• @cyanight - Italy is up


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern Italy
            2 infantry moved from Southern France to Normandy Bordeaux
            2 artilleries moved from Southern France to Normandy Bordeaux
            1 fighter moved from Southern Italy to Normandy Bordeaux
            2 fighters moved from 95 Sea Zone to Normandy Bordeaux
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to Western Germany
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Gambler6 Anzac Up!

  • 2007 AAR League

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to New South Wales
            1 infantry moved from Northern Territory to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
            1 bomber moved from Queensland to Ceylon
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2007 AAR League

    TripleA Move Summary: French round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Combat Move - French
            1 fighter moved from Gibraltar to Egypt
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to New South Wales
            1 infantry moved from Northern Territory to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from Queensland to New South Wales
            1 bomber moved from Queensland to Ceylon
    
        Place Units - ANZAC
            1 armour and 1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,4,6,4,1,2,6,4,4,1
            ANZAC collect 15 PUs (2 lost to blockades); end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @cyanight Kraut time!


  • @iDOUGGERNAUT Germany is UP. My internet is back, no more torn
    ados


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 3 infantry, 2 marines, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 infantry moved from Baltic States to Eastern Poland
            2 artilleries moved from Baltic States to Eastern Poland
            3 mech_infantrys moved from Germany to Eastern Poland
            2 fighters moved from Southern Italy to Western Ukraine
            1 tactical_bomber moved from Southern Italy to Western Germany
            2 bombers moved from Western Germany to 119 Sea Zone
            2 tactical_bombers moved from Western Germany to 119 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 fighter moved from Western Germany to 112 Sea Zone
            1 fighter moved from Western Germany to Western Ukraine
    
        Combat - Germans
            Battle in 119 Sea Zone
                Germans attack with 2 bombers and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers and 2 tactical_bombers in 119 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 tactical_bomber owned by the Germans lost in 119 Sea Zone
                Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
            2 bombers moved from 119 Sea Zone to Western Germany
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Poland to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
    
        Place Units - Germans
            2 transports placed in 112 Sea Zone
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in Western Ukraine
            2 marines placed in Western Germany
            3 armour and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    British : 0.67
    

    Savegame


  • @Ferrousgryphon Russia Up!

