18L G40 BM3 ArtofWar1947 (Axis+3) vs. Giallo (Allies)


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
                  Italians take Trans-Jordan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 fighters moved from Caucasus to Novgorod
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,1,2,5,6,6,1,4,4,4,4,2,5,4,2,6
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Novgorod: 2 fighters
            EDIT: Adding units owned by Italians to Ukraine: 2 fighters
            EDIT: Removing units owned by Italians from Caucasus: 1 bomber and 2 fighters
            EDIT: Adding units owned by Italians to Ukraine: 1 bomber and 2 fighters
            EDIT: Removing units owned by Italians from Caucasus: 1 armour
            EDIT: Adding units owned by Italians to Bryansk: 1 armour
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 30 Sea Zone
            1 transport moved from 62 Sea Zone to 52 Sea Zone
    
        Non Combat Move - ANZAC
            1 marine moved from 30 Sea Zone to Johnston Island
            2 aaGuns, 1 armour, 1 artillery, 5 fighters and 5 tactical_bombers moved from Queensland to New South Wales
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser and 1 marine moved from 62 Sea Zone to 30 Sea Zone
            1 transport moved from 62 Sea Zone to 52 Sea Zone
    
        Non Combat Move - ANZAC
            1 marine moved from 30 Sea Zone to Johnston Island
            2 aaGuns, 1 armour, 1 artillery, 5 fighters and 5 tactical_bombers moved from Queensland to New South Wales
            1 destroyer moved from 54 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            1 armour and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 bombers, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from Bryansk to Russia
            2 bombers moved from Caucasus to Russia
            8 armour, 11 artilleries, 26 infantry and 56 mech_infantrys moved from Bryansk to Smolensk
            3 mech_infantrys moved from Ukraine to Smolensk
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 artillery, 2 bombers and 5 infantry
                Russians defend with 1 airfield, 2 artilleries and 1 factory_major
                    Germans roll dice for 1 artillery, 2 bombers and 5 infantry in Russia, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Russia
                Germans captures 6PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Smolensk
                Germans attack with 8 armour, 11 artilleries, 26 infantry and 59 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 26 infantry and 59 mech_infantrys in Smolensk, round 2 : 23/104 hits, 23.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 8 armour, 11 artilleries, 25 infantry and 59 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Russia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 aaGun, 2 armour, 5 infantry and 47 mech_infantrys moved from Iraq to Trans-Jordan
            2 bombers moved from Russia to Ukraine
            6 fighters and 5 tactical_bombers moved from Caucasus to Ukraine
            3 bombers moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 airfield placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 bombers, 1 fighter and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,4,5,2,4,2,5,3,1,4,6,6,2,1
            Germans collect 66 PUs (1 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 bombers, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from Bryansk to Russia
            2 bombers moved from Caucasus to Russia
            8 armour, 11 artilleries, 26 infantry and 56 mech_infantrys moved from Bryansk to Smolensk
            3 mech_infantrys moved from Ukraine to Smolensk
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 artillery, 2 bombers and 5 infantry
                Russians defend with 1 airfield, 2 artilleries and 1 factory_major
                    Germans roll dice for 1 artillery, 2 bombers and 5 infantry in Russia, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Russia
                Germans captures 6PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Smolensk
                Germans attack with 8 armour, 11 artilleries, 26 infantry and 59 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 26 infantry and 59 mech_infantrys in Smolensk, round 2 : 23/104 hits, 23.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 8 armour, 11 artilleries, 25 infantry and 59 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Russia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 aaGun, 2 armour, 5 infantry and 47 mech_infantrys moved from Iraq to Trans-Jordan
            2 bombers moved from Russia to Ukraine
            6 fighters and 5 tactical_bombers moved from Caucasus to Ukraine
            3 bombers moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 airfield placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 bombers, 1 fighter and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,4,5,2,4,2,5,3,1,4,6,6,2,1
            Germans collect 66 PUs (1 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 mech_infantry
            EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry
            EDIT: Removing units owned by Germans from Ukraine: 6 fighters and 5 tactical_bombers
            EDIT: Adding units owned by Germans to Novgorod: 6 fighters and 5 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 2 bombers, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 5 infantry moved from Bryansk to Russia
            2 bombers moved from Caucasus to Russia
            8 armour, 11 artilleries, 26 infantry and 56 mech_infantrys moved from Bryansk to Smolensk
            3 mech_infantrys moved from Ukraine to Smolensk
            1 armour moved from Iraq to Syria
                  Germans take Syria from British
            1 armour moved from Syria to Trans-Jordan
    
