Desert Admiral (X) vs Sovietishcat (L+0) bid

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan

    triplea_41994_Rus12.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 artillery and 2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Kazakhstan

    Combat - Russians
                Battle in Kazakhstan
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 :  0/4 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 3 :  3/4 hits
                        Germans roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Kazakhstan
                    Russians win, taking Kazakhstan from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                4 infantry moved from Samara to Tambov
                1 aaGun moved from Samara to Tambov
                5 aaGuns, 3 artilleries and 5 infantry moved from Samara to Volgograd

    Turn Complete - Russians

    triplea_41994_Rus12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Burma to Malaya
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 bomber moved from Burma to Malaya
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 41 Sea Zone to Java
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
                3 artilleries and 5 infantry moved from Burma to India
                2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
                2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway

    triplea_41994_Jap12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 mech_infantrys moved from Burma to Malaya
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 38 Sea Zone to 42 Sea Zone
                1 bomber moved from Burma to Malaya
                1 tactical_bomber moved from 41 Sea Zone to Java
                1 fighter moved from 41 Sea Zone to Java
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers, 6 fighters and 6 tactical_bombers moved from Burma to West India
                3 artilleries and 5 infantry moved from Burma to India
                2 artilleries and 2 infantry moved from Yakut S.S.R. to Yenisey
                2 artilleries and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 :  4/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in West India
                    Japanese attack with 2 bombers, 6 fighters and 6 tactical_bombers
                    British defend with 1 aaGun, 6 fighters and 3 mech_infantrys; ANZAC defend with 1 aaGun; Americans defend with 1 bomber
                        AA fire in West India :  1/6 hits
                        1 fighter owned by the Japanese lost in West India
                        Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in West India, round 2 :  5/13 hits
                        UK_Pacific roll dice for 2 aaGuns, 1 bomber, 6 fighters and 3 mech_infantrys in West India, round 2 :  8/10 hits
                        6 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 aaGun owned by the British, 1 aaGun owned by the ANZAC and 1 bomber owned by the Americans lost in West India
                        Japanese roll dice for 2 bombers and 3 fighters in West India, round 3 :  3/5 hits
                        UK_Pacific roll dice for 6 fighters and 1 mech_infantry in West India, round 3 :  4/7 hits
                        3 fighters owned by the Japanese, 1 mech_infantry owned by the British, 1 bomber owned by the Japanese and 2 fighters owned by the British lost in West India
                    retreated to West India
                    UK_Pacific win with 4 fighters remaining. Battle score for attacker is -84
                    Casualties for British: 1 aaGun, 2 fighters and 3 mech_infantrys
                    Casualties for ANZAC: 1 aaGun
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 bomber, 6 fighters and 6 tactical_bombers
                Battle in Yenisey
                    Japanese attack with 4 artilleries and 3 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 4 artilleries and 3 infantry in Yenisey, round 2 :  2/7 hits
                        Russians roll dice for 1 infantry in Yenisey, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Malaya, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 25 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Midway
                Battle in India
                    Japanese attack with 3 artilleries and 5 infantry
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 3 artilleries and 5 infantry in India, round 2 :  4/8 hits
                        UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking Midway from Americans, taking India from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                2 transports moved from 44 Sea Zone to 42 Sea Zone
                1 carrier moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from Java to 42 Sea Zone
                1 tactical_bomber moved from Java to 42 Sea Zone
                1 bomber moved from Malaya to French Indo China
                1 bomber moved from West India to French Indo China
                1 artillery and 2 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Tsinghai to Shensi
                1 aaGun and 2 infantry moved from Manchuria to Korea
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 aaGun and 1 infantry moved from 25 Sea Zone to Midway

    Place Units - Japanese
                1 armour, 2 fighters and 1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 36 Sea Zone
                3 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                1 submarine placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 83 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs

    triplea_41994_Jap12.tsvg

  • '19 '17

    I let the computer choose your losses in India.  You may want to change them up.

  • '19

    Hey D.A,

    The allies surrender, wished I was able to free Italy and N.Italy, I had really good odds, but it did not go my way, which sunk my game!

    Was fun and GG

    Could you please post the result?

    Soviet.

  • '19 '17

    One plane left in Southern Italy.  So close…  Germany was really getting stretched thin.

    In the future as Allies against folks, please do a bid.  Even the lower players on Triple A many times are better than the average person in a gaming group.  Average bids range from 14-20.  If Germany is played correctly, they are almost impossible to stop.  That’s why you see the better players switch to BM.  I’m learning it now.

  • '19

    Well I don’t know about the bid; maybe I’ll consider it in the league game.

    But I felt this game was going on my way at one point; it’s okay to let Japan expand if I am in control in Europe…. :-P

    I thought I gave you a good fight without a bid, I mean 15 rounds is something for sure!

  • '19 '17 '16

    Bids are up to 45!

    If you don’t like the idea of a bid, you can try Balanced Mod. At least that closes the gap a fair bit.

  • '19

    Simon, I shall not use 45$ in bid lol  :-P

  • '19 '17

    45 is ludicrously high, lol.

  • '19 '17

    Great job Soviet.  There were a couple of times I thought I was in big trouble!!

  • '19 '17 '16

    @Desert_Admiral:

    45 is ludicrously high, lol.

    Yeah well that’s what the current (2016) championship game is at: https://www.axisandallies.org/forums/index.php?topic=41259.0

  • '19 '17

    What do you normally bid?

  • '19 '17 '16

    Depends a lot on if I’m looking to play the allies but if I’m just looking to win, I’d take the Axis with bid of 25 every day.

  • '19 '17

    I would take that also

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