19L ArtofWar1947 (L) vs AetV (X) BM3


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 3 infantry
                British defend with 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
                    Italians roll dice for 3 fighters and 3 infantry in Northern Italy, round 2 : 3/6 hits, 2,00 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Northern Italy
                    Italians roll dice for 3 fighters and 1 infantry in Northern Italy, round 3 : 1/4 hits, 1,67 expected hits
                    British roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Northern Italy
                Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 infantry
                Casualties for British: 2 artilleries and 2 infantry
    
        Non Combat Move - Italians
            3 fighters moved from Northern Italy to Southern Italy
            1 aaGun moved from Northwest Persia to Persia
    
        Place Units - Italians
            1 armour and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,3,4,4,4,1,4,2,2,3,6,6,1
            Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : 0,33
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from Kiangsi to Kiangsu
            1 fighter moved from Caroline Islands to Kiangsu
            1 fighter moved from Queensland to Caroline Islands
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Greece to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 5 bombers and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 fighter and 1 tactical_bomber moved from Bryansk to Bulgaria
            5 bombers moved from Western Germany to Iraq
            1 armour, 3 infantry and 1 mech_infantry moved from Persia to Iraq
            4 bombers moved from Bryansk to Iraq
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 1 armour, 9 bombers, 3 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 4 infantry and 8 mech_infantrys; French defend with 1 fighter; ANZAC defend with 1 infantry
                    Germans roll dice for 1 armour, 9 bombers, 3 infantry and 1 mech_infantry in Iraq, round 2 : 6/14 hits, 7,17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 8 mech_infantrys in Iraq, round 2 : 3/16 hits, 5,83 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 3 infantry owned by the Germans and 4 infantry owned by the British lost in Iraq
                    Germans roll dice for 1 armour, 9 bombers and 1 mech_infantry in Iraq, round 3 : 5/11 hits, 6,67 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 7 mech_infantrys in Iraq, round 3 : 4/10 hits, 3,83 expected hits
                    5 mech_infantrys owned by the British, 2 bombers owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Iraq
                 retreated to Iraq
                British win with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -4
                Casualties for Germans: 1 armour, 2 bombers, 3 infantry and 1 mech_infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 4 infantry and 6 mech_infantrys
            Battle in Bulgaria
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 armour
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Bulgaria, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0,50 expected hits
                    1 fighter owned by the Germans and 1 armour owned by the British lost in Bulgaria
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
                Casualties for Germans: 1 fighter
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Bulgaria to Romania
            3 armour moved from Ukraine to Bryansk
            1 mech_infantry moved from Vologda to Bryansk
            1 mech_infantry moved from Urals to Kazakhstan
            1 aaGun, 1 artillery and 1 infantry moved from Southern France to France
            1 infantry moved from Southern Italy to Northern Italy
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            7 bombers moved from Iraq to Persia
    
        Place Units - Germans
            1 airfield placed in Bryansk
            5 bombers and 2 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Persia
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,2,1,6,5,1,6,6,5,3,3,2
            Germans collect 62 PUs (4 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,00
    British : -2,17
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Timguska to Novosibirsk
                  Russians take Novosibirsk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Timguska to Kansu
            2 infantry moved from Suiyuyan to Kansu
            2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 bomber, 3 destroyers, 1 harbour, 1 infantry, 1 marine, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 fighters moved from 35 Sea Zone to Guam
            1 armour moved from Anhwe to Kiangsi
                  Japanese take Kiangsi from Chinese
            1 armour moved from Kiangsi to Kiangsu
            1 infantry moved from Buyant-Uhaa to Chahar
                  Japanese take Chahar from Chinese
            2 bombers moved from Shan State to Iraq
            1 armour, 1 fighter and 5 mech_infantrys moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                  Japanese take Yenisey from Russians
                  Japanese take Evenkiyskiy from Russians
            3 bombers moved from Japan to Kiangsu
            1 fighter moved from Japan to Kiangsu
            1 armour, 1 artillery, 2 fighters, 6 infantry and 4 mech_infantrys moved from Anhwe to Kiangsu
            1 artillery moved from Philippines to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 marine, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 19 Sea Zone
            5 fighters and 3 tactical_bombers moved from 19 Sea Zone to Kiangsu
            1 marine moved from 19 Sea Zone to Kiangsu
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 airfield and 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 2 infantry in Guam, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Guam
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 3 : 1/4 hits, 1,67 expected hits
                    Americans roll dice for 1 infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kiangsu
                Japanese attack with 2 armour, 2 artilleries, 3 bombers, 8 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers
                ANZAC defend with 3 fighters; Chinese defend with 21 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Kiangsu, round 2 : 3/3 hits, 1,83 expected hits
                    Japanese roll dice for 2 armour, 2 artilleries, 3 bombers, 8 fighters, 7 infantry, 1 marine, 4 mech_infantrys and 3 tactical_bombers in Kiangsu, round 2 : 13/30 hits, 12,17 expected hits
                    Chinese roll dice for 3 fighters and 21 infantry in Kiangsu, round 2 : 11/24 hits, 9,00 expected hits
                    7 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese and 16 infantry owned by the Chinese lost in Kiangsu
                    Japanese roll dice for 2 armour, 1 artillery, 3 bombers, 8 fighters, 1 marine, 1 mech_infantry and 3 tactical_bombers in Kiangsu, round 3 : 10/19 hits, 10,00 expected hits
                    Chinese roll dice for 3 fighters and 5 infantry in Kiangsu, round 3 : 3/8 hits, 3,67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 fighters owned by the ANZAC, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsu
                Japanese win, taking Kiangsu from Chinese with 1 armour, 3 bombers, 8 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 42
                Casualties for Japanese: 1 armour, 2 artilleries, 7 infantry and 4 mech_infantrys
                Casualties for Chinese: 21 infantry
                Casualties for ANZAC: 3 fighters
            Battle in Iraq
                Japanese attack with 1 armour, 2 bombers, 1 fighter and 5 mech_infantrys
                British defend with 1 armour, 1 artillery and 2 mech_infantrys; French defend with 1 fighter
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 5 mech_infantrys in Iraq, round 2 : 3/9 hits, 3,17 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 2/5 hits, 2,17 expected hits
                    2 mech_infantrys owned by the Japanese, 2 mech_infantrys owned by the British and 1 artillery owned by the British lost in Iraq
                    Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Iraq, round 3 : 2/7 hits, 2,83 expected hits
                    British roll dice for 1 armour and 1 fighter in Iraq, round 3 : 1/2 hits, 1,17 expected hits
                    1 mech_infantry owned by the Japanese, 1 fighter owned by the French and 1 armour owned by the British lost in Iraq
                Japanese win, taking Iraq from British with 1 armour, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 16
                Casualties for Japanese: 3 mech_infantrys
                Casualties for British: 1 armour, 1 artillery and 2 mech_infantrys
                Casualties for French: 1 fighter
    
        Non Combat Move - Japanese
            2 bombers and 1 fighter moved from Iraq to Persia
            2 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from India to Yunnan
            1 infantry moved from Jehol to Anhwe
            2 fighters moved from Guam to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 tactical_bomber moved from Kiangsu to 19 Sea Zone
            1 fighter moved from Kiangsu to French Indo China
            1 fighter moved from Kiangsu to 19 Sea Zone
            3 bombers moved from Kiangsu to French Indo China
            2 fighters moved from Kiangsu to Shantung
            2 fighters moved from Kiangsu to 19 Sea Zone
            1 destroyer moved from 35 Sea Zone to 22 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            3 submarines moved from 35 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 harbour placed in Manchuria
            2 destroyers and 1 transport placed in 19 Sea Zone
            1 destroyer placed in 37 Sea Zone
            Japanese undo move 2.
            2 destroyers placed in 19 Sea Zone
            1 transport placed in 39 Sea Zone
            2 mech_infantrys placed in India
            1 infantry and 1 marine placed in French Indo China
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : -0,33
    Americans : -1,00
    Chinese : 1,33
    Japanese : -0,67
    

