Tournaments are different to AXAO. Larry Harris setup, bid, games called on time so decided by +1 VC, AXAO doesn’t implement the rules per board game.
It’s like, I don’t think they can even be compared. OOB East Indies attack and two-territory Russia attacks are all unstable. 30%+ failure at East Indies, and a little dice swing on Russia 1 can be pretty nasty. Bid makes a big difference, plus the Larry Harris setup.
As to +1 VC, I really don’t know that I’d go 100% tanks on G1 in a normal standard game of 9 Axis VC / 10 Allied VC.
@DoManMacgee - French Equatorial Africa, not French West Africa? Brazil, yeah that’s just not right. But if it’s French West Africa, I don’t think it’s necessarily bad. Well maybe it is bad but I don’t think it’s bad because I might do it sometimes. And of course I have three whole weeks of experience on this board. Maybe two and a half. Whatever. So if I do it, it can’t be bad, right? :relaxed:
Stipulating we’re using OOB with the additional restrictions of AXAO - (i.e. no use of allied transports or carriers, defending fighters float instead of having to land or be destroyed if their carrier dies, defensive profiles (which are a big change, I could go on) -
OK anyways if Germany does 2 subs to East Canada and 2 subs air to UK battleship and lands fighters on NW Europe and Finland, then UK probably has no fleet to start. And if the UK player was using the default defensive profile, if the Russian sub joined the UK fleet then it didn’t submerge and is probably dead too. So UK is looking at Baltic cruiser and transport which is inconvenient to Russia, and has zero fleet, plus probably there’s a German sub hanging out. But all UK can build is destroyer and carrier if it reserves 9 IPC for 3 infantry at India. And if it does that, then it gets whacked by 1 sub 6 fighters 1 bomber, never mind what happens if UK tries to kill the German cruiser (which probably isn’t the worst idea considering London might be threatened) and loses a fighter in the process. Regardless, UK1 fleet drop probably not good.
So US1 builds fleet while UK does whatever. Then what does US2 move do?
Well if Germany grabbed Trans-Jordan on G1, UK might want to pull Egypt units to take it back. If UK attacks Libya probably Germany stacked it so that isn’t too good. If UK sits where it is, Trans-Jordan and Libya both attack and crush them. If UK runs into Africa and pulls German units after them, that’s not the worst, but Germany can just push up into Transjordan, UK units in Africa can never catch up, then Germany has a little pocket force in the Persia region. So none of those are maybe too great, so maybe UK hits Trans-Jordan.
Well if that happens then Germany marches into Africa, and what happens? US can drop to French West Africa and fight them off. If Germany fights them, that uses up some of Germany’s attention and stretches Germany’s logistics, so that’s not the worst use of some US units that couldn’t even think about landing in Europe any time soon. If Germany doesn’t fight, that works out okay too as UK income is preserved. US could drop to Morocco but that risks getting stalled out. But south of Africa, really hard for Germany to push to.
As to G1 tanks, G2 ftr, G3 bomber, G4 infantry . . . well on AXAO I can believe it wins. What with all the Russian players trying to hold Karelia with way too few forces, or buying Russian bombers, or stacking Buryatia where Japan just whacks them, or things like that, woo.
Edit - anyways I got sidetracked. So the thing is US1 two carriers and destroyer, US2 fighters and US1 fleet moves to Africa, UK3 builds fleet, US3 moves to reinforce UK fleet. Depending on what’s going on, maybe US1 three destroyers and a carrier, etc., maybe Japan flies a bomber to Karelia, little variations. Anyways US fleet really doesn’t have much other place to go than Africa if Germany’s zoning north Atlantic with subs on US2 (US fleet can’t reach UK waters), so US1 fleet drop only reaches London on US3 anyways . . . right? So then Africa makes more sense because hey.