  • '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Bryansk to Belarus
            1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
            12 infantry moved from Vologda to Archangel
            6 armour and 5 mech_infantrys moved from Bryansk to Archangel
            1 fighter moved from Bryansk to Belarus
            1 fighter moved from Bryansk to Archangel
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys in Archangel, round 2 : 5/24 hits, 6.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 6 armour, 1 fighter, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Bryansk
            1 fighter moved from Archangel to Bryansk
            1 tactical_bomber moved from Belarus to Bryansk
            8 artilleries and 3 infantry moved from Russia to Bryansk
            1 infantry moved from Tambov to Bryansk
            2 aaGuns moved from Vologda to Archangel
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 5 infantry and 3 transports moved from 54 Sea Zone to 62 Sea Zone
            1 cruiser and 1 marine moved from 54 Sea Zone to 62 Sea Zone
            2 battleships moved from 54 Sea Zone to 62 Sea Zone
            4 submarines moved from 33 Sea Zone to 62 Sea Zone
            2 fighters moved from 46 Sea Zone to New South Wales
            3 tactical_bombers moved from 46 Sea Zone to New South Wales
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
            4 infantry moved from New Guinea to 46 Sea Zone
            4 infantry and 2 transports moved from 46 Sea Zone to 62 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery, 11 infantry and 1 marine moved from 62 Sea Zone to New South Wales
            2 mech_infantrys moved from Kiangsi to Kwangsi
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Kiangsi to Hunan
            3 fighters moved from French Indo China to Kwangsi
            1 fighter moved from India to Hunan
            2 bombers moved from Caroline Islands to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Hunan, round 2 : 3/6 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 bombers and 1 fighter in Hunan, round 3 : 1/3 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Chinese: 4 infantry
            Battle in Kwangsi
                Japanese attack with 3 fighters and 2 mech_infantrys
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 fighters and 2 mech_infantrys in Kwangsi, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 3 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 3 fighters in Kwangsi, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 3 fighters in Kwangsi, round 4 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 fighter and 2 mech_infantrys
                Casualties for Chinese: 3 infantry
            Battle in 62 Sea Zone
                Japanese attack with 2 battleships, 1 cruiser, 4 submarines and 6 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 4 submarines in 62 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 6 transports in 62 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 1 cruiser, 4 submarines and 6 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in New South Wales
                Japanese attack with 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers
                ANZAC defend with 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
                    AA fire in New South Wales : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery, 5 fighters, 11 infantry, 1 marine and 4 tactical_bombers in New South Wales, round 2 : 7/22 hits, 7.83 expected hits
                    ANZAC roll dice for 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry in New South Wales, round 2 : 4/9 hits, 3.83 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 5 infantry owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in New South Wales
                    Japanese roll dice for 1 artillery, 3 fighters, 11 infantry, 1 marine and 2 tactical_bombers in New South Wales, round 3 : 5/18 hits, 5.50 expected hits
                    ANZAC roll dice for 1 armour, 1 artillery and 2 fighters in New South Wales, round 3 : 2/4 hits, 2.17 expected hits
                    1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC, 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
                Japanese captures 18PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 fighters, 10 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 fighters, 1 infantry and 2 tactical_bombers
                Casualties for ANZAC: 2 aaGuns, 1 armour, 1 artillery, 2 fighters and 5 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            2 carriers moved from 54 Sea Zone to 62 Sea Zone
            3 carriers moved from 46 Sea Zone to 62 Sea Zone
            2 tactical_bombers moved from New South Wales to 62 Sea Zone
            2 fighters moved from New South Wales to 62 Sea Zone
            1 destroyer moved from 46 Sea Zone to 35 Sea Zone
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 aaGun and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 aaGun moved from 62 Sea Zone to New South Wales
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            2 fighters moved from Japan to Caroline Islands
            2 fighters moved from Kwangsi to India
            1 fighter moved from Hunan to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Hunan to Anhwe
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 fighter
            EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter and 1 infantry placed in French Indo China
            1 transport placed in 36 Sea Zone
            3 armour placed in India
            3 mech_infantrys placed in Kwangtung
            2 mech_infantrys placed in Shantung
            1 destroyer placed in 19 Sea Zone
            Japanese undo move 6.
            Japanese undo move 5.
            Japanese undo move 4.
            3 mech_infantrys placed in Shantung
            2 mech_infantrys placed in Kwangtung
            1 destroyer placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 2.33
    AA fire in New South Wales : : -1.00
    Japanese : -4.50
    

    Savegame


  • @SixUnder USA is up.


  • @SixUnder I think I can hear that fat lady singing… All Too Easy


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 fighters and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 fighters moved from Persia to India
            2 fighters moved from Queensland to Wake Island
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from 10 Sea Zone to 16 Sea Zone
            2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            3 destroyers and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
            3 transports moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 bomber moved from United Kingdom to 110 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 3 transports
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 92 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Germans: 1 destroyer
            Battle in Iwo Jima
                Americans attack with 1 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                Americans attack with 2 fighters
                Japanese defend with 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 mech_infantrys
                    AA fire in India : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in India, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 aaGun, 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys in India, round 2 : 3/12 hits, 5.50 expected hits
                    1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in India
                Japanese win with 5 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -15
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 1 aaGun
    
        Non Combat Move - Americans
            1 fighter could not land in 16 Sea Zone and was removed
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            1 carrier, 1 cruiser and 4 submarines placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.67
    Americans : 2.00
    AA fire in India : : -0.33
    Japanese : -2.17
    

