@Stucifer Whatever you do to make the game fun for me, I’ll take.
Owlgod Allies -VS- dawgoneit Axis
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scramble and max defense?
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@OwlGod i thought i put a destroyer in the way. any way i can have a forget? if not scramble all, max “D”
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OK, I will restart this turn and edit one of your destroyers into z16
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@OwlGod thank you kindly sir. i am sorry if i disappointed you.
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TripleA Turn Summary: Chinese round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 3 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 3 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 99 Sea Zone Americans take 99 Sea Zone from Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone 3 fighters moved from 25 Sea Zone to 16 Sea Zone 1 bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 16 Sea Zone to Iwo Jima 2 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone 3 carriers, 4 destroyers and 8 submarines moved from 25 Sea Zone to 17 Sea Zone 2 fighters and 3 tactical_bombers moved from Western United States to Midway 1 armour and 1 artillery moved from Western United States to 10 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Iwo Jima 1 infantry moved from Persia to 80 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 artilleries moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 aaGun moved from Hawaiian Islands to 26 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 aaGun and 1 infantry moved from 25 Sea Zone to Midway 1 armour, 16 artilleries and 18 infantry moved from Southeast Mexico to 64 Sea Zone 1 armour, 16 artilleries, 2 carriers, 2 destroyers, 18 infantry and 18 transports moved from 64 Sea Zone to 26 Sea Zone 1 armour, 1 artillery and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 17 artilleries and 18 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Southeast Mexico to Western United States Place Units - Americans 3 infantry placed in Persia 1 airfield placed in Iwo Jima 1 carrier placed in 10 Sea Zone 3 fighters and 2 tactical_bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Americans collect 64 PUs (1 lost to blockades); end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 5 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.50 Japanese : -0.33
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TripleA Turn Summary: Italians round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone Italians take 97 Sea Zone from Americans 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy 5 artilleries and 10 infantry moved from Romania to Bessarabia 2 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.67
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TripleA Turn Summary: French round 27
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 27 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 armour, 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 armour, 2 artilleries, 1 cruiser, 4 infantry, 3 submarines and 4 transports moved from 54 Sea Zone to 26 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 25 Sea Zone to 17 Sea Zone 1 fighter moved from Midway to Iwo Jima 1 tactical_bomber moved from Hawaiian Islands to Iwo Jima Place Units - ANZAC 1 destroyer and 1 submarine placed in 54 Sea Zone 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Research Technology - Germans Purchase Units - Germans Germans buy 6 bombers and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 46 armour and 23 mech_infantrys moved from Rostov to Northwest Persia Germans take Northwest Persia from Russians 1 mech_infantry moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Ukraine to Caucasus 2 fighters and 1 tactical_bomber moved from Russia to Caucasus 2 fighters moved from Western Germany to Caucasus 2 bombers moved from Western Germany to Caucasus 10 mech_infantrys moved from Yugoslavia to Bessarabia 10 armour moved from Karelia to Belarus Combat - Germans Non Combat Move - Germans 1 artillery and 12 infantry moved from Rostov to Caucasus 10 infantry moved from Bryansk to Tambov Place Units - Germans 2 bombers and 1 fighter placed in Volgograd 3 bombers placed in Ukraine 1 bomber placed in Russia Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Japanese Japanese buy 3 aaGuns, 4 armour and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 1 submarine moved from 15 Sea Zone to 25 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 3 fighters moved from Korea to 16 Sea Zone 1 destroyer moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from Turkmenistan to Eastern Persia 2 infantry moved from West India to Eastern Persia 1 infantry moved from Caucasus to Northwest Persia Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 submarine ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in 16 Sea Zone Japanese attack with 8 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters in 16 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 8 fighters moved from 16 Sea Zone to 6 Sea Zone 3 fighters moved from 6 Sea Zone to Japan 5 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 mech_infantry moved from Hopei to Shantung 2 infantry moved from Yunnan to Hunan 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Shantung 2 infantry moved from Yunnan to Hunan 1 infantry moved from India to West India 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Kazakhstan Place Units - Japanese 3 aaGuns, 4 armour and 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 Japanese : -1.33
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TripleA Move Summary: Americans round 28
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 3 carriers, 4 destroyers, 2 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 tactical_bomber moved from Midway to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece
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scramble?
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@OwlGod no
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TripleA Turn Summary: UK_Pacific round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Americans Americans buy 8 bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 17 Sea Zone to 16 Sea Zone Americans take 17 Sea Zone from Japanese 3 carriers, 4 destroyers, 2 fighters, 7 submarines and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 1 bomber moved from Iwo Jima to 6 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from Western United States to 6 Sea Zone 2 fighters moved from Western United States to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 tactical_bomber moved from Midway to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 6 Sea Zone 1 infantry moved from Trans-Jordan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in Greece Battle in 25 Sea Zone Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Japanese defend with 1 submarine Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win, taking Greece from Italians with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in 6 Sea Zone Americans attack with 1 bomber, 3 carriers, 4 destroyers, 6 fighters, 7 submarines and 6 tactical_bombers Japanese defend with 1 carrier, 12 destroyers, 3 submarines and 1 transport Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 bomber, 3 carriers, 4 destroyers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 2 : 9/17 hits, 9.00 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 carrier, 12 destroyers and 1 transport in 6 Sea Zone, round 2 : 4/13 hits, 4.33 expected hits 4 submarines owned by the Americans, 7 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 carriers, 4 destroyers, 6 fighters and 6 tactical_bombers in 6 Sea Zone, round 3 : 7/17 hits, 9.00 expected hits Japanese roll dice for 1 carrier, 5 destroyers and 1 transport in 6 Sea Zone, round 3 : 1/6 hits, 2.00 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 carrier owned by the Japanese and 5 destroyers owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 carriers, 4 destroyers, 6 fighters, 2 submarines and 6 tactical_bombers remaining. Battle score for attacker is 107 Casualties for Americans: 5 submarines Casualties for Japanese: 1 carrier, 12 destroyers, 3 submarines and 1 transport Non Combat Move - Americans 2 carriers moved from 26 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 2 tactical_bombers moved from 16 Sea Zone to Iwo Jima 1 bomber moved from 6 Sea Zone to Iwo Jima 1 carrier moved from 10 Sea Zone to 26 Sea Zone 8 infantry moved from Persia to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima Place Units - Americans 8 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,6,5 Americans collect 63 PUs (4 lost to blockades); end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 4 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 infantry moved from Alexandria to Egypt Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 1 infantry and 1 mech_infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.17 Japanese : -1.50
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TripleA Turn Summary: Italians round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 3 fighters moved from Southern Italy to Greece 5 artilleries and 10 infantry moved from Bessarabia to Ukraine 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win, taking 99 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Greece Italians attack with 1 artillery, 3 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 2 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 3 : 0/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Greece, round 4 : 4/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Greece to Southern Italy Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : -1.83 Americans : -1.00
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TripleA Turn Summary: French round 28
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 28 Purchase Units - ANZAC ANZAC buy 1 cruiser, 1 destroyer and 1 marine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 cruiser moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 17 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 64 Sea Zone Place Units - ANZAC 1 cruiser and 1 destroyer placed in 54 Sea Zone 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 21 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.33 Japanese : -0.50
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Research Technology - Germans Purchase Units - Germans Germans buy 5 bombers, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 46 armour and 24 mech_infantrys moved from Northwest Persia to Iraq 1 fighter moved from Volgograd to Iraq 2 bombers moved from Volgograd to Iraq 3 bombers moved from Ukraine to Iraq 1 mech_infantry moved from Caucasus to Persia Germans take Persia from Americans 2 bombers, 4 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq 1 bomber moved from Russia to Iraq 10 mech_infantrys moved from Bessarabia to Rostov 10 armour moved from Belarus to Rostov Combat - Germans Battle in Iraq Germans attack with 46 armour, 8 bombers, 5 fighters, 27 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 27 infantry and 4 mech_infantrys; Americans defend with 3 artilleries, 8 infantry and 2 mech_infantrys Germans roll dice for 46 armour, 8 bombers, 5 fighters, 27 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 39/87 hits, 36.00 expected hits British roll dice for 3 artilleries, 35 infantry and 6 mech_infantrys in Iraq, round 2 : 9/44 hits, 14.67 expected hits 3 mech_infantrys owned by the British, 8 infantry owned by the Americans, 9 mech_infantrys owned by the Germans, 27 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq Germans roll dice for 46 armour, 8 bombers, 5 fighters, 18 mech_infantrys and 1 tactical_bomber in Iraq, round 3 : 33/78 hits, 34.50 expected hits British roll dice for 3 artilleries and 2 mech_infantrys in Iraq, round 3 : 0/5 hits, 1.67 expected hits 1 mech_infantry owned by the British, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Iraq Germans win, taking Iraq from British with 46 armour, 8 bombers, 5 fighters, 18 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 105 Casualties for Germans: 9 mech_infantrys Casualties for Americans: 3 artilleries, 8 infantry and 2 mech_infantrys Casualties for British: 27 infantry and 4 mech_infantrys Non Combat Move - Germans 8 bombers, 5 fighters and 1 tactical_bomber moved from Iraq to Northwest Persia Place Units - Germans 2 fighters and 1 tactical_bomber placed in Volgograd 3 bombers placed in Ukraine 2 bombers placed in Western Germany Turn Complete - Germans Germans collect 66 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -7.33
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TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 29 Purchase Units - Japanese Japanese buy 1 aaGun, 6 armour and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry and 1 mech_infantry moved from Shantung to Kiangsu 1 infantry moved from Hunan to Anhwe 1 infantry moved from Anhwe to Kiangsu 2 infantry moved from Hunan to Kwangsi 2 infantry moved from Yunnan to Kwangsi 1 infantry moved from Shan State to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 mech_infantry moved from Kazakhstan to Szechwan 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Kweichow to Hunan 1 infantry moved from Hunan to Kwangsi 1 infantry moved from West India to India 1 mech_infantry moved from Eastern Persia to India 1 artillery and 8 infantry moved from Eastern Persia to West India 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Dzavhan to Central Mongolia Non Combat Move - Japanese Place Units - Japanese 1 aaGun, 6 armour and 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,6,1,6,5,3,1,3,6,4,4,6,4,5,5,5,3,4,5,2,4,3,4,1,2,4,4 Japanese collect 55 PUs (11 lost to blockades); end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :