sorry, those battles did not go your way
19L G40 BM3 Game III ArtofWar1947 (Axis) vs. AetV (Allies)
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 1 aaGun and 5 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Russia to Tambov 5 fighters and 1 tactical_bomber moved from Russia to Tambov 1 infantry moved from Jehol to Chahar 1 infantry moved from Yenisey to Yakut S.S.R. Russians take Yakut S.S.R. from Germans Combat - Russians Battle in Tambov Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 5/7 hits, 3,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Chahar Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 infantry moved from Manchuria to Buyant-Uhaa 1 infantry moved from Kansu to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 1 aaGun, 2 armour, 20 artilleries, 30 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan 5 fighters and 1 tactical_bomber moved from Tambov to Russia 1 aaGun moved from Samara to Russia Place Units - Russians 1 aaGun and 5 artilleries placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,17 Japanese : 0,00
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R. 1 bomber moved from Amur to Yakut S.S.R. 2 infantry moved from Sakha to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Kiangsu to Jehol Japanese take Jehol from Chinese 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Amur to 8 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Midway 3 fighters moved from 26 Sea Zone to 27 Sea Zone 3 fighters moved from 26 Sea Zone to 12 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 13 Sea Zone 1 submarine moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 26 Sea Zone to 12 Sea Zone 1 submarine moved from 26 Sea Zone to 27 Sea Zone 3 fighters and 1 tactical_bomber moved from Kwangtung to Hunan 3 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter moved from Kiangsu to Hunan Combat - Japanese Battle in 8 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Midway Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Midway, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 13 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 13 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 12 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 12 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 27 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters in 27 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 27 Sea Zone Japanese roll dice for 3 fighters in 27 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 27 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 27 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Yakut S.S.R. Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/6 hits, 2.83 expected hits Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Hunan Japanese win, taking Hunan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Kiangsi Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Kiangsu to Kwangtung 3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 4 fighters and 1 tactical_bomber moved from Hunan to Kwangtung 1 fighter moved from Amur to Kiangsu 3 fighters and 1 tactical_bomber moved from Amur to Japan 3 infantry moved from Sakha to Amur 1 bomber moved from Yakut S.S.R. to Amur 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 8 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 13 Sea Zone to 26 Sea Zone 3 fighters moved from 12 Sea Zone to 26 Sea Zone 3 fighters moved from 27 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 bombers placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2 Japanese collect 31 PUs (2 lost to blockades); end with 31 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 34 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -1.00 Chinese : -0.67 Russians : -0.33 Japanese : 1.00
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 13 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Western United States to 25 Sea Zone 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 fighter moved from Western United States to 13 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 33 Sea Zone 3 cruisers and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Battle in 25 Sea Zone Americans attack with 1 bomber and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win, taking Caroline Islands from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 1 infantry and 1 marine Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 infantry and 1 marine in Midway, round 2 : 0/2 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Midway Americans roll dice for 1 marine in Midway, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 : 2/2 hits, 0,67 expected hits 1 marine owned by the Americans lost in Midway Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for Americans: 1 infantry and 1 marine Battle in 12 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 12 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits Japanese roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 12 Sea Zone Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in 13 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 13 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 13 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 13 Sea Zone 1 destroyer moved from 10 Sea Zone to 27 Sea Zone 2 fighters moved from 12 Sea Zone to 10 Sea Zone 3 fighters moved from 13 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to Western United States 1 bomber moved from 25 Sea Zone to Aleutian Islands 4 carriers, 8 destroyers, 4 fighters, 2 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 3 bombers moved from Philippines to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Caroline Islands: 1 marine EDIT: Removing units owned by Americans from Philippines: 1 marine EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 2 transports placed in 10 Sea Zone 2 artilleries and 2 fighters placed in Western United States Americans undo move 1. Americans undo move 1. 1 fighter placed in Eastern United States 1 destroyer and 2 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone 1 artillery placed in Central United States 1 fighter placed in Western United States 1 artillery and 2 mech_infantrys placed in French Indo China Americans undo move 6. 2 mech_infantrys placed in French Indo China 1 artillery placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 1 fighter moved from Kwangsi to Anhwe 1 artillery and 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kwangsi Place Units - Chinese 1 infantry placed in Hopei 1 artillery and 4 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Persia British take Persia from Germans 2 infantry moved from Yunnan to Hunan 1 fighter moved from 35 Sea Zone to Hunan Combat - British Battle in Hunan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Hunan to Kwangsi 7 infantry moved from Yunnan to Kwangsi 1 aaGun, 1 artillery and 9 infantry moved from West India to Eastern Persia 1 armour moved from Eastern Persia to Iraq 1 marine and 1 mech_infantry moved from India to 39 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine and 1 mech_infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 33 Sea Zone Place Units - British 3 infantry placed in Iraq 2 armour and 1 infantry placed in Union of South Africa 1 submarine placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,6,2,6,2,6,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,3,4,3,2,3 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 armour and 1 fighter placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 1 armour and 1 fighter
Combat Hit Differential Summary :
British : 1,17 Americans : 1,00 Chinese : 0,83 Japanese : 4,00
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from ANZAC Combat - Italians Non Combat Move - Italians 1 fighter moved from Egypt to Gibraltar 1 bomber moved from Southern Italy to Egypt 1 aaGun, 3 armour, 8 artilleries and 12 infantry moved from Egypt to Trans-Jordan 1 marine moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 2 transports moved from 98 Sea Zone to 95 Sea Zone 6 infantry moved from Northern Italy to 95 Sea Zone 6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery, 7 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan 1 mech_infantry moved from Northern Italy to Slovakia Hungary Place Units - Italians 3 mech_infantrys placed in Egypt 1 transport placed in 95 Sea Zone 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 fighter EDIT: Adding units owned by Italians to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from Dutch New Guinea to New Guinea 2 fighters moved from 45 Sea Zone to New Guinea 1 fighter moved from Queensland to New Guinea 1 bomber moved from Philippines to New Guinea Combat - ANZAC Battle in New Guinea ANZAC attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine in New Guinea, round 2 : 2/7 hits, 3,00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in New Guinea, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in New Guinea ANZAC win, taking New Guinea from Japanese with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 carrier, 1 cruiser and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 destroyer and 4 submarines moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from New Guinea to 33 Sea Zone 2 fighters moved from Philippines to 33 Sea Zone 3 fighters moved from Philippines to Caroline Islands 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 62 Sea Zone to 30 Sea Zone 2 fighters moved from Iraq to Turkmenistan 1 bomber moved from India to Russia 1 bomber moved from New Guinea to 33 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 35 Sea Zone to 33 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,00 Japanese : -0,67
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 armour and 2 mech_infantrys moved from Ulaanbaatar to Suiyuyan Germans take Central Mongolia from Russians 1 armour moved from Northwest Persia to Rostov Germans take Caucasus from Russians Germans take Rostov from Russians 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians Combat - Germans Battle in Suiyuyan Germans attack with 2 armour and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 6 armour and 33 mech_infantrys moved from Northwest Persia to Rostov 3 artilleries moved from Ukraine to Bryansk 8 mech_infantrys moved from Eastern Poland to Bryansk 1 mech_infantry moved from Romania to Ukraine 1 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Vyborg to Belarus 8 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 aaGun moved from Southern France to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 98 Sea Zone to Trans-Jordan 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 transport moved from 98 Sea Zone to 93 Sea Zone 2 fighters moved from Western Germany to Trans-Jordan Place Units - Germans 3 tactical_bombers placed in Novgorod 3 armour placed in Ukraine 2 fighters placed in Western Germany 2 artilleries placed in Southern France Turn Complete - Germans Germans collect 61 PUs; end with 61 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 0.67 Chinese : -0.67