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 mech_infantry
    Queensland : 1 infantry and 2 mech_infantrys
    Wake Island : 1 airfield and 2 fighters
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
    Midway : 1 airfield
    25 Sea Zone : 2 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports
    10 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 4 submarines
    17 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 1 transport
    16 Sea Zone : 1 destroyer and 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Gibraltar : 1 artillery, 2 fighters, 4 infantry and 1 marine
    Morocco : 1 aaGun, 1 artillery and 2 infantry
    Algeria : 1 flag
    104 Sea Zone : 1 destroyer
    92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 3 transports
    Brazil : 1 flag
    91 Sea Zone : 1 carrier, 2 fighters and 1 transport
    

    Production/PUs Summary :

    Germans : 48 / 62
    Russians : 30 / 39
    Japanese : 54 / 86
    Americans : 54 / 75
    Chinese : 10 / 12
    British : 33 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 24
    ANZAC : 15 / 0
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 161 times
            2 was rolled 190 times
            3 was rolled 168 times
            4 was rolled 187 times
            5 was rolled 161 times
            6 was rolled 165 times
        Average roll : 3.477
        Median : 3.000
        Variance : 0.830
        Standard Deviation : 0.911
        Total rolls : 1032
    
    Null / Other
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.462
        Median : 3.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 50 times
            3 was rolled 28 times
            4 was rolled 35 times
            5 was rolled 28 times
            6 was rolled 32 times
        Average roll : 3.415
        Median : 3.000
        Variance : 1.906
        Standard Deviation : 1.381
        Total rolls : 200
    
    British Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.420
        Median : 3.000
        Variance : 0.119
        Standard Deviation : 0.345
        Total rolls : 81
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 13 times
            3 was rolled 12 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 9 times
        Average roll : 3.189
        Median : 3.000
        Variance : 0.484
        Standard Deviation : 0.696
        Total rolls : 74
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 12 times
        Average roll : 3.567
        Median : 4.000
        Variance : 0.285
        Standard Deviation : 0.534
        Total rolls : 67
    
    Neutral_Axis Combat
            2 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 2.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 48 times
            2 was rolled 58 times
            3 was rolled 58 times
            4 was rolled 66 times
            5 was rolled 51 times
            6 was rolled 50 times
        Average roll : 3.495
        Median : 4.000
        Variance : 0.693
        Standard Deviation : 0.833
        Total rolls : 331
    
    French Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.146
        Median : 3.000
        Variance : 0.371
        Standard Deviation : 0.609
        Total rolls : 41
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.962
        Median : 4.000
        Variance : 0.693
        Standard Deviation : 0.833
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 16 times
            2 was rolled 13 times
            3 was rolled 13 times
            4 was rolled 18 times
            5 was rolled 12 times
            6 was rolled 19 times
        Average roll : 3.593
        Median : 4.000
        Variance : 0.476
        Standard Deviation : 0.690
        Total rolls : 91
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.267
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    Russians Combat
            1 was rolled 6 times
            2 was rolled 12 times
            3 was rolled 5 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.823
        Median : 4.000
        Variance : 1.268
        Standard Deviation : 1.126
        Total rolls : 62
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Territory Summary for Chinese :

    Kwangsi : 4 infantry
    Burma : 1 flag, 1 infantry
    

    Production/PUs Summary :

    Germans : 48 / 62
    Russians : 30 / 39
    Japanese : 54 / 86
    Americans : 54 / 75
    Chinese : 10 / 10
    British : 33 / 37
    UK_Pacific : 0 / 0
    Italians : 15 / 24
    ANZAC : 15 / 0
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 164 times
            2 was rolled 197 times
            3 was rolled 170 times
            4 was rolled 192 times
            5 was rolled 163 times
            6 was rolled 172 times
        Average roll : 3.481
        Median : 3.000
        Variance : 1.004
        Standard Deviation : 1.002
        Total rolls : 1058
    
    Null / Other
            2 was rolled 5 times
            3 was rolled 3 times
            4 was rolled 2 times
            6 was rolled 3 times
        Average roll : 3.462
        Median : 3.000
        Variance : 1.569
        Standard Deviation : 1.253
        Total rolls : 13
    
