• '20

    @Colt45:

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - British
           
                Battle in Kufra
                    British attack with 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
                    Italians defend with 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
                        British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks in Kufra, round 2 :  2/15 hits

    :|
                        Italians roll dice for 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Kufra, round 2 :  4/9 hits

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode
                1 Artillery and 1 Infantry moved from West Papua to Hollandia
                1 Adv.Fighter moved from 67 Sea Zone to Hollandia
                1 Infantry moved from West Papua to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in Hollandia
                    Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in Hollandia, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Hollandia to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Flores
                2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
                1 AAGun moved from Northern Territory to Townsville
                4 Infantrys moved from New South Wales to Queensland
                1 Submarine moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
                1 AAGun moved from Wellington to South New Zealand
                2 Infantrys moved from 64 Sea Zone to Mysore

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                2 Transports placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Anz3.tsvg

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode
                1 Artillery and 1 Infantry moved from West Papua to Hollandia
                1 Adv.Fighter moved from 67 Sea Zone to Hollandia
                1 Infantry moved from West Papua to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;

    Combat - Anzac
                Battle in Hollandia
                    Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 :  2/4 hits
                        Yamamoto roll dice for 1 Infantry in Hollandia, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Hollandia
                    Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry

    Non Combat Move - Anzac
                1 Adv.Fighter moved from Hollandia to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Flores
                2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
                1 AAGun moved from Northern Territory to Townsville
                4 Infantrys moved from New South Wales to Queensland
                1 Submarine moved from 114 Sea Zone to 67 Sea Zone
                1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
                1 AAGun moved from Wellington to South New Zealand
                2 Infantrys moved from 64 Sea Zone to Mysore

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                2 Transports placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 39 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from Flores: 2 Infantrys
                EDIT: Adding units owned by Anzac to Lombok: 2 Infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Anzac from 67 Sea Zone: 1 Destroyer
                EDIT: Adding units owned by Anzac to 111 Sea Zone: 1 Destroyer
                EDIT: Turning off Edit Mode

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Anz3.tsvg

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Purchase Units - Dutch
                Dutch buy 1 Factory; Remaining resources: 9 PUs;

    Place Units - Dutch
                1 Factory placed in Suriname

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 28
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Dut3.tsvg

  • '17

    @Whackamatt:

    3)   In SZs connected to another SZ via multiple canals, you (and your Allies) must own ALL of them to pass through.
    a.   EXAMPLE: Above Northern Australia & Townsville, there is SZ 73. Directly north is SZ 110. Between the two SZs, are 3 canals, between the territories of Flores, Nayumo, Ceram, & Okaha. Your side must own ALL FOUR territories before you can pass between those two SZs.

    My ANZAC turn is predicated on this … although it seems to contradict the game notes.

    Are we all playing with the understanding that Whack outlined? (Which I’m assuming is also how the game engine works in practice?)

  • '17

    Actually … I just tested, and what Whack outlined does not seem to apply.

    Holding only one canal seems to allow passage.

    Please hold off on Thailand, because we need to reconfigure our NCM.

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from Hollandia: 1 Infantry
                EDIT: Changing ownership of Hollandia from Yamamoto to Dutch
                EDIT: Turning off Edit Mode
                EDIT: 2 Infantrys and 1 Transport moved from 64 Sea Zone to 67 Sea Zone
                1 Artillery and 2 Infantrys moved from West Papua to Hollandia
                1 Adv.Fighter moved from 67 Sea Zone to Hollandia

    Purchase Units - Anzac
                Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;

    Non Combat Move - Anzac
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 Adv.Fighter moved from Hollandia to 67 Sea Zone
                1 Transport moved from 67 Sea Zone to 113 Sea Zone
                2 Infantrys moved from West Papua to 113 Sea Zone
                2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Soembawa
                4 Infantrys moved from New South Wales to Queensland
                1 AAGun moved from Northern Territory to Townsville
                1 AAGun, 1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
                1 Submarine moved from 114 Sea Zone to 67 Sea Zone
                1 Destroyer moved from 67 Sea Zone to 111 Sea Zone
                2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
                1 Destroyer moved from 67 Sea Zone to 64 Sea Zone
                2 Infantrys moved from 67 Sea Zone to Soembawa
                EDIT: 1 AAGun, 1 Artillery and 1 Infantry moved from Java to Lombok
                EDIT: 1 Tank moved from Lombok to Flores

    Place Units - Anzac
                1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
                2 Transports placed in 122 Sea Zone

    Turn Complete - Anzac
                Anzac collect 38 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 24
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Anz3.tsvg

  • '17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Purchase Units - Dutch
                Dutch buy 1 Factory; Remaining resources: 9 PUs;

    Place Units - Dutch
                1 Factory placed in Suriname

    Turn Complete - Dutch
                Dutch collect 19 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 116 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 28
        Finns : 8 / 8
        Romanians : 13 / 17
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Dut3.tsvg

  • '17

    @wheatbeer:

    EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
                EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter

    This edit was already on the map before I did anything.

    @wheatbeer:

    EDIT: 2 Infantrys and 1 Transport moved from 64 Sea Zone to 67 Sea Zone

    This altered UK NCM so the loaded tt loaded with 2 ANZAC inf stayed in SZ67 rather than moving to SZ64 with the rest of UK Indian Ocean fleet.

    @wheatbeer:

    EDIT: 1 AAGun, 1 Artillery and 1 Infantry moved from Java to Lombok
                EDIT: 1 Tank moved from Lombok to Flores

    This also altered UK NCM (units hadn’t moved).

    @wheatbeer:

    EDIT: Removing units owned by Yamamoto from Hollandia: 1 Infantry
                EDIT: Changing ownership of Hollandia from Yamamoto to Dutch

    This recreated the battle in Hollandia that was already rolled.

  • '17

    I apologize for the mess  :oops:

    Captain Walker (UK) asked me to adjust his NCM in the area if I wanted, but I didn’t adjust it initially because I assumed that ALL canals between 2 SZs needed to be controlled to pass between them.

    Are we going to play it the way the game notes and engine works (i.e. any single canal open at start of turn allows passage)?

  • '17

    @wheatbeer:

    Captain Walker (UK)

    I meant Colt (UK) … ahhhhhhhh!


  • I guess we’ll play it the way the game engine works…


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Romanians
                2 ArmoredCars moved from Bucharest to E.Romania
                1 Tank moved from Bucharest to E.Romania
                1 Tank moved from Kiev to Donetsk
                1 Tank moved from Vinnytsia to Donetsk
                1 Fighter moved from Vinnytsia to Donetsk
                1 Infantry moved from Vinnytsia to Donetsk
                1 Infantry moved from Vinnytsia to Donetsk

    Purchase Units - Romanians
                Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Donetsk
                    Romanians attack with 1 Fighter, 2 Infantrys and 2 Tanks
                    Russians defend with 1 Infantry
                        Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Donetsk, round 2 :  0/5 hits
                        Russians roll dice for 1 Infantry in Donetsk, round 2 :  1/1 hits
                        1 Infantry owned by the Romanians lost in Donetsk
                        Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 3 :  3/4 hits
                        Russians roll dice for 1 Infantry in Donetsk, round 3 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
                    Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is -2
                    Casualties for Romanians: 2 Infantrys
                    Casualties for Russians: 1 Infantry
                Battle in E.Romania
                    Romanians attack with 2 ArmoredCars and 1 Tank
                    Russians defend with 1 AAGun and 1 Infantry
                        Romanians roll dice for 2 ArmoredCars and 1 Tank in E.Romania, round 2 :  3/3 hits
                        Russians roll dice for 1 Infantry in E.Romania, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in E.Romania
                    Romanians win, taking E.Romania from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Romanians
                1 Fighter moved from Donetsk to Vinnytsia

    Place Units - Romanians
                2 ArmoredCars and 2 Tanks placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 18 PUs; end with 18 PUs

    Territory Summary for Romanians :

    Donetsk : 1 flag, 2 Tanks
        Kiev : 1 flag
        Vinnytsia : 2 Artillerys and 1 Fighter
        Odessa : 1 flag, 1 Infantry
        Bucharest : 2 ArmoredCars, 1 Factory and 2 Tanks
        E.Romania : 1 AAGun, 2 ArmoredCars and 1 Tank

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 109 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 64 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 19 / 28
        Finns : 10 / 11
        Romanians : 18 / 18
        Thai : 16 / 16
        Americans : 102 / 102

    triplea_41569_Rom3.tsvg

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3

    Combat Move - Thai
                2 Artillerys and 2 Infantrys moved from Malaya to 110 Sea Zone
                2 Infantrys moved from 110 Sea Zone to West Borneo
                2 Artillerys moved from 110 Sea Zone to West Borneo
                1 Infantry moved from East And South Borneo to 110 Sea Zone
                1 Infantry moved from 110 Sea Zone to Java
                      Thai take Java from Dutch
                1 Artillery moved from S.Thailand to Malaya
                2 Infantrys moved from S.Thailand to Malaya
                1 Elite and 4 Infantrys moved from Bangkok to Malaya

    Purchase Units - Thai
                Thai buy 5 Infantrys and 1 T.Boat; Remaining resources: 0 PUs;

    Combat - Thai
                Battle in West Borneo
                    Thai attack with 2 Artillerys and 2 Infantrys
                    British defend with 1 Artillery
                        Thai roll dice for 2 Artillerys and 2 Infantrys in West Borneo, round 2 :  0/4 hits
                        Dutch roll dice for 1 Artillery in West Borneo, round 2 :  1/1 hits
                        1 Infantry owned by the Thai lost in West Borneo
                        Thai roll dice for 2 Artillerys and 1 Infantry in West Borneo, round 3 :  2/3 hits
                        Dutch roll dice for 1 Artillery in West Borneo, round 3 :  0/1 hits
                        1 Artillery owned by the British lost in West Borneo
                    Thai win, taking West Borneo from Dutch with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 Artillery
                    Casualties for Thai: 1 Infantry

    Non Combat Move - Thai
                1 Fighter moved from Bangkok to 105 Sea Zone
                1 Fighter moved from 105 Sea Zone to Bangkok

    Place Units - Thai
                1 T.Boat placed in 105 Sea Zone
                5 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 21 PUs; end with 21 PUs

    triplea_41569_Tha3.tsvg


  • Game History

    Round: 3

    Combat Move - Americans
                1 Elite and 3 Infantrys moved from Washington to 13 Sea Zone
                1 B.Transport, 2 Destroyers, 1 Elite, 3 Infantrys and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
                1 Elite and 3 Infantrys moved from 32 Sea Zone to Bahia
                2 Bombers moved from Azores to Bahia
                1 Tank moved from Colombia to Bahia
                1 Artillery, 1 Fighter and 3 Infantrys moved from Colombia to Peru
                3 Tanks moved from Central America to Peru
                1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from Santiago to 125 Sea Zone
                1 Artillery, 1 Elite, 1 Infantry, 1 Tank and 2 Transports moved from 125 Sea Zone to 35 Sea Zone
                1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from 35 Sea Zone to Bahia

    Purchase Units - Americans
                Americans buy 1 Adv.Fighter, 1 B.Transport, 1 Battleship, 1 Cruiser, 2 Destroyers, 4 Infantrys, 2 Marines, 2 Submarines and 1 Transport; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Bahia
                    Americans attack with 1 Artillery, 2 Bombers, 2 Elites, 4 Infantrys and 2 Tanks
                    Neutral defend with 3 Infantrys and 1 Tank
                    Americans loses 0 PUs for violating Bahias neutrality.
                    Americans win, taking Bahia from Neutral with 1 Artillery, 2 Bombers, 2 Elites, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                    Casualties for Neutral: 3 Infantrys and 1 Tank
                    Casualties for Americans: 2 Infantrys
                Battle in Peru
                    Americans attack with 1 Artillery, 1 Fighter, 3 Infantrys and 3 Tanks
                    Neutral defend with 1 Artillery and 1 Infantry
                    Americans loses 0 PUs for violating Perus neutrality.
                    Americans win, taking Peru from Neutral with 1 Artillery, 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Artillery and 1 Infantry
                    Casualties for Americans: 2 Infantrys

    Non Combat Move - Americans
                1 Fighter moved from Peru to Amazon
                2 Bombers moved from Bahia to Amazon
                1 Artillery and 1 Tank moved from Santiago to 119 Sea Zone
                1 Artillery, 1 Cruiser, 1 Tank and 2 Transports moved from 119 Sea Zone to 117 Sea Zone
                1 Artillery and 1 Tank moved from 117 Sea Zone to Christmas
                1 Submarine moved from 104 Sea Zone to 108 Sea Zone
                1 Battleship, 2 Carriers, 3 Destroyers and 3 Fighters moved from 104 Sea Zone to 109 Sea Zone
                1 Artillery moved from Oahu to 91 Sea Zone
                1 Infantry moved from Kauai to 91 Sea Zone
                1 Infantry moved from Pearl Harbor to 91 Sea Zone
                1 Infantry moved from Johnston to 91 Sea Zone
                1 Artillery, 1 B.Transport, 1 Cruiser, 1 Destroyer and 3 Infantrys moved from 91 Sea Zone to 104 Sea Zone
                1 Artillery and 3 Infantrys moved from 104 Sea Zone to Nauru
                1 Adv.Fighter moved from San Francisco to Johnston
                3 Infantrys and 1 Marine moved from San Francisco to 83 Sea Zone
                1 B.Transport, 1 Destroyer, 3 Infantrys, 1 Marine and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
                3 Infantrys and 1 Marine moved from 91 Sea Zone to Pearl Harbor
                1 Infantry moved from North Central USA to South Central USA

