@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
WaW Team Game IV
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Infantry moved from Manchester to 21 Sea Zone 2 Infantrys moved from Manchester to 21 Sea Zone 3 Infantrys and 3 T.Boats moved from 21 Sea Zone to 22 Sea Zone 1 Infantry moved from 22 Sea Zone to Denmark British take Denmark from Germans 1 Artillery, 2 Infantrys and 1 Tank moved from Belgium to 20 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 20 Sea Zone to 22 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from 22 Sea Zone to Oslo 1 Battleship moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from Dover to Oslo 1 Bomber moved from Dover to Rhine 1 Artillery and 2 Infantrys moved from Assam to Burma 1 Fighter moved from Calcutta to Burma 1 Infantry moved from Nauru to 103 Sea Zone 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Infantry moved from 109 Sea Zone to Woleai Americans take Woleai from Yamamoto 4 Fighters moved from Greece to 46 Sea Zone 2 Infantrys moved from E.Mexico to Central America Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 21 Infantrys, 3 S.Submarines, 2 Tanks and 1 Transport; Remaining resources: 1 PUs; Combat - British Strategic bombing raid in Rhine Bombing raid in Rhine rolls: 4 and causes: 4 damage to unit: Factory Bombing raid in Rhine causes 4 damage total. Battle in 46 Sea Zone British attack with 4 Fighters Italians defend with 1 T.Boat British roll dice for 4 Fighters in 46 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 T.Boat in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 T.Boat owned by the Italians lost in 46 Sea Zone British win with 4 Fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 T.Boat Battle in Oslo British attack with 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Battleship in Oslo, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 Artillery, 2 Fighters, 4 Infantrys and 1 Tank in Oslo, round 2 : 5/8 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Oslo British loses 0 PUs for violating Oslos neutrality. British win, taking Oslo from Neutral with 1 Artillery, 2 Fighters, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Burma British attack with 1 Artillery, 1 Fighter and 2 Infantrys Thai defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Burma British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Burma, round 4 : 1/3 hits, 1.00 expected hits Thai roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Thai: 1 Artillery and 2 Infantrys Non Combat Move - British 11 Infantrys moved from Calcutta to Assam 5 Infantrys moved from Bihar to Assam 1 Fighter moved from Burma to Assam 20 Infantrys moved from Madras to Hyderabad 2 Infantrys moved from Rajputana to Hyderabad 5 Infantrys moved from Delhi to Bihar 1 Infantry moved from W.Iran to 58 Sea Zone 1 Infantry moved from Iraq to 58 Sea Zone 2 Infantrys and 2 S.Submarines moved from 58 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from Mersa Matruh to New Valley 1 Infantry moved from Nubia to Kordofan 1 Infantry moved from Palestine to Lower Egypt 3 Infantrys moved from Cairo to Lower Egypt 3 T.Boats moved from 56 Sea Zone to 51 Sea Zone 2 ArmoredCars moved from Cape Town to Rhodesia 1 AAGun moved from Kenya to Rhodesia 8 Infantrys moved from Belgium to 20 Sea Zone 2 Infantrys moved from Wales to Dover 1 Carrier, 2 Fighters, 8 Infantrys and 10 T.Boats moved from 20 Sea Zone to 21 Sea Zone 1 Carrier moved from 21 Sea Zone to 22 Sea Zone 2 Fighters moved from 21 Sea Zone to Dover 1 Bomber moved from Rhine to Dover 2 Fighters moved from Oslo to 22 Sea Zone 3 Destroyers and 2 Submarines moved from 21 Sea Zone to 22 Sea Zone 8 Infantrys moved from 21 Sea Zone to Dover 2 Fighters moved from 46 Sea Zone to 51 Sea Zone 2 Fighters moved from 46 Sea Zone to Greece 1 Tank moved from New Valley to Italian East Africa Place Units - British 2 Artillerys and 4 Infantrys placed in Cairo 1 Bunker placed in Greece 1 Bunker and 2 Tanks placed in Cape Town 5 Infantrys placed in Madras 5 Infantrys placed in Delhi 3 S.Submarines placed in 58 Sea Zone 1 Transport placed in 21 Sea Zone 3 Infantrys placed in Dover 3 Infantrys placed in Manchester 1 Infantry placed in Bombay Turn Complete - British British collect 108 PUs; end with 109 PUs
Combat Hit Differential Summary :
Neutral : 0.67 British : 2.50 Italians : -0.17 Thai : -0.67
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Artillery, 3 Infantrys and 2 Tanks moved from West Papua to Port Moresby 9 Infantrys moved from Hollandia to West Papua Non Combat Move - Anzac 1 Infantry moved from Northern Territory to Townsville 2 Infantrys moved from New South Wales to South Australia 1 Infantry moved from South Australia to Northern Territory 1 Infantry moved from Western Australia to Northern Territory 1 Infantry moved from Queensland to Townsville Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua Purchase Units - Dutch Dutch buy 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 ArmoredCar moved from Suriname to Amazon 1 ArmoredCar moved from Amazon to Suriname Place Units - Dutch 2 Infantrys and 1 Mech.Inf placed in Suriname Turn Complete - Dutch Dutch collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from S.Karelia to Smolensk Finns take Smolensk from Russians 2 Infantrys moved from S.Karelia to Vologda 1 Fighter moved from Vyborg to Vologda Purchase Units - Finns Finns buy 4 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vologda Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Vologda, round 2 : 1/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Finns lost in Vologda Finns win, taking Vologda from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Elite and 8 Infantrys moved from Vyborg to S.Karelia 2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to 24 Sea Zone 2 Artillerys, 1 Elite and 3 Infantrys moved from 24 Sea Zone to Leningrad 1 Fighter moved from Vologda to S.Karelia Place Units - Finns 4 ArmoredCars and 2 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Finns : 0.33 Russians : 0.67
