JWW (Allies) vs Simon33 (Axis) BM3


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Sumatra to 39 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 8 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 9 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 39 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -5.33
    Japanese : -0.67
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
    Northern Territory : 1 airfield
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery
    Dutch New Guinea : 1 flag
    Sumatra : 1 fighter
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag, 1 submarine
    44 Sea Zone : 1 flag, 2 transports
    54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 93
    Russians : 0 / 0
    Japanese : 61 / 76
    Americans : 62 / 101
    Chinese : 0 / 5
    British : 27 / 33
    UK_Pacific : 0 / 0
    Italians : 31 / 36
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 fighter moved from Sumatra to 39 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
            2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in 39 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 39 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 41 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 3 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 4 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                    ANZAC roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 7 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 8 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 8 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries in Celebes, round 9 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Celebes, round 9 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from 39 Sea Zone to Sumatra
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -5.33
    Japanese : -0.67
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
    Northern Territory : 1 airfield
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery
    Dutch New Guinea : 1 flag
    Sumatra : 1 fighter
    42 Sea Zone : 1 flag
    41 Sea Zone : 1 flag, 1 submarine
    44 Sea Zone : 1 flag, 2 transports
    54 Sea Zone : 1 destroyer, 2 fighters and 2 submarines
    United Kingdom : 2 infantry
    Normandy Bordeaux : 1 factory_minor and 1 harbour
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 93
    Russians : 0 / 0
    Japanese : 61 / 76
    Americans : 62 / 101
    Chinese : 0 / 5
    British : 27 / 33
    UK_Pacific : 0 / 0
    Italians : 31 / 36
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 87 PUs; 
            Germans buy 3 armour, 1 carrier, 2 fighters, 3 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            6 fighters moved from 112 Sea Zone to Scotland
            1 bomber moved from Western Germany to Scotland
            6 bombers moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in Scotland
                Germans attacks with 7 units heading to Scotland
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Scotland
                    AA fire in Scotland : 0/1 hits, 0.17 expected hits
                Bombing raid in Scotland rolls: 7 and causes: 6 damage to unit: airfield
                Bombing raid in Scotland causes 6 damage total. 
            Battle in United Kingdom
                Germans attack with 1 artillery, 6 bombers and 1 infantry
                British defend with 1 airfield, 1 factory_major and 1 harbour; French defend with 2 infantry
                    Germans roll dice for 1 artillery, 6 bombers and 1 infantry in United Kingdom, round 2 : 6/8 hits, 4.67 expected hits
                    British roll dice for 2 infantry in United Kingdom, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom
                Germans captures 33PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 1 artillery and 6 bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for French: 2 infantry
            Cleaning up after air battles
            triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
    
        Non Combat Move - Germans
            6 bombers moved from United Kingdom to Western Germany
            6 fighters moved from Scotland to 112 Sea Zone
            1 bomber moved from Scotland to Western Germany
            5 artilleries and 5 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            4 artilleries and 1 infantry moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Northwest Persia to Iraq
            2 aaGuns moved from Trans-Jordan to Iraq
            2 armour and 6 mech_infantrys moved from Trans-Jordan to Iraq
            2 armour moved from Iraq to Trans-Jordan
            3 mech_infantrys moved from Volgograd to Northwest Persia
            3 mech_infantrys moved from Ukraine to Caucasus
            5 mech_infantrys moved from Southern Italy to Western Germany
    
        Place Units - Germans
            1 carrier and 4 submarines placed in 112 Sea Zone
            3 armour placed in Iraq
            2 fighters and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,2,1,6,3,5,4,2,3,5,1,2,4,6,5,3,6,6,1,3,6,4,3,6,5,3,6,5,4,3,1,6,5,1,4,5,6,2,1,3,1,3,4,2,3,6
            Germans collect 62 PUs (6 lost to blockades); end with 95 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 100 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 111 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 116 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.33
    AA fire in Scotland : : -0.17
    

    Savegame


  • @simon33 japan is up


  • @simon33 I should have taken ireland last turn as use?!?! lots of mistakes, as usual

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 2 fighters, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Borneo to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 bomber moved from Shan State to 41 Sea Zone
            1 destroyer, 2 fighters and 4 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            2 fighters moved from Borneo to 44 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 submarine; ANZAC defend with 2 transports
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    2 transports owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
                Casualties for ANZAC: 2 transports
            Battle in 41 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 bomber and 1 destroyer in 41 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
    
