@Private-Panic said in NML 1914 team game 16:
@Elrood Your Turks were lucky! But then your Austrians were not.
leave me alone! I am not the bad guy here! :-O
Would the Axis mind if France did a couple of NCM edits?
No. Please do.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Hisaichi
1 Infantry and 3 Tanks moved from Shanghai to Anhwei
2 Artillerys, 1 Fighter, 3 Infantrys and 4 Tanks moved from Shantung to Anhwei
7 Transports moved from 110 Sea Zone to 92 Sea Zone
1 Marine moved from Khabarovsk to Ayan
1 Infantry moved from Khabarovsk to Ayan
2 Infantrys moved from N.Sakhalin to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Ayan
2 Mech.Infs moved from Changchun to Ayan
1 Fighter moved from Vladivostok to Ayan
3 Infantrys moved from Kirin to Heilungchiang
1 Infantry moved from Changchun to 84 Sea Zone
1 B.Transport and 1 Infantry moved from 84 Sea Zone to 75 Sea Zone
2 Artillerys moved from N.Sakhalin to 75 Sea Zone
2 Artillerys and 1 Infantry moved from 75 Sea Zone to Ayan
1 Bomber moved from Hong Kong to Ayan
2 Infantrys moved from Changchun to 84 Sea Zone
2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 75 Sea Zone
2 Infantrys moved from 75 Sea Zone to Ayan
2 Infantrys moved from Vladivostok to Khabarovsk
1 T.Boat moved from 106 Sea Zone to 110 Sea Zone
1 Destroyer moved from 110 Sea Zone to 92 Sea Zone
1 Carrier moved from 110 Sea Zone to 92 Sea Zone
1 Battleship moved from 110 Sea Zone to 92 Sea Zone
2 Infantrys moved from Kiangsi to Kwangtung
1 Elite moved from Hong Kong to 92 Sea Zone
3 Infantrys moved from Hong Kong to 92 Sea Zone
1 Elite moved from 92 Sea Zone to Kwangsi
3 Infantrys moved from 92 Sea Zone to Kwangsi
2 Infantrys moved from Hong Kong to Kwangtung
1 Fighter moved from 110 Sea Zone to Kwangtung
1 Fighter moved from 110 Sea Zone to Kwangsi
1 Submarine moved from 110 Sea Zone to 60 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 2 Artillerys, 2 Destroyers, 1 Elite, 8 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Kwangtung
Hisaichi attack with 1 Fighter and 4 Infantrys
Chinese defend with 1 Artillery
Hisaichi roll dice for 1 Fighter and 4 Infantrys in Kwangtung, round 2 : 2/5 hits
Chinese roll dice for 1 Artillery in Kwangtung, round 2 : 0/1 hits
1 Artillery owned by the Chinese lost in Kwangtung
Hisaichi win, taking Kwangtung from Chinese with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 Artillery
Battle in Anhwei
Hisaichi attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks in Anhwei, round 2 : 8/14 hits
Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits
1 Infantry owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 2 Artillerys, 1 Fighter, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 2 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys, 1 Marine and 2 Mech.Infs
Russians defend with 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys, 1 Marine and 2 Mech.Infs in Ayan, round 2 : 7/13 hits
Units damaged: 1 Bunker owned by the Russians
Russians roll dice for 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys in Ayan, round 2 : 2/9 hits
5 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 2 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys, 1 Marine and 2 Mech.Infs in Ayan, round 3 : 3/11 hits
Russians roll dice for 1 Bunker and 2 Fighters in Ayan, round 3 : 2/3 hits
2 Fighters owned by the Russians, 1 Bunker owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Artillerys, 1 Bomber, 1 Fighter, 2 Infantrys, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 28
Casualties for Hisaichi: 4 Infantrys
Casualties for Russians: 1 Artillery, 1 Bunker, 2 Fighters and 5 Infantrys
Battle in Kwangsi
Hisaichi attack with 1 Elite, 1 Fighter and 3 Infantrys
Chinese defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 1 Battleship in Kwangsi, round 2 : 1/1 hits
1 Infantry owned by the Chinese lost in Kwangsi
Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 2 : 0/5 hits
Chinese roll dice for 1 Artillery in Kwangsi, round 2 : 0/1 hits
Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 3 : 0/5 hits
Chinese roll dice for 1 Artillery in Kwangsi, round 3 : 0/1 hits
Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 4 : 0/5 hits
Chinese roll dice for 1 Artillery in Kwangsi, round 4 : 0/1 hits
Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 5 : 0/5 hits
Chinese roll dice for 1 Artillery in Kwangsi, round 5 : 0/1 hits
Hisaichi roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Kwangsi, round 6 : 1/5 hits
Chinese roll dice for 1 Artillery in Kwangsi, round 6 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Kwangsi
Hisaichi win, taking Kwangsi from Chinese with 1 Elite, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Artillery and 1 Infantry
Non Combat Move - Hisaichi
1 Fighter moved from Kwangsi to 92 Sea Zone
1 Fighter moved from Kwangtung to 92 Sea Zone
1 Fighter moved from Anhwei to Hong Kong
1 Bomber moved from Ayan to Heilungchiang
1 Fighter moved from Ayan to Heilungchiang
Place Units - Hisaichi
2 Destroyers placed in 84 Sea Zone
2 Artillerys, 1 Elite and 3 Infantrys placed in Hong Kong
5 Infantrys and 1 Mech.Inf placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 54 PUs; end with 54 PUs
Production/PUs Summary :
Germans : 104 / 150
Russians : 116 / 124
Italians : 58 / 58
French : 28 / 28
Yamamoto : 67 / 71
Chinese : 33 / 39
Hisaichi : 54 / 54
British : 93 / 99
Anzac : 38 / 39
Dutch : 17 / 24
Finns : 8 / 8
Romanians : 13 / 17
Thai : 16 / 16
Americans : 101 / 102
Colt, before you do your Brit turn can you move the guys in French Equatorial Africa to Darfur and the Sub in 51 to 56?
Sure thing. Unfortunately, im taking out-of-town work trip. Will post wednesday night or thursday
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by French to Darfur: 2 Infantrys
EDIT: Removing units owned by French from French Equatorial Africa: 2 Infantrys
EDIT: Adding units owned by French to 56 Sea Zone: 1 Submarine
EDIT: Removing units owned by French from 51 Sea Zone: 1 Submarine
EDIT: Turning off Edit Mode
2 Infantrys moved from Johnston to 97 Sea Zone
2 Infantrys and 1 Transport moved from 97 Sea Zone to 109 Sea Zone
2 Infantrys moved from 109 Sea Zone to Woleai
Americans take Woleai from Yamamoto
1 Infantry and 1 Tank moved from Quebec to 2 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
1 Infantry and 1 Tank moved from Munster to Dublin
1 Infantry and 1 Tank moved from Azores to 17 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 17 Sea Zone to 18 Sea Zone
1 T.Boat and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
2 Infantrys moved from Wales to 20 Sea Zone
1 Infantry moved from 20 Sea Zone to Belgium
British take Belgium from Germans
1 Infantry moved from 20 Sea Zone to Netherlands
British take Netherlands from Germans
1 Fighter moved from Gibraltar to 41 Sea Zone
1 Infantry and 1 Tank moved from 18 Sea Zone to Dublin
1 Infantry moved from Darfur to Kufra
1 Infantry moved from New Valley to Kufra
1 Artillery, 1 Fighter, 4 Infantrys and 3 Tanks moved from Mersa Matruh to Kufra
2 Fighters moved from 56 Sea Zone to Kufra
1 Bomber and 1 Fighter moved from Malta to Kufra
1 ArmoredCar moved from Cape Town to Mozambique
1 Infantry moved from Rhodesia to Mozambique
1 Infantry moved from Kenya to Mozambique
1 Fighter moved from London to Dublin
Purchase Units - British
British buy 1 Adv.Fighter, 2 Artillerys, 2 Carriers, 11 Infantrys, 2 Submarines, 2 T.Boats and 1 Transport; Remaining resources: 0 PUs;
Combat - British
Battle in Iceland
British attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Infantry and 1 Tank in Iceland, round 2 : 0/2 hits
Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits
British roll dice for 1 Infantry and 1 Tank in Iceland, round 3 : 0/2 hits
Neutral roll dice for 1 Infantry in Iceland, round 3 : 0/1 hits
British roll dice for 1 Infantry and 1 Tank in Iceland, round 4 : 1/2 hits
Neutral roll dice for 1 Infantry in Iceland, round 4 : 0/1 hits
1 Infantry owned by the Neutral lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Dublin
British attack with 1 Fighter, 2 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Dublin, round 2 : 1/5 hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 1/3 hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in Dublin
British roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Dublin, round 3 : 2/4 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 3 : 0/2 hits
1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for British: 1 Infantry
Battle in 41 Sea Zone
British attack with 1 Fighter
Germans defend with 3 Submarines
British roll dice for 1 Fighter in 41 Sea Zone, round 2 : 1/1 hits
1 Submarine owned by the Germans lost in 41 Sea Zone
retreated to 41 Sea Zone
Germans win with 2 Submarines remaining. Battle score for attacker is 7
Casualties for Germans: 1 Submarine
Battle in Mozambique
British attack with 1 ArmoredCar and 2 Infantrys
Neutral defend with 1 Infantry
British roll dice for 1 ArmoredCar and 2 Infantrys in Mozambique, round 2 : 1/3 hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits
1 Infantry owned by the Neutral lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Kufra
British attack with 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Italians defend with 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks in Kufra, round 2 : 2/15 hits
Italians roll dice for 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Kufra, round 2 : 4/9 hits
2 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in Kufra
1 Artillery, 2 Infantrys and 3 Tanks retreated to Mersa Matruh
Italians win with 2 Artillerys, 2 Elites, 2 Infantrys and 1 Tank remaining. Battle score for attacker is -4
Casualties for British: 4 Infantrys
Casualties for Italians: 2 Infantrys
Non Combat Move - British
6 Infantrys moved from Lower Egypt to Mersa Matruh
3 Fighters moved from Kufra to 56 Sea Zone
1 Fighter moved from Kufra to Mersa Matruh
1 Artillery moved from Nubia to New Valley
2 ArmoredCars moved from Cairo to Mersa Matruh
2 Infantrys moved from Cairo to Lower Egypt
1 Tank moved from Italian East Africa to Lower Egypt
1 Infantry moved from Equatoria to Darfur
1 Infantry moved from Mauritania to W.Morocco
1 Fighter moved from 41 Sea Zone to Gibraltar
2 Destroyers and 1 Submarine moved from 17 Sea Zone to 20 Sea Zone
1 Battleship moved from 18 Sea Zone to 20 Sea Zone
2 Fighters moved from London to 20 Sea Zone
1 Fighter moved from Dublin to Northern Ireland
1 Fighter moved from Quebec to Azores
2 Infantrys moved from British Columbia to 80 Sea Zone
2 Infantrys and 1 Transport moved from 80 Sea Zone to 90 Sea Zone
2 Infantrys moved from 90 Sea Zone to Oahu
1 Infantry moved from British Guiana to Amazon
1 AAGun moved from Rhodesia to Kenya
1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
1 Artillery and 1 Infantry moved from 57 Sea Zone to Lower Egypt
1 Bomber moved from Kufra to Mersa Matruh
2 Infantrys and 2 Tanks moved from Crete to 56 Sea Zone
2 Infantrys and 2 Tanks moved from 56 Sea Zone to Mersa Matruh
1 Cruiser, 1 Destroyer, 2 Infantrys, 3 Submarines and 3 Transports moved from 67 Sea Zone to 64 Sea Zone
1 Infantry moved from Quebec to Northeast USA
1 Destroyer moved from 97 Sea Zone to 109 Sea Zone
1 Infantry moved from Burma to N.Thailand
2 Tanks moved from Kweichow to N.Thailand
1 Infantry moved from Yunnan to N.Thailand
1 AAGun and 2 Infantrys moved from Assam to Burma
1 AAGun, 2 Artillerys and 1 Infantry moved from Calcutta to Assam
1 ArmoredCar moved from Madras to Calcutta
5 Infantrys moved from Hyderabad to Madras
1 Artillery moved from Hyderabad to Calcutta
1 AAGun moved from Hyderabad to Bihar
5 Infantrys moved from Delhi to Bihar
Place Units - British
1 Carrier, 2 T.Boats and 1 Transport placed in 20 Sea Zone
1 Carrier and 2 Submarines placed in 56 Sea Zone
1 Artillery and 1 Infantry placed in London
1 Artillery and 2 Infantrys placed in Cairo
1 Adv.Fighter and 4 Infantrys placed in Madras
4 Infantrys placed in Delhi
British undo move 1.
British undo move 1.
1 Carrier, 1 Submarine and 1 T.Boat placed in 56 Sea Zone
1 Carrier, 1 Submarine, 1 T.Boat and 1 Transport placed in 20 Sea Zone
British undo move 6.
British undo move 5.
1 Carrier and 2 T.Boats placed in 56 Sea Zone
1 Carrier, 2 Submarines and 1 Transport placed in 20 Sea Zone
Turn Complete - British
British collect 105 PUs; end with 105 PUs
Territory Summary for British :
London : 2 AAGuns, 1 Artillery, 1 Factory and 1 Infantry
Italian East Africa : 1 flag
W.Morocco : 1 Infantry
New Valley : 1 Artillery
Assam : 1 AAGun, 2 Artillerys and 1 Infantry
Vancouver : 1 Factory
Burma : 1 AAGun and 2 Infantrys
British Columbia : 1 AAGun and 1 Infantry
Darfur : 1 Infantry
Bombay : 1 Factory
Dover : 1 Infantry
Northern Ireland : 1 Fighter
Wales : 1 AAGun, 1 Artillery, 1 Factory, 5 Infantrys and 1 Tank
Mersa Matruh : 1 AAGun, 2 ArmoredCars, 1 Artillery, 1 Bomber, 1 Fighter, 10 Infantrys and 5 Tanks
Scotland : 1 Infantry
Trucial Coast : 1 Infantry
Calcutta : 1 ArmoredCar and 1 Artillery
Quebec : 1 AAGun
Fiji : 1 Artillery and 1 Infantry
Manchester : 1 Factory and 1 Infantry
Kenya : 1 AAGun
Madras : 1 Adv.Fighter, 1 Factory and 11 Infantrys
Montreal : 1 Factory
Delhi : 1 Factory and 4 Infantrys
Malta : 3 Bunkers
Bihar : 1 AAGun and 5 Infantrys
Nauru : 1 Infantry
Tarawa : 1 Infantry
Cairo : 1 Artillery, 1 Factory and 2 Infantrys
Lower Egypt : 1 Artillery, 3 Infantrys and 1 Tank
Gibraltar : 1 Bunker, 1 Fighter and 2 Infantrys
West Borneo : 1 Artillery
Lombok : 1 Tank
Java : 1 AAGun, 1 Artillery and 1 Infantry
N.Thailand : 1 Artillery, 3 Infantrys and 2 Tanks
Oahu : 2 Infantrys
Northeast USA : 1 Infantry
Woleai : 2 Infantrys
Cape Town : 1 Factory
Dublin : 1 flag, 1 Infantry and 2 Tanks
Crete : 1 flag, 1 AAGun
Amazon : 1 Infantry
Iceland : 1 flag, 1 Infantry and 1 Tank
Azores : 1 flag, 1 Fighter
Belgium : 1 flag, 1 Infantry
Mozambique : 1 flag, 1 ArmoredCar and 2 Infantrys
Netherlands : 1 flag, 1 Infantry
Munster : 1 flag
18 Sea Zone : 1 Transport
20 Sea Zone : 1 Battleship, 1 Carrier, 2 Destroyers, 2 Fighters, 3 Submarines, 1 T.Boat and 2 Transports
90 Sea Zone : 1 Transport
56 Sea Zone : 2 Carriers, 1 Cruiser, 1 Destroyer, 3 Fighters, 1 Submarine, 2 T.Boats and 2 Transports
57 Sea Zone : 1 Transport
64 Sea Zone : 1 Cruiser, 1 Destroyer, 3 Submarines and 3 Transports
109 Sea Zone : 1 Destroyer and 1 Transport
9 Sea Zone : 1 Transport
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
Turning on Edit Mode
EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
EDIT: Turning off Edit Mode
@Colt45:
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - British
Battle in Kufra
British attack with 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks
Italians defend with 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank
British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 6 Infantrys and 3 Tanks in Kufra, round 2 : 2/15 hits:|
Italians roll dice for 2 Artillerys, 2 Elites, 4 Infantrys and 1 Tank in Kufra, round 2 : 4/9 hits
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
Turning on Edit Mode
EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
EDIT: Turning off Edit Mode
1 Artillery and 1 Infantry moved from West Papua to Hollandia
1 Adv.Fighter moved from 67 Sea Zone to Hollandia
1 Infantry moved from West Papua to Hollandia
Purchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Hollandia
Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 : 2/4 hits
Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Hollandia
Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
1 Adv.Fighter moved from Hollandia to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
1 AAGun moved from Northern Territory to Townsville
4 Infantrys moved from New South Wales to Queensland
1 Submarine moved from 114 Sea Zone to 67 Sea Zone
1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
1 AAGun moved from Wellington to South New Zealand
2 Infantrys moved from 64 Sea Zone to Mysore
Place Units - Anzac
1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
2 Transports placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 38 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 98 / 150
Russians : 116 / 124
Italians : 58 / 58
French : 28 / 28
Yamamoto : 64 / 71
Chinese : 33 / 39
Hisaichi : 54 / 54
British : 105 / 105
Anzac : 38 / 39
Dutch : 19 / 24
Finns : 8 / 8
Romanians : 13 / 17
Thai : 16 / 16
Americans : 102 / 102
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
Turning on Edit Mode
EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
EDIT: Turning off Edit Mode
1 Artillery and 1 Infantry moved from West Papua to Hollandia
1 Adv.Fighter moved from 67 Sea Zone to Hollandia
1 Infantry moved from West Papua to Hollandia
Purchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Hollandia
Anzac attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
Yamamoto defend with 1 Infantry
Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Hollandia, round 2 : 2/4 hits
Yamamoto roll dice for 1 Infantry in Hollandia, round 2 : 0/1 hits
1 Infantry owned by the Yamamoto lost in Hollandia
Anzac win, taking Hollandia from Yamamoto with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Anzac
1 Adv.Fighter moved from Hollandia to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Flores
2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
1 AAGun moved from Northern Territory to Townsville
4 Infantrys moved from New South Wales to Queensland
1 Submarine moved from 114 Sea Zone to 67 Sea Zone
1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
1 AAGun moved from Wellington to South New Zealand
2 Infantrys moved from 64 Sea Zone to Mysore
Place Units - Anzac
1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
2 Transports placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 38 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Anzac from Flores: 2 Infantrys
EDIT: Adding units owned by Anzac to Lombok: 2 Infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Anzac from 67 Sea Zone: 1 Destroyer
EDIT: Adding units owned by Anzac to 111 Sea Zone: 1 Destroyer
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 98 / 150
Russians : 116 / 124
Italians : 58 / 58
French : 28 / 28
Yamamoto : 64 / 71
Chinese : 33 / 39
Hisaichi : 54 / 54
British : 105 / 105
Anzac : 38 / 39
Dutch : 19 / 24
Finns : 8 / 8
Romanians : 13 / 17
Thai : 16 / 16
Americans : 102 / 102
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 9 PUs;
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 19 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 98 / 150
Russians : 116 / 124
Italians : 58 / 58
French : 28 / 28
Yamamoto : 64 / 71
Chinese : 33 / 39
Hisaichi : 54 / 54
British : 105 / 105
Anzac : 38 / 39
Dutch : 19 / 28
Finns : 8 / 8
Romanians : 13 / 17
Thai : 16 / 16
Americans : 102 / 102
3) In SZs connected to another SZ via multiple canals, you (and your Allies) must own ALL of them to pass through.
