@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
16League G40 BM 2.0 Oysteilo (Allies) vs Alex (first-timer)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern FranceCombat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 71 Sea ZoneTurn Complete - French
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I guess it does not hurt to try a couple of rounds to see what happens. I dont mean to be difficult with my comments
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you were absolutely right, np
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Intercept London with up to 4 figs vs 2 strats, 3 figs and one tac?
Scramble to 110 with up to 3 figs? -
no scramble, no intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 1 PUs;Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to FrenchCombat Move - Germans
1 unit repaired.
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
3 tactical_bombers moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 6 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total.
Battle in Scotland
Battle in 104 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 battleship
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 104 Sea Zone
Germans win, taking Scotland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battlesNon Combat Move - Germans
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 fighter moved from 104 Sea Zone to 111 Sea Zone
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 artillery moved from France to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
5 armour moved from France to Western Germany
3 armour moved from Yugoslavia to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from France to Holland Belgium
3 aaGuns, 1 artillery and 14 infantry moved from Poland to Germany
7 infantry moved from Finland to Norway
5 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Slovakia Hungary
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 submarine moved from 106 Sea Zone to 118 Sea ZonePlace Units - Germans
10 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Oysteilo, I was made aware of, correctly so, that my handling of the SBR was incorrect. I will roll in the Forum which plane is hit, one of the two strats or the tac, and I will roll the damage accordingly. TripleA doesnt differentiate, just rolls summarily. Apologies, wasnt intentional. I think you can do Russia nonetheless in the meantime, has no impact.
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ok. I haven’t had time to look at the file and I am slow as there are unplanned things happening at work. I will try to do Russia this evening.
How do you propose to do the edit? I think it is fine to differentiate between the planes. i am more curious to how you will handle the damage to the factory if one strat bomber is down. If the tac is down I guess the current situation stands
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if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!
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@alexgreat:
if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!
I think it is nice to have this sorted out before russia goes if possible. Probably does not matter. If one strat is down I am not so happy to have lets say 8 damage to my factory. :-(
One way is to roll on forum and decide that if you roll 1-3 the 5 damage goes to air base, if you roll 4-6 the 5 damage goes to factory.
But do it the way you like, I guess it doesnt really matter. Dire times for London anyway
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hmmmm, are tacs +2 also? If not the tac damage must be 2 less if you choose my way. But do it the way you feel is right
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tacs are not +2.
tac attacks air base, the two strats the factory, that stands of course.
If a strat is hit, we can oc roll which one of the two will survive and take the damage already rolled for the other, np.I will roll now, here, if I remember the commands, so Russia can go forward with knowledge of the German situation!
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1-2, tac down; 3-4, bomber with higher damage down; 5-6, bomber with lower damage down.
Rolling 1d6:
(3) -
naturally ;). but serves me right, though, for not following the correct procedure (rolling the whole SBR in the Forum).
Tac damage now
Rolling 1d6:
(3)You now know the situation, either edit it in pls before Russia, or I do with Japan.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
2 artilleries and 2 infantry moved from Novgorod to Baltic States
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Eastern Poland
1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Caucasus
2 aaGuns and 12 infantry moved from Buryatia to Amur
6 infantry moved from Yakut S.S.R. to Buryatia
2 armour and 5 mech_infantrys moved from Volgograd to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 submarine moved from 112 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
1 armour, 1 marine and 1 mech_infantry placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory_minor, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 33 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to Guam
1 battleship moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
2 infantry moved from Siam to Shan State
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Anhwe to Kwangtung
3 artilleries and 6 infantry moved from Anhwe to Kweichow
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Chahar to Hopei
1 bomber moved from Kwangsi to Hopei
1 infantry moved from Jehol to Chahar
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to YunnanCombat - Japanese
Battle in Borneo
Battle in Guam
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 battleship in Guam, round 2 : 1/1 hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Guam
Japanese win, taking Borneo from UK_Pacific, taking Guam from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 3/9 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 3/3 hits
1 infantry owned by the British, 2 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 3 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 0/2 hits
2 infantry owned by the British lost in Shan State
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Holland Belgium: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 2
EDIT: Changing unit bombing damage for these British owned units to: airfield = 3
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from Neutral_Axis
1 armour moved from French Indo China to Yunnan
1 fighter moved from Guam to 21 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to Kiangsi
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to Siam
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from Hopei to Kwangsi
1 bomber moved from Philippines to Kwangsi
1 aaGun moved from Jehol to Anhwe
5 infantry moved from Jehol to Manchuria
1 aaGun moved from Korea to Manchuria
1 fighter moved from Kwangtung to Manchuria
1 fighter moved from Kwangtung to Kwangsi
1 cruiser moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 cruiser moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 43 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 factory_minor placed in Manchuria
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
For speeds sake I didnt ask for scrambling off Guam. With knowing the result, you can always ask for a reroll of the battle with scrambling!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 3 submarines and 2 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer and 1 submarine moved from 57 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Eastern United States to British GuianaPlace Units - Americans
1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
1 destroyer, 2 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
3 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Chinese creates battle in territory Hunan
Chinese creates battle in territory Anhwe
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
1 infantry owned by the Chinese retreated to Shensi
Japanese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGunNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
4 infantry moved from Shensi to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 infantry
EDIT: Adding units owned by Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 3
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 5
EDIT: Turning off Edit Mode
British repair damage of 5x factory_major; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 armour and 4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-JordanCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians defend with 3 artilleries and 3 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 5 infantry
Casualties for Italians: 3 artilleries and 3 infantryNon Combat Move - British
1 fighter moved from Tanganyika Territory to 81 Sea Zone
1 fighter moved from Nigeria to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to PersiaPlace Units - British
10 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,5,2,3,4,1,4,5,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry