It looks like when I undid a move for the tank to move from Slovakia to Yugo it moved the tank in Romania so I can’t move it in NCM, using edit as it was supposed to go to activate Bulgaria.
That was a pretty rough first round 😅
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 1 harbour, 3 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 transports moved from 26 Sea Zone to 10 Sea Zone
3 carriers, 3 destroyers and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
1 bomber and 3 fighters moved from 16 Sea Zone to 25 Sea Zone
3 tactical_bombers moved from Western United States to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from 25 Sea Zone to Midway
1 artillery moved from Central United States to Southeast Mexico
3 fighters moved from 91 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 armour, 6 artilleries, 10 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 6 artilleries, 2 carriers, 2 destroyers, 10 infantry, 1 mech_infantry and 9 transports moved from 91 Sea Zone to 64 Sea Zone
9 transports moved from 89 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to Eastern United States
10 infantry moved from 64 Sea Zone to Southeast Mexico
1 armour, 6 artilleries and 1 mech_infantry moved from 64 Sea Zone to Southeast Mexico
1 destroyer and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 artilleries moved from Egypt to Trans-Jordan
1 mech_infantry moved from Ethiopia to Egypt
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Nigeria to Anglo Egyptian Sudan
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour and 1 artillery placed in Western United States
2 fighters and 1 tactical_bomber placed in Eastern United States
2 tactical_bombers placed in Western United States
1 harbour placed in Southeast Mexico
3 infantry placed in Persia
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
3 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Alexandria
5 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Egypt
3 infantry placed in Iraq
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Western United States: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries and 10 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1,2,6
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 26
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 submarines and 1 transport moved from 55 Sea Zone to 54 Sea Zone
2 artilleries and 1 infantry moved from New South Wales to Queensland
1 armour moved from Northern Territory to Queensland
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Queensland to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
Place Units - ANZAC
1 cruiser and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Persia to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
10 mech_infantrys moved from Southern Italy to Yugoslavia
10 armour moved from Norway to Karelia
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
34 armour moved from Russia to Rostov
1 artillery and 4 infantry moved from Ukraine to Rostov
8 armour moved from Bessarabia to Rostov
4 mech_infantrys moved from Eastern Poland to Ukraine
10 infantry moved from Western Ukraine to Bryansk
4 armour and 23 mech_infantrys moved from Bryansk to Rostov
10 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 46 armour, 1 artillery, 14 infantry and 23 mech_infantrys in Rostov, round 2 : 31/84 hits, 29.67 expected hits
Russians roll dice for 4 infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 46 armour, 1 artillery, 12 infantry and 23 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
Place Units - Germans
2 fighters and 1 tactical_bomber placed in Russia
2 bombers and 2 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,3,4,3
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
3 fighters moved from Korea to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer and 1 submarine moved from 36 Sea Zone to 38 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 mech_infantry moved from Kazakhstan to Eastern Persia
2 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 artillery and 3 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Tsagaan Olom to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Olgiy to Shensi
3 infantry moved from Shan State to Malaya
4 infantry moved from Yunnan to Shan State
3 infantry moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Szechwan to Yunnan
1 mech_infantry moved from Buyant-Uhaa to Hopei
1 infantry moved from Amur to Korea
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 7 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 7 fighters in 16 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 7 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
3 fighters moved from 16 Sea Zone to Korea
Place Units - Japanese
8 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5
Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : 1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 fighters, 3 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers, 5 destroyers, 3 fighters, 8 submarines and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters and 3 tactical_bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
scramble and max defense?
@OwlGod i thought i put a destroyer in the way. any way i can have a forget? if not scramble all, max “D”
OK, I will restart this turn and edit one of your destroyers into z16
@OwlGod thank you kindly sir. i am sorry if i disappointed you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 3 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine moved from 97 Sea Zone to 94 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
Americans take 99 Sea Zone from Italians
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Midway to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 16 Sea Zone to Iwo Jima
2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
3 carriers, 4 destroyers and 8 submarines moved from 25 Sea Zone to 17 Sea Zone
2 fighters and 3 tactical_bombers moved from Western United States to Midway
1 armour and 1 artillery moved from Western United States to 10 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 16 Sea Zone to Iwo Jima
1 infantry moved from Persia to 80 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 artilleries moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 aaGun and 1 infantry moved from 25 Sea Zone to Midway
1 armour, 16 artilleries and 18 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 16 artilleries, 2 carriers, 2 destroyers, 18 infantry and 18 transports moved from 64 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 armour, 17 artilleries and 18 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Southeast Mexico to Western United States
Place Units - Americans
3 infantry placed in Persia
1 airfield placed in Iwo Jima
1 carrier placed in 10 Sea Zone
3 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
Americans collect 64 PUs (1 lost to blockades); end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
3 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 infantry placed in United Kingdom
3 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
Italians take 97 Sea Zone from Americans
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from 93 Sea Zone to Southern Italy
5 artilleries and 10 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 39 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 armour, 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 artilleries, 1 cruiser, 4 infantry, 3 submarines and 4 transports moved from 54 Sea Zone to 26 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Midway to Iwo Jima
1 tactical_bomber moved from Hawaiian Islands to Iwo Jima
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
46 armour and 23 mech_infantrys moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 mech_infantry moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Ukraine to Caucasus
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
2 fighters moved from Western Germany to Caucasus
2 bombers moved from Western Germany to Caucasus
10 mech_infantrys moved from Yugoslavia to Bessarabia
10 armour moved from Karelia to Belarus
Combat - Germans
Non Combat Move - Germans
1 artillery and 12 infantry moved from Rostov to Caucasus
10 infantry moved from Bryansk to Tambov
Place Units - Germans
2 bombers and 1 fighter placed in Volgograd
3 bombers placed in Ukraine
1 bomber placed in Russia
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 3 aaGuns, 4 armour and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
3 fighters moved from Korea to 16 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Turkmenistan to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 infantry moved from Caucasus to Northwest Persia
Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 8 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
8 fighters moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Japan
5 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 mech_infantry moved from Hopei to Shantung
2 infantry moved from Yunnan to Hunan
1 infantry moved from Hunan to Anhwe
1 infantry moved from Anhwe to Shantung
2 infantry moved from Yunnan to Hunan
1 infantry moved from India to West India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Shensi to Kazakhstan
Place Units - Japanese
3 aaGuns, 4 armour and 3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.33
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28
Purchase Units - Americans
Americans buy 8 bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 17 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
3 carriers, 4 destroyers, 2 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone
1 tactical_bomber moved from Midway to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
scramble?