    Savegame


  • It looks like we are going into overtime…


  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Greece to 110 Sea Zone
            1 armour moved from Greece to Romania
            4 infantry moved from Gibraltar to 91 Sea Zone
            4 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            4 infantry moved from 95 Sea Zone to Sardinia
            2 infantry moved from Greece to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery and 1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Sardinia
            1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
            2 infantry moved from 95 Sea Zone to Northern Italy
            3 fighters and 1 tactical_bomber moved from Greece to Northern Italy
            3 fighters moved from Greece to Romania
            1 fighter moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from Greece to Northern Italy
            1 fighter moved from 33 Sea Zone to 21 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            2 bombers moved from South Australia to 46 Sea Zone
            1 bomber moved from 46 Sea Zone to 34 Sea Zone
            3 fighters moved from 33 Sea Zone to 22 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            2 fighters moved from 33 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in Sardinia
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking Sardinia from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Northern Italy
                Americans attack with 4 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry; Italians defend with 1 airfield, 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/7 hits, 3.00 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Italians lost in Northern Italy
                Americans win, taking Northern Italy from Italians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 110 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Romania
                Americans attack with 1 armour and 3 fighters
                Germans defend with 1 tactical_bomber
                    Americans roll dice for 1 armour and 3 fighters in Romania, round 2 : 3/4 hits, 2.00 expected hits
                    Germans roll dice for 1 tactical_bomber in Romania, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Americans and 1 tactical_bomber owned by the Germans lost in Romania
                Americans win with 3 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 tactical_bomber
            Battle in Iwo Jima
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 46 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 bomber, 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 34 Sea Zone, round 2 : 0/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 3 fighters in 34 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 22 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 46 Sea Zone to Caroline Islands
            1 bomber and 1 fighter moved from 34 Sea Zone to Caroline Islands
            2 fighters moved from 34 Sea Zone to 33 Sea Zone
            2 fighters moved from 46 Sea Zone to 33 Sea Zone
            3 fighters moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            2 destroyers moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            2 bombers moved from 110 Sea Zone to United Kingdom
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to Egypt
            1 fighter moved from 95 Sea Zone to Egypt
            4 fighters and 1 tactical_bomber moved from Northern Italy to Greece
            3 fighters moved from Romania to Greece
            2 fighters moved from Eastern United States to Gibraltar
    
        Place Units - Americans
            1 armour, 1 infantry and 1 mech_infantry placed in Greece
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            1 submarine and 1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
            Americans collect 66 PUs (1 lost to blockades); end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Greece: 7 fighters and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to Crete: 6 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Tsinghai
            1 fighter and 1 infantry moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                 retreated to Tsinghai
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            3 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Egypt to Iraq
            3 fighters and 2 tactical_bombers moved from Greece to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 1 armour, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 5/9 hits, 3.83 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Iraq
                British win, taking Iraq from Japanese with 1 armour, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Iraq to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from 97 Sea Zone to Sardinia
            2 carriers, 2 cruisers, 5 destroyers and 4 transports moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Italians : -0.67
    British : 1.17
    Americans : 0.50
    Chinese : -1.50
    Japanese : 1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to Iraq
            2 armour moved from Persia to Iraq
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                Americans defend with 1 airfield, 1 factory_minor and 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northern Italy, round 2 : 2/4 hits, 1,67 expected hits
                    Americans roll dice for 2 infantry in Northern Italy, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Americans lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Iraq
                Italians attack with 2 armour and 1 fighter
                British defend with 1 armour and 2 mech_infantrys
                    Italians roll dice for 2 armour and 1 fighter in Iraq, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits, 1,17 expected hits
                    2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Iraq
                 retreated to Iraq
                British win with 1 armour remaining. Battle score for attacker is -4
                Casualties for Italians: 2 armour
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to Persia
            2 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1
            Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,83
    British : 0,83
    Americans : -0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Caroline Islands to Queensland
            1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Germans
            Germans buy 1 armour, 3 bombers, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Persia to Iraq
            7 bombers moved from Persia to Iraq
    