        Non Combat Move - Japanese
            1 bomber moved from 41 Sea Zone to Shan State
            1 artillery moved from Shan State to French Indo China
            1 fighter moved from 42 Sea Zone to Borneo
            2 fighters moved from 44 Sea Zone to Borneo
            2 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 2 transports placed in 36 Sea Zone
            2 destroyers and 2 fighters placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 2 fighters, 1 harbour, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from Scotland to United Kingdom
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            3 fighters moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Scotland to United Kingdom
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in United Kingdom
                Americans attack with 6 fighters and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 6 fighters and 1 infantry in United Kingdom, round 2 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 41 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from 41 Sea Zone to 42 Sea Zone
            4 carriers, 11 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from Scotland to Eire
                  Americans take Eire from Neutral_Allies
            2 infantry moved from 109 Sea Zone to Scotland
            6 fighters moved from United Kingdom to Scotland
            1 fighter moved from 110 Sea Zone to Scotland
            8 fighters moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Eastern United States to New Brunswick Nova Scotia
            3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
            3 transports moved from 109 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Java
            3 artilleries and 5 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            2 armour and 2 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.17
    Japanese : 0.67
    

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Queensland : 2 fighters, 1 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Java : 1 flag, 1 artillery, 1 harbour and 3 infantry
    Sumatra : 1 flag
    42 Sea Zone : 4 carriers, 11 destroyers, 5 fighters and 1 transport
    63 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
    Central United States : 2 armour, 1 factory_major and 2 infantry
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    New Brunswick Nova Scotia : 1 aaGun and 1 fighter
    Egypt : 7 fighters, 8 infantry, 1 marine and 2 mech_infantrys
    Scotland : 1 aaGun, 7 artilleries, 7 fighters and 7 infantry
    United Kingdom : 1 infantry
    Morocco : 1 infantry
    Tunisia : 1 flag
    Libya : 1 flag
    106 Sea Zone : 1 flag
    Eire : 1 flag, 1 infantry
    109 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports
    101 Sea Zone : 3 transports
    Brazil : 1 flag
    107 Sea Zone : 3 transports
    

    Production/PUs Summary :

    Germans : 62 / 131
    Russians : 0 / 0
    Japanese : 61 / 69
    Americans : 62 / 97
    Chinese : 0 / 5
    British : 27 / 0
    UK_Pacific : 0 / 0
    Italians : 31 / 36
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 2 fighters, 1 harbour, 7 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            3 fighters moved from Scotland to United Kingdom
            1 fighter moved from 109 Sea Zone to 110 Sea Zone
            3 fighters moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Scotland to United Kingdom
    
        Combat - Americans
            Battle in 110 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 110 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in United Kingdom
                Americans attack with 6 fighters and 1 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 6 fighters and 1 infantry in United Kingdom, round 2 : 4/7 hits, 3.17 expected hits
                    Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 6 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in 41 Sea Zone
                Americans attack with 6 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters in 41 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 41 Sea Zone
                Americans win with 5 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            5 fighters moved from 41 Sea Zone to 42 Sea Zone
            4 carriers, 11 destroyers, 2 fighters and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from Hawaiian Islands to Queensland
            1 carrier, 2 destroyers and 1 submarine moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from Scotland to Eire
                  Americans take Eire from Neutral_Allies
            2 infantry moved from 109 Sea Zone to Scotland
            6 fighters moved from United Kingdom to Scotland
            1 fighter moved from 110 Sea Zone to Scotland
            8 fighters moved from Eastern United States to 109 Sea Zone
            1 fighter moved from Eastern United States to New Brunswick Nova Scotia
            3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun, 3 artilleries, 3 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
            1 aaGun, 3 artilleries and 3 infantry moved from 109 Sea Zone to Scotland
            3 transports moved from 109 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Java
            3 artilleries and 5 infantry placed in Eastern United States
            2 fighters placed in Eastern United States
            2 armour and 2 infantry placed in Central United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 5 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 5 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            3 infantry moved from Quebec to 106 Sea Zone
            3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
            3 infantry moved from 109 Sea Zone to Scotland
            2 transports moved from 109 Sea Zone to 107 Sea Zone
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            1 bomber moved from Egypt to French West Africa
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Turn Complete - British
            British collect 27 PUs; end with 27 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.17
    Japanese : 0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Paulau Island : 1 flag, 1 infantry
    Marshall Islands : 1 flag
    Marianas : 1 flag, 1 artillery and 1 infantry
    Queensland : 2 fighters, 1 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Java : 1 flag, 1 artillery, 1 harbour and 3 infantry
    Sumatra : 1 flag
    42 Sea Zone : 4 carriers, 11 destroyers, 5 fighters and 1 transport
    63 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
    Central United States : 2 armour, 1 factory_major and 2 infantry
    Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
    Belgian Congo : 2 mech_infantrys
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 aaGun, 1 fighter and 1 harbour
    Egypt : 3 aaGuns, 2 armour, 3 artilleries, 1 factory_minor, 16 fighters, 1 harbour, 33 infantry, 2 marines and 10 mech_infantrys
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 5 aaGuns, 1 airfield, 7 artilleries, 9 fighters and 16 infantry
    United Kingdom : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    Morocco : 1 infantry
    French West Africa : 1 bomber
    Tunisia : 1 flag
    Tobruk : 1 flag
    Libya : 1 flag
    Italian Somaliland : 1 flag
    119 Sea Zone : 1 destroyer
    106 Sea Zone : 1 flag
    93 Sea Zone : 1 flag
    Eire : 1 flag, 1 infantry
    Crete : 1 flag
    109 Sea Zone : 5 carriers, 4 cruisers, 3 destroyers, 10 fighters, 13 submarines and 9 transports
    101 Sea Zone : 3 transports
    Brazil : 1 flag
    107 Sea Zone : 5 transports
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 62 / 131
    Russians : 0 / 0
    Japanese : 61 / 69
    Americans : 62 / 97
    Chinese : 0 / 5
    British : 27 / 33
    UK_Pacific : 0 / 0
    Italians : 31 / 36
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    @JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:

    @simon33 japan is up

    Japan is done - I didn’t forget.

    I did forget to take Celebes! Bummer.


  • @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    @JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:

    @simon33 japan is up

    Japan is done - I didn’t forget.

    I did forget to take Celebes! Bummer.

    no need to be greedy…I will beat you someday Simon

  • '19 '17 '16

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 bomber moved from Western Germany to 110 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in 110 Sea Zone
                Italians attack with 1 bomber and 1 fighter
                British defend with 1 destroyer
                    Italians roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Italians win, taking Crete from British, taking Cyprus from British with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from 110 Sea Zone to Western Germany
            2 aaGuns and 2 infantry moved from Holland Belgium to France
            1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 99 Sea Zone
            2 submarines moved from 99 Sea Zone to 98 Sea Zone
            2 fighters moved from Southern Italy to 99 Sea Zone
            2 fighters moved from Southern Italy to Greece
            1 fighter moved from 99 Sea Zone to Greece
    
        Place Units - Italians
            1 carrier and 1 fighter placed in 99 Sea Zone
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 31 PUs; end with 32 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.33
    

    Savegame

  • '19 '17 '16

    @JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:

    @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    @JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:
    no need to be greedy…I will beat you someday Simon

    Probably should get a bid to play allies next time, I think.

  • '19 '17 '16

    @JWWII said in JWW (Allies) vs Simon33 (Axis) BM3:

    no need to be greedy…I will beat you someday Simon

    Probably should get a bid to play allies next time, I think.

    That post might make more sense with the context added.


  • @simon33 I prefer to be obtuse


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 2 transports
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 0.00
    

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    Northern Territory : 1 airfield
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines
    44 Sea Zone : 1 flag
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 131
    Russians : 0 / 0
    Japanese : 61 / 69
    Americans : 62 / 97
    Chinese : 0 / 5
    British : 27 / 33
    UK_Pacific : 0 / 0
    Italians : 31 / 37
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 1 destroyer and 2 transports
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 36 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 36 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone
                    2 transports owned by the Japanese lost in 36 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 fighter moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Sumatra to 42 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in Queensland
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -2.00
    Japanese : 0.00
    

    Territory Summary for ANZAC and French :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
    Northern Territory : 1 airfield
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor and 1 harbour
    Celebes : 1 flag, 1 artillery
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 destroyer, 2 fighters and 2 submarines
    44 Sea Zone : 1 flag
    Normandy Bordeaux : 1 factory_minor and 1 harbour
    Ethiopia : 1 flag
    

    Production/PUs Summary :

