18L Dawgoneit (L) vs AetV (X) G40 BM3


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  1/1 hits
                        Japanese roll dice for 1 infantry in Celebes, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 armour placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone

    Combat - French
                Battle in 110 Sea Zone
                    French attack with 1 fighter
                    Germans defend with 1 destroyer
                        French roll dice for 1 fighter in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 fighter in 110 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the French lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for French: 1 fighter
                Battle in 37 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        French roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    French win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - French

    Turn Complete - French

    triplea_42224_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 bomber moved from Novgorod to Iraq
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Samara
                1 bomber moved from Novgorod to Samara

    Combat - Germans
                Battle in Iraq
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    British defend with 3 armour and 1 factory_minor
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,33 expected hits
                        British roll dice for 3 armour in Iraq, round 2 : 1/3 hits, 1,50 expected hits
                        1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Iraq
                        Germans roll dice for 1 armour and 1 bomber in Iraq, round 3 : 0/2 hits, 1,17 expected hits
                        British roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0,50 expected hits
                        1 armour owned by the Germans lost in Iraq
                    retreated to Iraq
                    British win with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 2 armour
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Germans lost in Samara
                        Germans roll dice for 1 bomber and 1 mech_infantry in Samara, round 3 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Samara, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Samara to Novgorod
                1 bomber moved from Iraq to Northwest Persia
                4 armour and 3 mech_infantrys moved from Volgograd to Northwest Persia
                11 armour and 10 mech_infantrys moved from Volgograd to Bryansk
                1 aaGun moved from Rostov to Volgograd
                3 infantry moved from Rostov to Volgograd
                2 aaGuns, 8 artilleries and 14 infantry moved from Rostov to Bryansk
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 armour and 4 mech_infantrys moved from Belarus to Bryansk
                1 armour moved from Novgorod to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys moved from Germany to Eastern Poland
                1 cruiser, 1 submarine and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Western Ukraine
                2 infantry placed in Novgorod
                3 infantry placed in France
                1 bomber placed in Western Germany
                Germans undo move 5.
                1 bomber placed in Novgorod
                2 fighters placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour, 1 infantry and 1 mech_infantry placed in Western Ukraine
                1 armour and 1 infantry placed in Novgorod
                3 infantry placed in France
                Germans undo move 6.
                Germans undo move 5.
                Germans undo move 4.
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                2 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Western Ukraine
                1 bomber and 2 fighters placed in Western Germany
                3 infantry placed in France
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Bryansk: 1 bomber
                EDIT: Removing units owned by Germans from Novgorod: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Germans : -1,00
        British : 0,00
        Russians : 2,00

    triplea_42224_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Buyant-Uhaa to Chahar
                1 infantry moved from Ulaanbaatar to Amur
                1 infantry moved from Buryatia to Amur
                2 mech_infantrys moved from Russia to Kazakhstan
                3 fighters moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  2/5 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Tambov
                    Russians attack with 4 fighters and 3 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Russians roll dice for 4 fighters and 3 infantry in Tambov, round 2 :  0/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 :  0/2 hits
                        Russians roll dice for 4 fighters and 3 infantry in Tambov, round 3 :  3/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tambov, round 3 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Tambov
                    Russians win, taking Tambov from Italians with 4 fighters and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 infantry in Amur, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Amur, round 4 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 4 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Chahar
                    Russians attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 infantry in Chahar, round 2 :  2/2 hits
                        Japanese roll dice for 1 mech_infantry in Chahar, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Chahar
                    Russians win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Dzavhan to Yenisey
                1 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                4 fighters moved from Tambov to Russia
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Vologda to Samara
                11 infantry moved from Vologda to Russia

