TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Celebes, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.33
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 transport
Normandy Bordeaux : 1 factory_minor and 1 harbour
Ethiopia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 2 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from France to Western Germany
Germans take Holland Belgium from Americans
3 bombers and 2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 113 Sea Zone to United Kingdom
3 artilleries and 2 infantry moved from Romania to Bulgaria
16 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Combat - Germans
Air Battle in United Kingdom
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from France to Western Germany
Germans take Holland Belgium from Americans
3 bombers and 2 fighters moved from Western Germany to United Kingdom
2 fighters moved from 113 Sea Zone to United Kingdom
3 artilleries and 2 infantry moved from Romania to Bulgaria
16 armour and 4 mech_infantrys moved from Iraq to Trans-Jordan
Germans take Syria from French
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
British launches 6 interceptors out of United Kingdom
Attackers Fire, : 1/7 hits, 1.83 expected hits
Defenders Fire, : 2/6 hits, 2.00 expected hits
2 fighters owned by the Germans lost in United Kingdom
1 fighter owned by the Americans lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 4,3,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Battle in Trans-Jordan
Germans attack with 16 armour and 4 mech_infantrys
British defend with 1 infantry
Germans roll dice for 16 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 5/20 hits, 8.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 16 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 3 artilleries and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 3 artilleries and 2 infantry in Bulgaria, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Bulgaria
Germans win, taking Bulgaria from Americans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 infantry moved from Albania to Greece
2 mech_infantrys moved from Romania to Greece
3 fighters moved from Albania to Iraq
2 aaGuns and 3 artilleries moved from Iraq to Trans-Jordan
1 mech_infantry moved from Eastern Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 aaGun and 1 infantry moved from Northwest Persia to Iraq
2 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Ukraine to Caucasus
3 bombers moved from United Kingdom to Western Germany
1 carrier, 1 cruiser, 1 destroyer and 6 submarines moved from 113 Sea Zone to 112 Sea Zone
1 transport moved from 115 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from France to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
5 mech_infantrys moved from France to Southern Italy
4 mech_infantrys moved from Persia to Iraq
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 6 infantry moved from Finland to Norway
1 aaGun and 6 infantry moved from Germany to Western Germany
6 infantry moved from Western Germany to France
2 bombers moved from Northwest Persia to Iraq
1 tactical_bomber moved from Western Germany to Iraq
Place Units - Germans
1 carrier placed in 112 Sea Zone
2 artilleries placed in Western Germany
3 mech_infantrys placed in Volgograd
1 factory_minor placed in Iraq
3 mech_infantrys placed in Ukraine
3 fighters placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,2,3,6,5,3,6,4,5
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -4.33
Defenders Fire, : : 0.00
British : -0.33
Americans : 0.67
Attackers Fire, : : -0.83
AA fire in United Kingdom : : -0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 bombers moved from Java to India
2 armour and 1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Java to 39 Sea Zone
1 fighter moved from Java to 44 Sea Zone
5 artilleries and 2 infantry moved from Anhwe to Hopei
3 artilleries and 3 infantry moved from Yunnan to Szechwan
1 armour, 1 artillery and 3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 4 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to India
2 bombers moved from Java to India
2 armour and 1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Java to 39 Sea Zone
1 fighter moved from Java to 44 Sea Zone
5 artilleries and 2 infantry moved from Anhwe to Hopei
3 artilleries and 3 infantry moved from Yunnan to Szechwan
1 armour, 1 artillery and 3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Japan to Iwo Jima
1 artillery and 1 infantry moved from Yunnan to Szechwan
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
Russians defend with 1 tactical_bomber
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 39 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians lost in 39 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 11
Casualties for Russians: 1 tactical_bomber
Battle in India
Japanese attack with 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 2 : 4/11 hits, 5.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in India, round 2 : 0/8 hits, 2.83 expected hits
4 infantry owned by the British lost in India
Japanese roll dice for 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in India, round 3 : 4/11 hits, 5.00 expected hits
UK_Pacific roll dice for 1 armour, 2 artilleries and 1 mech_infantry in India, round 3 : 0/4 hits, 1.50 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the British and 1 armour owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Battle in Iwo Jima
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Shensi
Japanese attack with 1 armour, 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Shensi, round 2 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 5 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 artilleries and 2 infantry in Hopei, round 2 : 1/7 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 5 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 4 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 4 artilleries and 4 infantry in Szechwan, round 2 : 1/8 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kweichow
5 artilleries and 1 infantry moved from Yunnan to Szechwan
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
2 bombers moved from India to Burma
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hopei
1 infantry moved from Amur to Manchuria
1 infantry moved from Siberia to Amur
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Japan
2 fighters moved from Philippines to Japan
1 fighter moved from 44 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 artillery and 2 mech_infantrys placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 0.00
UK_Pacific : -4.33
Russians : -0.50
Japanese : -5.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Non Combat Move - Americans
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
2 fighters placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Queensland : 2 marines and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 submarine
30 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
54 Sea Zone : 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Egypt : 2 fighters, 4 infantry, 1 marine and 2 mech_infantrys
United Kingdom : 2 artilleries, 3 fighters and 2 infantry
Morocco : 1 artillery and 3 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag
106 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 2 transports
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 4 fighters, 8 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Non Combat Move - Americans
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 artillery and 3 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery and 5 infantry placed in Eastern United States
2 fighters placed in Western United States
2 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 5x factory_major; Remaining resources: 35 PUs;
British buy 1 aaGun, 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
1 aaGun, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 92 Sea Zone to 98 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
Place Units - British
1 armour and 2 infantry placed in Union of South Africa
3 infantry placed in Egypt
1 aaGun and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 infantry
EDIT: Removing units owned by Americans from Morocco: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 1 artillery and 3 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 5 infantry
Queensland : 2 marines and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters, 1 harbour and 3 infantry
Johnston Island : 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 submarine
30 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
54 Sea Zone : 2 carriers, 7 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 artillery, 1 harbour and 3 infantry
Egypt : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 27 infantry, 2 marines and 7 mech_infantrys
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Morocco : 1 infantry
Algeria : 1 aaGun
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 2 transports
Crete : 1 flag
97 Sea Zone : 2 submarines
101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Brazil : 1 flag
98 Sea Zone : 2 carriers, 3 cruisers, 4 fighters and 7 transports
110 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters and 4 transports
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Holland Belgium
1 infantry moved from France to Holland Belgium
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Suiyuyan
Italians win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 fighter moved from Romania to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Holland Belgium to Southern Italy
1 infantry moved from Southern France to France
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,1
Italians collect 27 PUs (4 lost to blockades); end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 1 fighter, 2 submarines and 1 transport
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Ethiopia : 1 flag
98 Sea Zone : 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 fighters, 3 mech_infantrys and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Iraq to 81 Sea Zone
3 bombers moved from Western Germany to 81 Sea Zone
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 5 bombers, 3 fighters and 1 tactical_bomber
British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 5/9 hits, 5.50 expected hits
British roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 81 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
1 destroyer owned by the British, 2 fighters owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Germans win with 5 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Germans
2 bombers moved from 81 Sea Zone to Southern Italy
3 bombers, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Trans-Jordan
1 aaGun, 1 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
2 artilleries and 1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Caucasus to Iraq
5 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 artillery and 1 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Volgograd to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 artilleries and 1 infantry moved from Bulgaria to Greece
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Greece
1 fighter moved from Western Germany to Greece
Place Units - Germans
5 submarines placed in 112 Sea Zone
3 fighters placed in Western Germany
3 mech_infantrys placed in Volgograd
3 armour placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,6,1,4,4,3,1,1,6,4,6
Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 6 infantry and 4 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 armour moved from West India to India
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Burma to Sumatra
1 artillery and 2 infantry moved from Shensi to Kansu
1 armour and 1 infantry moved from Shensi to Tsinghai
9 artilleries and 5 infantry moved from Szechwan to Sikang
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Sumatra, round 2 : 3/4 hits, 2.00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 9 artilleries and 5 infantry
Chinese defend with 5 infantry; Russians defend with 2 aaGuns
Japanese roll dice for 9 artilleries and 5 infantry in Sikang, round 2 : 5/14 hits, 4.67 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Sikang, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 3 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 9 artilleries and 3 infantry in Sikang, round 3 : 4/12 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Sikang, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 9 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 4 infantry
Casualties for Chinese: 5 infantry
Casualties for Russians: 2 aaGuns
Non Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 carrier moved from 38 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery moved from French Indo China to Yunnan
1 fighter moved from 44 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries moved from Yunnan to Shan State
2 mech_infantrys moved from French Indo China to Shan State
2 bombers moved from Sumatra to Shan State
2 armour and 2 mech_infantrys moved from India to Shan State
Place Units - Japanese
1 carrier and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 69 PUs; end with 74 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : 0.83
Chinese : 2.00
Japanese : 0.83
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Japanese
1 bomber moved from French Indo China to Russia
2 infantry moved from India to Sinkiang
2 fighters moved from French Indo China to Sinkiang
1 transport moved from Soviet Far East Sea Zone to Japan Sea Zone
1 infantry moved from Japan to Japan Sea Zone
1 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone
1 infantry moved from Soviet Far East Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Japan to Japan Sea Zone
2 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Japan Sea Zone to Manchuria
Combat - Japanese
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 1/1 hits, 0,17 expected hits
1 bomber owned by the Japanese killed by AA in Russia
Bombing raid costs 0 PUs
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1,33 expected hits
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Manchuria, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Manchuria
1 armour owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1,33 expected hits
Americans roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Sinkiang
2 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 transport moved from Indian Ocean Sea Zone to East Compass Sea Zone
1 transport moved from Japan Sea Zone to Wake Island Sea Zone
1 transport moved from Japan Sea Zone to Okinawa Sea Zone
1 infantry moved from Wake Island to Wake Island Sea Zone
1 infantry moved from Okinawa to Okinawa Sea Zone
1 infantry and 1 transport moved from Okinawa Sea Zone to Philippines Sea Zone
1 infantry moved from Philippines Sea Zone to Philippines
1 infantry and 1 transport moved from Wake Island Sea Zone to Japan Sea Zone
1 infantry moved from Japan Sea Zone to Manchuria
2 fighters moved from Sinkiang to India
2 fighters moved from Manchuria to Japan Sea Zone
Place Units - Japanese
1 armour and 8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 34 PUs
Combat Hit Differential Summary :
Americans regular : 0,33
Japanese regular : -1,00
Russians regular : 0,67
Russians AA : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 bomber moved from Hunan to Manchuria
Combat - ANZAC
Strategic bombing raid in Manchuria
Japanese roll AA dice in Manchuria : 0/1 hits, 0.17 expected hits
Bombing raid in Manchuria rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Manchuria causes 6 damage total.
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
3 submarines moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 bomber moved from Manchuria to Anhwe
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
ANZAC undo move 1.
3 infantry placed in New South Wales
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
1 fighter moved from Gibraltar to 112 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.00
Japanese AA : -0.17
ANZAC regular : 1.00