        Combat - Germans
            Battle in Iraq
                Germans attack with 7 bombers and 1 mech_infantry
                British defend with 1 armour
                    Germans roll dice for 7 bombers and 1 mech_infantry in Iraq, round 2 : 6/8 hits, 4,83 expected hits
                    British roll dice for 1 armour in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Iraq
                Germans win with 7 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            7 bombers moved from Iraq to Tambov
            4 aaGuns, 30 armour, 7 artilleries, 4 fighters, 20 infantry, 24 mech_infantrys and 7 tactical_bombers moved from Bryansk to Tambov
            1 mech_infantry moved from Kazakhstan to Tambov
            1 battleship, 1 cruiser and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 bombers placed in Novgorod
            Germans undo move 1.
            3 fighters placed in Novgorod
            3 bombers placed in Western Germany
            2 mech_infantrys placed in Persia
            1 armour and 1 mech_infantry placed in Volgograd
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 5 bombers
            EDIT: Removing units owned by Germans from Western Germany: 5 bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Novgorod: 1 infantry
            EDIT: Adding units owned by Germans to Novgorod: 1 marine
            EDIT: Removing units owned by Germans from Western Germany: 1 marine
            EDIT: Removing units owned by Germans from Norway: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,3
            Germans collect 63 PUs (2 lost to blockades); end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,17
    British : 0,50
    

    Savegame


  • Assumed you are done with France as well and continued.


  • It’s easy to forget about France. You assumed correctly.


  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Novosibirsk to Samara
            3 fighters and 1 tactical_bomber moved from Russia to Samara
            10 infantry moved from Novosibirsk to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Samara, round 2 : 2/7 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 10 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 10 infantry in Vologda, round 2 : 1/10 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 10 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Vologda
            1 infantry moved from Kansu to Timguska
            3 fighters and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
            1 bomber moved from Japan to 17 Sea Zone
            1 fighter moved from French Indo China to 43 Sea Zone
            1 mech_infantry moved from Eastern Persia to Iraq
                  Japanese take Iraq from British
            2 bombers and 1 fighter moved from Persia to Samara
            1 mech_infantry moved from India to 39 Sea Zone
            1 mech_infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from French Indo China to Borneo
            1 bomber moved from French Indo China to Borneo
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 17 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Timguska
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Timguska, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Timguska
                Japanese win, taking Timguska from Russians with 1 armour remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Samara
                Japanese attack with 2 bombers and 1 fighter
                Russians defend with 2 infantry
                    Japanese roll dice for 2 bombers and 1 fighter in Samara, round 2 : 1/3 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                    Japanese roll dice for 2 bombers in Samara, round 3 : 0/2 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 bombers in Samara, round 4 : 1/2 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win with 2 bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 fighter
                Casualties for Russians: 2 infantry
            Battle in Borneo
                Japanese attack with 3 bombers and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 3 bombers and 1 mech_infantry in Borneo, round 2 : 2/4 hits, 2,17 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win with 3 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 bombers moved from Borneo to French Indo China
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to Shan State
            2 fighters moved from Shantung to 37 Sea Zone
            1 marine moved from Kiangsu to 19 Sea Zone
            1 armour moved from Kiangsu to Kweichow
            2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 marine, 3 submarines, 3 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 bomber moved from 17 Sea Zone to French Indo China
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 bombers moved from Samara to Novgorod
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
            1 submarine placed in 36 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 armour and 1 mech_infantry placed in Manchuria
            1 mech_infantry placed in India
            1 submarine placed in 19 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    Russians : 0,33
    Japanese : -1,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Sardinia to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            2 infantry moved from Sardinia to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Northern Italy
            1 cruiser and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            6 fighters moved from Crete to 97 Sea Zone
            2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Northern Italy
            1 bomber moved from United Kingdom to Northern Italy
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 armour moved from Greece to Romania
                  Americans take Romania from Germans
            1 mech_infantry moved from Greece to Yugoslavia
                  Americans take Yugoslavia from Germans
            2 fighters moved from Egypt to 97 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Caroline Islands to Guam
    
