TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
4 bombers moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 bombers and 2 infantry
Italians defend with 1 artillery
Americans roll dice for 4 bombers and 2 infantry in Holland Belgium, round 2 : 6/6 hits, 3.00 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Gibraltar to Southern France
2 fighters moved from Eastern United States to Gibraltar
1 carrier moved from 91 Sea Zone to 110 Sea Zone
4 bombers moved from Holland Belgium to Normandy Bordeaux
2 bombers moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from Central United States to United Kingdom
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 carriers, 4 destroyers, 9 fighters, 1 infantry, 5 submarines and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
Place Units - Americans
1 airfield and 1 harbour placed in Java
3 fighters placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
6 infantry placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Southern France to Northern Italy
British take Northern Italy from Italians
Combat - British
Non Combat Move - British
2 mech_infantrys moved from Normandy Bordeaux to Southern France
4 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to United Kingdom
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from Northwest Persia to Persia
Place Units - British
3 fighters placed in Persia
2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33
Americans : 3.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
42 Sea Zone : 5 carriers, 4 destroyers, 7 fighters, 5 submarines and 1 transport
26 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
10 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Morocco : 5 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 4 bombers, 1 factory_minor, 6 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 6 fighters, 1 harbour, 17 infantry and 5 mech_infantrys
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 20 infantry and 7 mech_infantrys
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 7 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Southern Italy to Holland Belgium
3 fighters and 2 infantry moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery, 3 bombers and 1 infantry
Americans defend with 2 infantry
Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Holland Belgium, round 2 : 1/5 hits, 2.67 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians roll dice for 1 artillery, 3 bombers and 1 infantry in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
3 bombers moved from Holland Belgium to Southern Italy
3 fighters moved from Northern Italy to Southern Italy
1 mech_infantry moved from Bessarabia to Bryansk
Place Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to Java
1 fighter moved from Queensland to Java
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 2 fighters and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 3 destroyers, 5 fighters, 2 submarines and 1 transport
62 Sea Zone : 2 destroyers and 1 transport
Persia : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 42 Sea Zone to 39 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 42 Sea Zone
Battle in 39 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 33 Sea Zone to 42 Sea Zone
1 fighter moved from Caroline Islands to Java
1 fighter moved from Queensland to Java
1 infantry moved from Queensland to New South Wales
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 2 fighters and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 3 destroyers, 5 fighters, 2 submarines and 1 transport
62 Sea Zone : 2 destroyers and 1 transport
Egypt : 2 infantry
99 Sea Zone : 1 flag
Persia : 2 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Caucasus
Germans take Caucasus from Russians
2 artilleries and 1 mech_infantry moved from Ukraine to Rostov
23 armour and 2 mech_infantrys moved from Russia to Rostov
Germans take Tambov from Russians
Combat - Germans
Battle in Rostov
Germans attack with 23 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 23 armour, 2 artilleries and 3 mech_infantrys in Rostov, round 2 : 10/28 hits, 13.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 23 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun and 2 artilleries moved from Russia to Tambov
1 fighter and 2 tactical_bombers moved from Volgograd to Novgorod
3 mech_infantrys moved from Novgorod to Bryansk
3 bombers moved from Novgorod to Western Germany
2 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Archangel to Bryansk
4 submarines moved from 115 Sea Zone to 113 Sea Zone
Place Units - Germans
3 artilleries placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 fighters, 6 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 9 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Vologda to Nenetsia
Japanese take Nenetsia from Russians
Combat - Japanese
Non Combat Move - Japanese
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Japan to French Indo China
1 armour and 1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 infantry moved from Hunan to Yunnan
2 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to Anhwe
3 armour, 7 artilleries, 11 infantry and 3 mech_infantrys moved from Eastern Persia to West India
3 armour, 1 artillery, 2 infantry and 3 mech_infantrys moved from West India to India
1 armour and 8 mech_infantrys moved from Turkmenistan to West India
11 artilleries and 5 infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Novosibirsk to Turkmenistan
1 aaGun and 1 artillery moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Timguska to Novosibirsk
1 artillery and 2 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Shensi to Sikang
1 mech_infantry moved from Suiyuyan to Shensi
Place Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
3 fighters placed in Japan
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
7 fighters moved from 42 Sea Zone to Borneo
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
8 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
4 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany
5 bombers moved from United Kingdom to Germany
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Persia to Eastern Persia
Americans take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
7 fighters moved from 42 Sea Zone to Borneo
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
8 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
4 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany
5 bombers moved from United Kingdom to Germany
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Persia to Eastern Persia
Americans take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Borneo
Americans attack with 1 artillery, 7 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 7 fighters and 1 infantry in Borneo, round 2 : 4/9 hits, 4.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Borneo from Japanese with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Italians defend with 1 artillery
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Germany
Americans attack with 9 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_major, 14 infantry and 1 marine
