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 6 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                    AA fire in India : 2/3 hits, 0.50 expected hits
                2 tactical_bombers killed by AA
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: airfield
                Bombing raid in India causes 12 damage total.  Damaged units is as follows: factory_major = 6, airfield = 6
            Battle in New Guinea
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New Britain
            Battle in Dutch New Guinea
            Battle in Solomon Islands
            Battle in Suiyuyan
                Japanese attack with 1 armour and 6 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 6 infantry in Suiyuyan, round 2 : 0/7 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 armour and 5 infantry in Suiyuyan, round 3 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour and 4 infantry in Suiyuyan, round 4 : 1/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking New Britain from ANZAC, taking Dutch New Guinea from Dutch, taking Solomon Islands from ANZAC, taking Suiyuyan from Chinese with 1 armour and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Soviet Far East
                Japanese attack with 1 mech_infantry
                Americans defend with 1 bomber
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Soviet Far East, round 4 : 1/1 hits, 0.17 expected hits
                    Russians roll dice for 1 bomber in Soviet Far East, round 4 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 mech_infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangtung to Kwangsi
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 bomber, 1 fighter and 1 tactical_bomber moved from India to Yunnan
            1 armour moved from Malaya to Yunnan
            1 destroyer moved from 44 Sea Zone to 46 Sea Zone
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
            1 fighter moved from 17 Sea Zone to 6 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from Sumatra to 41 Sea Zone
            1 artillery, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Shan State
            2 fighters moved from Borneo to Philippines
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            1 fighter placed in Japan
            2 infantry placed in Japan
            2 armour and 1 mech_infantry placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    AA fire in India : : 2.17
    Russians : -0.50
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 5 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 2 marines
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
            3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
            3 fighters moved from 16 Sea Zone to 33 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone
            1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
            2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
            1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
            4 fighters moved from Eastern United States to 87 Sea Zone
            1 fighter moved from 5 Sea Zone to Buryatia
    
        Place Units - Americans
            4 infantry and 1 marine placed in Central United States
            1 infantry placed in Western United States
            1 armour and 1 mech_infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 destroyer, 3 fighters, 5 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from 16 Sea Zone to 5 Sea Zone
            2 marines moved from Queensland to 54 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 54 Sea Zone to 49 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 49 Sea Zone to 48 Sea Zone
            1 battleship, 1 cruiser and 2 marines moved from 48 Sea Zone to 33 Sea Zone
            2 marines moved from 33 Sea Zone to Caroline Islands
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caroline Islands
                Americans attack with 2 marines
                Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    1 aaGun owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 2 marines remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            3 carriers, 1 destroyer and 2 fighters moved from 54 Sea Zone to 49 Sea Zone
            3 carriers, 1 destroyer and 2 fighters moved from 49 Sea Zone to 33 Sea Zone
            3 fighters moved from 16 Sea Zone to 33 Sea Zone
            2 carriers, 1 cruiser and 1 marine moved from 16 Sea Zone to 26 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 16 Sea Zone to 25 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser and 1 marine moved from 89 Sea Zone to 86 Sea Zone
            1 marine moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 87 Sea Zone
            1 armour, 1 artillery, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 87 Sea Zone
            2 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
            1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
            4 fighters moved from Eastern United States to 87 Sea Zone
            1 fighter moved from 5 Sea Zone to Buryatia
    
        Place Units - Americans
            4 infantry and 1 marine placed in Central United States
            1 infantry placed in Western United States
            1 armour and 1 mech_infantry placed in Western United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 4 infantry moved from Tsinghai to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery, 1 infantry and 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 : 2/5 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Shensi, round 2 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 5 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Shensi, round 5 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win with 1 artillery remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 fighter and 4 infantry
                Casualties for Japanese: 1 infantry and 2 mech_infantrys
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters, 3 infantry and 1 tactical_bomber moved from Trans-Jordan to Egypt
            4 mech_infantrys moved from Iraq to Egypt
            1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 83 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 87 Sea Zone to French West Africa
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            2 submarines moved from 106 Sea Zone to 109 Sea Zone
            3 mech_infantrys moved from Eastern Persia to Iraq
            3 mech_infantrys moved from India to Eastern Persia
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.17
    Chinese : -0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Crete
            1 carrier moved from 92 Sea Zone to 96 Sea Zone
            1 battleship moved from 92 Sea Zone to 96 Sea Zone
            2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Malta
            1 fighter moved from Poland to Western Ukraine
            1 bomber moved from Northern Italy to Western Ukraine
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Malta
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 aaGun and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the British lost in Malta
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Malta, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malta
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Malta from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 bomber and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 fighter in Western Ukraine, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Western Ukraine
                Italians win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Italians: 1 fighter
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 destroyer
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 91 Sea Zone
                Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Western Ukraine to Poland
    
        Place Units - Italians
            1 submarine and 1 transport placed in 95 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -1.00
    Russians : 0.67
    

    Savegame

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