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 2 Tanks moved from Donetsk to Kursk 1 Fighter moved from S.Karelia to Kursk Purchase Units - Romanians Romanians buy 1 Infantry, 1 Mot.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Kursk Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks Russians defend with 2 ArmoredCars and 1 Infantry Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys, 2 Mech.Infs and 2 Tanks in Kursk, round 2 : 4/9 hits, 3.33 expected hits Russians roll dice for 2 ArmoredCars and 1 Infantry in Kursk, round 2 : 1/3 hits, 0.67 expected hits 1 Infantry owned by the Russians, 2 ArmoredCars owned by the Russians and 1 Infantry owned by the Romanians lost in Kursk Romanians win, taking Kursk from Russians with 2 Artillerys, 1 Fighter, 1 Infantry, 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 ArmoredCars and 1 Infantry Non Combat Move - Romanians 1 AAGun moved from Donetsk to Kursk 1 AAGun moved from Brest to Danzig 1 Infantry moved from Vinnytsia to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 2 Infantrys moved from E.Romania to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to Vinnytsia 1 Fighter moved from Kursk to Kiev Place Units - Romanians 1 Infantry, 1 Mot.Inf and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Russians : 0.33
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TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 2 Infantrys moved from S.Thailand to Burma 1 Artillery moved from N.Thailand to Burma 1 Fighter moved from Bangkok to Burma 1 Transport moved from 67 Sea Zone to 105 Sea Zone Purchase Units - Thai Thai buy 5 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter and 2 Infantrys British defend with 1 Artillery and 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Burma, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 2 Infantrys Casualties for British: 1 Artillery and 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to Bangkok 2 Infantrys moved from N.Thailand to Burma 5 Infantrys moved from Bangkok to S.Thailand 1 Elite moved from Bangkok to S.Thailand Place Units - Thai 5 Infantrys and 1 Mech.Inf placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
British : 1.33 Thai : 0.83
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Tank moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from Hispaniola to 26 Sea Zone 2 Infantrys moved from Jamaica to 26 Sea Zone 4 ArmoredCars, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Venezuela 3 ArmoredCars moved from Santiago to Bolivia 1 ArmoredCar, 2 Artillerys and 4 Tanks moved from Argentina to Bolivia 2 Submarines moved from 25 Sea Zone to 32 Sea Zone 3 Destroyers and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone 1 Marine moved from Kwajalein to 96 Sea Zone 1 Marine and 1 S.Submarine moved from 96 Sea Zone to 76 Sea Zone 1 Marine moved from 76 Sea Zone to Iturup 1 ArmoredCar moved from Alaska to 71 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone 1 ArmoredCar moved from 76 Sea Zone to Iturup 1 Marine moved from Pearl Harbor to 98 Sea Zone 2 Infantrys moved from Eniwetok to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 3 Infantrys moved from Rongelap to 103 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 103 Sea Zone to 109 Sea Zone 1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Adv.Fighter, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters and 3 Submarines moved from 103 Sea Zone to 109 Sea Zone 2 Fighters moved from Johnston to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Ponape 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 109 Sea Zone 1 Marine moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Fighter moved from Chita to Hulunbuir 1 Tank moved from Koryakia to Zhigansk 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Yukon to Alaska 1 Artillery, 1 Infantry and 1 Tank moved from Zhigansk to Yakutsk 1 Tank moved from Yakutsk to Ayan 1 ArmoredCar moved from Washington to South Atlantic USA 2 Infantrys moved from Washington to Northeast USA Purchase Units - Americans Americans buy 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Mech.Infs, 4 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Bolivia Americans attack with 4 ArmoredCars, 2 Artillerys and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 ArmoredCars, 2 Artillerys and 4 Tanks in Bolivia, round 2 : 3/10 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 4 ArmoredCars, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Iturup Americans attack with 1 ArmoredCar and 1 Marine Yamamoto defend with 1 Bomber and 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 2 : 1/2 hits, 0.83 expected hits
Combat Hit Differential Summary :
Neutral : -1.00 Americans : -0.83
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@dawgoneit Good morning. The Bomber . please.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Tank moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from South Atlantic USA to 26 Sea Zone 2 ArmoredCars moved from Hispaniola to 26 Sea Zone 2 Infantrys moved from Jamaica to 26 Sea Zone 4 ArmoredCars, 2 Infantrys and 1 Tank moved from 26 Sea Zone to Venezuela 3 ArmoredCars moved from Santiago to Bolivia 1 ArmoredCar, 2 Artillerys and 4 Tanks moved from Argentina to Bolivia 2 Submarines moved from 25 Sea Zone to 32 Sea Zone 3 Destroyers and 2 Submarines moved from 26 Sea Zone to 32 Sea Zone 1 Marine moved from Kwajalein to 96 Sea Zone 1 Marine and 1 S.Submarine moved from 96 Sea Zone to 76 Sea Zone 1 Marine moved from 76 Sea Zone to Iturup 1 ArmoredCar moved from Alaska to 71 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 71 Sea Zone to 76 Sea Zone 1 ArmoredCar moved from 76 Sea Zone to Iturup 1 Marine moved from Pearl Harbor to 98 Sea Zone 2 Infantrys moved from Eniwetok to 103 Sea Zone 1 Artillery moved from Rongelap to 103 Sea Zone 3 Infantrys moved from Rongelap to 103 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 103 Sea Zone to 109 Sea Zone 1 Artillery and 3 Infantrys moved from 109 Sea Zone to Ponape 2 Infantrys and 1 Transport moved from 103 Sea Zone to 109 Sea Zone 1 Adv.Fighter, 2 Battleships, 4 Carriers, 5 Destroyers, 5 Fighters and 3 Submarines moved from 103 Sea Zone to 109 Sea Zone 2 Fighters moved from Johnston to 109 Sea Zone 2 Infantrys moved from 109 Sea Zone to Ponape 1 Marine and 2 S.Submarines moved from 98 Sea Zone to 109 Sea Zone 1 Marine moved from 109 Sea Zone to Truk Americans take Truk from Yamamoto 1 Fighter moved from Chita to Hulunbuir 1 Tank moved from Koryakia to Zhigansk 1 Infantry moved from Koryakia to Kolyma 1 Infantry moved from Yukon to Alaska 1 Artillery, 1 Infantry and 1 Tank moved from Zhigansk to Yakutsk 1 Tank moved from Yakutsk to Ayan 1 ArmoredCar moved from Washington to South Atlantic USA 2 Infantrys moved from Washington to Northeast USA Purchase Units - Americans Americans buy 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Marine, 3 Mech.Infs, 4 S.Submarines, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Americans Battle in Bolivia Americans attack with 4 ArmoredCars, 2 Artillerys and 4 Tanks Neutral defend with 3 Infantrys Americans roll dice for 4 ArmoredCars, 2 Artillerys and 4 Tanks in Bolivia, round 2 : 3/10 hits, 4.00 expected hits Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 0/3 hits, 1.00 expected hits 3 Infantrys owned by the Neutral lost in Bolivia Americans loses 0 PUs for violating Bolivias neutrality. Americans win, taking Bolivia from Neutral with 4 ArmoredCars, 2 Artillerys and 4 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 3 Infantrys Battle in Iturup Americans attack with 1 ArmoredCar and 1 Marine Yamamoto defend with 1 Bomber and 1 Infantry Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Bomber and 1 Infantry in Iturup, round 2 : 0/2 hits, 0.50 expected hits 1 Bomber owned by the Yamamoto lost in Iturup Americans roll dice for 1 ArmoredCar and 1 Marine in Iturup, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Iturup, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Americans lost in Iturup Americans roll dice for 1 Marine in Iturup, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Iturup, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Iturup Americans win, taking Iturup from Yamamoto with 1 Marine remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Bomber and 1 Infantry Casualties for Americans: 1 ArmoredCar Battle in Ponape Americans attack with 1 Artillery and 5 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Battleships in Ponape, round 2 : 2/2 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto lost in Ponape Americans win, taking Ponape from Yamamoto with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Venezuela Americans attack with 4 ArmoredCars, 2 Infantrys and 1 Tank Neutral defend with 2 Infantrys Americans roll dice for 1 Cruiser in Venezuela, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 ArmoredCars, 2 Infantrys and 1 Tank in Venezuela, round 2 : 3/7 hits, 2.17 expected hits Neutral roll dice for 2 Infantrys in Venezuela, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Venezuela Americans loses 0 PUs for violating Venezuelas neutrality. Americans win, taking Venezuela from Neutral with 4 ArmoredCars, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - Americans Place Units - Americans 1 Destroyer and 1 Submarine placed in 26 Sea Zone 1 Tank placed in South Atlantic USA 3 Mech.Infs placed in Santiago 2 S.Submarines placed in 98 Sea Zone 1 Marine placed in Pearl Harbor 1 Cruiser and 1 Submarine placed in 71 Sea Zone 1 Infantry placed in Alaska 2 Infantrys placed in Washington 2 S.Submarines placed in 83 Sea Zone Americans undo move 8. 2 Infantrys placed in San Francisco Turn Complete - Americans Americans collect 116 PUs; end with 116 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Yamamoto : -0.17 Americans : -0.17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 Tank moved from Crimea to Rostov 3 Tanks moved from Donetsk to Rostov 4 ArmoredCars and 4 Tanks moved from Vinnytsia to Rostov 6 Tanks moved from Kiev to Rostov 1 Tank moved from Minsk to Rostov 2 Infantrys moved from Hamburg to Denmark 1 Stuka moved from Krakow to Denmark 1 Battleship, 2 Destroyers, 1 Submarine, 1 T.Boat and 5 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Bomber moved from Hamburg to Oslo 3 Infantrys moved from Danzig to 23 Sea Zone 5 Infantrys moved from Hamburg to 23 Sea Zone 8 Infantrys moved from 23 Sea Zone to Oslo 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from 23 Sea Zone to Stockholm 1 Infantry moved from Picardy to Belgium Germans take Belgium from British Purchase Units - Germans Germans repair damage of 4x Factory; Remaining resources: 114 PUs; Germans buy 1 Adv.Fighter, 6 ArmoredCars, 1 Carrier, 7 Infantrys, 1 Mot.Inf, 5 Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Oslo Germans attack with 1 Bomber and 8 Infantrys British defend with 1 Artillery, 3 Infantrys and 1 Tank Germans roll dice for 1 Battleship in Oslo, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the British lost in Oslo Germans roll dice for 1 Bomber and 8 Infantrys in Oslo, round 2 : 3/9 hits, 2.00 expected hits British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Oslo, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the Germans, 1 Artillery owned by the British and 2 Infantrys owned by the British lost in Oslo Germans roll dice for 1 Bomber and 6 Infantrys in Oslo, round 3 : 3/7 hits, 1.67 expected hits British roll dice for 1 Tank in Oslo, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Germans lost in Oslo Germans win, taking Oslo from British with 1 Bomber and 5 Infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Casualties for Germans: 3 Infantrys Battle in Rostov Germans attack with 4 ArmoredCars and 15 Tanks Russians defend with 1 AAGun, 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank Germans roll dice for 4 ArmoredCars and 15 Tanks in Rostov, round 2 : 9/19 hits, 8.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank in Rostov, round 2 : 6/12 hits, 4.00 expected hits 1 Mech.Rocket owned by the Russians, 4 ArmoredCars owned by the Germans, 4 ArmoredCars owned by the Russians, 3 Infantrys owned by the Russians and 2 Tanks owned by the Germans lost in Rostov Germans roll dice for 13 Tanks in Rostov, round 3 : 6/13 hits, 6.50 expected hits Russians roll dice for 1 Bunker, 1 Fighter, 1 HeavyTank and 1 Tank in Rostov, round 3 : 3/4 hits, 2.17 expected hits 1 Fighter owned by the Russians, 1 Bunker owned by the Russians, 1 Tank owned by the Russians, 1 HeavyTank owned by the Russians and 3 Tanks owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 10 Tanks remaining. Battle score for attacker is 13 Casualties for Germans: 4 ArmoredCars and 5 Tanks Casualties for Russians: 4 ArmoredCars, 1 Bunker, 1 Fighter, 1 HeavyTank, 3 Infantrys, 1 Mech.Rocket and 1 Tank Battle in Denmark Germans attack with 2 Infantrys and 1 Stuka British defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Denmark, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 Infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Denmark Germans roll dice for 1 Infantry and 1 Stuka in Denmark, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 Infantry in Denmark, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 Infantry and 1 Stuka remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Germans 1 Stuka moved from Denmark to Hamburg 1 Bomber moved from Oslo to Hamburg 1 Adv.Fighter moved from Kiev to 23 Sea Zone 1 AAGun moved from Danzig to Pomerania 12 Infantrys and 3 Tanks moved from Rhine to Hamburg 1 Infantry moved from Lorraine to Rhine 1 AAGun moved from Picardy to Belgium 1 AAGun moved from Normandy to Picardy 1 AAGun moved from Brittany to Normandy 1 Infantry moved from Paris to Burgundy 1 Artillery moved from Picardy to Burgundy 1 Artillery moved from Normandy to Orleanais 1 Infantry moved from Picardy to Normandy 1 Infantry moved from Paris to Orleanais 1 Infantry moved from Paris to Burgundy 5 Infantrys moved from Paris to Normandy 3 Tanks moved from Normandy to Lorraine 2 ArmoredCars moved from Novgorod to Kursk 2 ArmoredCars and 2 Tanks moved from Leningrad to Smolensk 5 Infantrys moved from Leningrad to S.Karelia 1 AAGun moved from Novgorod to Smolensk 3 Infantrys moved from Kiev to Kursk 2 Stukas moved from Kiev to Kursk 2 ArmoredCars moved from Krakow to Donetsk 4 ArmoredCars moved from Warsaw to Minsk 1 AAGun moved from Minsk to Brest 1 AAGun moved from Kiev to Kursk 1 AAGun moved from Leningrad to S.Karelia 1 Destroyer, 4 Submarines and 2 Transports moved from 34 Sea Zone to 41 Sea Zone 1 Submarine moved from 70 Sea Zone to 112 Sea Zone 1 Submarine moved from 70 Sea Zone to 67 Sea Zone Place Units - Germans 2 Infantrys placed in Hamburg 1 Carrier and 3 Submarines placed in 23 Sea Zone 2 Submarines placed in 23 Sea Zone 1 Adv.Fighter placed in 23 Sea Zone 4 Infantrys placed in Rhine 1 Mot.Inf and 2 Tanks placed in Kiev 3 ArmoredCars and 1 Tank placed in Vinnytsia 3 ArmoredCars placed in Krakow 1 Infantry placed in Normandy Turn Complete - Germans Germans collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : 1.33 Russians : 2.83
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 3 Artillerys, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf moved from Hulunbuir to Peking 2 Fighters moved from Chita to Peking 6 Infantrys moved from Ayan to Khabarovsk 1 Infantry moved from Heilungchiang to Khabarovsk 3 Infantrys moved from N.Buryat Mongolia to Chita 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Yeniseysk 4 Infantrys moved from Arkhangelsk to Vologda 1 Infantry moved from Georgia to Astrakhan 1 Infantry moved from Georgia to 54 Sea Zone 1 Infantry moved from 54 Sea Zone to Crimea Russians take Crimea from Germans 1 Infantry moved from Stalingrad to Saratov 1 Infantry moved from Tula to Penza 1 Artillery and 2 Infantrys moved from Tula to Moscow 1 Mot.Inf moved from Perm to Sverdlovsk Purchase Units - Russians Russians buy 2 Bunkers, 1 HeavyTank and 34 Infantrys; Remaining resources: 1 PUs; Combat - Russians Battle in Peking Russians attack with 3 Artillerys, 2 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf Hisaichi defend with 5 Artillerys, 1 Bunker, 1 Factory and 8 Infantrys Russians roll dice for 3 Artillerys, 2 Fighters, 14 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 2 : 5/21 hits, 5.17 expected hits Units damaged: 1 Bunker owned by the Hisaichi Hisaichi roll dice for 5 Artillerys, 1 Bunker and 8 Infantrys in Peking, round 2 : 4/14 hits, 4.83 expected hits 4 Infantrys owned by the Russians and 4 Infantrys owned by the Hisaichi lost in Peking Russians roll dice for 3 Artillerys, 2 Fighters, 10 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 3 : 2/17 hits, 4.50 expected hits Hisaichi roll dice for 5 Artillerys, 1 Bunker and 4 Infantrys in Peking, round 3 : 6/10 hits, 3.50 expected hits 6 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Peking Russians roll dice for 3 Artillerys, 2 Fighters, 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf in Peking, round 4 : 5/11 hits, 3.50 expected hits Hisaichi roll dice for 5 Artillerys, 1 Bunker and 2 Infantrys in Peking, round 4 : 2/8 hits, 2.83 expected hits 1 Infantry owned by the Russians, 1 Mot.Inf owned by the Russians, 2 Infantrys owned by the Hisaichi and 3 Artillerys owned by the Hisaichi lost in Peking Russians roll dice for 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf in Peking, round 5 : 4/9 hits, 3.00 expected hits Hisaichi roll dice for 2 Artillerys and 1 Bunker in Peking, round 5 : 0/3 hits, 1.17 expected hits 1 Bunker owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Peking Russians win, taking Peking from Hisaichi with 3 Artillerys, 2 Fighters, 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 15 Casualties for Russians: 11 Infantrys and 1 Mot.Inf Casualties for Hisaichi: 5 Artillerys, 1 Bunker and 8 Infantrys Battle in Khabarovsk Russians attack with 7 Infantrys Hisaichi defend with 2 ArmoredCars and 1 Infantry Russians roll dice for 7 Infantrys in Khabarovsk, round 2 : 2/7 hits, 1.17 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Khabarovsk, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi lost in Khabarovsk Russians roll dice for 7 Infantrys in Khabarovsk, round 3 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 Infantrys in Khabarovsk, round 4 : 0/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 7 Infantrys in Khabarovsk, round 5 : 1/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Khabarovsk Russians win, taking Khabarovsk from Hisaichi with 7 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Battle in Vologda Russians attack with 4 Infantrys Finns defend with 1 Infantry Russians roll dice for 4 Infantrys in Vologda, round 2 : 1/4 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Vologda Russians win, taking Vologda from Finns with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 AAGun moved from Yaroslavl to Moscow 1 AAGun moved from Tula to Moscow 4 HeavyTanks moved from Arkhangelsk to Perm 4 Infantrys moved from Sverdlovsk to Perm 1 AAGun moved from Irkutsk to Bratsk 2 Fighters moved from Peking to Chita Place Units - Russians 1 Bunker and 10 Infantrys placed in Moscow 1 Bunker, 1 HeavyTank and 4 Infantrys placed in Sverdlovsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 4 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
Hisaichi : -2.00 Finns : -0.33 Russians : -1.50
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Infantry moved from Darfur to Nubia Italians take Nubia from British 1 Infantry moved from Darfur to Kordofan 1 Infantry and 1 Tank moved from Darfur to Equatoria 3 Infantrys moved from Kufra to New Valley 1 Tank moved from French Equatorial Africa to New Valley 1 ArmoredCar moved from French Equatorial Africa to Equatoria 3 ArmoredCars, 4 Mech.Infs and 1 Tank moved from French Equatorial Africa to Kordofan 2 Infantrys moved from Tobruk to Mersa Matruh 2 Fighters moved from Tobruk to Mersa Matruh Purchase Units - Italians Italians buy 1 Destroyer, 1 Elite, 1 Factory, 16 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Equatoria Italians attack with 1 ArmoredCar, 1 Infantry and 1 Tank British defend with 1 ArmoredCar Italians roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Equatoria, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 ArmoredCar in Equatoria, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Italians lost in Equatoria Italians roll dice for 1 ArmoredCar and 1 Tank in Equatoria, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 ArmoredCar in Equatoria, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Equatoria Italians win, taking Equatoria from British with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Casualties for British: 1 ArmoredCar Battle in Kordofan Italians attack with 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 3 ArmoredCars, 1 Infantry, 4 Mech.Infs and 1 Tank in Kordofan, round 2 : 2/9 hits, 3.17 expected hits British roll dice for 1 Infantry in Kordofan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kordofan Italians win, taking Kordofan from British with 3 ArmoredCars, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Battle in Mersa Matruh Italians attack with 2 Fighters and 2 Infantrys British defend with 2 Infantrys Italians roll dice for 2 Fighters and 2 Infantrys in Mersa Matruh, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 Infantrys in Mersa Matruh, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh Italians roll dice for 2 Fighters and 1 Infantry in Mersa Matruh, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 2 Infantrys in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh retreated to Mersa Matruh British win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Italians: 2 Infantrys Casualties for British: 1 Infantry Battle in New Valley Italians attack with 3 Infantrys and 1 Tank British defend with 1 Infantry Italians roll dice for 3 Infantrys and 1 Tank in New Valley, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley Italians roll dice for 2 Infantrys and 1 Tank in New Valley, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 1 AAGun, 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank moved from Tobruk to Kufra 1 Infantry moved from El Agheila to Tobruk 1 Fighter moved from Mersa Matruh to Tripoli 1 HeavyTank and 1 Tank moved from Tunis to Tripoli 1 Transport moved from 48 Sea Zone to 47 Sea Zone 1 Adv.Fighter, 1 Cruiser, 2 Destroyers, 1 Fighter, 1 Submarine and 3 Transports moved from 48 Sea Zone to 50 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from Rome to 50 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank moved from 50 Sea Zone to Serbia 1 Infantry moved from Venetia to Croatia 1 Mot.Inf moved from Lombardy to Serbia 2 Infantrys moved from Lombardy to Venetia 2 Transports moved from 48 Sea Zone to 46 Sea Zone 1 Artillery and 3 Infantrys moved from Rome to 46 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 1 Artillery and 5 Infantrys moved from 47 Sea Zone to Tripoli 2 Transports moved from 48 Sea Zone to 44 Sea Zone 2 Submarines moved from 48 Sea Zone to 47 Sea Zone 1 Carrier moved from 48 Sea Zone to 50 Sea Zone 1 Battleship, 3 Destroyers, 2 T.Boats and 1 Transport moved from 48 Sea Zone to 47 Sea Zone 4 Infantrys moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco 1 Fighter moved from Mersa Matruh to Tripoli Place Units - Italians 4 Infantrys placed in E.Morocco 1 Factory placed in French Equatorial Africa 1 Destroyer placed in 50 Sea Zone 1 Submarine placed in 44 Sea Zone 1 Tank placed in Rome 1 Elite and 3 Infantrys placed in Tunis 8 Infantrys placed in Rome 1 Infantry placed in Lombardy Turn Complete - Italians Italians collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Italians : -3.67 British : 2.33
