18L Adam v Zhukov (+3) BM3

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from Kiangsi to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                2 fighters moved from 43 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 fighter moved from 35 Sea Zone to Malaya
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from 6 Sea Zone to 37 Sea Zone
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery and 4 infantry moved from Anhwe to Hunan
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Malaya
                2 bombers, 6 fighters and 7 tactical_bombers moved from Kwangsi to Burma

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 3 transports
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 fighter
                Battle in Burma
                    Japanese attack with 2 bombers, 6 fighters and 7 tactical_bombers
                    British defend with 3 aaGuns, 1 artillery and 8 infantry
                        AA fire in Burma :  3/9 hits
                        2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese lost in Burma
                        Japanese roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in Burma, round 2 :  8/12 hits
                        UK_Pacific roll dice for 3 aaGuns, 1 artillery and 8 infantry in Burma, round 2 :  4/9 hits
                        1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 aaGuns owned by the British and 5 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Burma, round 3 :  2/8 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 3 :  3/4 hits
                        2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in Burma, round 4 :  3/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -73
                    Casualties for British: 3 aaGuns, 1 artillery and 8 infantry
                    Casualties for Japanese: 5 fighters and 6 tactical_bombers
                Battle in Hunan
                    Japanese attack with 1 artillery and 4 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 4 infantry in Hunan, round 2 :  1/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Malaya, round 2 :  3/7 hits
                        UK_Pacific roll dice for 4 infantry in Malaya, round 2 :  1/4 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                        Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 3 :  2/6 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                    Casualties for British: 3 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 fighters
                    British defend with 1 cruiser and 1 submarine
                    1 submarine owned by the British Submerged
                        Japanese roll dice for 2 fighters in 39 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 cruiser in 39 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese and 1 cruiser owned by the British lost in 39 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for British: 1 cruiser
                    Casualties for Japanese: 1 fighter

    Non Combat Move - Japanese
                1 carrier moved from 43 Sea Zone to 38 Sea Zone
                1 fighter moved from 39 Sea Zone to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                1 battleship and 1 carrier moved from 35 Sea Zone to 37 Sea Zone
                1 battleship moved from 37 Sea Zone to 38 Sea Zone
                1 tactical_bomber moved from Burma to French Indo China
                2 bombers moved from Burma to French Indo China
                2 artilleries and 1 mech_infantry moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 aaGun and 5 infantry moved from Jehol to Anhwe
                1 artillery, 1 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Jehol
                3 infantry moved from Manchuria to Korea

    Place Units - Japanese
                1 airfield, 1 factory_minor and 1 harbour placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs

    triplea_41719_Jap2.tsvg

  • '16 '15 '10

    That was disappointing.  I did a half dozen practice runs and they all went way better than that!

  • '15 '14

    Wow, that was harsh, also disappointing for the spectators.
    So attach was risky for sure and it is part of the nature of the game that Allies invites Axis to attacks that can be fatal if the go wrong.

    This happened now. It is questionable whether Japan can recover from losing 11 air here. Looks like an uphill battle from here :-/

    Still, good luck from now and I hope the dice equal up from here a bit.

  • '19 '17

    -5 air, that’s pretty harsh indeed.

  • '17 '16 '13 '12

    @JDOW:

    Wow, that was harsh, also disappointing for the spectators.
    So attach was risky for sure and it is part of the nature of the game that Allies invites Axis to attacks that can be fatal if the go wrong.

    This happened now. It is questionable whether Japan can recover from losing 11 air here. Looks like an uphill battle from here :-/

    Still, good luck from now and I hope the dice equal up from here a bit.

    Good example of what can happen when allies get defensive hits, right JDOW?  :wink:

    Except for 110/111, pretty much everything went wrong for the Axis in this game.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Combat Move - British
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                1 destroyer moved from 78 Sea Zone to 38 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 38 Sea Zone

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier and 2 fighters
                        British roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 38 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the British and 1 submarine owned by the British lost in 38 Sea Zone
                        British roll dice for 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 3 :  2/3 hits

    triplea_41719_Bri2.tsvg

  • '19 '17

    2 hits on the second round in 38, OOL? Thought you may want to save the air.

  • '15 '14

    @Omega1759:

    @JDOW:

    Wow, that was harsh, also disappointing for the spectators.
    So attach was risky for sure and it is part of the nature of the game that Allies invites Axis to attacks that can be fatal if the go wrong.

    This happened now. It is questionable whether Japan can recover from losing 11 air here. Looks like an uphill battle from here :-/

    Still, good luck from now and I hope the dice equal up from here a bit.

    Yep. But you should mention the successful risky 106 battle.
    Good example of what can happen when allies get defensive hits, right JDOW?  :wink:

    Except for 110/111, pretty much everything went wrong for the Axis in this game.

  • '15 '14

    106 was good for Axis too but right now the axis dice are a nightmare.

  • '17 '16 '13 '12

    @JDOW:

    106 was good for Axis too but right now the axis dice are a nightmare.

    Sure, yes but the outcome of these sea battles relative to normal is what, spare a couple German subs?

  • '19 '17

    @Omega1759:

    @JDOW:

    106 was good for Axis too but right now the axis dice are a nightmare.

    Sure, yes but the outcome of these sea battles relative to normal is what, spare a couple German subs?

    UK lost 3 units to kill the 3 units left in 110. There’s also the defensive hits to consider when you have more units leftover.

  • '17 '16 '13 '12

    @Adam514:

    @Omega1759:

    @JDOW:

    106 was good for Axis too but right now the axis dice are a nightmare.

    Sure, yes but the outcome of these sea battles relative to normal is what, spare a couple German subs?

    UK lost 3 units to kill the 3 units left in 110. There’s also the defensive hits to consider when you have more units leftover.

    That’s the summary of it. It’s not that bad considering that the German battleship is down and the Scotland fighter wasn’t lost in the German opening.

  • '16 '15 '10

    Yikes.  Lose the ac.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
                1 bomber moved from New Zealand to Queensland
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 battleship and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 cruiser and 1 destroyer moved from 89 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from British Guiana to Gibraltar
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from Western United States to Central United States
                2 infantry moved from Brazil to British Guiana

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 infantry placed in Central United States
                2 fighters placed in Western United States
                1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                3 artilleries and 6 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 artillery and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs

    Purchase Units - British
                British buy 1 factory_minor, 2 marines, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 39 Sea Zone to 38 Sea Zone
                1 destroyer moved from 78 Sea Zone to 38 Sea Zone
                2 fighters and 1 tactical_bomber moved from Java to 38 Sea Zone

    Combat - British
                Battle in 38 Sea Zone
                    British attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier and 2 fighters
                        British roll dice for 1 submarine in 38 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 38 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the British and 1 submarine owned by the British lost in 38 Sea Zone
                        British roll dice for 2 fighters and 1 tactical_bomber in 38 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 38 Sea Zone, round 3 :  3/4 hits
                        1 tactical_bomber owned by the British, 1 carrier owned by the Japanese and 2 fighters owned by the British lost in 38 Sea Zone
                    Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -29
                    Casualties for British: 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Casualties for Japanese: 1 carrier
                    2 fighters owned by the Japanese forced to land in Shan State

    Non Combat Move - British
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 aaGun, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
                1 aaGun, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 aaGun, 2 fighters, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 infantry moved from Rhodesia to Belgian Congo

    Place Units - British
                1 factory_minor placed in Egypt
                1 mech_infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                2 marines placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 33 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 aaGun, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
                Some Units in India change ownership: 1 aaGun, 2 infantry and 1 mech_infantry

    triplea_41719_UK_2.tsvg

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from Southern France to Southern Italy
                1 mech_infantry moved from Northern Italy to Romania
                1 armour moved from Greece to Romania
                4 infantry moved from Greece to 97 Sea Zone
                1 marine moved from Southern Italy to 97 Sea Zone
                1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Crete
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Syria
                2 infantry moved from 99 Sea Zone to Cyprus
                1 battleship, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to Tunisia
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tunisia
                1 artillery and 3 infantry moved from British Somaliland to Ethiopia
                1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in Syria