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
                Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_42224_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Burma
                2 fighters moved from Shan State to Burma
                2 tactical_bombers moved from Shan State to Burma
                1 artillery and 1 infantry moved from Jehol to Chahar
                1 armour moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 armour moved from Buyant-Uhaa to Amur
                2 infantry moved from Manchuria to Amur
                1 fighter and 1 tactical_bomber moved from Manchuria to Amur
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Anhwe to Hopei
                3 bombers moved from Shan State to Hopei
                1 marine moved from Java to 42 Sea Zone
                2 artilleries and 1 infantry moved from Java to 42 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                2 battleships, 5 carriers, 5 fighters, 1 marine, 1 submarine and 4 tactical_bombers moved from 42 Sea Zone to 44 Sea Zone
                1 marine moved from 44 Sea Zone to Celebes
                2 artilleries moved from 44 Sea Zone to Celebes
                1 infantry moved from 44 Sea Zone to Celebes
                4 tactical_bombers moved from 44 Sea Zone to Celebes
                2 fighters moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports
                    Americans defend with 1 submarine; ANZAC defend with 1 transport
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 3 fighters and 2 transports in 44 Sea Zone, round 2 : 2/6 hits, 3,17 expected hits
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 2 battleships, 5 carriers, 1 destroyer, 3 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 4 tactical_bombers
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 marine and 4 tactical_bombers in Celebes, round 2 : 5/10 hits, 4,67 expected hits
                        ANZAC roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                        Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chahar
                        Japanese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Chahar
                    Chinese win with no units remaining. Battle score for attacker is -1
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Amur, round 2 : 2/5 hits, 2,00 expected hits
                        Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 bombers and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 bombers and 1 infantry in Hopei, round 2 : 3/4 hits, 2,17 expected hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hopei
                    Japanese win with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/5 hits, 2,50 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 infantry moved from Hunan to Anhwe
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Hunan
                2 infantry moved from French Indo China to Yunnan
                3 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from Burma to Shan State
                3 bombers moved from Hopei to Shan State
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Amur to Japan
                1 tactical_bomber moved from Amur to 6 Sea Zone
                2 fighters moved from Celebes to 44 Sea Zone
                4 tactical_bombers moved from Celebes to 44 Sea Zone
                1 fighter moved from Guam to Caroline Islands
                1 aaGun moved from Manchuria to Jehol

    Place Units - Japanese
                3 infantry placed in Malaya
                2 infantry placed in Manchuria
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                1 infantry placed in Japan
                1 fighter placed in 6 Sea Zone
                1 fighter placed in Japan
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
                Japanese collect 53 PUs (9 lost to blockades); end with 53 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Combat Hit Differential Summary :

    ANZAC : -0,33
        Chinese : 1,33
        UK_Pacific : -0,33
        Russians : 0,33
        Japanese : 2,17

    triplea_42224_Jap7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                2 armour, 2 infantry and 4 mech_infantrys moved from Morocco to Algeria
                2 armour and 4 mech_infantrys moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans

    triplea_42224_Ame7.tsvg


  • scramble in sz95?

    its your turn in our 1914 team game


  • No thank you.

    Thank you for reminding me :-)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                2 armour, 2 infantry and 4 mech_infantrys moved from Morocco to Algeria
                2 armour and 4 mech_infantrys moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in Java
                Battle in Sumatra
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Southern France
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 :  2/4 hits
                        Neutral_Axis roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the Neutral_Axis lost in Southern France
                    Americans win, taking Northern Italy from Italians, taking Java from Japanese, taking Sumatra from Japanese, taking Southern France from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Neutral_Axis: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 1.
                1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 74 PUs; end with 74 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs

    triplea_42224_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    triplea_42224_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Libya to Tobruk
                      Americans take Tobruk from Italians
                1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 armour and 1 infantry moved from 93 Sea Zone to Southern France
                2 armour, 2 infantry and 4 mech_infantrys moved from Morocco to Algeria
                2 armour and 4 mech_infantrys moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Northern Italy
                    Americans converts factory_major into different units
                Battle in Java
                Battle in Sumatra
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Axis lost in Southern France
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 :  2/4 hits
                        Neutral_Axis roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the Neutral_Axis lost in Southern France
                    Americans win, taking Northern Italy from Italians, taking Java from Japanese, taking Sumatra from Japanese, taking Southern France from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Neutral_Axis: 1 artillery and 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 :  3/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Holland Belgium
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
                Americans undo move 1.
                1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 74 PUs; end with 74 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs

    Purchase Units - British
                British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Syria to Iraq
                1 armour moved from Iraq to Persia
                2 armour moved from Egypt to Iraq
                3 fighters moved from Anglo Egyptian Sudan to Iraq
                1 fighter moved from India to Iraq
                1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                2 infantry moved from United Kingdom to Scotland
                2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 infantry in Burma, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British