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Russians Russians buy 1 aaGun and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 mech_infantry moved from Russia to Samara 1 mech_infantry moved from Samara to Volgograd 1 mech_infantry moved from Turkmenistan to Volgograd 1 mech_infantry moved from Turkmenistan to Caucasus Russians take Caucasus from Germans 1 infantry moved from Iraq to Northwest Persia Russians take Northwest Persia from Germans 1 infantry moved from Buyant-Uhaa to Central Mongolia Russians take Central Mongolia from Germans Combat - Russians Battle in Volgograd Russians attack with 5 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 4/8 hits, 3,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun, 2 armour, 20 artilleries and 30 infantry moved from Turkmenistan to Kazakhstan 5 fighters and 1 tactical_bomber moved from Volgograd to Samara 4 aaGuns, 3 armour, 33 artilleries, 45 infantry and 2 mech_infantrys moved from Russia to Samara 1 infantry moved from Dzavhan to Yenisey Place Units - Russians 1 aaGun and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,50
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 26 Sea Zone to 13 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 8 fighters and 3 tactical_bombers moved from 26 Sea Zone to 13 Sea Zone 1 infantry moved from Chahar to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 fighter moved from Kiangsu to Anhwe 4 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 fighters and 1 tactical_bomber moved from Kwangtung to Anhwe 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey 1 bomber moved from Amur to Yenisey 1 infantry moved from Amur to Manchuria Japanese take Manchuria from Chinese 1 bomber moved from Japan to Kiangsi Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Yenisey Japanese attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Yenisey, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yenisey Japanese win, taking Yenisey from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsi Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 artillery Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 5/7 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 13 Sea Zone Japanese attack with 8 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 8 fighters and 3 tactical_bombers in 13 Sea Zone, round 2 : 2/11 hits, 6.00 expected hits Americans roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 13 Sea Zone Japanese win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 7 fighters and 3 tactical_bombers moved from 13 Sea Zone to 6 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 6 destroyers, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone 1 bomber moved from Yenisey to Amur 1 mech_infantry moved from Jehol to Chahar 1 fighter moved from Anhwe to Kiangsu 3 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung 1 bomber, 4 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 13 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 infantry and 1 mech_infantry placed in Kiangsu Japanese undo move 1. 1 artillery and 2 infantry placed in Kwangtung 1 infantry placed in Kiangsu 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3 Japanese collect 34 PUs (3 lost to blockades); end with 34 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 artillery, 1 infantry and 1 marine EDIT: Adding units owned by Japanese to Japan: 1 artillery, 1 infantry and 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Russians : 0.67 Japanese : -4.00
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 10 Sea Zone to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 1 artillery, 6 fighters and 3 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 7/10 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 6 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 12 Sea Zone to 25 Sea Zone 1 destroyer moved from 27 Sea Zone to 26 Sea Zone 3 carriers, 3 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from Aleutian Islands to Eastern United States 2 fighters moved from Western United States to Eastern United States 1 infantry moved from Mexico to Western United States 3 bombers moved from Queensland to India 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 6 fighters moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 3 mech_infantrys placed in French Indo China 2 artilleries, 1 bomber and 2 infantry placed in Eastern United States Americans undo move 2. 