    Germans : 62 / 131
    Russians : 0 / 0
    Japanese : 61 / 69
    Americans : 62 / 97
    Chinese : 0 / 5
    British : 27 / 33
    UK_Pacific : 0 / 0
    Italians : 31 / 37
    ANZAC : 14 / 20
    French : 8 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 6 mech_infantrys and 5 submarines; Remaining resources: 5 PUs; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
            4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 14 submarines and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            7 bombers and 5 fighters moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in United Kingdom, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 artillery in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Americans lost in United Kingdom
                British win with no units remaining. Battle score for attacker is -4
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber
                British defend with 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports
                    Germans roll dice for 14 submarines in 109 Sea Zone, round 2 : 2/14 hits, 4.67 expected hits
                Units damaged: 2 carriers owned by the Americans
                    Germans roll dice for 7 bombers, 4 carriers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 9/22 hits, 12.17 expected hits
                Units damaged: 3 carriers owned by the British
                    Americans roll dice for 13 submarines in 109 Sea Zone, round 2 : 2/13 hits, 2.17 expected hits
                Units damaged: 2 carriers owned by the Germans
                    Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 2 : 10/22 hits, 11.33 expected hits
                    6 submarines owned by the Americans, 4 submarines owned by the Germans and 4 carriers owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 10 submarines in 109 Sea Zone, round 3 : 6/10 hits, 3.33 expected hits
                    Germans roll dice for 7 bombers, 1 cruiser, 1 destroyer, 12 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 10/22 hits, 12.17 expected hits
                    Americans roll dice for 7 submarines in 109 Sea Zone, round 3 : 1/7 hits, 1.17 expected hits
                    Americans roll dice for 5 carriers, 4 cruisers, 3 destroyers, 10 fighters and 9 transports in 109 Sea Zone, round 3 : 11/22 hits, 11.33 expected hits
                    6 submarines owned by the Americans, 1 destroyer owned by the Germans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 10 submarines owned by the Germans, 1 fighter owned by the Germans, 2 carriers owned by the Americans, 1 submarine owned by the British and 3 carriers owned by the British lost in 109 Sea Zone
                    Germans roll dice for 7 bombers, 1 cruiser, 11 fighters and 1 tactical_bomber in 109 Sea Zone, round 4 : 8/20 hits, 11.33 expected hits
                    Americans roll dice for 3 cruisers, 10 fighters and 9 transports in 109 Sea Zone, round 4 : 9/13 hits, 8.17 expected hits
                    3 cruisers owned by the British, 8 fighters owned by the Germans, 3 fighters owned by the Americans, 2 fighters owned by the British and 1 cruiser owned by the Germans lost in 109 Sea Zone
                    Germans roll dice for 7 bombers, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 5 : 6/11 hits, 6.83 expected hits
                    Americans roll dice for 5 fighters and 9 transports in 109 Sea Zone, round 5 : 4/5 hits, 3.33 expected hits
                    3 fighters owned by the Germans, 5 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
                    4 transports owned by the British and 4 transports owned by the Americans lost in 109 Sea Zone
                Germans win with 7 bombers remaining. Battle score for attacker is 94
                Casualties for Germans: 4 carriers, 1 cruiser, 1 destroyer, 12 fighters, 14 submarines and 1 tactical_bomber
                Casualties for Americans: 2 carriers, 1 cruiser, 3 destroyers, 8 fighters, 12 submarines and 5 transports
                Casualties for British: 3 carriers, 3 cruisers, 2 fighters, 1 submarine and 4 transports
    
        Non Combat Move - Germans
            7 bombers moved from 109 Sea Zone to Western Germany
            7 transports moved from 112 Sea Zone to 113 Sea Zone
            3 mech_infantrys moved from Northwest Persia to Trans-Jordan
            3 mech_infantrys moved from Caucasus to Iraq
    
        Place Units - Germans
            3 armour placed in Iraq
            3 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 carrier and 1 destroyer placed in 113 Sea Zone
            5 submarines placed in 112 Sea Zone
            3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 67 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 80 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -9.83
    British : 1.00
    Americans : -0.50
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Japanese round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 bombers, 7 infantry and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Shan State to 42 Sea Zone
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            3 carriers, 2 fighters, 10 submarines and 4 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
            3 fighters moved from Philippines to 42 Sea Zone
            3 fighters moved from Borneo to 42 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 8 fighters, 10 submarines and 4 tactical_bombers
                Americans defend with 4 carriers, 11 destroyers, 5 fighters and 1 transport; ANZAC defend with 1 destroyer, 2 fighters and 2 submarines
                    Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 10 submarines in 42 Sea Zone, round 2 : 3/10 hits, 3.33 expected hits
                Units damaged: 3 carriers owned by the Americans
                    Japanese roll dice for 1 bomber, 8 fighters and 4 tactical_bombers in 42 Sea Zone, round 2 : 9/13 hits, 7.33 expected hits
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Japanese : 1.67
    

    Savegame

  • '19 '17 '16

    You get to build with Britain this turn!

    OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).

    I assumed that if you wanted to submerge the subs you could do that next round. So submerge?


  • @simon33 said in JWW (Allies) vs Simon33 (Axis) BM3:

    You get to build with Britain this turn!

    OOL in SZ42? I’ve got 9 more hits (after 3 with the subs).

    I assumed that if you wanted to submerge the subs you could do that next round. So submerge?

    nice rolling…max D, no submerge, kill the subs

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