        Combat - Germans
            Battle in Russia
                Germans attack with 1 artillery, 2 bombers and 5 infantry
                Russians defend with 1 airfield, 2 artilleries and 1 factory_major
                    Germans roll dice for 1 artillery, 2 bombers and 5 infantry in Russia, round 2 : 4/8 hits, 2.67 expected hits
                    Russians roll dice for 2 artilleries in Russia, round 2 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Russia
                Germans captures 6PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
            Battle in Smolensk
                Germans attack with 8 armour, 11 artilleries, 26 infantry and 59 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 8 armour, 11 artilleries, 26 infantry and 59 mech_infantrys in Smolensk, round 2 : 23/104 hits, 23.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 8 armour, 11 artilleries, 25 infantry and 59 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 aaGuns moved from Bryansk to Russia
            3 mech_infantrys moved from Volgograd to Northwest Persia
            1 aaGun, 2 armour, 5 infantry and 47 mech_infantrys moved from Iraq to Trans-Jordan
            2 bombers moved from Russia to Ukraine
            6 fighters and 5 tactical_bombers moved from Caucasus to Ukraine
            3 bombers moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Ukraine
            1 submarine moved from 109 Sea Zone to 111 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 1 transport moved from 109 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 airfield placed in Ukraine
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            2 bombers, 1 fighter and 1 infantry placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 1 mech_infantry
            EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,3,2,4,5,2,4,2,5,3,1,4,6,6,2,1
            Germans collect 66 PUs (1 lost to blockades); end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Archangel: 1 mech_infantry
            EDIT: Adding units owned by Germans to Smolensk: 1 mech_infantry
            EDIT: Removing units owned by Germans from Ukraine: 6 fighters and 5 tactical_bombers
            EDIT: Adding units owned by Germans to Novgorod: 6 fighters and 5 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Ukraine: 6 fighters and 5 tactical_bombers
            EDIT: Removing units owned by Germans from Novgorod: 6 fighters and 5 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Vologda to Samara
            1 armour and 1 mech_infantry moved from Vologda to Urals
            1 mech_infantry moved from Vologda to Urals
            2 mech_infantrys moved from Vologda to Urals
            1 infantry moved from Vologda to Urals
            4 infantry moved from Vologda to Novosibirsk
            1 infantry moved from Vologda to Novosibirsk
            2 fighters and 1 tactical_bomber moved from Nenetsia to Samara
            13 infantry moved from Vologda to Urals
            3 fighters moved from Nenetsia to Novosibirsk
            2 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            12 artilleries and 47 infantry moved from Vologda to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 12 artilleries, 3 fighters and 52 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 12 artilleries, 3 fighters and 52 infantry in Novosibirsk, round 2 : 18/67 hits, 16,17 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 12 artilleries, 3 fighters and 52 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Urals
                Russians attack with 1 armour, 14 infantry and 4 mech_infantrys
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 14 infantry and 4 mech_infantrys in Urals, round 2 : 2/19 hits, 3,50 expected hits
                    Japanese roll dice for 1 mech_infantry in Urals, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
                Russians win, taking Urals from Japanese with 1 armour, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Samara
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Vologda to Novosibirsk
            1 aaGun moved from Vologda to Archangel
            2 fighters and 1 tactical_bomber moved from Samara to Nenetsia
            3 fighters moved from Novosibirsk to Nenetsia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,50
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 fighter, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            5 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
            5 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Caucasus to Egypt
            4 fighters and 2 tactical_bombers moved from Iraq to Egypt
            1 mech_infantry moved from Tsinghai to Samara
            1 fighter and 1 tactical_bomber moved from Caucasus to Samara
    
        Combat - Japanese
            Air Battle in Egypt
                Japanese attacks with 7 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: harbour
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield
                Bombing raid in Egypt causes 12 damage total.  Damaged units is as follows: factory_minor = 3, harbour = 5, airfield = 4
            Battle in Samara
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 5 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/8 hits, 4.17 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
            5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 submarine moved from 3 Sea Zone to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Amur
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 bomber, 4 fighters and 2 tactical_bombers moved from Egypt to Trans-Jordan
            3 armour and 13 mech_infantrys moved from Iraq to Trans-Jordan
            1 aaGun, 9 artilleries and 21 infantry moved from Persia to Iraq
            1 mech_infantry moved from Kansu to Evenkiyskiy
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Sikang to Tsinghai
            1 mech_infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Yunnan to Sikang
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Anhwe to Szechwan
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Malaya to Volgograd
            1 bomber moved from Malaya to India
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            2 infantry moved from 39 Sea Zone to India
            1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from 39 Sea Zone to India
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            2 carriers, 2 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            2 infantry and 2 mech_infantrys moved from 19 Sea Zone to Kiangsu
    
        Place Units - Japanese
            2 infantry and 1 mech_infantry placed in Malaya
            2 infantry and 1 mech_infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            3 destroyers and 3 submarines placed in 6 Sea Zone
            1 fighter, 1 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 80 PUs; end with 80 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    AA fire in Egypt : : -0.50
    Russians : -0.33
    Japanese : 2.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 cruisers and 7 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 carriers, 1 cruiser and 3 transports moved from 92 Sea Zone to 89 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 64 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Gibraltar to Western United States
    
        Place Units - Americans
            3 cruisers and 7 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 3 cruisers and 7 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
            3 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
            3 fighters moved from 26 Sea Zone to 16 Sea Zone
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 16 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 7 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/9 hits, 4,83 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 7 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            7 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
            3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 infantry moved from Algeria to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            2 carriers, 1 cruiser and 3 transports moved from 92 Sea Zone to 89 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 101 Sea Zone to 64 Sea Zone
            1 submarine moved from 91 Sea Zone to 96 Sea Zone
            1 bomber moved from Gibraltar to Western United States
    
        Place Units - Americans
            3 cruisers and 7 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor, 2x airfield; Remaining resources: 25 PUs; 
            British buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 armour moved from Belgian Congo to Egypt
            3 armour moved from Union of South Africa to Belgian Congo
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 infantry placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Japanese : 0,50
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bryansk to Vologda
            1 bomber and 4 fighters moved from Ukraine to Vologda
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry
                Russians defend with 1 aaGun and 2 infantry
                    AA fire in Vologda : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 armour, 1 bomber, 4 fighters and 1 mech_infantry in Vologda, round 2 : 4/8 hits, 3.83 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vologda
                Italians win, taking Vologda from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Vologda to Ukraine
            4 fighters moved from Vologda to Russia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,2,2,1,3,4,3,1,2,6,5,2,3,1,1
            Italians collect 15 PUs (1 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    AA fire in Vologda : : -0.50
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 6 PUs; 
    
        Combat Move - Italians
            2 armour and 1 mech_infantry moved from Bryansk to Vologda
            1 bomber and 4 fighters moved from Ukraine to Vologda
    
        Combat - Italians
            Battle in Vologda
                Italians attack with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry
                Russians defend with 1 aaGun and 2 infantry
                    AA fire in Vologda : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 armour, 1 bomber, 4 fighters and 1 mech_infantry in Vologda, round 2 : 4/8 hits, 3.83 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Vologda
                Italians win, taking Vologda from Russians with 2 armour, 1 bomber, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Vologda to Ukraine
            4 fighters moved from Vologda to Russia
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,2,2,2,1,3,4,3,1,2,6,5,2,3,1,1
            Italians collect 15 PUs (1 lost to blockades); end with 21 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Western Germany: 1 fighter
            EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
            EDIT: Adding units owned by Italians to Ukraine: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.17
    AA fire in Vologda : : -0.50
    Russians : -0.67
    

    Savegame


  • Please move the Italian Marine in West Germany to the German cruiser in S 112. Thanks.

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 112 Sea Zone: 1 marine
            EDIT: Removing units owned by Italians from Western Germany: 1 marine
            EDIT: Turning off Edit Mode
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 52 Sea Zone to 54 Sea Zone
            2 armour, 2 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to 112 Sea Zone: 1 marine
            EDIT: Removing units owned by Italians from Western Germany: 1 marine
            EDIT: Turning off Edit Mode
            1 marine moved from Johnston Island to 30 Sea Zone
            1 cruiser and 1 marine moved from 30 Sea Zone to 26 Sea Zone
            1 destroyer moved from 63 Sea Zone to 54 Sea Zone
            1 transport moved from 52 Sea Zone to 54 Sea Zone
            2 armour, 2 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers moved from New South Wales to Queensland
    