a. EXAMPLE: Above Northern Australia & Townsville, there is SZ 73. Directly north is SZ 110. Between the two SZs, are 3 canals, between the territories of Flores, Nayumo, Ceram, & Okaha. Your side must own ALL FOUR territories before you can pass between those two SZs.
My ANZAC turn is predicated on this … although it seems to contradict the game notes.
Are we all playing with the understanding that Whack outlined? (Which I’m assuming is also how the game engine works in practice?)
Actually … I just tested, and what Whack outlined does not seem to apply.
Holding only one canal seems to allow passage.
Please hold off on Thailand, because we need to reconfigure our NCM.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Anzac
Turning on Edit Mode
EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from Hollandia: 1 Infantry
EDIT: Changing ownership of Hollandia from Yamamoto to Dutch
EDIT: Turning off Edit Mode
EDIT: 2 Infantrys and 1 Transport moved from 64 Sea Zone to 67 Sea Zone
1 Artillery and 2 Infantrys moved from West Papua to Hollandia
1 Adv.Fighter moved from 67 Sea Zone to Hollandia
Purchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer and 3 Transports; Remaining resources: 1 PUs;
Non Combat Move - Anzac
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Adv.Fighter moved from Hollandia to 67 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Soembawa
4 Infantrys moved from New South Wales to Queensland
1 AAGun moved from Northern Territory to Townsville
1 AAGun, 1 Artillery and 3 Infantrys moved from Wellington to South New Zealand
1 Submarine moved from 114 Sea Zone to 67 Sea Zone
1 Destroyer moved from 67 Sea Zone to 111 Sea Zone
2 Infantrys and 1 Tank moved from Northern Territory to Western Australia
1 Destroyer moved from 67 Sea Zone to 64 Sea Zone
2 Infantrys moved from 67 Sea Zone to Soembawa
EDIT: 1 AAGun, 1 Artillery and 1 Infantry moved from Java to Lombok
EDIT: 1 Tank moved from Lombok to Flores
Place Units - Anzac
1 Cruiser, 1 Destroyer and 1 Transport placed in 67 Sea Zone
2 Transports placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 38 PUs; end with 39 PUs
Production/PUs Summary :
Germans : 98 / 150
Russians : 116 / 124
Italians : 58 / 58
French : 28 / 28
Yamamoto : 64 / 71
Chinese : 33 / 39
Hisaichi : 54 / 54
British : 105 / 105
Anzac : 38 / 39
Dutch : 19 / 24
Finns : 8 / 8
Romanians : 13 / 17
Thai : 16 / 16
Americans : 102 / 102
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Purchase Units - Dutch
Dutch buy 1 Factory; Remaining resources: 9 PUs;
Place Units - Dutch
1 Factory placed in Suriname
Turn Complete - Dutch
Dutch collect 19 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 98 / 150
Russians : 116 / 124
Italians : 58 / 58
French : 28 / 28
Yamamoto : 64 / 71
Chinese : 33 / 39
Hisaichi : 54 / 54
British : 105 / 105
Anzac : 38 / 39
Dutch : 19 / 28
Finns : 8 / 8
Romanians : 13 / 17
Thai : 16 / 16
Americans : 102 / 102
EDIT: Adding units owned by British to Mersa Matruh: 1 Fighter
EDIT: Removing units owned by British from 56 Sea Zone: 1 Fighter
This edit was already on the map before I did anything.
EDIT: 2 Infantrys and 1 Transport moved from 64 Sea Zone to 67 Sea Zone
This altered UK NCM so the loaded tt loaded with 2 ANZAC inf stayed in SZ67 rather than moving to SZ64 with the rest of UK Indian Ocean fleet.
EDIT: 1 AAGun, 1 Artillery and 1 Infantry moved from Java to Lombok
EDIT: 1 Tank moved from Lombok to Flores
This also altered UK NCM (units hadn’t moved).
EDIT: Removing units owned by Yamamoto from Hollandia: 1 Infantry
EDIT: Changing ownership of Hollandia from Yamamoto to Dutch
This recreated the battle in Hollandia that was already rolled.
I apologize for the mess :oops:
Captain Walker (UK) asked me to adjust his NCM in the area if I wanted, but I didn’t adjust it initially because I assumed that ALL canals between 2 SZs needed to be controlled to pass between them.
Are we going to play it the way the game notes and engine works (i.e. any single canal open at start of turn allows passage)?
I guess we’ll play it the way the game engine works…
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3
Combat Move - Romanians
2 ArmoredCars moved from Bucharest to E.Romania
1 Tank moved from Bucharest to E.Romania
1 Tank moved from Kiev to Donetsk
1 Tank moved from Vinnytsia to Donetsk
1 Fighter moved from Vinnytsia to Donetsk
1 Infantry moved from Vinnytsia to Donetsk
1 Infantry moved from Vinnytsia to Donetsk
Purchase Units - Romanians
Romanians buy 2 ArmoredCars and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Donetsk
Romanians attack with 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 1 Infantry
Romanians roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Donetsk, round 2 : 0/5 hits
Russians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits
1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Donetsk, round 3 : 3/4 hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 1/1 hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Fighter and 2 Tanks remaining. Battle score for attacker is -2
Casualties for Romanians: 2 Infantrys
Casualties for Russians: 1 Infantry
Battle in E.Romania
Romanians attack with 2 ArmoredCars and 1 Tank
Russians defend with 1 AAGun and 1 Infantry
Romanians roll dice for 2 ArmoredCars and 1 Tank in E.Romania, round 2 : 3/3 hits
Russians roll dice for 1 Infantry in E.Romania, round 2 : 0/1 hits
1 Infantry owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Donetsk to Vinnytsia
Place Units - Romanians
2 ArmoredCars and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 18 PUs; end with 18 PUs
Territory Summary for Romanians :
Donetsk : 1 flag, 2 Tanks
Kiev : 1 flag
Vinnytsia : 2 Artillerys and 1 Fighter
Odessa : 1 flag, 1 Infantry
Bucharest : 2 ArmoredCars, 1 Factory and 2 Tanks
E.Romania : 1 AAGun, 2 ArmoredCars and 1 Tank
Production/PUs Summary :
Germans : 98 / 150
Russians : 109 / 124
Italians : 58 / 58
French : 28 / 28
Yamamoto : 64 / 71
Chinese : 33 / 39
Hisaichi : 54 / 54
British : 105 / 105
Anzac : 38 / 39
Dutch : 19 / 28
Finns : 10 / 11
Romanians : 18 / 18
Thai : 16 / 16
Americans : 102 / 102