Territory Summary for Italians :
Rome : 1 Factory, 8 Infantrys and 1 Tank Lombardy : 1 AAGun, 1 Factory and 1 Infantry Tobruk : 1 Infantry Kufra : 1 AAGun, 3 Artillerys, 2 Elites, 11 Infantrys and 1 Tank Albania : 4 Infantrys Venetia : 2 Infantrys Tripoli : 1 Artillery, 2 Fighters, 1 HeavyTank, 5 Infantrys and 1 Tank Provence : 1 flag, 1 AAGun and 1 Factory N.Algeria : 1 flag Mauritania : 1 flag, 4 Infantrys French Equatorial Africa : 1 flag, 1 Factory and 2 Tanks E.Morocco : 1 flag, 1 AAGun, 1 Factory and 4 Infantrys W.Morocco : 1 flag, 4 Infantrys S.Algeria : 1 flag S.Tunisia : 1 flag French Sudan : 1 flag N.Tunisia : 1 flag Tunis : 1 flag, 1 AAGun, 1 Elite, 1 Factory and 3 Infantrys New Valley : 1 flag, 2 Infantrys and 1 Tank Equatoria : 1 flag, 1 ArmoredCar and 1 Tank Darfur : 1 flag Kordofan : 1 flag, 3 ArmoredCars, 4 Mech.Infs and 1 Tank Gold Coast : 1 flag Nigeria : 1 flag Nubia : 1 flag, 1 Infantry Croatia : 1 flag, 1 Infantry Serbia : 1 flag, 1 Artillery, 1 Bunker, 7 Infantrys, 2 Mot.Infs and 1 Tank 50 Sea Zone : 1 Adv.Fighter, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 Fighter, 1 Submarine and 3 Transports 48 Sea Zone : 1 T.Boat 47 Sea Zone : 1 Battleship, 3 Destroyers, 2 Submarines, 2 T.Boats and 4 Transports 44 Sea Zone : 1 Submarine and 2 Transports
Production/PUs Summary :
Germans : 120 / 122 Russians : 86 / 87 Italians : 74 / 74 French : 9 / 10 Yamamoto : 82 / 120 Chinese : 34 / 35 Hisaichi : 54 / 59 British : 96 / 109 Anzac : 27 / 0 Dutch : 9 / 9 Finns : 19 / 20 Romanians : 18 / 18 Thai : 16 / 16 Americans : 116 / 116
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 2 Infantrys moved from Quebec to 7 Sea Zone 1 Elite and 1 Infantry moved from Quebec to 7 Sea Zone 1 Adv.Fighter, 1 Carrier, 2 Destroyers, 1 Elite, 3 Infantrys and 2 Transports moved from 7 Sea Zone to 9 Sea Zone 1 Elite and 3 Infantrys moved from 9 Sea Zone to Iceland Purchase Units - French French buy 2 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - French 1 Adv.Fighter moved from 9 Sea Zone to 10 Sea Zone 1 Adv.Fighter moved from 10 Sea Zone to 9 Sea Zone Place Units - French 1 Transport placed in 1 Sea Zone 1 Infantry placed in Churchill 1 Infantry were produced but were not placed Turn Complete - French French collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 1 Elite moved from Tokyo to 84 Sea Zone 1 ArmoredCar moved from Tokyo to 84 Sea Zone 2 Elites and 1 Infantry moved from Shantung to Peking 1 Infantry moved from N.French Indochina to Yunnan 1 Infantry moved from N.French Indochina to Yunnan 1 ArmoredCar moved from Kwangsi to Yunnan 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine moved from Hunan to Kweichow 1 ArmoredCar moved from Kwangsi to Kweichow 1 ArmoredCar moved from Kwangsi to Kweichow 1 Destroyer moved from 85 Sea Zone to 76 Sea Zone 1 Bomber moved from Tokyo to Peking 1 Infantry moved from Broome to Western Australia Yamamoto take Western Australia from Anzac 1 Tank moved from Canberra to Queensland Yamamoto take New South Wales from Anzac Yamamoto take Queensland from Anzac 1 Fighter moved from 122 Sea Zone to South Australia 1 Infantry moved from Broome to Western Australia 1 Infantry moved from Broome to Western Australia 1 Marine moved from Canberra to 122 Sea Zone 1 Marine moved from Canberra to 122 Sea Zone 1 Marine moved from Canberra to 122 Sea Zone 1 Artillery moved from Canberra to 122 Sea Zone 1 Artillery, 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 3 Marines and 5 Transports moved from 122 Sea Zone to 67 Sea Zone 1 Artillery and 3 Marines moved from 67 Sea Zone to Northern Territory 1 Adv.Fighter moved from 122 Sea Zone to South Australia 1 Transport moved from 106 Sea Zone to 84 Sea Zone 1 Infantry moved from Kyushu to 84 Sea Zone 1 Marine moved from Kyushu to 84 Sea Zone 1 Infantry and 1 Marine moved from 84 Sea Zone to Peking 2 Fighters and 2 L.Fighters moved from 85 Sea Zone to 76 Sea Zone 1 Elite moved from Davao to 107 Sea Zone 1 Elite moved from 107 Sea Zone to Hollandia Yamamoto take Hollandia from Dutch 1 Adv.Fighter moved from 122 Sea Zone to South Australia 1 Tank moved from Canberra to South Australia 1 Tank moved from Canberra to South Australia 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Shantung 1 ArmoredCar and 1 Elite moved from 84 Sea Zone to Peking 1 Cruiser moved from 85 Sea Zone to 84 Sea Zone 1 Marine moved from Tokyo to 84 Sea Zone 1 Marine moved from 84 Sea Zone to Peking Purchase Units - Yamamoto Yamamoto buy 3 Adv.Fighters, 6 ArmoredCars, 1 Bunker, 1 Cruiser, 2 Elites, 8 Infantrys, 1 Marine, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Peking Yamamoto attack with 1 ArmoredCar, 1 Bomber, 3 Elites, 2 Infantrys and 2 Marines Chinese defend with 1 Factory; Russians defend with 3 Artillerys, 3 Infantrys and 1 Mech.Inf Yamamoto roll dice for 1 Cruiser in Peking, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 3 Elites, 2 Infantrys and 2 Marines in Peking, round 2 : 4/9 hits, 3.33 expected hits Chinese roll dice for 3 Artillerys, 3 Infantrys and 1 Mech.Inf in Peking, round 2 : 4/7 hits, 2.33 expected hits 3 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Elites owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Peking Yamamoto roll dice for 1 ArmoredCar, 1 Bomber, 1 Elite and 2 Marines in Peking, round 3 : 2/5 hits, 2.33 expected hits Chinese roll dice for 2 Artillerys and 1 Mech.Inf in Peking, round 3 : 2/3 hits, 1.00 expected hits 2 Artillerys owned by the Russians, 1 Elite owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Peking Yamamoto roll dice for 1 Bomber and 2 Marines in Peking, round 4 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 Mech.Inf in Peking, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Russians lost in Peking Yamamoto win, taking Peking from Chinese with 1 Bomber and 2 Marines remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 ArmoredCar, 3 Elites and 2 Infantrys Casualties for Russians: 3 Artillerys, 3 Infantrys and 1 Mech.Inf Battle in South Australia Yamamoto attack with 2 Adv.Fighters, 1 Fighter and 2 Tanks Anzac defend with 2 Infantrys Yamamoto roll dice for 2 Adv.Fighters, 1 Fighter and 2 Tanks in South Australia, round 2 : 1/5 hits, 2.33 expected hits Anzac roll dice for 2 Infantrys in South Australia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac and 1 Fighter owned by the Yamamoto lost in South Australia Yamamoto roll dice for 2 Adv.Fighters and 2 Tanks in South Australia, round 3 : 2/4 hits, 2.00 expected hits Anzac roll dice for 1 Infantry in South Australia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in South Australia Yamamoto win, taking South Australia from Anzac with 2 Adv.Fighters and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Fighter Casualties for Anzac: 2 Infantrys Battle in Northern Territory Yamamoto attack with 1 Artillery and 3 Marines Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Battleship and 2 Cruisers in Northern Territory, round 2 : 1/3 hits, 1.67 expected hits 1 Infantry owned by the Anzac lost in Northern Territory Yamamoto roll dice for 1 Artillery and 3 Marines in Northern Territory, round 2 : 3/4 hits, 2.00 expected hits Anzac roll dice for 1 Infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Northern Territory Yamamoto win, taking Northern Territory from Anzac with 3 Marines remaining. Battle score for attacker is 0 Casualties for Anzac: 2 Infantrys Casualties for Yamamoto: 1 Artillery Battle in Yunnan Yamamoto attack with 1 ArmoredCar and 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 1 ArmoredCar and 2 Infantrys in Yunnan, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 ArmoredCar owned by the Yamamoto lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 2 Infantrys remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for British: 1 Infantry Battle in 76 Sea Zone Yamamoto attack with 1 Destroyer, 2 Fighters and 2 L.Fighters Americans defend with 2 S.Submarines Americans roll dice for 2 S.Submarines in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer, 2 Fighters and 2 L.Fighters in 76 Sea Zone, round 2 : 4/5 hits, 2.00 expected hits 1 Destroyer owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 76 Sea Zone Yamamoto win with 2 Fighters and 2 L.Fighters remaining. Battle score for attacker is 12 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 S.Submarines Battle in Kweichow Yamamoto attack with 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Chinese defend with 1 Infantry Yamamoto roll dice for 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine in Kweichow, round 2 : 2/7 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Kweichow Yamamoto win, taking Kweichow from Chinese with 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 ArmoredCar Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 2 Carriers and 2 Cruisers moved from 85 Sea Zone to 107 Sea Zone 1 Infantry moved from Tokyo to Chubu 1 Infantry moved from Tokyo to Tohoku 2 Adv.Fighters moved from South Australia to Canberra 1 Bomber moved from Peking to Tokyo 2 Fighters and 2 L.Fighters moved from 76 Sea Zone to 107 Sea Zone Place Units - Yamamoto 1 Adv.Fighter and 1 Cruiser placed in 107 Sea Zone 3 ArmoredCars placed in Broome 1 Bunker and 6 Infantrys placed in Canberra 3 ArmoredCars placed in Kwangsi Yamamoto undo move 3. 1 Bunker, 5 Infantrys and 1 Tank placed in Canberra 2 Adv.Fighters, 2 Elites, 3 Infantrys and 1 Marine placed in Tokyo 2 S.Submarines placed in 110 Sea Zone Yamamoto undo move 6. 2 S.Submarines placed in 107 Sea Zone Yamamoto undo move 6. Yamamoto undo move 5. 2 Adv.Fighters, 1 Elite, 3 Infantrys and 1 Marine placed in Tokyo 1 Elite placed in Davao 1 S.Submarine placed in 107 Sea Zone 1 S.Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 96 PUs; end with 96 PUs Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Canberra: 2 Adv.Fighters EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 2 Fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : 1.83 Americans : 0.00 Anzac : 0.67 Chinese : 3.67
Territory Summary for Yamamoto :
N.French Indochina : 1 flag S.French Indochina : 1 flag, 1 Artillery and 1 Marine Tokyo : 1 AAGun, 2 Adv.Fighters, 1 Bomber, 1 Elite, 1 Factory, 3 Infantrys and 1 Marine Tohoku : 1 Infantry Minamitori : 1 Infantry Kwangsi : 1 flag, 3 ArmoredCars and 1 Factory Paramushir : 1 Infantry Kunashir : 1 Artillery Hainan : 1 flag Iwo Jima : 1 Infantry Saipan : 1 AAGun, 1 Bunker and 2 Infantrys Yap : 1 Infantry Chubu : 1 Infantry Fukien : 1 flag Kweichow : 1 flag, 1 ArmoredCar, 2 Artillerys, 1 Elite, 1 Infantry and 1 Marine Yunnan : 1 flag, 2 Infantrys Peking : 1 flag, 1 Factory and 2 Marines Shantung : 1 Infantry New South Wales : 1 flag Western Australia : 1 flag, 3 Infantrys Broome : 1 flag, 1 AAGun, 3 ArmoredCars and 1 Factory Queensland : 1 flag, 1 Tank Northern Territory : 1 flag, 3 Marines Canberra : 1 flag, 1 AAGun, 1 Bunker, 1 Factory, 5 Infantrys, 1 Marine and 3 Tanks South Australia : 1 flag, 2 Tanks Jilolo : 1 flag Timor : 1 flag West Borneo : 1 flag Hollandia : 1 flag, 1 Elite Banjarmasin : 1 flag, 1 AAGun and 1 Factory Flores : 1 flag Celebes : 1 flag Samar : 1 flag Wake : 1 flag, 1 Artillery and 1 Infantry Palawan : 1 flag Davao : 1 flag, 1 AAGun, 2 Elites and 1 Factory Mindoro : 1 flag Panay : 1 flag Manila : 1 flag Mindanao : 1 flag 107 Sea Zone : 3 Adv.Fighters, 1 Battleship, 4 Carriers, 3 Cruisers, 1 Destroyer, 3 Fighters, 2 L.Fighters and 3 S.Submarines 85 Sea Zone : 1 S.Submarine 84 Sea Zone : 1 Cruiser, 1 T.Boat and 2 Transports 67 Sea Zone : 1 B.Transport, 1 Battleship, 2 Carriers, 2 Cruisers, 1 Destroyer, 2 Fighters and 5 Transports
Production/PUs Summary :
