Does anyone happen to have any red xeno game pieces that they would like to sell?
Thunda down under A&A game map
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I got the idea from Holden who created flashpoint middle east.
I decided rather than re-creating a WWII battle i would use the Pacific as a battle field.
The game uses Australia and New Zealand as the islands were battle takes place.Below is the map
Grey dots represent VC’s
Blue dots are territories created from the split of a existing island/territory I.E new zealand’s islands have been split in to two parts. -
Map improved again not that good (Compared to Holden’s maps) has Territory names, Seazones, Vc names and IPC values.
There is 10 VC’s
You need 30 points to win
You gain 1 point per VC held per turn
1 point per territory captured
1 point per capital ship sunkSet Up
Note territories without names are named after the VC that is in them
Western Australia (Yellow)
Starting IC’S 25
Western Australia: 3 INF, 1 ARM, 1 ART, IC, AA and 1 FIGHTER
South Western Australia: 3 INF
North Western Australia: 3 INF
Alice springs: 5 INF, 2 ART
Northen Territory: 3 INF, 2 Art, 1 ARM, AA and 1 FIGHTER
South Australia: 3 INF, 2 ARM, AA, IC and 1 FIGHTEREastern Australia (Red)
Starting IC’S 31
Gold Coast: AA, IC, 1 FIGHTER, 3 INF and 1 ARM
Queensland: 5 INF
Sydeny: AA, IC, 3 INF, 3ARM, 3 ART and 1 FIGHTER
New South Whales: 5 INF
Victoria: AA, IC, 3 INF, 2 ART, 2 ARM and 1 FIGHTER
Tasmania: 4 INFNew Zealand (Green)
Starting IC’S 20
Auckland: IC, AA 5 INF, 2ART, 3ARM, 2 Fighter
Wellington: AA, 5 INF, 2 ART, 1 ARM and 1 FIGHTER
Canterbury: IC,AA 5 INF, 3 ART and 1 FIGHTER
Otago: 5 INF, 2 ARTUnits that can’t be bought are:
Tactical Bombers
Heavy Bombers
Mech Inf
CruisersSea Unit placements to come soon
This has not been play tested
New Zealand start weak economically but strong military
W Australia is half n half
E Australia strong economy weak militaryNo alliances can be formed
No capitals -
I like your idea, however for some constructive criticism I would suggest either adding more territories or enlarging the map maybe up to the Philippines and Vietnam, to give it extra umph; however so far I like how you divided up Australia and New Zealands it’s definently a new idea. I can’t wait to see this thing progress.
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I might change the territories up and add papau new guinea. I might add the cook islands and other pacfic islands like Tong, Fiji etc.
I won’t add countries to close to asia as i’m trying to keep away from asia as there is already A&A pacific new map coming soon.
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Is this based on reality?
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Definently Papue New Guinea and the Cook Islands would be a nice touch, maybe as far as the Indies, and those lower pacific islands.
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Have the Map represent the entire ANZAC “sphere of influence”. Include New Guinea, Solomons, New Britain etc…
Have three powers. JAPAN, Australia and NZ. I think there will be more interest that way.
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I have try to make the territories more realistic but for some territories they just had to be split like Western australia otherwise it would be to large. Some territories have been named.
Sea zones will be the next addition.
For powers i believe it should be East/West Aus and NZ so that NZ won’t be killed by a massive Australia and also it shouldn’t be south and north NZ as one player will be elimanted really quickly and they won’t have the IPC levels to match Aus
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Your first map was better, IMHO. in this map, you have too many territories intersection at four corners (look at Kimberly, Port Headland). The idea is to have “natural” looking territories that do not have such abrupt junctions.
Also, an intersection like that leads to players attempting to move “crosswise” - Kimberly-Great Victoria Desert etc.
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I’m going to add in some parts of desserts and make it impassable. Also I am planning on re-modelling some of the territories.
Quick question for anyone who is interested would you like Fiji as a playable power? If so please post soon as once the territories are done i will begin play testing.
Extra powers welcome
No Japan suggestions because i’m playing on trying to remove the WWII idea.
Thanks
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Re-formed some territories plus added sea zones.
Next up Ipc values and power placements will wait for a little while for extra power suggestions.
Powers
Australia
Pros
Act as a USA like power in global, strong economicallyCons
To strong and very hard to killNew Zealand
Pros
Good size for a 30ish territory games (9 territories)Cons
Split between to islandsWest Aus/East Aus
Pros
two powers, Good size around 10 territories eachCons
very fast internal fightingNorth,south NZ
Pros
troops won’t be split into two forcesCons
To small to be a problem for a larger powerFiji(Maybe)
pros
Extra power means more territoriescons
Small, only 1 possible VC, to easy to killFix the Fiji problem by giving them more islands in the pacific.
Japan(Probably not)
Pros
Extra power
Cons
WWII ideas, no island home have to start in Aus, No capital
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How about Tasmania as it’s own power, like a minor power?
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I could add them as an optional extra power. Like Italy in revised edition.
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Map nearing completion
A few rules different from normal A&A
The only units that can shoot down planes are AA, Art, Planes and BB
The original setup is
Every power starts with 200 Ipc of which 40 must be spent on air units, 40 must be spent on land units and 40 must be spent on naval units.
If Tasmania is added they start with 250 ipc of which 50 must be spent on each type of unit
Tow in you need to control
either
6,7,8 Vcs of which one must be in NZ
9,10 Vcs of which 2 must be in NZ
11 of which three must be in NZ