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 9 bombers, 3 fighters and 1 tactical_bomber in Germany, round 2 : 10/13 hits, 8.17 expected hits
Germans roll dice for 1 aaGun, 14 infantry and 1 marine in Germany, round 2 : 7/15 hits, 5.00 expected hits
1 aaGun owned by the Germans, 9 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 bombers owned by the Americans lost in Germany
retreated to Germany
Germans win with 5 infantry and 1 marine remaining. Battle score for attacker is -45
Casualties for Americans: 3 bombers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 aaGun and 9 infantry
Battle in Northern Italy
Americans attack with 8 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 8 infantry and 3 mech_infantrys in Northern Italy, round 2 : 1/11 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 8 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/11 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
7 fighters moved from Borneo to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
1 airfield placed in Southern France
2 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Americans collect 79 PUs (3 lost to blockades); end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67
Italians : 0.00
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.50
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
42 Sea Zone : 5 carriers, 4 destroyers, 7 fighters and 5 submarines
43 Sea Zone : 1 transport
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
63 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 4 bombers
Morocco : 7 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 armour, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 2 mech_infantrys
Southern France : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Tunisia : 1 flag
Norway : 1 flag, 2 infantry
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 aaGun and 3 infantry
Northern Italy : 1 flag, 1 aaGun, 1 factory_minor, 7 infantry and 3 mech_infantrys
Libya : 1 flag
112 Sea Zone : 1 destroyer and 1 transport
125 Sea Zone : 1 transport
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 armour
91 Sea Zone : 3 transports
107 Sea Zone : 3 transports
110 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from 114 Sea Zone to Germany
4 fighters moved from Southern France to Germany
3 fighters moved from Normandy Bordeaux to Germany
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 mech_infantry moved from Southern France to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 carrier, 2 destroyers, 1 fighter, 3 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
7 fighters moved from 42 Sea Zone to Borneo
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Southern France to Holland Belgium
8 infantry and 3 mech_infantrys moved from Southern France to Northern Italy
4 bombers, 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany
5 bombers moved from United Kingdom to Germany
3 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Persia to Eastern Persia
Americans take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
Combat - Americans
Battle in Norway
Battle in Denmark
Battle in Borneo
Americans attack with 1 artillery, 7 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 7 fighters and 1 infantry in Borneo, round 2 : 4/9 hits, 4.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking Norway from Germans, taking Denmark from Germans, taking Borneo from Japanese with 1 artillery, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 fighters and 3 infantry
Italians defend with 1 artillery
Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Germany
Americans attack with 9 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_major, 14 infantry and 1 marine
AA fire in Germany : 0/3 hits, 0.50 expected hits
Americans roll dice for 9 bombers, 3 fighters and 1 tactical_bomber in Germany, round 2 : 10/13 hits, 8.17 expected hits
Germans roll dice for 1 aaGun, 14 infantry and 1 marine in Germany, round 2 : 7/15 hits, 5.00 expected hits
1 aaGun owned by the Germans, 9 infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 bombers owned by the Americans lost in Germany
retreated to Germany
Germans win with 5 infantry and 1 marine remaining. Battle score for attacker is -45
Casualties for Americans: 3 bombers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 1 aaGun and 9 infantry
Battle in Northern Italy
Americans attack with 8 infantry and 3 mech_infantrys
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 8 infantry and 3 mech_infantrys in Northern Italy, round 2 : 1/11 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 8 infantry and 3 mech_infantrys in Northern Italy, round 3 : 2/11 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
7 fighters moved from Borneo to 42 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from Queensland to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to 110 Sea Zone
Place Units - Americans
1 airfield placed in Southern France
2 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 mech_infantrys placed in Southern France
1 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Americans collect 79 PUs (3 lost to blockades); end with 80 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
EDIT: Removing units owned by Americans from Southern France: 1 aaGun
EDIT: Adding units owned by Americans to Northern Italy: 1 aaGun
EDIT: Removing units owned by Americans from Normandy Bordeaux: 1 aaGun
EDIT: Adding units owned by Americans to Holland Belgium: 1 aaGun
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from 114 Sea Zone to Germany
4 fighters moved from Southern France to Germany
3 fighters moved from Normandy Bordeaux to Germany
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Normandy Bordeaux from Americans
French take Southern France from Americans
French take Tunisia from Americans
1 mech_infantry moved from Southern France to Greater Southern Germany
British take Greater Southern Germany from Germans
1 mech_infantry moved from Southern France to Yugoslavia
British take Yugoslavia from Germans
1 mech_infantry moved from Persia to Caucasus
3 fighters moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
Combat - British
Battle in Germany
British attack with 2 artilleries, 7 fighters and 4 infantry
Germans defend with 1 factory_major, 5 infantry and 1 marine
British roll dice for 2 artilleries, 7 fighters and 4 infantry in Germany, round 2 : 6/13 hits, 5.17 expected hits
Germans roll dice for 5 infantry and 1 marine in Germany, round 2 : 3/6 hits, 2.00 expected hits
5 infantry owned by the Germans, 3 infantry owned by the British and 1 marine owned by the Germans lost in Germany
British captures 90PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 artilleries, 7 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for British: 3 infantry
Casualties for Germans: 5 infantry and 1 marine
Battle in Caucasus
British attack with 3 fighters and 2 mech_infantrys
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
3 fighters moved from Caucasus to Persia
9 infantry moved from Southern France to Northern Italy
5 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 fighter moved from Germany to Holland Belgium
6 fighters moved from Germany to Northern Italy