Germans : 120 / 122 Russians : 86 / 87 Italians : 74 / 74 French : 9 / 9 Yamamoto : 96 / 96 Chinese : 28 / 35 Hisaichi : 54 / 59 British : 96 / 109 Anzac : 21 / 0 Dutch : 7 / 9 Finns : 19 / 20 Romanians : 18 / 18 Thai : 16 / 16 Americans : 116 / 116
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@Wittmann I think you meant to edit back in 2 adv fighters instead of normal fighters :)
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@redrum said in WaW Team Game IV:
@Wittmann I think you meant to edit back in 2 adv fighters instead of normal fighters :)
No, no! I think that was his plan all along. lol.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 67 Sea Zone: 2 Fighters EDIT: Adding units owned by Yamamoto to 67 Sea Zone: 2 Adv.Fighters EDIT: Turning off Edit Mode 8 ArmoredCars and 1 Tank moved from Ningsia to Shansi 1 Bomber moved from Hsining to Shansi 1 ArmoredCar and 1 Tank moved from Chahar to Shansi Purchase Units - Chinese Chinese buy 2 ArmoredCars, 4 Infantrys, 1 Marine, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 9 ArmoredCars, 1 Bomber and 2 Tanks Hisaichi defend with 3 Mech.Infs and 8 Tanks Chinese roll dice for 9 ArmoredCars, 1 Bomber and 2 Tanks in Shansi, round 2 : 4/12 hits, 4.67 expected hits Hisaichi roll dice for 3 Mech.Infs and 8 Tanks in Shansi, round 2 : 4/11 hits, 5.00 expected hits 1 Tank owned by the Hisaichi, 4 ArmoredCars owned by the Chinese and 3 Mech.Infs owned by the Hisaichi lost in Shansi Chinese roll dice for 5 ArmoredCars, 1 Bomber and 2 Tanks in Shansi, round 3 : 2/8 hits, 3.33 expected hits Hisaichi roll dice for 7 Tanks in Shansi, round 3 : 3/7 hits, 3.50 expected hits 2 Tanks owned by the Hisaichi and 3 ArmoredCars owned by the Chinese lost in Shansi Chinese roll dice for 2 ArmoredCars, 1 Bomber and 2 Tanks in Shansi, round 4 : 3/5 hits, 2.33 expected hits Hisaichi roll dice for 5 Tanks in Shansi, round 4 : 3/5 hits, 2.50 expected hits 3 Tanks owned by the Hisaichi, 1 Tank owned by the Chinese and 2 ArmoredCars owned by the Chinese lost in Shansi Chinese roll dice for 1 Bomber and 1 Tank in Shansi, round 5 : 2/2 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Shansi, round 5 : 1/2 hits, 1.00 expected hits 2 Tanks owned by the Hisaichi and 1 Tank owned by the Chinese lost in Shansi Chinese win with 1 Bomber remaining. Battle score for attacker is 12 Casualties for Chinese: 9 ArmoredCars and 2 Tanks Casualties for Hisaichi: 3 Mech.Infs and 8 Tanks Non Combat Move - Chinese 2 Infantrys moved from Ningsia to Shensi 3 ArmoredCars moved from Gobi Altai to Shensi 2 ArmoredCars and 2 Tanks moved from Hsining to Lanchow 1 Infantry moved from Gobi Altai to Ningsia 1 Infantry moved from E.Sinkiang to Gobi Altai 1 Marine moved from Hsining to E.Qinghai 4 Infantrys moved from Urumqi to E.Sinkiang 1 AAGun moved from Suiyuan to Ningsia 1 Bomber moved from Shansi to Lanchow Place Units - Chinese 4 Infantrys placed in Urumqi 2 ArmoredCars, 1 Marine, 1 Mech.Inf and 2 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : -1.00 Chinese : -0.50
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I have made the correcting edit for witt’s fighters back to advanced.
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Artillery, 1 Elite and 1 Infantry moved from Liaoning to Hulunbuir 1 Artillery and 1 Infantry moved from Liaoning to Heilungchiang 2 Artillerys moved from Liaoning to Hulunbuir 3 Artillerys and 1 Tank moved from Kirin to Khabarovsk 1 Mech.Inf moved from Changchun to Khabarovsk 3 ArmoredCars and 1 Mech.Inf moved from Changchun to Khabarovsk 1 Submarine moved from 113 Sea Zone to 114 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Factory, 6 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Khabarovsk Hisaichi attack with 3 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank Russians defend with 7 Infantrys Hisaichi roll dice for 3 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank in Khabarovsk, round 2 : 3/9 hits, 3.17 expected hits Russians roll dice for 7 Infantrys in Khabarovsk, round 2 : 1/7 hits, 2.33 expected hits 1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Khabarovsk Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank in Khabarovsk, round 3 : 2/8 hits, 2.83 expected hits Russians roll dice for 4 Infantrys in Khabarovsk, round 3 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Russians lost in Khabarovsk Hisaichi roll dice for 2 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank in Khabarovsk, round 4 : 2/8 hits, 2.83 expected hits Russians roll dice for 2 Infantrys in Khabarovsk, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Khabarovsk Hisaichi win, taking Khabarovsk from Russians with 2 ArmoredCars, 3 Artillerys, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 ArmoredCar Casualties for Russians: 7 Infantrys Battle in Hulunbuir Hisaichi attack with 3 Artillerys, 1 Elite and 1 Infantry Americans defend with 1 Fighter Hisaichi roll dice for 3 Artillerys, 1 Elite and 1 Infantry in Hulunbuir, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 Fighter in Hulunbuir, round 2 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Americans lost in Hulunbuir Hisaichi win, taking Hulunbuir from Russians with 3 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 Fighter Battle in Heilungchiang Hisaichi attack with 1 Artillery and 1 Infantry Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Heilungchiang, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Heilungchiang, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Fighter moved from Shantung to Hupeh 1 Bomber moved from Hong Kong to Hupeh 3 ArmoredCars moved from Hong Kong to Hunan 3 Infantrys moved from Hong Kong to Kiangsi 3 Transports moved from 92 Sea Zone to 110 Sea Zone 4 Transports moved from 84 Sea Zone to 92 Sea Zone Place Units - Hisaichi 1 Bunker and 1 Factory placed in Hupeh 2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Mech.Infs placed in Hong Kong 1 Artillery and 1 Infantry placed in Sumatra 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Russians : -4.17