@SS-GEN
“Don’t forget planes are dog fighting same time as combat.
Figs C8 AD@5 2 or less bonus DF plane kill
Tac/Dive roll a 1 after first round get a bonus DF plane kill too
Stg Bomber rolls a 1 get a bonus DF plane kill too.
May drop this based on there focus is dropping payload first round only so can’t DF on first round like Tac dive”
I see how you play the bonus dogfight.
Cruiser and Fighter are pretty close in cost: 9 vs 8.
Just my two cents,
Keeping the bonus planes kill for Cruiser (2), Battleship (1), Tac and Strat bombers (1).
But what about making Fighter just killing plane if there is any?
With no double hit bonus.
Figs C8 AD@5, 5 or less bonus plane kill if there is any.
All have more bomb shells (turrets for warships) and AA guns than Fighter while Fighter were built first against other planes.
My question is mostly about impact of this idea on your game flow and mechanic playability.
If this can work, then Fighter cost can be drop to 7 IPCs because of higher casualty rate (as they become the Artillery of air vs TcB, being AirTank).