    Place Units - Americans
                1 Battleship, 1 Destroyer and 1 Submarine placed in 91 Sea Zone
                1 Marine placed in South Atlantic USA
                1 Cruiser and 1 Transport placed in 26 Sea Zone
                1 B.Transport, 1 Destroyer and 1 Submarine placed in 83 Sea Zone
                2 Infantrys and 1 Marine placed in San Francisco
                1 Adv.Fighter placed in San Francisco
                2 Infantrys placed in Santiago
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Mindoro: 1 Infantry
                EDIT: Changing ownership of Panay from Yamamoto to Americans
                EDIT: Adding units owned by Americans to Panay: 1 Infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 108 PUs; end with 108 PUs total

    Territory Summary for Americans :

    Koryakia : 1 Artillery and 1 Infantry
        Nauru : 1 Artillery and 3 Infantrys
        Port Moresby : 1 Bomber
        New Caledonia : 1 Infantry
        Washington : 1 AAGun, 1 Factory and 1 Infantry
        San Francisco : 1 AAGun, 1 Adv.Fighter, 1 Factory, 3 Infantrys and 1 Marine
        Pearl Harbor : 1 AAGun, 1 Factory, 4 Infantrys and 1 Marine
        Christmas : 1 Artillery, 1 Infantry and 1 Tank
        South Central USA : 1 AAGun, 1 Factory and 1 Infantry
        Wake : 1 Artillery and 1 Infantry
        Johnston : 1 Adv.Fighter
        Mindoro : 1 Artillery
        Palmyra : 1 Infantry
        Panay : 1 Infantry
        Midway : 1 Infantry
        Manila : 1 Infantry
        Kermandec : 1 Infantry
        South Atlantic USA : 1 AAGun, 1 Factory, 2 Infantrys and 1 Marine
        Bahia : 1 flag, 1 Artillery, 2 Elites, 2 Infantrys and 2 Tanks
        W.Mexico : 1 flag
        Peru : 1 flag, 1 Artillery, 1 Infantry and 3 Tanks
        Central America : 1 flag
        Amazon : 2 Bombers and 1 Fighter
        E.Mexico : 1 flag
        Santiago : 1 flag, 1 AAGun, 1 Factory and 2 Infantrys
        35 Sea Zone : 2 Transports
        26 Sea Zone : 1 Cruiser and 1 Transport
        32 Sea Zone : 1 B.Transport, 2 Destroyers and 1 Submarine
        91 Sea Zone : 1 B.Transport, 1 Battleship, 2 Destroyers and 2 Submarines
        83 Sea Zone : 1 B.Transport, 1 Destroyer and 1 Submarine
        67 Sea Zone : 1 Fighter
        117 Sea Zone : 1 Cruiser and 2 Transports
        109 Sea Zone : 1 Battleship, 2 Carriers, 3 Destroyers and 3 Fighters
        104 Sea Zone : 1 B.Transport, 1 Cruiser and 1 Destroyer
        108 Sea Zone : 1 Submarine

    Production/PUs Summary :

    Germans : 98 / 150
        Russians : 109 / 124
        Italians : 58 / 58
        French : 28 / 28
        Yamamoto : 62 / 71
        Chinese : 33 / 39
        Hisaichi : 54 / 54
        British : 105 / 105
        Anzac : 38 / 39
        Dutch : 14 / 28
        Finns : 10 / 11
        Romanians : 18 / 18
        Thai : 21 / 21
        Americans : 108 / 108

    triplea_41569_Ame3.tsvg


  • I can’t post, as it os says my password is incorrect. It had asked fro ity and let me play, so I thoughht all wa swell. Havw save dthe game, but might not have time tio try and post the link.


