Right on. A saved game would be very helpful though. That way the AI can be even better than it is : )
TripleA engine - Known rules-related bugs/issues
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Pretty sure #874 can be worked around. Perhaps if something is intended to be left on the transport there’s still an issue? I guess you’d have to use edit mode. Unless there’s something like that, it’s more of a usability problem than a rules issue the way I see it. That didn’t exactly trip off the lips - if you have to use edit mode it’s a bug (low impact though).
What about the retreat rules? Issue #1270. #2080 was reverted due to performance problems in #2544. So there’s still problems - if you attack and only have a transport or an AA Gun defending, you are still permitted a retreat.
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@simon33 said in TripleA engine - Known rules-related bugs/issues:
What about the retreat rules? Issue #1270. #2080 was reverted due to performance problems in #2544. So there’s still problems - if you attack and only have a transport or an AA Gun defending, you are still permitted a retreat.
Perfect! That is exactly what this topic is intended for: Those aspects simply get lost, if they aren’t listed anywhere and brought back to attention.
However, @simon33 , I retested the scenarios stated in #1270 (with 1.10.prerelease) and found only the “defending AA-gun scenario” not working correctly again:
defTrp.tsvg
defSub.tsvg
defAA.tsvgThe transport had correctly been autodestroyed and no retreat option was offered in my test.
The battle involving the defending submarine facing attacking fighters had been correctly ended without offering a retreat option, too.
But the remaining infantry facing a defending AA-gun only had incorrectly been offered the option to retreat.Would you please verify? Meanwhile I have opened https://github.com/triplea-game/triplea/issues/4688 for it, referring to #1270.
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Aahh, the transport is only a problem if it is being attacked by subs. In this case, the subs are given an option to submerge. Is this correct?
Not sure why the defending sub case is special? I’m getting an error loading that file “unexpected end of block data”
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@simon33 Right, in that case the subs are incorrectly given that option. I have edited the issue accordingly. Thanks!
The “defending sub case” is special because here the battle ends without autodestruction. In the context of #1270 a retreat option had been given, as far as I remember.
The savegames work fine here, maybe you mixed 1.9/1.10 versions? -
@Panther The following should now be fixed:
- Incorrect transports already unloaded error message: https://github.com/triplea-game/triplea/issues/874
- Transport loading bug (rules): https://github.com/triplea-game/triplea/issues/3162
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@redrum Thank you. I have updated the first posting.
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TripleA allows you to land American units on Russian land on the Pacific map while Russia is still at peace with Japan.
(tested with bmb in BM3) -
@Misterblue said in TripleA engine - Known rules-related bugs/issues:
TripleA allows you to land American units on Russian land on the Pacific map while Russia is still at peace with Japan.
(tested with bmb in BM3)That’s because the rule about USSR being at war on each map separately is not well modelled in Triple-A.
Still, it’s a worthy addition to this list.
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It seems the kami not killing on board marines is still not resolved in 2.1. I expected that to be an easy fix.
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@simon33 Indeed. The above list is up to date. Can’t you try and fix it?
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HI @Panther I’m going to ask my previous question
https://www.axisandallies.org/forums/topic/18412/global-2nd-edition-q-a-aag40-2/2972here again here.Global 40 OOB JPN DOW on UK/ANZAC Round 2 and Not the USA.
My understanding is that the USA Remains Neutral, including All Movement Restrictions, until at least Round 3 when USA would then have the option to DOW on Any Axis Power.
The reason I ask here, is because triplea is giving me the option to DOW on any Axis Power after the JPN Round 2 DOW on UK/ANZAC as well as lifting All USA Movement Restrictions.
There is no mention of any Player Enforced Rules regarding this in the Game Notes.
Would you please clarify.
I believe I can fix the above triplea issue if my understanding is indeed correct.
Thanks
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I thought we established that Triple-A was correct here???!!!
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@simon33 I’m getting conflicting answers. I don’t know what to think right now :)
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@barnee said in TripleA engine - Known rules-related bugs/issues:
@simon33 I’m getting conflicting answers. I don’t know what to think right now :)
Rulebook Pac1940.2 page 37:
"The United States may not declare war on any Axis power unless an Axis power either declares war on it first or captures London or any territory in North America, or Japan makes an unprovoked declaration of war against the UK or ANZAC, after which it may declare war on any or all Axis powers on its following turn. "@simon33 layed this out correctly.
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Today’s addition, now included in the first posting:
Attacking naval should be able to ignore transports if they are loaded or not
https://github.com/orgs/triplea-game/projects/3/views/1?pane=issue&itemId=66648743