2 artilleries placed in Central United States 1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone 1 bomber placed in Eastern United States 1 fighter placed in 101 Sea Zone 2 infantry placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe 1 infantry moved from Hopei to Anhwe 5 artilleries and 14 infantry moved from Kwangsi to Kiangsi Combat - Chinese Battle in Kiangsi Chinese attack with 5 artilleries and 14 infantry Japanese defend with 1 infantry Chinese roll dice for 5 artilleries and 14 infantry in Kiangsi, round 2 : 2/19 hits, 4,83 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 5 artilleries and 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Szechwan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 1 infantry placed in Hopei 2 infantry placed in Kiangsi 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 2 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Union of South Africa to Belgian Congo British take Belgian Congo from Italians 1 marine and 1 mech_infantry moved from Malaya to 37 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 21 Sea Zone 1 marine and 1 mech_infantry moved from 21 Sea Zone to Guam Combat - British British creates battle in territory 109 Sea Zone Battle in Guam Non Combat Move - British 2 artilleries, 1 fighter and 18 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Hunan to Kiangsi 1 fighter moved from India to Kiangsi 1 armour moved from India to Eastern Persia 2 armour, 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 mech_infantry moved from Rhodesia to Tanganyika Territory Place Units - British 2 armour and 1 fighter placed in Union of South Africa 3 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,1,2,1,5 British collect 30 PUs (1 lost to blockades); end with 30 PUs Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Americans : 3,00 Chinese : -2,50 Japanese : -1,00
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Trans-Jordan to Syria Italians take Syria from British 1 armour moved from Syria to Trans-Jordan 1 armour moved from Kenya to French Equatorial Africa Italians take French Equatorial Africa from French 1 mech_infantry moved from Ethiopia to Tanganyika Territory 2 mech_infantrys moved from Egypt to Belgian Congo 2 bombers moved from Egypt to Tanganyika Territory 4 fighters moved from Egypt to Belgian Congo Combat - Italians Battle in Belgian Congo Italians attack with 4 fighters and 2 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 4 fighters and 2 mech_infantrys in Belgian Congo, round 2 : 1/6 hits, 2.33 expected hits British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Belgian Congo Italians win, taking Belgian Congo from British with 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tanganyika Territory Italians attack with 2 bombers and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 2 bombers and 1 mech_infantry in Tanganyika Territory, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tanganyika Territory Italians win, taking Tanganyika Territory from British with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 bombers moved from Tanganyika Territory to Egypt 4 fighters moved from Belgian Congo to Egypt 1 mech_infantry moved from Egypt to French Equatorial Africa 6 infantry moved from Northern Italy to 95 Sea Zone 6 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 6 infantry moved from 98 Sea Zone to Trans-Jordan 1 fighter moved from Egypt to Ukraine 3 transports moved from 98 Sea Zone to 95 Sea Zone 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 1 artillery and 7 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : -0.67
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 bomber moved from Caroline Islands to Solomon Islands 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery and 1 infantry moved from 47 Sea Zone to New Britain 5 fighters moved from 33 Sea Zone to New Britain 1 cruiser moved from 33 Sea Zone to 46 Sea Zone 1 marine moved from New Guinea to 46 Sea Zone 1 cruiser and 1 marine moved from 46 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 bomber moved from Russia to Western Ukraine Combat - ANZAC Battle in Solomon Islands ANZAC attack with 1 artillery, 1 bomber, 1 infantry and 1 marine Japanese defend with 2 infantry ANZAC roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 1 bomber, 1 infantry and 1 marine in Solomon Islands, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Solomon Islands ANZAC win, taking Solomon Islands from Japanese with 1 artillery, 1 bomber, 1 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in New Britain ANZAC attack with 1 artillery, 5 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in New Britain, round 2 : 2/7 hits, 3,17 expected hits Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Britain ANZAC win, taking New Britain from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Western Ukraine ANZAC attack with 1 bomber Italians defend with 1 aaGun and 1 mech_infantry AA fire in Western Ukraine : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 bomber in Western Ukraine, round 2 : 1/1 hits, 0,67 expected hits Germans roll dice for 1 aaGun and 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 bomber owned by the ANZAC and 1 aaGun owned by the Italians lost in Western Ukraine Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 bomber Casualties for Italians: 1 aaGun Non Combat Move - ANZAC 2 fighters moved from Turkmenistan to Iraq 5 fighters moved from New Britain to 33 Sea Zone 1 bomber moved from Solomon Islands to Queensland 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 21 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Germans : 0,67 AA fire in Western Ukraine : : -0,17 ANZAC : -1,00 Japanese : -1,00
