16League G40 BM 2.0 Oysteilo (Allies) vs Alex (first-timer)


  • No need to be sorry, it is just a game like you say. Give me until tomorrow before I post. I kind of hate to give up so early.  Maybe this is a good opportunity to try “crazy” stuff  :-D


  • But can I consider the placement of my airbase?  It should probably not go to Egypt


  • well, problem is, if you would have put it on Gibraltar, I might have needed to take it with Italy, as you would make it untakeable with Uk and US reinforcements in rd 2.
    It would be a nice bonus for Italy, but its ok, place it elsewhere, dont worry about it!


  • @alexgreat:

    well, problem is, if you would have put it on Gibraltar, I might have needed to take it with Italy, as you would make it untakeable with Uk and US reinforcements in rd 2.
    It would be a nice bonus for Italy, but its ok, place it elsewhere, dont worry about it!

    I won’t place it in Egypt or Gibraltar ,  but I asked if you could hold on with Italy.


  • just place it wherever you want, its ok.

    I didnt think about placing the AB issue when you asked for that, but I see now that you could easily have meant that. Hindsight, sorry.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                2 aaGuns moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

    triplea_38454_ANZ1.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 1

    Politics - French
                Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
                Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
                Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
                Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
                Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
                Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
                Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
                Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
                Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
                Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
                Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
                Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
                Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
                Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
                Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
                Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
                Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
                Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
                Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
                Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
                Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
                Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
                Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
                Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
                Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
                Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
                Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
                Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
                Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
                Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
                Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
                Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
                Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
                Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
                Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
                Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
                Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
                Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
                Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
                Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
                Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
                Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
                Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone

    Turn Complete - French

    triplea_38454_Fre1.tsvg


  • I guess it does not hurt to try a couple of rounds to see what happens. I dont mean to be difficult with my comments


  • you were absolutely right, np


  • Intercept London with up to 4 figs vs 2 strats, 3 figs and one tac?
    Scramble to 110 with up to 3 figs?

    triplea_38454_G2_interscramble.tsvg


  • no scramble, no intercept


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 transports; Remaining resources: 1 PUs;

    Politics - Germans
                Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French

    Combat Move - Germans
                1 unit repaired.
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from Southern Italy to 110 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
                2 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to United Kingdom
                3 tactical_bombers moved from Western Germany to 110 Sea Zone
                2 fighters moved from Western Germany to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 6 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/3 hits
                    1 tactical_bomber killed by AA
                    Bombing raid in United Kingdom rolls: 6,5 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.
                Battle in Scotland
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 battleship
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 battleship in 104 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the British lost in 104 Sea Zone
                    Germans win, taking Scotland from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in 110 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 3 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Germans
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
                1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from 104 Sea Zone to 111 Sea Zone
                1 fighter moved from 110 Sea Zone to 111 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                2 bombers moved from United Kingdom to Western Germany
                1 artillery moved from France to Western Germany
                1 armour moved from Normandy Bordeaux to Western Germany
                5 armour moved from France to Western Germany
                3 armour moved from Yugoslavia to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
                1 mech_infantry moved from France to Holland Belgium
                3 aaGuns, 1 artillery and 14 infantry moved from Poland to Germany
                7 infantry moved from Finland to Norway
                5 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Romania to Slovakia Hungary
                2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from Germany to Western Germany
                1 fighter moved from United Kingdom to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 submarine moved from 106 Sea Zone to 118 Sea Zone

    Place Units - Germans
                10 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 43 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

    triplea_38454_Ger2.tsvg


  • Oysteilo, I was made aware of, correctly so, that my handling of the SBR was incorrect. I will roll in the Forum which plane is hit, one of the two strats or the tac, and I will roll the damage accordingly. TripleA doesnt differentiate, just rolls summarily. Apologies, wasnt intentional. I think you can do Russia nonetheless in the meantime, has no impact.


  • ok. I haven’t had time to look at the file and I am slow as there are unplanned things happening at work. I will try to do Russia this evening.

    How do you propose to do the edit? I think it is fine to differentiate between the planes. i am more curious to how you will handle the damage to the factory if one strat bomber is down. If the tac is down I guess the current situation stands


  • if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!


  • @alexgreat:

    if the tac is down, stands. if one bomber is down, I reroll the other and the damage on the airbase. I really see no better way, but I am open to better suggestions!

    I think it is nice to have this sorted out before russia goes if possible. Probably does not matter. If one strat is down I am not so happy to have lets say 8 damage to my factory.  :-(

    One way is to roll on forum and decide that if you roll 1-3 the 5 damage goes to air base, if you roll 4-6 the 5 damage goes to factory.

    But do it the way you like, I guess it doesnt really matter. Dire times for London anyway


  • hmmmm, are tacs +2 also? If not the tac damage must be 2 less if you choose my way. But do it the way you feel is right


  • tacs are not +2.

    tac attacks air base, the two strats the factory, that stands of course.
    If a strat is hit, we can oc roll which one of the two will survive and take the damage already rolled for the other, np.

    I will roll now, here, if I remember the commands, so Russia can go forward with knowledge of the German situation!


  • 1-2, tac down; 3-4, bomber with higher damage down; 5-6, bomber with lower damage down.

    DiceRolling 1d6:
    (3)


  • naturally ;).  but serves me right, though, for not following the correct procedure (rolling the whole SBR in the Forum).

    Tac damage now

    DiceRolling 1d6:
    (3)

    You now know the situation, either edit it in pls before Russia, or I do with Japan.

2 / 7

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