        Combat - Americans
            Battle in Southern France
            Battle in Northern Italy
                Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 1/6 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 3 : 4/5 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northern Italy
                Americans win, taking Southern France from Germans, taking Northern Italy from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Guam
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 artillery and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in Guam, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                    Americans roll dice for 1 bomber and 1 infantry in Guam, round 3 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Guam, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win with 1 bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Guam to Marianas
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 destroyer and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 submarine moved from 34 Sea Zone to 33 Sea Zone
            1 submarine moved from 22 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Marianas
            1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            8 fighters moved from 97 Sea Zone to Greece
            2 fighters moved from 95 Sea Zone to Greece
            2 fighters moved from Northern Italy to Greece
            1 tactical_bomber moved from Northern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to Greece
            1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 artillery moved from Sardinia to 95 Sea Zone
            1 artillery, 2 carriers, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from United Kingdom to Greece
    
        Place Units - Americans
            2 infantry and 1 mech_infantry placed in Greece
            1 carrier and 1 transport placed in 101 Sea Zone
            2 fighters and 2 infantry placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            Americans undo move 4.
            1 artillery and 1 infantry placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 75 PUs; end with 75 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
            1 fighter moved from Kansu to Tsinghai
    
        Combat - Chinese
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Egypt to Iraq
            3 fighters and 2 tactical_bombers moved from Egypt to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 5/7 hits, 3.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Iraq
                British win, taking Iraq from Japanese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            3 fighters and 2 tactical_bombers moved from Iraq to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from Gibraltar to Greece
            1 fighter moved from Sardinia to Greece
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
            2 submarines moved from 97 Sea Zone to 93 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 95 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers and 1 transport moved from 95 Sea Zone to 97 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 armour and 2 mech_infantrys placed in Egypt
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 97 Sea Zone: 2 artilleries and 1 transport
            EDIT: Adding units owned by Americans to Greece: 1 artillery
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : 1.83
    Americans : -0.50
    Chinese : 0.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 aaGun and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            2 fighters moved from Southern Italy to Northern Italy
            1 fighter moved from Persia to Iraq
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 2 fighters and 2 infantry
                Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                    Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Iraq
                Italians attack with 1 fighter
                British defend with 2 mech_infantrys
                    Italians roll dice for 1 fighter in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    British roll dice for 2 mech_infantrys in Iraq, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                    Italians roll dice for 1 fighter in Iraq, round 3 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 fighter in Iraq, round 4 : 1/1 hits, 0,50 expected hits
                    British roll dice for 1 mech_infantry in Iraq, round 4 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                Italians win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Italians
            1 fighter moved from Iraq to Persia
            2 fighters moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 aaGun and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,2,2,3,2,1,5,4,5,6,4,5
            Italians collect 5 PUs (7 lost to blockades); end with 5 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,17
    British : -1,33
    Americans : 0,67
    

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 19 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Morocco to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 4 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Western Germany to Southern France
            1 mech_infantry moved from Western Germany to Yugoslavia
            2 bombers moved from Western Germany to Southern France
            7 bombers moved from Tambov to 100 Sea Zone
            3 bombers moved from 100 Sea Zone to Romania
            2 bombers moved from 100 Sea Zone to Romania
            1 bomber moved from 100 Sea Zone to Yugoslavia
            1 bomber moved from 100 Sea Zone to Yugoslavia
            1 bomber moved from Western Germany to 93 Sea Zone
            2 bombers moved from Novgorod to Romania
            2 bombers moved from Novgorod to Yugoslavia
            1 bomber moved from Novgorod to Yugoslavia
            3 fighters moved from Novgorod to Vologda
            4 fighters moved from Tambov to Vologda
            7 tactical_bombers moved from Tambov to Vologda
            2 armour and 2 mech_infantrys moved from Tambov to Samara
                  Germans take Samara from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Samara
            3 armour and 3 mech_infantrys moved from Samara to Vologda
            1 mech_infantry moved from Persia to Iraq
                  Germans take Iraq from British
    