        Non Combat Move - ANZAC
            2 aaGuns moved from New South Wales to Queensland
            1 marine moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 bombers, 1 factory_minor, 3 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 mech_infantrys moved from Novgorod to Archangel
            3 artilleries and 1 infantry moved from Smolensk to Archangel
            3 armour and 8 mech_infantrys moved from Smolensk to Nenetsia
            5 armour and 20 mech_infantrys moved from Smolensk to Urals
            2 bombers moved from Ukraine to Urals
            2 tactical_bombers moved from Ukraine to Nenetsia
    
        Combat - Germans
            Battle in Urals
                Germans attack with 5 armour, 2 bombers and 20 mech_infantrys
                Russians defend with 1 armour, 13 infantry and 4 mech_infantrys
                    Germans roll dice for 5 armour, 2 bombers and 20 mech_infantrys in Urals, round 2 : 9/27 hits, 7.17 expected hits
                    Russians roll dice for 1 armour, 13 infantry and 4 mech_infantrys in Urals, round 2 : 8/18 hits, 6.17 expected hits
                    9 infantry owned by the Russians and 8 mech_infantrys owned by the Germans lost in Urals
                    Germans roll dice for 5 armour, 2 bombers and 12 mech_infantrys in Urals, round 3 : 8/19 hits, 5.83 expected hits
                    Russians roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Urals, round 3 : 3/9 hits, 3.17 expected hits
                    4 mech_infantrys owned by the Russians, 4 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Urals
                    Germans roll dice for 5 armour, 2 bombers and 9 mech_infantrys in Urals, round 4 : 10/16 hits, 5.33 expected hits
                    Russians roll dice for 1 armour in Urals, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Urals
                Germans win, taking Urals from Russians with 5 armour, 2 bombers and 8 mech_infantrys remaining. Battle score for attacker is 13
                Casualties for Germans: 12 mech_infantrys
                Casualties for Russians: 1 armour, 13 infantry and 4 mech_infantrys
            Battle in Nenetsia
                Germans attack with 3 armour, 8 mech_infantrys and 2 tactical_bombers
                Russians defend with 5 fighters and 1 tactical_bomber
                    Germans roll dice for 3 armour, 8 mech_infantrys and 2 tactical_bombers in Nenetsia, round 2 : 2/13 hits, 4.17 expected hits
                    Russians roll dice for 5 fighters and 1 tactical_bomber in Nenetsia, round 2 : 2/6 hits, 3.83 expected hits
                    1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 2 mech_infantrys owned by the Germans lost in Nenetsia
                    Germans roll dice for 3 armour, 6 mech_infantrys and 2 tactical_bombers in Nenetsia, round 3 : 3/11 hits, 3.83 expected hits
                    Russians roll dice for 4 fighters in Nenetsia, round 3 : 1/4 hits, 2.67 expected hits
                    3 fighters owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                    Germans roll dice for 3 armour, 5 mech_infantrys and 2 tactical_bombers in Nenetsia, round 4 : 4/10 hits, 3.67 expected hits
                    Russians roll dice for 1 fighter in Nenetsia, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 3 armour, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 45
                Casualties for Germans: 4 mech_infantrys
                Casualties for Russians: 5 fighters and 1 tactical_bomber
            Battle in Archangel
                Germans attack with 3 artilleries, 1 infantry and 3 mech_infantrys
                Russians defend with 1 aaGun and 2 infantry
                    Germans roll dice for 3 artilleries, 1 infantry and 3 mech_infantrys in Archangel, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Archangel
                    Germans roll dice for 3 artilleries and 3 mech_infantrys in Archangel, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            31 mech_infantrys moved from Smolensk to Tambov
            2 aaGuns and 5 infantry moved from Russia to Vologda
            3 infantry moved from Smolensk to Vologda
            2 tactical_bombers moved from Nenetsia to Vologda
            8 artilleries and 21 infantry moved from Smolensk to Russia
            2 bombers moved from Urals to Russia
            2 fighters moved from Western Germany to Ukraine
            7 bombers moved from Western Germany to Ukraine
    
        Place Units - Germans
            1 factory_minor placed in Iraq
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            1 fighter and 2 mech_infantrys placed in Ukraine
            2 bombers, 2 fighters and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,1,1,5,2,6,6,1,3,4,3,1,1,1,3
            Germans collect 64 PUs (3 lost to blockades); end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Trans-Jordan: 1 armour and 6 mech_infantrys
            EDIT: Adding units owned by Germans to Northwest Persia: 1 armour and 6 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 4.83
    Russians : -1.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Combat Move - Russians
            12 artilleries and 52 infantry moved from Novosibirsk to Urals
            1 submarine moved from 125 Sea Zone to 127 Sea Zone
    
