Was a boo boo not to attack z93 but I was pretty tired, not much sleep last night and feeling it.
18L Adam v Zhukov (+3) BM3
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 3/6 hits -
3 hits in 110, OOL?
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keep the bb pls.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 marine and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to AmericansNon Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Western United States to British Guiana
1 bomber moved from Central United States to New Zealand
1 submarine moved from 26 Sea Zone to 63 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Central United States to Western United States
2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
1 cruiser and 1 destroyer moved from 10 Sea Zone to 89 Sea Zone
1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 marine placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hunan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
3 artilleries placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUsPurchase Units - British
British buy 1 airfield and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 4 fighters
Germans defend with 1 battleship and 2 submarines
British roll dice for 1 bomber, 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 3/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 bomber and 3 fighters in 110 Sea Zone, round 3 : 0/4 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 110 Sea Zone
British roll dice for 1 bomber and 2 fighters in 110 Sea Zone, round 4 : 3/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 battleship and 2 submarines
Casualties for British: 1 destroyer and 2 fighters
Battle in 96 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 transport moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
1 tactical_bomber moved from 96 Sea Zone to Gibraltar
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Ontario to Alberta Saskatchewan Manitoba
1 aaGun and 1 infantry moved from Scotland to United Kingdom
1 fighter moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to Gibraltar
1 bomber moved from 110 Sea Zone to Gibraltar
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 78 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,1
British collect 29 PUs (1 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 infantry
EDIT: Adding units owned by British to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 3 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits
1 infantry owned by the French, 1 infantry owned by the Italians and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 93 Sea Zone, round 2 : 2/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Greece
Italians attack with 1 armour and 6 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits
Italians roll dice for 1 armour and 6 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Ethiopia to British Somaliland
1 infantry moved from Italian Somaliland to British Somaliland
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to 97 Sea Zone
2 aaGuns moved from Northern Italy to Southern France
1 bomber moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
1 marine placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Java
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 aaGun and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Southern Italy to Normandy Bordeaux
1 submarine moved from 106 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to 81 Sea Zone
3 artilleries and 14 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Bulgaria to Romania
2 artilleries and 5 infantry moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Poland
6 artilleries and 4 infantry moved from Germany to Poland
1 armour moved from Yugoslavia to Poland
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 mech_infantrys moved from France to Normandy BordeauxCombat - Germans
Battle in 81 Sea Zone
Germans attack with 2 bombers
French defend with 1 destroyer
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the French and 1 bomber owned by the Germans lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 5 fighters, 2 mech_infantrys and 5 tactical_bombers
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Normandy Bordeaux, round 2 : 6/12 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser, 1 destroyer and 2 transports
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 101 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarineNon Combat Move - Germans
1 bomber moved from 81 Sea Zone to British Somaliland
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Southern Italy
6 armour moved from France to Normandy Bordeaux
3 aaGuns moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from 114 Sea Zone to Poland
1 aaGun moved from Slovakia Hungary to Poland
2 aaGuns moved from Slovakia Hungary to Romania
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
4 armour and 6 mech_infantrys placed in Germany
5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Novgorod
Russians undo move 2.
2 infantry placed in Novgorod
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
7 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to Belarus
2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Rostov to Bryansk
6 infantry moved from Russia to Bryansk
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 111 Sea Zone to 105 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Novgorod
Russians undo move 2.
2 infantry placed in Novgorod
7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by Russians to Novgorod: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 114 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 113 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Philippines to 35 Sea Zone
1 armour and 2 transports moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 fighters moved from 43 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Malaya
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 4 infantry moved from Anhwe to Hunan
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Malaya
2 bombers, 6 fighters and 7 tactical_bombers moved from Kwangsi to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Burma
Japanese attack with 2 bombers, 6 fighters and 7 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 8 infantry
AA fire in Burma : 3/9 hits
2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Burma, round 2 : 8/12 hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 8 infantry in Burma, round 2 : 4/9 hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Burma, round 3 : 2/8 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 3 : 3/4 hits
2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 4 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -73
Casualties for British: 3 aaGuns, 1 artillery and 8 infantry
Casualties for Japanese: 5 fighters and 6 tactical_bombers
Battle in Hunan
Japanese attack with 1 artillery and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Malaya, round 2 : 3/7 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 3 : 2/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 fighters
British defend with 1 cruiser and 1 submarine
1 submarine owned by the British Submerged
Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser in 39 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 39 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser
Casualties for Japanese: 1 fighterNon Combat Move - Japanese
1 carrier moved from 43 Sea Zone to 38 Sea Zone
1 fighter moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from Burma to 38 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Burma to French Indo China
2 bombers moved from Burma to French Indo China
2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 5 infantry moved from Jehol to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
3 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 airfield, 1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs -
That was disappointing. I did a half dozen practice runs and they all went way better than that!
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Wow, that was harsh, also disappointing for the spectators.
So attach was risky for sure and it is part of the nature of the game that Allies invites Axis to attacks that can be fatal if the go wrong.This happened now. It is questionable whether Japan can recover from losing 11 air here. Looks like an uphill battle from here :-/
Still, good luck from now and I hope the dice equal up from here a bit.
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-5 air, that’s pretty harsh indeed.
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Wow, that was harsh, also disappointing for the spectators.
So attach was risky for sure and it is part of the nature of the game that Allies invites Axis to attacks that can be fatal if the go wrong.This happened now. It is questionable whether Japan can recover from losing 11 air here. Looks like an uphill battle from here :-/
Still, good luck from now and I hope the dice equal up from here a bit.
Good example of what can happen when allies get defensive hits, right JDOW? :wink:
Except for 110/111, pretty much everything went wrong for the Axis in this game.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2
Combat Move - British
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 78 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 38 Sea ZoneCombat - British
Battle in 38 Sea Zone
British attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier and 2 fighters
British roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 battleship and 1 carrier in 38 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the British and 1 submarine owned by the British lost in 38 Sea Zone
British roll dice for 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 3 : 2/3 hits -
2 hits on the second round in 38, OOL? Thought you may want to save the air.
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Wow, that was harsh, also disappointing for the spectators.
So attach was risky for sure and it is part of the nature of the game that Allies invites Axis to attacks that can be fatal if the go wrong.This happened now. It is questionable whether Japan can recover from losing 11 air here. Looks like an uphill battle from here :-/
Still, good luck from now and I hope the dice equal up from here a bit.
Yep. But you should mention the successful risky 106 battle.
Good example of what can happen when allies get defensive hits, right JDOW? :wink:Except for 110/111, pretty much everything went wrong for the Axis in this game.
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106 was good for Axis too but right now the axis dice are a nightmare.
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106 was good for Axis too but right now the axis dice are a nightmare.
Sure, yes but the outcome of these sea battles relative to normal is what, spare a couple German subs?
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106 was good for Axis too but right now the axis dice are a nightmare.
Sure, yes but the outcome of these sea battles relative to normal is what, spare a couple German subs?
UK lost 3 units to kill the 3 units left in 110. There’s also the defensive hits to consider when you have more units leftover.