  • Whack, if you pm me yohr email, I will send it taht way. Anmoyingly, will be tomorrow now though. Was sure I remembered my password for AAA .


  • Test summary from TripleA, engine version: 1.9, time: 09:19:07


  • TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Germans
                Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
                Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
                Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
                Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
                Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
                Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
                Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
                Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
                Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
                Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
                Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
                Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
                Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
                Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
                Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
                1 Infantry moved from Aquitaine to Brittany
                      Germans take Brittany from French
                1 Tank moved from Paris to Normandy
                      Germans take Normandy from French
                1 Fighter moved from Kiev to Kursk
                1 Fighter moved from Kiev to Kursk
                1 ArmoredCar moved from Brest to Kursk
                1 Infantry moved from 24 Sea Zone to East Prussia
                      Germans take East Prussia from Russians
                1 Bomber moved from Lorraine to 18 Sea Zone
                1 Infantry moved from Picardy to Belgium
                1 Artillery moved from Picardy to Belgium
                1 Stuka moved from Burgundy to Belgium
                1 Infantry moved from Hamburg to Netherlands
                1 Stuka moved from Lorraine to Netherlands
                1 Infantry moved from Hamburg to Netherlands
                1 Adv.Fighter moved from 22 Sea Zone to Upper Norrland
                2 Artillerys and 2 Infantrys moved from Middle Norrland to Upper Norrland
                1 Elite moved from Hamburg to 22 Sea Zone
                1 Artillery moved from Hamburg to 22 Sea Zone
                1 Artillery, 1 Elite and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
                1 Artillery and 1 Elite moved from 24 Sea Zone to Upper Norrland
                1 Infantry moved from Brest to Minsk
                1 Artillery moved from Brest to Minsk
                1 ArmoredCar moved from Kiev to Crimea
                      Germans take Crimea from Russians
                1 ArmoredCar, 2 Artillerys, 2 Elites and 1 Infantry moved from Vinnytsia to Kiev
                3 Artillerys and 1 Elite moved from Warsaw to Brest
                2 ArmoredCars and 1 Tank moved from Brest to Kiev
                2 Artillerys and 8 Infantrys moved from Krakow to Vinnytsia
                1 ArmoredCar and 4 Tanks moved from Bohemia to Vinnytsia
                1 Tank moved from Berlin to Silesia
                1 Mech.Inf and 1 Mot.Inf moved from Bavaria to Vinnytsia
                1 ArmoredCar moved from Bavaria to Krakow
                2 Stukas moved from Burgundy to Krakow
                1 Infantry moved from Hamburg to 22 Sea Zone
                1 Infantry moved from 22 Sea Zone to Oslo
                1 Artillery, 1 Elite and 3 Infantrys moved from Oslo to Middle Norrland
                1 Carrier moved from 22 Sea Zone to 24 Sea Zone

    Purchase Units - Germans
                Germans buy 2 Adv.Fighters, 10 Artillerys, 1 Carrier, 3 Elites, 9 Infantrys, 1 JetFighter, 4 Mech.Infs, 1 S.Submarine and 1 Stuka; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in 18 Sea Zone
                    Germans attack with 1 Bomber
                    British defend with 1 Transport
                        Germans roll dice for 1 Bomber in 18 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 Transport in 18 Sea Zone, round 2 :  0/1 hits
                        1 Transport owned by the British lost in 18 Sea Zone
                    Germans win with 1 Bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 Transport
                Battle in Upper Norrland
                    Germans attack with 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 1 Adv.Fighter, 3 Artillerys, 1 Elite and 2 Infantrys in Upper Norrland, round 2 :  1/7 hits
                        Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 :  2/2 hits
                        2 Infantrys owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
                        Germans roll dice for 1 Adv.Fighter, 3 Artillerys and 1 Elite in Upper Norrland, round 3 :  3/5 hits
                        Neutral roll dice for 1 Infantry in Upper Norrland, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Upper Norrland
                    Germans loses 0 PUs for violating Upper Norrlands neutrality.
                    Germans win, taking Upper Norrland from Neutral with 1 Adv.Fighter, 3 Artillerys and 1 Elite remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 Infantrys
                    Casualties for Neutral: 2 Infantrys
                Battle in Belgium
                    Germans attack with 1 Artillery, 1 Infantry and 1 Stuka
                    British defend with 1 Infantry
                        Germans roll dice for 1 Artillery, 1 Infantry and 1 Stuka in Belgium, round 2 :  1/3 hits
                        British roll dice for 1 Infantry in Belgium, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Belgium
                    Germans win, taking Belgium from British with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Netherlands
                    Germans attack with 2 Infantrys and 1 Stuka
                    British defend with 1 Infantry
                        Germans roll dice for 2 Infantrys and 1 Stuka in Netherlands, round 2 :  2/3 hits
                        British roll dice for 1 Infantry in Netherlands, round 2 :  0/1 hits
                        1 Infantry owned by the British lost in Netherlands
                    Germans win, taking Netherlands from British with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                    Casualties for British: 1 Infantry
                Battle in Kursk
                    Germans attack with 1 ArmoredCar and 2 Fighters
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 ArmoredCar and 2 Fighters in Kursk, round 2 :  3/3 hits
                        Russians roll dice for 1 Infantry in Kursk, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Kursk
                    Germans win, taking Kursk from Russians with 1 ArmoredCar and 2 Fighters remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry
                Battle in Minsk
                    Germans attack with 1 Artillery and 1 Infantry
                    Russians defend with 1 Infantry
                        Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 :  1/2 hits
                        Russians roll dice for 1 Infantry in Minsk, round 2 :  0/1 hits
                        1 Infantry owned by the Russians lost in Minsk
                    Germans win, taking Minsk from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 Infantry