        Combat - Germans
            Battle in 93 Sea Zone
                Germans attack with 1 bomber
                British defend with 2 submarines; Americans defend with 1 transport
                2 submarines owned by the British Submerged
                    Germans roll dice for 1 bomber in 93 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the Americans lost in 93 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Yugoslavia
                Germans attack with 5 bombers and 1 mech_infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 5 bombers and 1 mech_infantry in Yugoslavia, round 2 : 4/6 hits, 3,50 expected hits
                    Americans roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Yugoslavia
                Germans win, taking Yugoslavia from Americans with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Romania
                Germans attack with 7 bombers
                Americans defend with 1 armour
                    Germans roll dice for 7 bombers in Romania, round 2 : 4/7 hits, 4,67 expected hits
                    Americans roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Americans lost in Romania
                Germans win with 7 bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Southern France
                Germans attack with 2 bombers and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Southern France, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 infantry
            Battle in Vologda
                Germans attack with 3 armour, 7 fighters, 3 mech_infantrys and 7 tactical_bombers
                Russians defend with 2 aaGuns and 10 infantry
                    AA fire in Vologda : 0/6 hits, 1,00 expected hits
                    Germans roll dice for 3 armour, 7 fighters, 3 mech_infantrys and 7 tactical_bombers in Vologda, round 2 : 15/20 hits, 10,17 expected hits
                    Russians roll dice for 2 aaGuns and 10 infantry in Vologda, round 2 : 4/10 hits, 3,33 expected hits
                    10 infantry owned by the Russians, 1 armour owned by the Germans, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 2 armour, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Germans: 1 armour and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 10 infantry
    
        Non Combat Move - Germans
            7 fighters and 7 tactical_bombers moved from Vologda to Bryansk
            1 infantry moved from Tambov to Samara
            4 aaGuns, 28 armour, 7 artilleries, 19 infantry and 23 mech_infantrys moved from Tambov to Bryansk
            7 bombers moved from Romania to Western Germany
            5 bombers moved from Yugoslavia to Western Germany
            2 bombers moved from Southern France to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry and 1 marine moved from Novgorod to 115 Sea Zone
            1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Western Germany
            1 marine moved from 113 Sea Zone to Western Germany
            1 bomber moved from 93 Sea Zone to Western Germany
    
        Place Units - Germans
            2 mech_infantrys placed in Western Germany
            2 mech_infantrys placed in Ukraine
            2 armour and 1 fighter placed in Persia
            2 mech_infantrys placed in Volgograd
            3 infantry placed in France
            3 fighters placed in Western Germany
            Germans undo move 3.
            2 armour placed in Persia
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,5,6,6,2,3,5,3,6,1,5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
            Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : 5,50
    AA fire in Vologda : : -1,00
    Americans : -0,17
    Russians : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Vologda
    
        Combat - Russians
            Battle in Vologda
                Russians attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    Russians roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/6 hits, 2.83 expected hits
                    Germans roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Vologda
                    Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Vologda, round 3 : 0/5 hits, 2.50 expected hits
                    Germans roll dice for 2 armour in Vologda, round 3 : 2/2 hits, 1.00 expected hits
                    1 fighter owned by the Russians and 1 artillery owned by the Russians lost in Vologda
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Vologda, round 4 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 2 armour in Vologda, round 4 : 1/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians and 1 armour owned by the Germans lost in Vologda
                    Russians roll dice for 2 fighters in Vologda, round 5 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Vologda
                Russians win with 2 fighters remaining. Battle score for attacker is -16
                Casualties for Russians: 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Casualties for Germans: 2 armour
    
