Hey again. I think that the thread name is switched or you forgot you were playing allies again.
If you want to keep it this way ok for me and just scramble Scotland.
If not, I can do the axis turn tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from Southern France to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 bombers moved from Southern France to Gibraltar
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
2 armour and 4 mech_infantrys moved from Germany to Baltic States
1 armour moved from Yugoslavia to Bessarabia
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Belarus
1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
1 tactical_bomber moved from Southern Italy to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Vyborg to Novgorod
6 infantry moved from Karelia to Novgorod
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 7 infantry in Novgorod, round 2 : 1/7 hits, 1,17 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 7 infantry in Novgorod, round 3 : 0/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 7 infantry in Novgorod, round 4 : 2/7 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans winRussians win with no units remaining, taking Novgorod from Russians with 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,17 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 fighter and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
Germans roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/7 hits, 3,67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the British lost in Gibraltar
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 1,67 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 2/3 hits, 1,00 expected hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Baltic States, round 2 : 2/6 hits, 1,67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
2 bombers moved from 92 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 3 tactical_bombers moved from Southern Italy to Western Germany
6 aaGuns, 14 armour, 9 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 submarines and 1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
3 armour and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1,00
British : 0,67
Russians : -1,33
@MrRoboto sorry for the delay, December is a crazy busy time for work and life, with the holidays, and there has been a death in the family. My play will be slow for the remainder of the year. I am sorry.
That’s fine mate, no worries.
My condolences! Take as much time as you want.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kiangsi
Combat Hit Differential Summary :
@MrRoboto z112 g ss’s submerge or fight?
FIGHT! :skull_and_crossbones: :skull_and_crossbones: :skull_and_crossbones:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kiangsi
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 2 submarines and 1 transport
Battle in Kiangsi
Russians attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Russians win, taking Kiangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 37 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
3 infantry moved from Russia to Tambov
Place Units - Russians
3 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.83
Japanese : -2.00
Territory Summary for Russians :
Shantung : 1 mech_infantry
Kiangsu : 1 mech_infantry
Kiangsi : 1 mech_infantry
Jehol : 1 mech_infantry
Amur : 2 aaGuns and 18 infantry
Bryansk : 3 infantry
Russia : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters and 50 infantry
Tambov : 3 infantry
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor and 3 mech_infantrys
112 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 51 / 61
Russians : 29 / 38
Japanese : 46 / 61
Americans : 53 / 78
Chinese : 16 / 14
British : 34 / 38
UK_Pacific : 7 / 10
Italians : 15 / 20
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@MrRoboto good dice for me again
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Hopei to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Hopei to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Hopei to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Hopei to Kiangsi
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 2 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines and 1 transport
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 112 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
1 transport owned by the Germans lost in 112 Sea Zone
Russians roll dice for 1 submarine in 112 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Russians win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 2 submarines and 1 transport
Battle in Kiangsi
Russians attack with 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Kiangsi, round 7 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 7 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Russians win, taking Kiangsi from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns, 3 artilleries and 37 infantry moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
2 fighters moved from Ukraine to Russia
3 infantry moved from Russia to Tambov
Place Units - Russians
3 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.50
Russians : 0.83
Japanese : -2.00
Well what else.
With these dice, all around the board, there’s no consequence in neither of our tactics. All the planning is going down the toilet.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Kwangsi to Kiangsi
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
3 transports moved from 35 Sea Zone to 19 Sea Zone
6 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 marine moved from Philippines to 35 Sea Zone
3 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Guam
2 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to Kiangsi
1 tactical_bomber moved from 35 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 cruiser and 1 marine moved from 35 Sea Zone to 19 Sea Zone
2 battleships moved from 35 Sea Zone to 19 Sea Zone
1 marine moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Japan to Kiangsi
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 cruiser, 3 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 cruiser and 3 destroyers in 42 Sea Zone, round 2 : 2/4 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsu
Japanese attack with 2 infantry, 1 marine and 1 tactical_bomber
Russians defend with 1 mech_infantry
Japanese roll dice for 1 battleship in Kiangsu, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 infantry, 1 marine and 1 tactical_bomber in Kiangsu, round 2 : 3/4 hits, 1,17 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 2/4 hits, 1,67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 3/4 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 3 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 3 infantry in Jehol, round 2 : 0/4 hits, 1,00 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 4 : 2/3 hits, 0,83 expected hits
Chinese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Shantung
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shantung, round 2 : 1/2 hits, 1,17 expected hits
Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits, 0,83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Guam to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Kiangsi to 19 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
3 infantry placed in Manchuria
3 infantry placed in Kwangtung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -0,50
Chinese : 1,00
UK_Pacific : 0,33
Japanese : 1,67
And again, you scored 4 hits in those 6 battles, instead of the average of 2.
@MrRoboto said in 18L MrRoboto (Axis) vs JWW(Allies) BM3 Game 2:
Well what else.
With these dice, all around the board, there’s no consequence in neither of our tactics. All the planning is going down the toilet.
Actually there are consequences but they are all good for me.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Suriname to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 31 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Suriname to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 31 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Norway
Battle in Caroline Islands
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Caroline Islands, round 2 : 0/8 hits, 3.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Caroline Islands, round 3 : 3/8 hits, 3.67 expected hits
Japanese roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 bomber in 21 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to New Guinea
4 carriers and 2 destroyers moved from 31 Sea Zone to 33 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Morocco to 88 Sea Zone
1 bomber moved from 88 Sea Zone to Suriname
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 1 marine placed in Western United States
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.33
Americans : -4.50
AA fire in Caroline Islands : : -0.50
Japanese : -0.67
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Iwo Jima : 1 flag, 1 infantry
New Guinea : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 transport
30 Sea Zone : 2 destroyers and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 1 artillery
French Guiana : 1 flag
Norway : 1 flag, 1 infantry and 1 mech_infantry
119 Sea Zone : 1 destroyer
125 Sea Zone : 1 transport
108 Sea Zone : 2 submarines
89 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 transport
Suriname : 1 bomber, 2 infantry and 1 marine
Production/PUs Summary :
Germans : 48 / 61
Russians : 29 / 38
Japanese : 54 / 59
Americans : 57 / 77
Chinese : 9 / 14
British : 34 / 38
UK_Pacific : 6 / 10
Italians : 14 / 20
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Anhwe to Hunan
2 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Anhwe to Hunan
2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Hunan, round 3 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : 0.33
Territory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 2 artilleries and 7 infantry
Production/PUs Summary :
Germans : 48 / 61
Russians : 29 / 38
Japanese : 52 / 59
Americans : 57 / 77
Chinese : 11 / 14
British : 34 / 38
UK_Pacific : 6 / 10
Italians : 14 / 20
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Trans-Jordan to Algeria
2 fighters moved from 98 Sea Zone to Algeria
2 artilleries and 5 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Suriname to Morocco
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 infantry moved from French Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to 21 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 31 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 31 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Norway
Battle in Caroline Islands
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Caroline Islands, round 2 : 0/8 hits, 3.67 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 0/3 hits, 1.00 expected hits
1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 6 fighters and 1 infantry in Caroline Islands, round 3 : 3/8 hits, 3.67 expected hits
Japanese roll dice for 3 infantry in Caroline Islands, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Norway from Germans, taking Caroline Islands from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 21 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Americans roll dice for 1 bomber in 21 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
1 bomber moved from 21 Sea Zone to New Guinea
4 carriers and 2 destroyers moved from 31 Sea Zone to 33 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 bomber moved from Morocco to 88 Sea Zone
1 bomber moved from 88 Sea Zone to Suriname
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 123 Sea Zone to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 108 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters, 1 infantry and 1 marine placed in Western United States
1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Anhwe to Hunan
2 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Hunan, round 2 : 0/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 6 infantry in Hunan, round 3 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West Africa
1 fighter moved from Trans-Jordan to Algeria
2 fighters moved from 98 Sea Zone to Algeria
2 artilleries and 5 infantry moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
Combat - British
Battle in French West Africa
Battle in Algeria
British attack with 3 fighters
Germans defend with 2 bombers and 1 infantry
British roll dice for 3 fighters in Algeria, round 2 : 1/3 hits, 1.50 expected hits
Germans roll dice for 2 bombers and 1 infantry in Algeria, round 2 : 1/3 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Algeria
British roll dice for 2 fighters in Algeria, round 3 : 2/2 hits, 1.00 expected hits
Germans roll dice for 1 bomber and 1 infantry in Algeria, round 3 : 1/2 hits, 0.50 expected hits
1 infantry owned by the Germans, 1 bomber owned by the Germans and 1 fighter owned by the British lost in Algeria
British win, taking French West Africa from Neutral_Axis with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 2 fighters
Casualties for Germans: 2 bombers and 1 infantry
Battle in Shan State
British attack with 2 artilleries and 8 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 8 infantry in Shan State, round 2 : 2/10 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 artilleries and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Shan State
2 aaGuns, 1 artillery and 6 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Egypt to Trans-Jordan
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter moved from Algeria to Morocco
1 fighter moved from United Kingdom to Scotland
1 fighter moved from Iceland to Scotland
1 cruiser and 1 destroyer moved from 123 Sea Zone to 119 Sea Zone
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
Place Units - British
1 fighter placed in 98 Sea Zone
1 bomber placed in United Kingdom
1 artillery and 1 infantry placed in Quebec
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
Germans : 0.83
Italians : 0.33
British : 0.17
Americans : -4.50
AA fire in Caroline Islands : : -0.50
Chinese : 0.00
Japanese : -1.00
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Iwo Jima : 1 flag, 1 infantry
Kwangsi : 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 7 infantry and 1 mech_infantry
Hunan : 2 artilleries and 7 infantry
Shan State : 1 aaGun, 2 artilleries and 8 infantry
Burma : 3 infantry
India : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
New Guinea : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry
Johnston Island : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 1 transport
30 Sea Zone : 2 destroyers and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 airfield and 1 tactical_bomber
Alexandria : 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 2 fighters
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 fighter
French Madagascar : 1 flag
French Guiana : 1 flag
Syria : 1 flag
French West Africa : 1 flag, 2 infantry
Norway : 1 flag, 1 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
119 Sea Zone : 1 cruiser and 2 destroyers
125 Sea Zone : 1 transport
108 Sea Zone : 2 submarines
106 Sea Zone : 1 transport
89 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Iraq : 1 flag
Eastern Persia : 1 flag
101 Sea Zone : 2 transports
81 Sea Zone : 1 transport
83 Sea Zone : 1 transport
Brazil : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
91 Sea Zone : 1 transport
Suriname : 1 bomber, 2 infantry and 1 marine
Production/PUs Summary :
Germans : 48 / 61
Russians : 29 / 38
Japanese : 51 / 59
Americans : 57 / 77
Chinese : 11 / 14
British : 35 / 43
UK_Pacific : 7 / 9
Italians : 14 / 20
ANZAC : 11 / 17
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0