    Non Combat Move - Germans
                1 Adv.Fighter moved from Upper Norrland to 24 Sea Zone
                1 Stuka moved from Belgium to Rhine
                1 Stuka moved from Netherlands to Rhine
                6 Tanks moved from Paris to Lorraine
                1 AAGun moved from Picardy to Paris
                1 Tank moved from Picardy to Bavaria
                1 AAGun moved from Lorraine to Rhine
                1 AAGun moved from Paris to Burgundy
                1 Fighter moved from Kursk to Kiev
                1 Fighter moved from Kursk to 24 Sea Zone
                1 AAGun moved from Krakow to Vinnytsia
                1 Tank moved from Kiev to Krakow
                1 Destroyer and 2 Transports moved from 44 Sea Zone to 48 Sea Zone
                1 Bomber moved from 18 Sea Zone to Rhine

    Place Units - Germans
                2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
                2 Artillerys, 1 Elite and 2 Infantrys placed in Hamburg
                4 Artillerys placed in Vinnytsia
                4 Mech.Infs and 1 Stuka placed in Bohemia
                1 JetFighter placed in Bavaria
                Germans undo move 2.
                1 Carrier and 1 S.Submarine placed in 22 Sea Zone
                2 Adv.Fighters placed in 22 Sea Zone
                1 Artillery and 1 Elite placed in Hamburg
                1 Artillery and 3 Infantrys placed in Rhine
                Germans undo move 8.
                1 Artillery, 1 Elite and 2 Infantrys placed in Rhine
                2 Artillerys and 6 Infantrys placed in Paris

    Turn Complete - Germans
                Germans collect 119 PUs; end with 119 PUs

    triplea_41569_Ger4.tsvg

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4

    Combat Move - Russians
                1 Infantry moved from Irkutsk to S.Buryat Mongolia
                1 Infantry moved from N.Buryat Mongolia to Yakutsk
                1 Infantry moved from Kolyma to Okhotsk
                1 Infantry moved from Olyokminsk to Zhigansk
                1 Mech.Inf moved from N.Buryat Mongolia to Olyokminsk
                1 Infantry moved from Evenkia to Olyokminsk
                1 Artillery moved from Irkutsk to Olyokminsk
                10 Infantrys moved from Tula to Kursk
                3 Artillerys, 1 Elite, 12 Infantrys and 4 Tanks moved from Rostov to Kursk
                5 Tanks moved from Stalingrad to Kursk
                2 ArmoredCars and 1 Mech.Inf moved from Moscow to Kursk
                3 Infantrys moved from Georgia to Rostov
                2 Infantrys moved from Novgorod to Minsk
                1 Infantry moved from Latvia to Minsk
                1 Bomber and 1 Fighter moved from Leningrad to Minsk
                1 Infantry moved from Lithuania to East Prussia
                2 Infantrys moved from Latvia to East Prussia
                4 Infantrys moved from Arkhangelsk to 6 Sea Zone
                4 Infantrys moved from 6 Sea Zone to Lapland
                3 Infantrys moved from Sibirsky to Khatanga
                3 Infantrys moved from Sibirsky to Evenkia
                2 Mech.Infs and 4 Tanks moved from W.Iran to N.Saudi Arabia
                5 Infantrys moved from Latvia to Leningrad
                5 Infantrys moved from S.Karelia to Vyborg
                5 Infantrys moved from Leningrad to Vyborg
                2 Fighters moved from Rostov to Vyborg
                2 Fighters moved from Tashkent to Rostov
                2 Fighters moved from Sverdlovsk to Rostov
                7 Infantrys moved from Moscow to Yaroslavl