        Combat - Russians
            Battle in Urals
                Russians attack with 12 artilleries and 52 infantry
                Germans defend with 5 armour and 8 mech_infantrys
                    Russians roll dice for 12 artilleries and 52 infantry in Urals, round 2 : 11/64 hits, 14,67 expected hits
                    Germans roll dice for 5 armour and 8 mech_infantrys in Urals, round 2 : 5/13 hits, 5,17 expected hits
                    5 infantry owned by the Russians, 3 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Urals
                    Russians roll dice for 12 artilleries and 47 infantry in Urals, round 3 : 16/59 hits, 13,83 expected hits
                    Germans roll dice for 2 armour in Urals, round 3 : 0/2 hits, 1,00 expected hits
                    2 armour owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 12 artilleries and 47 infantry remaining. Battle score for attacker is 47
                Casualties for Russians: 5 infantry
                Casualties for Germans: 5 armour and 8 mech_infantrys
    
        Non Combat Move - Russians
            2 aaGuns moved from Novosibirsk to Urals
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -1,17
    Russians : -1,50
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 5 destroyers, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
            7 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            1 infantry moved from Tsinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 bomber, 4 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
    
        Combat - Japanese
            Air Battle in Egypt
                Japanese attacks with 6 units heading to Egypt
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Egypt rolls: 6 and causes: 4 damage to unit: airfield
                Bombing raid in Egypt causes 8 damage total.  Damaged units is as follows: factory_minor = 4, airfield = 4
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 25 Sea Zone
                Japanese attack with 7 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 7 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            7 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
            6 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            1 fighter moved from 16 Sea Zone to Japan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
            2 infantry moved from Kiangsu to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Sikang to Tsinghai
            3 mech_infantrys moved from Kiangsu to Jehol
            1 mech_infantry moved from Szechwan to Anhwe
            1 mech_infantry moved from Malaya to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangtung to Kiangsi
            1 infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Hopei to Jehol
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            4 infantry and 3 mech_infantrys moved from 6 Sea Zone to Korea
            1 aaGun, 9 artilleries and 21 infantry moved from Iraq to Trans-Jordan
            1 bomber, 4 fighters and 1 tactical_bomber moved from Egypt to Trans-Jordan
            1 carrier, 1 destroyer and 2 submarines moved from 39 Sea Zone to 37 Sea Zone
            1 fighter moved from India to 37 Sea Zone
            1 bomber moved from India to Philippines
            1 tactical_bomber moved from India to 37 Sea Zone
            1 bomber moved from Volgograd to Russia
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 fighters placed in Japan
            5 destroyers and 3 submarines placed in 6 Sea Zone
            1 submarine placed in 20 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 81 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    AA fire in Egypt : : -0.33
    Japanese : -0.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 submarines and 6 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 cruisers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            3 transports moved from 89 Sea Zone to 10 Sea Zone
            2 carriers and 1 cruiser moved from 89 Sea Zone to 10 Sea Zone
    
        Non Combat Move - Americans
            4 tactical_bombers moved from Gibraltar to Egypt
    
        Place Units - Americans
            6 tactical_bombers placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 2 submarines and 6 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            3 cruisers and 7 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Western United States to Queensland
            1 aaGun, 1 carrier, 1 destroyer, 1 infantry, 4 submarines and 1 transport moved from 64 Sea Zone to 26 Sea Zone
            3 transports moved from 89 Sea Zone to 10 Sea Zone
            2 carriers and 1 cruiser moved from 89 Sea Zone to 10 Sea Zone
    
        Non Combat Move - Americans
            4 tactical_bombers moved from Gibraltar to Egypt
    
        Place Units - Americans
            6 tactical_bombers placed in Western United States
            1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_minor, 3x harbour; Remaining resources: 27 PUs; 
            British buy 1 armour and 2 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 battleship, 3 carriers, 2 destroyers, 1 submarine and 6 transports moved from 98 Sea Zone to 92 Sea Zone
            4 fighters and 2 tactical_bombers moved from 98 Sea Zone to Egypt
            1 submarine moved from 71 Sea Zone to 80 Sea Zone
            3 armour moved from Belgian Congo to Egypt
    
        Non Combat Move - British
    
        Place Units - British
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            British collect 28 PUs; end with 29 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 35 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Savegame

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