    Germans Combat
            1 was rolled 27 times
            2 was rolled 50 times
            3 was rolled 28 times
            4 was rolled 35 times
            5 was rolled 28 times
            6 was rolled 32 times
        Average roll : 3.415
        Median : 3.000
        Variance : 1.906
        Standard Deviation : 1.381
        Total rolls : 200
    
    British Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 13 times
            4 was rolled 15 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.420
        Median : 3.000
        Variance : 0.119
        Standard Deviation : 0.345
        Total rolls : 81
    
    Italians Combat
            1 was rolled 17 times
            2 was rolled 13 times
            3 was rolled 12 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 9 times
        Average roll : 3.189
        Median : 3.000
        Variance : 0.484
        Standard Deviation : 0.696
        Total rolls : 74
    
    Americans Combat
            1 was rolled 13 times
            2 was rolled 8 times
            3 was rolled 11 times
            4 was rolled 10 times
            5 was rolled 13 times
            6 was rolled 12 times
        Average roll : 3.567
        Median : 4.000
        Variance : 0.285
        Standard Deviation : 0.534
        Total rolls : 67
    
    Neutral_Axis Combat
            2 was rolled 3 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.400
        Median : 2.000
        Variance : 1.708
        Standard Deviation : 1.307
        Total rolls : 5
    
    Japanese Combat
            1 was rolled 50 times
            2 was rolled 63 times
            3 was rolled 60 times
            4 was rolled 68 times
            5 was rolled 53 times
            6 was rolled 54 times
        Average roll : 3.497
        Median : 4.000
        Variance : 0.674
        Standard Deviation : 0.821
        Total rolls : 348
    
    French Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 7 times
            5 was rolled 6 times
            6 was rolled 4 times
        Average roll : 3.146
        Median : 3.000
        Variance : 0.371
        Standard Deviation : 0.609
        Total rolls : 41
    
    ANZAC Combat
            1 was rolled 3 times
            2 was rolled 2 times
            3 was rolled 6 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 3.962
        Median : 4.000
        Variance : 0.693
        Standard Deviation : 0.833
        Total rolls : 26
    
    Neutral_Allies Combat
            1 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.636
        Median : 4.000
        Variance : 0.683
        Standard Deviation : 0.827
        Total rolls : 11
    
    Chinese Combat
            1 was rolled 17 times
            2 was rolled 15 times
            3 was rolled 13 times
            4 was rolled 21 times
            5 was rolled 12 times
            6 was rolled 22 times
        Average roll : 3.620
        Median : 4.000
        Variance : 0.862
        Standard Deviation : 0.928
        Total rolls : 100
    
    UK_Pacific Combat
            1 was rolled 5 times
            2 was rolled 5 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 5 times
        Average roll : 3.267
        Median : 3.000
        Variance : 0.897
        Standard Deviation : 0.947
        Total rolls : 30
    
    Russians Combat
            1 was rolled 6 times
            2 was rolled 12 times
            3 was rolled 5 times
            4 was rolled 14 times
            5 was rolled 14 times
            6 was rolled 11 times
        Average roll : 3.823
        Median : 4.000
        Variance : 1.268
        Standard Deviation : 1.126
        Total rolls : 62
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Savegame


  • @SixUnder Um why did you take a bomber as a hit? I edited the file.

  • '14 Customizer

    TripleA Manual Gamesave Post: Chinese round 7

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            4 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 2 bombers and 4 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 2 : 0/6 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 4 infantry in Anhwe, round 3 : 3/6 hits, 1.67 expected hits
                    1 bomber owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 4 infantry in Anhwe, round 4 : 3/5 hits, 1.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber and 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 4 infantry
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 1 mech_infantry
            EDIT: Adding units owned by Japanese to India: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.50
    Japanese : 1.17
    

    Savegame


  • @SixUnder Another mistake in the file. You took an AA gun from India as a casualty. Again defender gets to chose casualties. The only time we don’t ask for an order of loss OOL is when they are wiped out. Use latest file.

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