    Place Units - British
                3 armour placed in Iraq
                3 mech_infantrys placed in Egypt
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 3 infantry

    triplea_42224_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Bryansk to Smolensk
                1 bomber moved from Southern Italy to Smolensk
                1 fighter moved from Southern Italy to 93 Sea Zone
                2 fighters moved from Southern Italy to Northern Italy
                2 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Northern Italy
                    Italians attack with 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 2 fighters and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1,33 expected hits
                        Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Northern Italy
                    Italians win, taking Northern Italy from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Smolensk
                    Italians attack with 1 artillery and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 bomber in Smolensk, round 2 : 1/2 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Smolensk
                    Italians win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Smolensk to Bryansk
                2 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                2 infantry moved from Ukraine to Bryansk
                1 fighter moved from 93 Sea Zone to Southern Italy
                2 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour, 1 fighter and 1 mech_infantry placed in Ukraine
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs

    Combat Hit Differential Summary :

    Italians : 0,67
        Americans : -0,33
        Russians : 0,67

    triplea_42224_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 fighter moved from Queensland to Sumatra
                1 armour and 2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    triplea_42224_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to Sumatra
                1 fighter moved from Queensland to Sumatra
                1 armour and 2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs

    Combat Move - French
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_42224_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Novgorod to Archangel
                1 infantry and 1 marine moved from Novgorod to Belarus
                1 armour moved from Bryansk to Vologda
                      Germans take Smolensk from Russians
                      Germans take Vologda from Russians
                2 infantry moved from Volgograd to Kazakhstan
                1 bomber moved from Northwest Persia to Kazakhstan
                1 bomber moved from Bryansk to Archangel
                1 bomber moved from Western Germany to Belarus
                2 infantry moved from France to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 artillery and 4 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                1 mech_infantry moved from Southern Italy to Southern France

    Combat - Germans
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0,83 expected hits
                        Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 fighter and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0,83 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0,83 expected hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 1 mech_infantry in Southern France, round 2 : 0/7 hits, 2,00 expected hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits, 1,50 expected hits
                        1 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Southern France, round 3 : 2/6 hits, 1,83 expected hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 3 : 4/4 hits, 1,50 expected hits
                        3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery and 1 bomber in Southern France, round 4 : 1/2 hits, 1,00 expected hits
                        Americans roll dice for 1 armour and 1 artillery in Southern France, round 4 : 0/2 hits, 0,83 expected hits
                        1 artillery owned by the Americans lost in Southern France
                        Germans roll dice for 1 artillery and 1 bomber in Southern France, round 5 : 2/2 hits, 1,00 expected hits
                        Americans roll dice for 1 armour in Southern France, round 5 : 1/1 hits, 0,50 expected hits
                        1 artillery owned by the Germans and 1 armour owned by the Americans lost in Southern France
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery, 4 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Archangel
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 bomber, 1 infantry and 1 marine
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 1 marine in Belarus, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 bomber and 1 marine in Belarus, round 3 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 marine in Belarus, round 4 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 marine in Belarus, round 5 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 5 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 marine in Belarus, round 6 : 0/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 6 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 1 marine in Belarus, round 7 : 2/2 hits, 0,83 expected hits
                        Russians roll dice for 1 infantry in Belarus, round 7 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 marine owned by the Germans lost in Belarus
                    Germans win with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 infantry and 1 marine
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 2 mech_infantrys
                        Germans roll dice for 1 bomber and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                        1 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 2 mech_infantrys in Kazakhstan, round 3 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                    retreated to Kazakhstan
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Kazakhstan to Bryansk
                2 mech_infantrys moved from Volgograd to Northwest Persia
                1 armour moved from Volgograd to Northwest Persia
                1 bomber moved from Belarus to Bryansk
                1 bomber moved from Archangel to Bryansk
                2 armour and 1 mech_infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 aaGun moved from Germany to 113 Sea Zone
                1 aaGun and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 aaGun moved from 115 Sea Zone to Novgorod
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter moved from Southern Italy to Northwest Persia
                1 bomber moved from Southern France to Southern Italy

    Place Units - Germans
                3 armour placed in Western Ukraine
                3 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Novgorod
                Germans undo move 3.
                3 armour placed in Novgorod
                1 infantry and 1 mech_infantry placed in Germany
                Germans undo move 4.
                1 infantry and 2 mech_infantrys placed in Germany
                1 bomber, 1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Hit Differential Summary :

