• '17 '16

    @SS-GEN said in SS GEN's 1941 Global War Game:

    Well with shut down and only one for now been test playing a bit and grabbing any bystander in the house lol the new CR Tac/Dive bombers values.
    I’ve seen the Tac/Dive miss on first turn @6 pick target and then AD after that @4 is pretty cool. There’s even room to lower the after first round AD go down to @3. But then the Ger would be a bit penalized. If that happens can always give them a NA if @4 after first round and if we ever change the tech system they would get right away.
    With the Cruiser now going down to A@7 and gaining the bonus AA plane shot from @1 to @2 makes them the premiere naval bonus plane killer in fleet. Also took away the Destroyer AA@1 and gave the USA Fletcher Destroyers for a NA at AD@3 and AA bonus plane shot @1.

    Some say I’ll buy all Battleships but when it comes to number of ships in fleets it’s still gonna be the CR and DD buys.

    Pretty interesting way to apply specific function for each unit. I like this because it help the purchase phase according to your on going strategy.

    On Battleship cost, I would bend toward 15 PUs.
    For balance, but also because of by 3 scaled cost:
    DD 6, Cru 9, BB 15.

    I like that only one roll per unit is enough per combat round. A fighter rolling a 2 means pick a plane, but roll a 3 it is usual way to assign casualty. This speed combat and a cool way to mimick dogfight casualty at this scale of war battle game.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ya they were C15 but seems nobody was buying them because they were to weak according to play with Cruisers.
    But haven’t had the chance to test really good yet with BB C14. Gotta remember once a BB is damaged it goes down to AD@6.

  • '17 '16

    @SS-GEN
    With 2 hits?

    Seems pretty strange compared to usual suspect A8 D8, 2 hits, cost 20.

    Maybe it is psychological.


  • Yes with 2 hits


  • @SS-GEN

    How UK not buying such BB in London or Cairo?


  • Non. To much other stuff going on.


  • Can’t build BB CR or AC at any minor ic

  • '17 '16

    @SS-GEN

    When trying to build up a fleet core and near a Naval Base, it seems the obvious choice at 14 PU for US or UK.

    What is price of Carrier?


  • AC cost 12

  • '17 '16

    @SS-GEN

    I pretty much like your roster cost structure.

    C6, C9 A6 D6, 12.
    14 A9 D9, 2 hits IMO will prove to be pretty worth the bang for the bucks.

    Play test might reveal the flaw or it is still limited because of being a sea unit, less useful on land.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    Ya looked at AD@9 to. Will see once we get back to playing. Been some good games with all the stuff. Just tweakin a piece or 2 and Moscow has a chance to defend with no allies help if Germany goes all out and if Moscow falls should be enough stuff to retake Moscow while Paris is being liberated.


  • @SS-GEN
    Maybe it was because Cruiser sometimes get a second attack roll on aircraft.

    But, now if it is just one roll per unit. It might be seen differently.


  • Ya. Will see by leaving BB same and giving Cruiser 1 less on AD but +1 on plane bonus kill will be interesting. It should work. It was the plane killer make them help defend a Destroyer or 2 and small fleets from air


  • We haven’t played with 2 dice roll for each ship. Went to what I have awhile ago.


  • @SS-GEN
    I forgot to mention I like the first time Tac/Dive @6 then @4.
    Interesting way to balance them with Fighter.

    Do you still use the movement (range) bonus for land vs naval Fighter?


  • Yes. Land move 5 naval planes move 4


  • @baron-Münchhausen One of the main reasons why people have not been buying battleships is that cruisers are just better for the price. The fact that they move one more space than any other naval unit is huge. They are much better economically since you get more dice power per IPC spent than you do on a battleship. Yes a battleship can take two hits, but you have to pay to repair. I would much rather have two cruisers and pay a small amount extra than 1 battleship.

    Historically, this makes sense. Battleships were on the way out in terms of being the central feature of the modern battlefleet. Carriers were taking over.

  • '22 '21 '20 '19 '18 '17 '16 '15 '14 '13 Customizer

    I agree with ghr2. This is what’s in the last game. Now Baron I’ve been crunching numbers and looking at game play and it comes down to the Cruiser. I don’t know how many times I’ve crunched numbers in the last year on this. It’s either to strong in game a bit or it’s to weak against destroyers based on cost for the bang. So just like a fig and Inf something has to give even if the 1 piece is a bit weaker. So in last game
    BB C14 AD8 AD1 aa
    1.28 .16 = 1.44
    CR C9 AD7 AD1 aa
    1.04 .15 = 1.19
    DD C6 AD3 AD1 aa
    1.00 .30 = 1.30
    So as you see DD is to strong. They shouldn’t be the aa defend killer. So take away DD aa and give to CR but now you need to lower CR AD value so it’s not to strong. Here’s where no matter the numbers u have either the DD or CR gonna be to weak or strong. DD C6 is great in game. Every country benefits. The Cruiser should lose a turret of big guns for the aa defense. So now it’s a bit weaker on ship kills compared to a DD. The CR does gain half of the DD aa shot by going from .15 to .30 AD@2.
    So here’s the 2 options that are best I believe.
    Option 1
    BB C 14 AD8 AD1 aa 2 hits Dam AD6
    CR C9 AD6 AD2 aa
    DD C6 AD3 only.
    Option 2
    BB C14 AD9 AD1 aa 2 hits Dam AD6
    CR C9 AD6 AD2 aa
    DD C6 AD3 only
    Option 2 of course is better when BB have to repair 1d6 based on AD@9
    Option 1 is kinda being tested now in above pics with Tac/Dive AD@6 first round only AD@4 rest of rounds and still getting AD@1 DF kill.
    If u want to be an ass make BB have to stay in port for a turn if being repaired. Lol


  • @SS-GEN

    Cruiser being M3 can be a bit weaker per cost ratio compared to DD or BB.

    And I believe making the main AA warship is good.

    DD as is now seems cool.

    Maybe BB repair cost might be the issue.
    To provide more versatility and ease of deployment, I would try something like:
    NB repairs BB for 2 IPCs AND allows repair in a given SZ with Island or land TT without NB for twice the cost (4 IPCs).


  • @baron-Münchhausen said in SS GEN's 1941 Global War Game:

    @SS-GEN

    Cruiser being M3 can be a bit weaker per cost ratio compared to DD or BB.

    And I believe making the main AA warship is good.

    DD as is now seems cool.

    Maybe BB repair cost might be the issue.
    To provide more versatility and ease of deployment, I would try something like:
    NB repairs BB for 2 IPCs AND allows repair in a given SZ with Island or land TT without NB for twice the cost (4 IPCs).

    A possibility there but no repair without a naval base. That always kills me when Japan can attack a nice US fleet then next turn repair BB AC for no cost out in the open water and then kill all of Anzac Fec navy if u don’t know the repair rule. That’s BS.
    I like BB AD@9 and need a naval base for repair.
    Game is based on some risk reward. You take the chance to repair at 1 icp or 6 icps. Look at it as more damaged the ship was the higher the cost.
    Other option give BB no reduced value when damaged. But that’s a cop out.

Suggested Topics

  • 14
  • 12
  • 40
  • 21
  • 16
  • 3
  • 27
  • 3
Axis & Allies Boardgaming Custom Painted Miniatures

333

Online

17.3k

Users

39.9k

Topics

1.7m

Posts