OOB Oysteilo +40 v Gamerman01 with tech - UHD map

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    the china move is really difficult. I might need one more day. I am sorry

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC


  • @oysteilo said in OOB Oysteilo +40 v Gamerman01 with tech - UHD map:

    can allies fly over neutrals, such as the unatacked neutrals in south america? I am asking both for attacking and NC

    I think they can since other neutrals such as spain is already attacked

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 fighters, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
            3 fighters moved from Western United States to 10 Sea Zone
            1 artillery, 2 carriers, 1 destroyer, 3 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 64 Sea Zone
            1 submarine moved from 64 Sea Zone to 66 Sea Zone
            1 artillery and 3 infantry moved from 64 Sea Zone to Colombia
    
        Combat - Americans
            Battle in Colombia
            Battle in 66 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 66 Sea Zone
                Americans win, taking Colombia from Neutral_True with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by Americans to 95 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from Southern Italy: 3 fighters
            EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 93 Sea Zone: 2 submarines
            EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 bomber moved from United Kingdom to 95 Sea Zone
            1 bomber moved from 95 Sea Zone to Tunisia
            3 mech_infantrys moved from Central United States to Central America
    
        Place Units - Americans
            2 bombers, 3 fighters and 1 tactical_bomber placed in Western United States
            1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Tunisia: 1 bomber
            EDIT: Adding units owned by Americans to Libya: 1 bomber
            EDIT: Turning off Edit Mode
            Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Anhwe to Shantung
            1 artillery and 2 infantry moved from Anhwe to Shantung
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Japanese lost in Shantung
                    Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 3 : 2/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shantung
                    1 infantry owned by the Japanese lost in Shantung
                Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shantung to Anhwe
            1 artillery moved from Hunan to Anhwe
            1 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            3 artilleries and 4 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 2 fighters and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 bomber moved from Anhwe to Kwangsi
            1 bomber moved from Anhwe to Shan State
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Burma to Shan State
            1 infantry moved from Union of South Africa to Mozambique
            2 armour and 3 mech_infantrys moved from Belgian Congo to Mozambique
    
        Combat - British
            Battle in Mozambique
                British attack with 2 armour, 1 infantry and 3 mech_infantrys
                Neutral_True defend with 2 infantry
                    British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 2 : 0/6 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Mozambique, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_True lost in Mozambique
                    British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 4 : 0/6 hits, 1.67 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 armour, 1 infantry and 3 mech_infantrys in Mozambique, round 5 : 0/6 hits, 1.67 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Mozambique
                    British roll dice for 2 armour and 3 mech_infantrys in Mozambique, round 6 : 1/5 hits, 1.50 expected hits
                    Neutral_True roll dice for 1 infantry in Mozambique, round 6 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Mozambique
                    1 infantry owned by the Neutral_True lost in Mozambique
                British win, taking Mozambique from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Neutral_True: 2 infantry
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in Kwangsi
                British attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    British roll dice for 1 artillery, 1 bomber and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangsi
                    1 infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Yunnan to Kweichow
            1 bomber moved from Kwangsi to Anhwe
            1 infantry moved from Burma to Yunnan
            1 bomber moved from Shan State to Anhwe
            2 aaGuns, 1 artillery and 14 infantry moved from Burma to India
            2 artilleries and 6 infantry moved from Iraq to Turkey
            1 artillery and 5 infantry moved from Egypt to Alexandria
            1 infantry moved from Scotland to United Kingdom
    
        Place Units - British
            1 fighter and 1 infantry placed in Egypt
            1 fighter and 2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 8 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.50
    Japanese regular : 1.67
    Neutral_True regular : -0.33
    British regular : -5.83
    

    Savegame


  • I don’t know how I missed notifications, sometimes that happens on my account

    Probably not a good plan to fight 95 but did get 2 subs and a bomber which is not terrible. Dice bailout, but you never missed. I know heavies are like 90% to hit but I don’t think yours have ever missed, so getting one down is still good

    Absolutely can NOT fly over neutrals. Only neutrals that have been attacked before your turn (like Spain) can be flown over.
    If you attack a neutral, you can effectively fly over it with those aircraft only, but only that one.

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    I am happy to take down 3 german fighters. I am not sure how bombers bomb fighters…but anyhow…

    Look at the africa dice, how bad is that? Not that it really matters because you could hardly hit either


  • Subs were in a deadly position,
    Like I said, probably not best call, trying for some luck. The 2 ship hits at the beginning were death

    Bombers in A&A, lol, crazy unrealistic, but crazy fun

    Also can take out thousands and thousands of infantry no problem, and the infantry can take them down no problem


  • Oh, that was a post of the complete turn through UK, just realized that


  • On the surface this looks like a very easy Italy turn, but who knows,

    So I think I can get it done within 16 hours


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: UHD World War II Global

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Spain to Portugal
                  Italians take Portugal from Americans
            1 infantry moved from Spain to Gibraltar
                  Italians take Gibraltar from British
            1 armour and 1 mech_infantry moved from Yugoslavia to Greece
            2 bombers moved from Romania to Greece
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 bombers and 1 mech_infantry in Greece, round 2 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Greece
                Italians win, taking Greece from Russians with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Spain
            1 armour and 1 mech_infantry moved from Spain to Northern Italy
            1 bomber moved from Greece to Southern Italy
            2 aaGuns and 1 infantry moved from Spain to Southern France
            1 aaGun, 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Bulgaria
            1 mech_infantry moved from Romania to Greece
            1 armour moved from Romania to Baltic States
            1 armour and 1 mech_infantry moved from Romania to Poland
    
        Place Units - Italians
            1 submarine placed in 92 Sea Zone
            1 destroyer and 1 submarine placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
            Italians collect 15 PUs (2 lost to blockades); end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    Russians regular : -0.33
    

    Savegame

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