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Suiyuyan to Anhwe 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Volgograd 1 artillery and 5 infantry moved from Bryansk to Russia 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 mech_infantry moved from Belarus to Russia 1 fighter moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Volgograd 1 bomber, 2 fighters and 3 tactical_bombers moved from Novgorod to Russia 2 armour, 20 artilleries, 37 infantry and 49 mech_infantrys moved from Bryansk to Tambov 7 armour and 29 mech_infantrys moved from Rostov to Tambov 3 armour moved from Ukraine to Tambov Combat - Germans Battle in Russia Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 7 infantry AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 3/13 hits, 5.00 expected hits Russians roll dice for 1 aaGun and 7 infantry in Russia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 5/11 hits, 4.67 expected hits Russians roll dice for 5 infantry in Russia, round 3 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Caucasus Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Tambov Germans attack with 12 armour, 20 artilleries, 37 infantry and 78 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 20 artilleries, 37 infantry and 78 mech_infantrys in Tambov, round 2 : 31/147 hits, 35.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 12 armour, 20 artilleries, 36 infantry and 78 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Anhwe, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Germans win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Suiyuyan to Chahar 1 fighter moved from Caucasus to Bryansk 1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk 1 bomber, 2 fighters and 3 tactical_bombers moved from Russia to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Ukraine Place Units - Germans 1 artillery and 2 tactical_bombers placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Southern France 1 bomber and 3 fighters placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 66 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.83 Chinese : -0.33 Russians : -2.33
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 1 bomber, 3 fighters, 2 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Suiyuyan to Anhwe 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Rostov to Caucasus 3 mech_infantrys moved from Rostov to Volgograd 1 artillery and 5 infantry moved from Bryansk to Russia 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 mech_infantry moved from Belarus to Russia 1 fighter moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Volgograd 1 bomber, 2 fighters and 3 tactical_bombers moved from Novgorod to Russia 2 armour, 20 artilleries, 37 infantry and 49 mech_infantrys moved from Bryansk to Tambov 7 armour and 29 mech_infantrys moved from Rostov to Tambov 3 armour moved from Ukraine to Tambov Combat - Germans Battle in Russia Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 aaGun, 1 airfield, 1 factory_major and 7 infantry AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 2 : 3/13 hits, 5.00 expected hits Russians roll dice for 1 aaGun and 7 infantry in Russia, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Russia Germans roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Russia, round 3 : 5/11 hits, 4.67 expected hits Russians roll dice for 5 infantry in Russia, round 3 : 0/5 hits, 1.67 expected hits 5 infantry owned by the Russians lost in Russia Germans captures 24PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 2 infantry Casualties for Russians: 1 aaGun and 7 infantry Battle in Caucasus Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Volgograd Germans attack with 1 fighter, 3 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 2 mech_infantrys Germans roll dice for 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in Tambov Germans attack with 12 armour, 20 artilleries, 37 infantry and 78 mech_infantrys Russians defend with 1 infantry Germans roll dice for 12 armour, 20 artilleries, 37 infantry and 78 mech_infantrys in Tambov, round 2 : 31/147 hits, 35.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 12 armour, 20 artilleries, 36 infantry and 78 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Anhwe Germans attack with 2 armour Chinese defend with 1 infantry Germans roll dice for 2 armour in Anhwe, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Germans win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 mech_infantry moved from Suiyuyan to Chahar 1 fighter moved from Caucasus to Bryansk 1 fighter and 2 tactical_bombers moved from Volgograd to Bryansk 1 bomber, 2 fighters and 3 tactical_bombers moved from Russia to Bryansk 7 mech_infantrys moved from Eastern Poland to Bryansk 1 transport moved from 92 Sea Zone to 93 Sea Zone 2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Ukraine Place Units - Germans 1 artillery and 2 tactical_bombers placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Southern France 1 bomber and 3 fighters placed in Western Germany 1 infantry placed in Southern France Turn Complete - Germans Germans collect 66 PUs; end with 90 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 95 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 100 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 102 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 107 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 122 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 2 aaGuns EDIT: Adding units owned by Germans to Russia: 1 aaGun EDIT: Adding units owned by Germans to Tambov: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.83 Chinese : -0.33 Russians : -2.33
