@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
1940 Global 2nd edition, 1942 scenario
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Libya to Tobruk
1 fighter moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 fighter moved from Northern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Tobruk -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Libya to Tobruk
1 fighter moved from Libya to Tobruk
1 bomber moved from Northern Italy to Tobruk
1 fighter moved from Northern Italy to 95 Sea Zone
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to TobrukCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 battleship, 1 fighter and 1 tactical_bomber
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Tobruk
Italians attack with 1 bomber, 2 fighters and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 mech_infantry moved from Tunisia to Libya
1 bomber moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 fighter moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 armour moved from Albania to Slovakia Hungary
1 armour moved from Northern Italy to Slovakia Hungary
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians -
Don’t really know what went wrong there, but anzac is included in the gamesave.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 fighter moved from United Kingdom to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 11 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Siberia to Amur
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
2 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 infantry moved from Ukraine to Bessarabia
1 artillery and 1 mech_infantry moved from Ukraine to Western Ukraine
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Bessarabia
1 fighter moved from Russia to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Bessarabia
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Bessarabia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 artillery and 1 infantry
1 infantry owned by the Russians retreated to Ulaanbaatar
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Belarus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 aaGun and 1 infantry moved from Rostov to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 fighter moved from Karelia to Novgorod
1 fighter moved from Baltic States to Novgorod
1 fighter moved from Belarus to Novgorod
1 armour moved from Smolensk to Archangel
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Urals to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
2 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
2 infantry moved from Olgiy to KansuPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Note on EDIT: I forgot to move the Russian sub from Norway to the English Channel. It was a noncombat-move with no effect on bonuses (boni?).
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Hey…
I don’t know why, but when I try to roll dice I encounter some error message…
Any suggestion? Did any of you try any update on Triple A recently?
Cheers
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Umm…it seems this happened in another game as well…perhaps this is a bug…
i will try it again later tonight.
Cheers
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Hi innohob,
I recently upgraded my TripleA to version 1.9. I don’t know if that would cause error messages :-(
I suggest we all upgrade - I could go back to 1.8 but that will just give more problems later on I guess. Let’s see if this helps with the problem. If that doesn’t work we should probably ask for help on the forum, we won’t be the only ones with this problem.
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Afternoon all . Hi again Innohub.
Someone (DOW) said it is a Marti problem.
By the way, we too are playing 1942Global. We are a turn ahead of you. -
Hey Wittmann, thanks for the heads up. I’m usually lost whenever I get an error message in TripleA, I never know how to start solving them…
So we should start throwing dice at home and inform the others how it went :-D
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Good to hear from you Wittmann. Yes, I try to play a bit more on global :-D. Still relatively new to this game and a lot to explore.
Thanks for the info - I will follow Ozy. to upgrade first and see if this is resolved. -
I saw that you were playing. I am glad you have got into it.
Good luck with sorting the problem. -
Hey Wittmann,
I install the latest version but the dice problem persists. Do you know how your teammate resolved this issue?
Inno
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I tried opening our savegame with version 1.9, and I get some additional issues aside from what we already had with MARTI… :-( TripleA’s telling me I can’t open an old savegame with the new version. It suggests some beta-feature which might work, but it doesn’t.
Maybe we should go back to 1.8.x.x…
Anybody experiencing the same problems?
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I just tested by playing the Japanese turn, and everything seems to be working.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from 46 Sea Zone to 31 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from Japan to 31 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Hunan to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Yunnan
1 infantry moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 3 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Soviet Far East
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 31 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Americans, 1 battleship owned by the Americans, 2 submarines owned by the Japanese, 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 31 Sea Zone
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 41
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 1 artillery and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Borneo, round 2 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese roll dice for 1 artillery and 2 infantry in Borneo, round 3 : 1/3 hits
UK_Pacific roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 mech_infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 armour and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 42 Sea Zone to Sumatra
2 fighters moved from 31 Sea Zone to 32 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
2 infantry moved from Manchuria to Jehol
1 fighter moved from Kweichow to Anhwe
1 artillery, 2 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from 43 Sea Zone to Kwangsi
1 armour moved from Kwangsi to Hunan
1 fighter moved from Anhwe to Hunan
1 artillery moved from Kwangsi to Hunan
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 carrier moved from 46 Sea Zone to 32 Sea Zone
1 battleship moved from 46 Sea Zone to 32 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 fighter and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 2 artilleries and 4 infantry
Gilbert Islands : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 2 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Britain : 1 flag, 2 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 artillery
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag
French Indo China : 1 flag, 1 artillery
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 fighter and 2 infantry
43 Sea Zone : 1 destroyer and 2 transports
32 Sea Zone : 1 battleship, 1 carrier and 2 fighters
31 Sea Zone : 1 destroyer
20 Sea Zone : 2 transports
5 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 33 / 35
Japanese : 56 / 56
Americans : 52 / 74
Chinese : 7 / 16
Germans : 47 / 54
British : 31 / 32
UK_Pacific : 10 / 14
Italians : 9 / 15
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Cool! The problem is fixed :lol:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Hawaiian Islands to 31 Sea Zone
1 bomber moved from United Kingdom to France
1 artillery moved from Central United States to Western United States
1 fighter moved from Hawaiian Islands to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 31 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from 31 Sea Zone to Hawaiian Islands
2 carriers, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from British Columbia to Western United States
1 fighter moved from Quebec to Eastern United States
1 bomber moved from France to United Kingdom
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 31 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer, 6 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs