@max334 no scram thanks
17L BM Giallo(allies) vs dawgoneit(axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
8 bombers moved from India to 36 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 bombers moved from New Guinea to 36 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
3 fighters moved from Western United States to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters and 1 mech_infantry in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 10 bombers, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 10 bombers, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 18/24 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 9/18 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 submarines owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 10 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 11/23 hits
Japanese roll dice for 2 battleships and 6 fighters in 36 Sea Zone, round 3 : 4/8 hits
2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship, 8 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 151
Casualties for Americans: 2 bombers, 2 carriers, 3 destroyers and 3 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Battle in HainanNon Combat Move - Americans
8 bombers moved from 36 Sea Zone to Borneo
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 aaGun moved from British Columbia to Western United States
3 fighters moved from Hawaiian Islands to Caroline Islands
1 battleship and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to MoroccoPlace Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
4 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from West India to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
3 artilleries moved from West India to India
8 infantry moved from Eastern Persia to West India
5 armour and 1 mech_infantry moved from Caucasus to Bryansk
3 mech_infantrys moved from Rostov to Bryansk
6 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - British
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use any token?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
4 artilleries and 1 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 1 infantry and 4 transports moved from 101 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
8 bombers moved from India to 36 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
Americans take 43 Sea Zone from Japanese
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 bombers moved from New Guinea to 36 Sea Zone
1 mech_infantry moved from British Columbia to Alaska
3 fighters moved from Western United States to AlaskaCombat - Americans
Battle in Alaska
Americans attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 3 fighters and 1 mech_infantry in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 battleship, 10 bombers, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 1 battleship, 10 bombers, 5 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 18/24 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 4 submarines in 36 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 9/18 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 3 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 carriers owned by the Americans, 1 fighter owned by the Japanese, 4 submarines owned by the Japanese, 1 destroyer owned by the Americans, 1 tactical_bomber owned by the Japanese and 4 carriers owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 battleship, 10 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 3 : 11/23 hits
Japanese roll dice for 2 battleships and 6 fighters in 36 Sea Zone, round 3 : 4/8 hits
2 bombers owned by the Americans, 6 fighters owned by the Japanese, 2 destroyers owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Japanese with 1 battleship, 8 bombers, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 151
Casualties for Americans: 2 bombers, 2 carriers, 3 destroyers and 3 submarines
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber
Battle in HainanNon Combat Move - Americans
8 bombers moved from 36 Sea Zone to Borneo
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
1 submarine moved from 1 Sea Zone to 10 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 aaGun moved from British Columbia to Western United States
3 fighters moved from Hawaiian Islands to Caroline Islands
1 battleship and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to MoroccoPlace Units - Americans
3 destroyers and 1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
4 submarines placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,1
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from West India to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
3 artilleries moved from West India to India
8 infantry moved from Eastern Persia to West India
5 armour and 1 mech_infantry moved from Caucasus to Bryansk
3 mech_infantrys moved from Rostov to Bryansk
6 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 submarines moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea ZoneCombat - British
Battle in Kazakhstan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
British win, taking 35 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Volgograd
British attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 factory_minor and 1 infantry
British roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Volgograd
British win, taking Volgograd from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 artillery and 1 infantry
Japanese defend with 1 tactical_bomber
British roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 tactical_bomber in Kwangsi, round 2 : 0/1 hits
1 tactical_bomber owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - British
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Volgograd to Caucasus
1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
1 armour and 1 fighter placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bessarabia to Rostov
Italians take Rostov from Russians
1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Northern Italy to RomaniaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Northern Italy
2 infantry placed in Southern France
2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Southern France
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 marine moved from 34 Sea Zone to Paulau Island
2 fighters moved from 36 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from India to Burma
2 infantry moved from Caucasus to Rostov
1 submarine moved from 39 Sea Zone to 36 Sea Zone
ANZAC take 37 Sea Zone from JapaneseCombat - ANZAC
Battle in Paulau Island
Battle in Marianas
Battle in Malaya
Battle in Rostov
ANZAC attack with 2 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Rostov, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Rostov, round 4 : 0/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits
1 infantry owned by the ANZAC lost in Rostov
ANZAC roll dice for 1 infantry in Rostov, round 5 : 0/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits
ANZAC roll dice for 1 infantry in Rostov, round 6 : 0/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 6 : 0/1 hits
ANZAC roll dice for 1 infantry in Rostov, round 7 : 0/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 7 : 0/1 hits
ANZAC roll dice for 1 infantry in Rostov, round 8 : 0/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 8 : 0/1 hits
ANZAC roll dice for 1 infantry in Rostov, round 9 : 0/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 9 : 0/1 hits
ANZAC roll dice for 1 infantry in Rostov, round 10 : 0/1 hits
Italians roll dice for 1 mech_infantry in Rostov, round 10 : 1/1 hits
1 infantry owned by the ANZAC lost in Rostov
Italians win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking Malaya from Japanese with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUsCombat Move - French
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Egypt to Bryansk
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 19 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Western Ukraine to Eastern Poland
3 fighters and 4 tactical_bombers moved from Germany to Eastern Poland
4 armour and 3 mech_infantrys moved from Western Germany to Poland
2 bombers and 1 tactical_bomber moved from Western Germany to Eastern Poland
6 infantry moved from Western Ukraine to Eastern Poland
8 infantry moved from Romania to Eastern Poland
1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneNon Combat Move - Germans
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
3 infantry placed in France
3 infantry and 1 mech_infantry placed in Germany
Germans undo move 2.
6 infantry placed in Germany
4 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 4x airfield; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Dzavhan to Yenisey
1 infantry moved from Archangel to Belarus
1 artillery moved from Bryansk to Western Ukraine
2 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 armour moved from Bryansk to Western Ukraine
1 artillery moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Rostov
1 armour moved from Bryansk to Rostov
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
6 infantry moved from Novosibirsk to Tsinghai
3 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Timguska
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Timguska, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Timguska, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Timguska, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Russians win, taking Timguska from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Italians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Rostov
Russians attack with 1 armour, 1 artillery and 2 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Rostov, round 2 : 0/4 hits
Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Rostov, round 3 : 0/3 hits
Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour and 1 artillery in Rostov, round 4 : 1/2 hits
Italians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
1 mech_infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns and 5 infantry moved from Russia to Bryansk
1 aaGun moved from Novosibirsk to Tsinghai
1 aaGun moved from Novosibirsk to Tsinghai
10 infantry moved from Novosibirsk to VologdaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Yunnan to Burma
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Anhwe to Hunan
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 armour moved from Yunnan to Kwangsi
2 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery and 5 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
3 tactical_bombers moved from Kwangsi to French Indo China
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Tsagaan Olom to Kansu
4 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Suiyuyan to Kansu
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 22 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour and 2 infantry placed in French Indo China
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 infantry placed in Kiangsu
2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,2,1,4,4,1,6,3,3,5,2,3,3,3,1,1,1,5,4,5,1,1,2,4,6,4,6,5,6,6,5,1
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
8 bombers moved from Borneo to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea Zone -
will subs fight at sz 6?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
8 bombers moved from Borneo to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 submarines and 3 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 submarines and 3 transports
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 8 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 8 bombers and 1 destroyer in 21 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in FormosaNon Combat Move - Americans
8 bombers moved from 21 Sea Zone to Guam
1 battleship and 4 destroyers moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Guam
1 fighter moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 destroyers, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Midway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 bombers and 3 fighters placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 bombers, 2 carriers and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
3 fighters moved from Caroline Islands to 22 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Formosa
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
8 bombers moved from Borneo to 21 Sea Zone
1 destroyer moved from 36 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 2 submarines and 3 transports
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 6 : 1/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
3 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 7 : 1/1 hits
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 27
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 submarines and 3 transports
Battle in 104 Sea Zone
Americans attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 20 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone
Americans win with 4 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 8 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 8 bombers and 1 destroyer in 21 Sea Zone, round 2 : 6/9 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 21 Sea Zone
Americans win with 8 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in FormosaNon Combat Move - Americans
8 bombers moved from 21 Sea Zone to Guam
1 battleship and 4 destroyers moved from 33 Sea Zone to 20 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Guam
1 fighter moved from 22 Sea Zone to 20 Sea Zone
1 fighter moved from 22 Sea Zone to Guam
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 destroyers, 1 infantry, 7 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Midway
1 submarine moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 bombers and 3 fighters placed in Eastern United States
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PUPurchase Units - British
British buy 1 artillery, 2 carriers and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
UK_Pacific take 19 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to Burma
2 fighters and 1 tactical_bomber moved from India to Burma
3 infantry moved from India to Burma
1 armour moved from Bryansk to Baltic States
Russians take Belarus from Germans
Russians take Baltic States from Germans
1 armour moved from Bryansk to Belarus
3 armour and 3 mech_infantrys moved from Bryansk to Novgorod
1 bomber moved from Caucasus to Novgorod
3 armour and 6 mech_infantrys moved from Caucasus to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Kazakhstan to Tambov
3 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Persia to Caucasus
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 91 Sea Zone to 110 Sea ZoneCombat - British
Battle in Novgorod
British attack with 3 armour, 1 bomber and 3 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Novgorod, round 2 : 3/7 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Novgorod
British win, taking Novgorod from Germans with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for British: 1 mech_infantry
Battle in Burma
British attack with 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/7 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 2 : 2/2 hits
2 infantry owned by the British lost in Burma
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Burma, round 3 : 2/2 hits
1 fighter owned by the British, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
retreated to Burma
Japanese win with 1 artillery remaining. Battle score for attacker is -15
Casualties for British: 1 fighter and 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
8 infantry moved from West India to India
2 fighters and 1 tactical_bomber moved from Burma to India
1 bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 aaGun, 2 infantry, 1 marine and 1 mech_infantry moved from 110 Sea Zone to United KingdomPlace Units - British
2 carriers and 1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 4 fighters
EDIT: Removing units owned by British from United Kingdom: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - British
British collect 34 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 3 armour -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
9 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
6 artilleries and 7 infantry moved from Southern France to France
15 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 artillery in Western Ukraine, round 2 : 0/2 hits
1 artillery owned by the Russians lost in Western Ukraine
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 1/3 hits
Russians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
1 armour owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 cruiser and 1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 35 Sea Zone to Shan State
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 cruiser and 1 marine moved from 34 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
3 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Marshall Islands
Battle in Shan State
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 3 : 0/5 hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Shan State, round 4 : 1/5 hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Shan State
ANZAC roll dice for 1 artillery and 2 fighters in Shan State, round 5 : 2/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
ANZAC win, taking Marshall Islands from Japanese, taking Shan State from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to 37 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
2 bombers, 3 fighters and 3 tactical_bombers moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Baltic States
2 infantry moved from Germany to 113 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 3 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits
Russians roll dice for 1 armour in Baltic States, round 2 : 0/1 hits
1 armour owned by the British lost in Baltic States
Germans win, taking Baltic States from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Novgorod
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor and 1 harbour; British defend with 3 armour and 2 mech_infantrys
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Novgorod, round 2 : 5/8 hits
Russians roll dice for 3 armour and 2 mech_infantrys in Novgorod, round 2 : 0/5 hits
2 mech_infantrys owned by the British and 3 armour owned by the British lost in Novgorod
Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for British: 3 armour and 2 mech_infantrys
Battle in Belarus
Germans attack with 3 infantry and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the British lost in Belarus
Germans win, taking Belarus from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Germans
1 tactical_bomber moved from Belarus to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
2 bombers, 3 fighters and 3 tactical_bombers moved from Novgorod to Eastern Poland
4 armour moved from Poland to Western Ukraine
3 mech_infantrys moved from Poland to Western Ukraine
2 armour, 8 infantry, 4 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Germany to Eastern Poland
7 infantry moved from Germany to PolandPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 2 infantry and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
2 armour and 1 mech_infantry placed in Germany
2 artilleries and 1 infantry placed in France
3 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
4 infantry moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to Belarus
1 artillery moved from Rostov to Bryansk
1 armour moved from Rostov to BryanskCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Belarus, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Nenetsia to Archangel
4 infantry moved from Vologda to Archangel
6 infantry moved from Vologda to Russia
7 infantry moved from Russia to BryanskPlace Units - Russians
9 infantry placed in Russia
Russians undo move 1.
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 10 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kansu to Olgiy
Japanese take Olgiy from Russians
2 infantry moved from Kansu to Suiyuyan
2 fighters and 5 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
2 armour moved from Yunnan to Kwangsi
2 infantry moved from Hunan to YunnanCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 1 artillery
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 5 tactical_bombers in Shan State, round 2 : 3/9 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artilleryNon Combat Move - Japanese
2 fighters and 5 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour, 1 artillery and 1 infantry placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,6,6,5,3,6,6,2,5,4,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,2,3,4,5,5,2,6,1,6,5,3,4,1,2,2,1,2,4,4,2,3,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,1,6,5,3,4
Japanese collect 29 PUs (22 lost to blockades); end with 29 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 32 PUs