    Non Combat Move - Italians
                2 aaGuns moved from Southern France to Normandy Bordeaux

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    triplea_41719_Ita2.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                2 fighters moved from Java to 38 Sea Zone

    Combat - ANZAC
                Battle in 38 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 2 fighters in 38 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 battleship in 38 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 38 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 battleship

    Non Combat Move - ANZAC
                1 fighter moved from 38 Sea Zone to Burma
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Northern Territory to Queensland
                1 fighter moved from Java to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French

    triplea_41719_Fre2.tsvg

  • '15 '14

    btw @Zhukov: Not sure if you are aware so just in case. The tripleA calculator has a bug in the latest versions. There are some issues when Japan is the attacker and e.g. UK (Not UK Pacific) is the defender. For some strange reason the calculator messes up with defending AA, giving Japan better odds than they have.

    Just compare the calculation with the air strike at Burma you made. You will get different results when selecting Italy as attacker instead of Japan against defending UK.

  • '16 '15 '10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 bomber moved from British Somaliland to 72 Sea Zone
                1 armour moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 armour moved from Bessarabia to Eastern Poland
                      Germans take Eastern Poland from Russians
                5 artilleries and 24 infantry moved from Romania to Eastern Poland
                6 artilleries and 6 infantry moved from Poland to Eastern Poland
                2 armour moved from Poland to Eastern Poland
                3 mech_infantrys moved from Germany to Eastern Poland
                4 armour and 3 mech_infantrys moved from Germany to Poland
                5 mech_infantrys moved from Western Germany to Poland
                1 armour and 1 mech_infantry moved from Poland to Eastern Poland
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 111 Sea Zone to 124 Sea Zone
                1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                6 armour and 2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                2 fighters and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in 72 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 72 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Germans
                1 bomber moved from 72 Sea Zone to Ethiopia
                2 aaGuns moved from Romania to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland

    Place Units - Germans
                2 fighters, 2 infantry and 1 mech_infantry placed in Western Germany
                3 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in Germany
                Germans undo move 1.
                2 fighters and 2 infantry placed in Western Germany
                1 mech_infantry placed in Germany
                Germans undo move 4.
                1 mech_infantry placed in Western Germany
                Germans undo move 4.
                1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun
                EDIT: Adding units owned by Germans to Romania: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
                Germans collect 41 PUs (2 lost to blockades); end with 41 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs

    triplea_41719_Ger3.tsvg

  • '16 '15 '10

    @JDOW:

    btw @Zhukov: Not sure if you are aware so just in case. The tripleA calculator has a bug in the latest versions. There are some issues when Japan is the attacker and e.g. UK (Not UK Pacific) is the defender. For some strange reason the calculator messes up with defending AA, giving Japan better odds than they have.

    Just compare the calculation with the air strike at Burma you made. You will get different results when selecting Italy as attacker instead of Japan against defending UK.

    Thanks for the head’s up.  I think I was pretty aware of the risks, but decided to roll some dice in response to Adam’s aggressive deployment.  For instance, I didn’t like diverting 2 figs to kill the cruiser (and I prolly would have done much better if i hadn’t), but felt it was necessary to make the deployment work.  I ran the deployment several times in local mode and kept winning Burma comfortably w/o significant tuv losses.  ….And then ran it in pbem mode and was reminded why I tended to avoid major risks and grab-India-fast plans in 2nd edition.

    But so far I think Axis needs to take some risks to win in BM3 (against optimally played Allies), including trying to take India as quickly as possible.

  • '15 '14

    Thanks for the explanation. Just wanted to inform about the bug in the calculator. I made decisions on wrong assumption by the faulty calculations.

    Re the need that axis has to take risks: interestingly adam is undefeated with the Axis without taking risks and playing rather safely. Not sure how optimal his opponents played the Allies though:-)

Suggested Topics

  • 8
  • 42
  • 77
  • 114
  • 116
  • 137
  • 151
  • 744
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.4k

Users

39.9k

Topics

1.7m

Posts