Place Units - British
3 transports placed in 110 Sea Zone
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4
British collect 46 PUs; end with 136 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 139 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2.33
Italians : 0.00
British : 1.00
Americans : 0.50
Japanese : -0.67
AA fire in Germany : : -0.50
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 artillery and 1 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag
Java : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
42 Sea Zone : 5 carriers, 4 destroyers, 7 fighters and 5 submarines
43 Sea Zone : 1 transport
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
63 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 4 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Morocco : 7 infantry
Normandy Bordeaux : 1 armour, 2 bombers, 3 fighters and 2 mech_infantrys
Southern France : 3 mech_infantrys
France : 1 infantry
Greater Southern Germany : 1 flag, 1 mech_infantry
Germany : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Norway : 1 flag, 2 infantry
Denmark : 1 flag, 2 infantry
Holland Belgium : 1 flag, 1 aaGun, 1 fighter and 8 infantry
Tobruk : 1 flag
Northern Italy : 1 flag, 1 aaGun, 1 factory_minor, 6 fighters, 16 infantry and 3 mech_infantrys
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 2 mech_infantrys
112 Sea Zone : 1 destroyer and 1 transport
125 Sea Zone : 1 transport
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
101 Sea Zone : 1 transport
114 Sea Zone : 3 transports
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 1 factory_minor, 3 fighters, 20 infantry and 5 mech_infantrys
Yugoslavia : 1 flag, 1 mech_infantry
91 Sea Zone : 3 transports
107 Sea Zone : 3 transports
110 Sea Zone : 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
1 bomber moved from Southern Italy to 92 Sea Zone
1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
Combat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in 92 Sea Zone
Italians attack with 3 bombers and 1 submarine
British defend with 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 3 bombers in 92 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 3 bombers in 92 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
British roll dice for 2 fighters in 92 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
2 bombers owned by the Italians and 2 fighters owned by the British lost in 92 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Italians: 2 bombers and 1 submarine
Casualties for British: 1 destroyer and 2 fighters
Battle in Yugoslavia
Italians attack with 1 artillery, 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Yugoslavia, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Yugoslavia
Italians win, taking Yugoslavia from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
3 fighters moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Bryansk to Volgograd
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to French Indo China
1 infantry moved from Siam to French Indo China
2 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 2 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
5 tactical_bombers moved from 35 Sea Zone to Anhwe
5 fighters moved from Shantung to 35 Sea Zone
2 tactical_bombers moved from Shantung to Anhwe
1 bomber moved from Shantung to Kwangsi
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anhwe
Japanese attack with 2 infantry and 7 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 infantry and 7 tactical_bombers in Anhwe, round 2 : 2/9 hits, 3.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
1 mech_infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Kwangtung
1 bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Shantung
7 tactical_bombers moved from Anhwe to Shantung
1 aaGun moved from Jehol to Shantung
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Shantung
1 artillery, 1 fighter and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Japanese regular : -4.17
UK_Pacific regular : 0.67
Russians regular : -1.00
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from Soviet Far East to Siberia
1 submarine moved from 3 Sea Zone to 5 Sea Zone
2 fighters moved from 3 Sea Zone to 5 Sea Zone
5 fighters moved from 3 Sea Zone to Siberia
Combat - Americans
Battle in Siberia
Americans attack with 5 fighters and 3 infantry
Japanese defend with 2 infantry
Americans roll dice for 5 fighters and 3 infantry in Siberia, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 5 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
Americans attack with 1 cruiser and 4 destroyers
Italians defend with 1 submarine
Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 : 4/5 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 5 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 5 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 5 Sea Zone
1 destroyer owned by the Japanese lost in 5 Sea Zone
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
2 fighters moved from 5 Sea Zone to 3 Sea Zone
5 fighters moved from Siberia to 3 Sea Zone
2 transports moved from 3 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from Alaska to 2 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 2 Sea Zone to 3 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 submarine moved from 14 Sea Zone to 3 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Queensland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Place Units - Americans
1 transport placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in Alaska
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
8 infantry moved from Shantung to Anhwe
6 infantry moved from Shantung to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Anhwe
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese roll dice for 17 infantry in Anhwe, round 2 : 1/17 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Shensi
Place Units - Chinese
2 infantry placed in Anhwe
1 infantry placed in Anhwe
1 infantry placed in Anhwe
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 19 PUs;
British buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - British
Battle in Scotland
British attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Scotland, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Scotland
1 infantry owned by the Germans lost in Scotland
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Scotland, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Scotland, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Scotland, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Scotland
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Gibraltar to Algeria
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Union of South Africa to Egypt
2 armour moved from Union of South Africa to Belgian Congo
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
Place Units - British
5 infantry placed in United Kingdom
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5,1
British collect 28 PUs (4 lost to blockades); end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -1.83
Americans regular : 1.83
Italians regular : -0.17
Japanese regular : 0.33
Germans regular : 0.67
British regular : -0.67