    Germans : -5,33
        Americans : 1,67
        Russians : 0,33

    triplea_42224_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Samara to Volgograd
                2 infantry moved from Tambov to Volgograd
                1 armour moved from Russia to Volgograd
                3 fighters moved from Russia to Volgograd
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 armour moved from Russia to Volgograd
                1 infantry moved from Russia to Tambov
                1 infantry moved from Timguska to Evenkiyskiy
                1 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  0/4 hits
                        Germans roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 :  3/4 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Smolensk
                    Russians attack with 2 fighters and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Russians attack with 2 armour, 3 fighters and 3 infantry
                    Germans defend with 1 aaGun, 1 factory_minor and 4 infantry
                        AA fire in Volgograd :  0/3 hits
                        Russians roll dice for 2 armour, 3 fighters and 3 infantry in Volgograd, round 2 :  5/8 hits
                        Germans roll dice for 1 aaGun and 4 infantry in Volgograd, round 2 :  0/4 hits
                        1 aaGun owned by the Germans and 4 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 aaGun and 4 infantry

    Non Combat Move - Russians
                3 fighters moved from Volgograd to Russia
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 infantry
                EDIT: Adding units owned by Russians to Buryatia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs

    triplea_42224_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 carrier, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Sakha
                1 artillery and 1 marine moved from Celebes to 44 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                2 battleships moved from 44 Sea Zone to 42 Sea Zone
                5 carriers moved from 44 Sea Zone to 42 Sea Zone
                3 fighters moved from 44 Sea Zone to Java
                3 tactical_bombers moved from 44 Sea Zone to Java
                2 fighters moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Sikang to Kazakhstan
                1 bomber moved from Shan State to Kazakhstan
                2 bombers moved from Shan State to Persia
                1 artillery, 1 marine and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery and 1 marine moved from 42 Sea Zone to Java
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Shan State to 41 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from Shan State to Burma
                2 fighters and 1 tactical_bomber moved from Shan State to Burma

    Combat - Japanese
                Battle in Sakha
                    Japanese attack with 1 infantry
                    Russians defend with 1 aaGun
                        1 aaGun owned by the Russians lost in Sakha
                    Japanese win, taking Sakha from Russians with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 aaGun
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                    ANZAC defend with 1 submarine; Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Japanese roll dice for 2 battleships, 5 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 5/6 hits, 3,33 expected hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 destroyer owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 5 carriers, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 21
                    Casualties for Americans: 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 submarine
                Battle in Java
                    Japanese attack with 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers in Java, round 2 : 6/8 hits, 4,17 expected hits
                        Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 3 fighters, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 submarine; Americans defend with 1 transport
                    1 submarine owned by the ANZAC Submerged
                        1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Persia
                    Japanese attack with 2 bombers
                    British defend with 1 armour
                        Japanese roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1,33 expected hits
                        British roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0,50 expected hits
                        1 bomber owned by the Japanese and 1 armour owned by the British lost in Persia
                    Japanese win with 1 bomber remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 bomber
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2,00 expected hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/5 hits, 2,00 expected hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0,83 expected hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Persia to Northwest Persia
                1 bomber moved from Kazakhstan to Northwest Persia
                2 fighters and 1 tactical_bomber moved from Burma to Shan State
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                1 armour and 1 mech_infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Shan State
                3 infantry moved from Malaya to Shan State
                3 mech_infantrys moved from Shan State to Yunnan
                2 armour moved from Shan State to Yunnan
                2 fighters moved from 35 Sea Zone to Philippines
                3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 aaGun moved from Jehol to Manchuria
                1 infantry moved from Manchuria to Amur
                1 tactical_bomber moved from 41 Sea Zone to Shan State

    Place Units - Japanese
                1 carrier and 2 submarines placed in 6 Sea Zone
                1 armour and 1 infantry placed in Manchuria
                1 armour and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6,3
                Japanese collect 56 PUs (4 lost to blockades); end with 56 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs

    Combat Hit Differential Summary :

    British : 0,50
        Americans : -0,33
        UK_Pacific : 0,00
        Russians : 0,67
        Japanese : 2,67

    triplea_42224_Jap8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                2 transports moved from 110 Sea Zone to 102 Sea Zone

    Combat - Americans

    triplea_42224_Ame8.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 6 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Tobruk to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 artillery moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux

    triplea_42224_Ame8.tsvg


  • scramble in sz97?


  • No thank you dawgoneit.

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