    Purchase Units - Russians
                Russians buy 5 Bunkers, 1 Factory, 37 Infantrys and 1 Mot.Inf; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in N.Saudi Arabia
                    Russians attack with 2 Mech.Infs and 4 Tanks
                    Neutral defend with 1 Artillery and 3 Infantrys
                        Russians roll dice for 2 Mech.Infs and 4 Tanks in N.Saudi Arabia, round 2 :  1/6 hits
                        Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 :  0/4 hits
                        1 Infantry owned by the Neutral lost in N.Saudi Arabia
                        Russians roll dice for 2 Mech.Infs and 4 Tanks in N.Saudi Arabia, round 3 :  3/6 hits
                        Neutral roll dice for 1 Artillery and 2 Infantrys in N.Saudi Arabia, round 3 :  1/3 hits
                    1 Mech.Inf owned by the Russians, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in N.Saudi Arabia
                    Russians loses 0 PUs for violating N.Saudi Arabias neutrality.
                    Russians win, taking N.Saudi Arabia from Neutral with 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 1 Artillery and 3 Infantrys
                    Casualties for Russians: 1 Mech.Inf
                Battle in East Prussia
                    Russians attack with 3 Infantrys
                    Germans defend with 1 Infantry
                        Russians roll dice for 3 Infantrys in East Prussia, round 2 :  1/3 hits
                        Germans roll dice for 1 Infantry in East Prussia, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in East Prussia
                    Russians win, taking East Prussia from Germans with 3 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 Infantry
                Battle in Kursk
                    Russians attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 22 Infantrys, 1 Mech.Inf and 9 Tanks
                    Germans defend with 1 ArmoredCar
                        Russians roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 22 Infantrys, 1 Mech.Inf and 9 Tanks in Kursk, round 2 :  12/38 hits
                        Germans roll dice for 1 ArmoredCar in Kursk, round 2 :  0/1 hits
                        1 ArmoredCar owned by the Germans lost in Kursk
                    Russians win, taking Kursk from Germans with 2 ArmoredCars, 3 Artillerys, 1 Elite, 22 Infantrys, 1 Mech.Inf and 9 Tanks remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 ArmoredCar
                Battle in Minsk
                    Russians attack with 1 Bomber, 1 Fighter and 3 Infantrys
                    Germans defend with 1 Artillery and 1 Infantry
                        Russians roll dice for 1 Bomber, 1 Fighter and 3 Infantrys in Minsk, round 2 :  2/5 hits
                        Germans roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 :  0/2 hits
                        1 Artillery owned by the Germans and 1 Infantry owned by the Germans lost in Minsk
                    Russians win, taking Minsk from Germans with 1 Bomber, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Artillery and 1 Infantry

    Non Combat Move - Russians
                1 Fighter moved from Minsk to Leningrad
                1 Bomber moved from Minsk to Leningrad
                1 AAGun moved from S.Karelia to Vyborg
                1 AAGun moved from Tula to Kursk
                1 AAGun moved from Penza to Tula
                1 Artillery moved from W.Iran to Erzurum
                1 AAGun moved from N.Buryat Mongolia to Olyokminsk
                1 AAGun moved from Irkutsk to Olyokminsk

    Place Units - Russians
                1 Bunker and 1 Factory placed in Rostov
                1 Bunker and 4 Infantrys placed in Leningrad
                1 Bunker and 6 Infantrys placed in Sibirsky
                1 Mot.Inf placed in W.Iran
                1 Bunker placed in Vyborg
                1 Bunker placed in Lapland
                4 Infantrys placed in Arkhangelsk
                10 Infantrys placed in Moscow
                5 Infantrys placed in Stalingrad
                3 Infantrys placed in Georgia
                5 Infantrys placed in Sverdlovsk

    Turn Complete - Russians
                Russians collect 109 PUs; end with 109 PUs

    triplea_41569_Rus4.tsvg

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