        Non Combat Move - Russians
            2 fighters moved from Vologda to Russia
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : -6.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 bombers, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Philippines to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 41 Sea Zone
                  Japanese take 42 Sea Zone from ANZAC
            1 marine moved from 41 Sea Zone to Sumatra
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            2 bombers moved from French Indo China to Sumatra
            2 fighters moved from 37 Sea Zone to Java
            1 bomber moved from French Indo China to Java
            1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            2 fighters moved from 35 Sea Zone to Celebes
            3 fighters moved from 35 Sea Zone to Celebes
            1 cruiser moved from 35 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone
            1 marine moved from 43 Sea Zone to Borneo
            3 fighters moved from Philippines to 43 Sea Zone
            1 bomber moved from French Indo China to Shensi
            1 infantry moved from Hopei to Shensi
            1 armour moved from Manchuria to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 bomber moved from Japan to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
            2 battleships moved from 35 Sea Zone to 43 Sea Zone
            5 submarines moved from 35 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Persia to Trans-Jordan
                  Japanese take Trans-Jordan from British
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 6 submarines
                ANZAC defend with 1 submarine
                    Japanese roll dice for 6 submarines in 43 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from ANZAC with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 6 submarines remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Java
                Japanese attack with 1 bomber, 2 fighters and 2 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Java, round 2 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Java, round 3 : 1/5 hits, 2,00 expected hits
                    Americans roll dice for 1 mech_infantry in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Java
                Japanese win, taking Java from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Borneo
            Battle in Celebes
                Japanese attack with 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 2 infantry
                    Japanese roll dice for 1 artillery, 7 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/11 hits, 5,50 expected hits
                    Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Celebes
                Japanese win, taking Borneo from ANZAC, taking Celebes from Americans with 1 artillery, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 2 bombers and 1 marine
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
                    Japanese roll dice for 2 bombers and 1 marine in Sumatra, round 2 : 1/3 hits, 1,67 expected hits
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 2 bombers and 1 marine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Shensi
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shensi to French Indo China
            1 mech_infantry moved from India to Eastern Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 bombers moved from Sumatra to Shan State
            1 bomber moved from Java to Shan State
            1 bomber moved from 43 Sea Zone to French Indo China
            1 carrier moved from 37 Sea Zone to 43 Sea Zone
            5 carriers moved from 35 Sea Zone to 43 Sea Zone
            2 tactical_bombers moved from Celebes to 43 Sea Zone
            1 tactical_bomber moved from 21 Sea Zone to 43 Sea Zone
            7 fighters moved from Celebes to 43 Sea Zone
            2 fighters moved from 43 Sea Zone to French Indo China
            1 fighter moved from 43 Sea Zone to French Indo China
            2 fighters moved from Java to 43 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Sikang to Volgograd
            1 armour moved from Timguska to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Chahar to Hopei
            1 mech_infantry moved from Manchuria to Chahar
            1 infantry moved from Soviet Far East to Siberia
            1 submarine moved from 19 Sea Zone to 43 Sea Zone
            2 destroyers moved from 35 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Kweichow to Sikang
            2 bombers moved from Novgorod to Western Germany
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 37 Sea Zone
            1 armour and 1 mech_infantry placed in India
            2 mech_infantrys placed in Manchuria
            1 bomber and 2 infantry placed in French Indo China
            1 bomber placed in Japan
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Yunnan: 1 infantry
            EDIT: Adding units owned by Japanese to Szechwan: 1 infantry
            EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
            EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 75 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    ANZAC : -0,67
    Chinese : 0,67
    Japanese : -4,50
    

    Savegame

Suggested Topics

  • 2
  • 24
  • 38
  • 108
  • 206
  • 71
  • 145
  • 3.8k
Axis & Allies Boardgaming Custom Painted Miniatures

154

Online

17.5k

Users

40.1k

Topics

1.7m

Posts