French Equatorial Africa, well. Maybe they had family there and wanted to visit?
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As to being aggressive / rude at tournaments - no. If they’re deliberately stalling you, they’ll be well prepared for aggressive or rude responses. I’d guess typical rejoinders would be “he’s shouting at me so I need a moment to think” (trying to get the judge to penalize you for delay, not them) or “would you check this guy out, can someone do something about this” (delaying the game further) or a bunch of things I can think of actually that I’ve seen in other tournaments though I’ve never been to an A&A tournament. Best thing I think is just remain calm and get a judge.
I mean, maybe it’s all an honest mistake (or maybe that player just really needs to take their time), who knows? Maybe you’re overreacting. (Maybe not. But maybe.) And if a judge comes along, probably they won’t penalize anyone for stalling, things being what they are nobody wants to make waves, but if you complain about that player and another player complains, at some point that player’s going to get a reputation. So make it official, it’s the best way.
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As to fighters not landing / crashing when a defending carrier is destroyed - that was known behavior, not a bug, as far as I knew. It’s in the list of changes Beamdog published that changed the original rules - along with defender profiles and inability to use allied transports and carriers. Well if they’re calling it a bug that’s fine by me; I prefer the board game rules anyways.
@squirecam said in [Game 203 Report: What happens when you do everything right?]
Do these developers even play the game?
Well imagine you’re a casual player and maybe you played once or twice, and you thought it was fun, then after years of never thinking about it maybe your company has a job doing it, then of course the office gets together and does some games, and everyone’s a casual player and has a good time, but maybe foresees some difficulties with certain features so changes are made. And of course nobody thinks anything of these changes, because stuff like 60% as opposed to 85%, or changing key timings so there’s 85% instead of 35%, or whatever, so what? I mean, that’s for nerds right? Does anyone take that sort of thing seriously?
Then some very fervent but inarticulate people say “omg you can’t do that!” but well, you know, EVERY game has their diehards, so who’s to say what’s actually the case? Maybe if casuals are the target market, the concerns of diehards aren’t actually so serious?
I said something about allied transports and carriers being a big change, what with changing UK fighters to India if you want to try that, importance of combined fleet timings, and whatnot, but woosh! the point was missed. it’s like, well, the rules are the same for both sides right? so what’s the big deal?
I mean, sure, right, if they didn’t play the game, maybe they would take it more seriously, my guess is they did play the game but maybe missed some of the finer points.
. . . those finer points which STAB YOU LIKE A SWORD IN THE HANDS OF A SKILLED PLAYER :white_frowning_face:
oh well hopefully they’ll come around.