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Kazakhstan to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 fighter and 1 tactical_bomber moved from Samara to Caucasus 2 fighters moved from Samara to Caucasus 2 armour, 20 artilleries and 28 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Central Mongolia to Suiyuyan Combat - Russians Battle in Suiyuyan Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Suiyuyan Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 2 armour, 20 artilleries and 28 infantry Germans defend with 1 factory_minor and 3 mech_infantrys Russians roll dice for 2 armour, 20 artilleries and 28 infantry in Volgograd, round 2 : 15/50 hits, 15,67 expected hits Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour, 20 artilleries and 27 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 3 mech_infantrys Battle in Caucasus Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 2,67 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Caucasus to Iraq 2 fighters moved from Samara to Iraq 1 aaGun moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Vologda 4 aaGuns, 3 armour, 33 artilleries, 43 infantry and 2 mech_infantrys moved from Samara to Volgograd Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,83
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 destroyers, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Kwangtung to Kwangsi 1 bomber moved from Amur to Kwangsi 2 armour, 7 artilleries, 7 fighters, 6 infantry, 11 mech_infantrys and 2 tactical_bombers moved from Kwangtung to Kiangsi 1 fighter, 2 infantry and 1 mech_infantry moved from Kiangsu to Kiangsi 1 mech_infantry moved from Chahar to Kiangsi 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 21 Sea Zone 11 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsi 2 bombers and 2 fighters moved from Japan to Kiangsi 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians Combat - Japanese Battle in Kiangsi Japanese attack with 2 armour, 7 artilleries, 2 bombers, 21 fighters, 8 infantry, 13 mech_infantrys and 5 tactical_bombers British defend with 2 artilleries, 2 fighters and 19 infantry; Chinese defend with 5 artilleries and 16 infantry Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 21 fighters, 8 infantry, 13 mech_infantrys and 5 tactical_bombers in Kiangsi, round 2 : 19/58 hits, 23.17 expected hits Chinese roll dice for 7 artilleries, 2 fighters and 35 infantry in Kiangsi, round 2 : 15/44 hits, 15.33 expected hits 8 infantry owned by the Japanese, 7 mech_infantrys owned by the Japanese, 16 infantry owned by the Chinese and 3 infantry owned by the British lost in Kiangsi Japanese roll dice for 2 armour, 7 artilleries, 2 bombers, 21 fighters, 6 mech_infantrys and 5 tactical_bombers in Kiangsi, round 3 : 22/43 hits, 20.50 expected hits Chinese roll dice for 7 artilleries, 2 fighters and 16 infantry in Kiangsi, round 3 : 9/25 hits, 9.00 expected hits 7 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British, 5 artilleries owned by the Chinese and 16 infantry owned by the British lost in Kiangsi Japanese roll dice for 2 armour, 2 bombers, 21 fighters, 4 mech_infantrys and 5 tactical_bombers in Kiangsi, round 4 : 20/34 hits, 16.83 expected hits Chinese roll dice for 1 artillery and 2 fighters in Kiangsi, round 4 : 2/3 hits, 1.67 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 fighters owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 armour, 2 bombers, 21 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Japanese: 7 artilleries, 8 infantry and 11 mech_infantrys Casualties for British: 2 artilleries, 2 fighters and 19 infantry Casualties for Chinese: 5 artilleries and 16 infantry Battle in Kwangsi Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 21 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 transport; ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 21 Sea Zone 1 transport owned by the British lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer Casualties for British: 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Manchuria to Jehol 1 aaGun and 2 infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur 8 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone 2 bombers, 13 fighters and 3 tactical_bombers moved from Kiangsi to Kwangtung 2 bombers moved from Kwangsi to Kwangtung 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5 Japanese collect 37 PUs; end with 37 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.67 Chinese : -0.33 Japanese : -0.33
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For the J-18 NCM, would you remove the Japanese infantry from Siberia and the one in Amur and place both in Japan? Thanks.
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@ArtofWar1947 a very good game.
I concede here.
Killing my Bmbr stack, killed my plans to further and faster Progress.
To a certain Degree i controll the Pac. but lack on the european side.
And more sooner then later will you break through and get the final VC.Thank you for three great games.
I learned a lot and i hope to get a Chance to Play you next time again.
Best RegardsAetV
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Thanks for a most interesting game. The constant threat of Allied Atlantic amphibious assaults, the stalemate on the Russian front, the Allied all out attack on Japan, and all those bombers had me really worried for the longest time.
I’d be happy to play again next season.
Best, Art