G40 Balance Mod - Rules and Download


  • Actually the Wiki article reveals that there instances of lone Japanese pilots electing to go kamikazi throughout the war, including, for example, one pilot during the bombing of Pearl Harbor (who knew?) cuz Japanese be cra with their samurai codes and what not. But it wasn’t instituted as an official program until after the devistating defeat at midway.


  • Hm, well that was June 1942.  Interesting

    Of course, it takes time from instituting the program, til it’s used at a significant level

    What do you think about Harris’ original rule?


  • Speaking of old, subsequently changed, rules,

    I wish we had the automatic convoy damage of 1 per destroyer/cruiser/battleship, 2 per sub/plane that it was originally.
    I don’t like the dice being added and the ability of a single sub to do 6 damage  :-(

    Dominion’s not gonna be happy if my lucky surviving UK sub in 97 does 4 damage to Germany this turn (after doing 2 to Italy) and I don’t blame him


  • Naw. I didn’t mean to suggest it started in 1942. Kamikaze as an oraganized program apparently didn’t happen til 1944. As for your concept of delaying kamikaze til certain islands are taken, my gut reaction is “leave well enough alone.” Also it doesn’t address the fundamental issue of allied marines coming off cruisers/battleships. I still think the answer of "you can’t do it while kamokaze is possible " is the simplest, most elegant solution, which involves the least work for me.

    This issue hits close to home for me, cuz I have been kamikazing J@p fighters into infantry all game with Simon. I do it for historical interest.

    Convoy idea: maybe.


  • Although I wouldn’t be happy about that, especially considering how depressed I am already about your basically perfect round on me, I definitely like the variability of the convoy just the way it is. I think it makes it much more interesting, is more consistent with the rest of the game’s rules like with SBR, and i also like how it forces the attacker to add more subs to increase the odds of max damage.

    @Gamerman01:

    Speaking of old, subsequently changed, rules,

    I wish we had the automatic convoy damage of 1 per destroyer/cruiser/battleship, 2 per sub/plane that it was originally.
    I don’t like the dice being added and the ability of a single sub to do 6 damage  :-(

    Dominion’s not gonna be happy if my lucky surviving UK sub in 97 does 4 damage to Germany this turn (after doing 2 to Italy) and I don’t blame him


  • Also that there’s no guarantee that any convoy damage would result, giving a nation dominated navally and heavily seized by subs some hope of a break now and then.

    @axis-dominion:

    Although I wouldn’t be happy about that, especially considering how depressed I am already about your basically perfect round on me, I definitely like the variability of the convoy just the way it is. I think it makes it much more interesting, is more consistent with the rest of the game’s rules like with SBR, and i also like how it forces the attacker to add more subs to increase the odds of max damage.

    @Gamerman01:

    Speaking of old, subsequently changed, rules,

    I wish we had the automatic convoy damage of 1 per destroyer/cruiser/battleship, 2 per sub/plane that it was originally.
    I don’t like the dice being added and the ability of a single sub to do 6 damage  :-(

    Dominion’s not gonna be happy if my lucky surviving UK sub in 97 does 4 damage to Germany this turn (after doing 2 to Italy) and I don’t blame him


  • Convoy damage could be a whole new, huge, discussion.

    In response to your observation of “a nation dominated navally”
    I’ll just throw this one thing out there for now - the convoy zones are generally in zones where you wouldn’t want to park your fleet.  Even Z6, where you normally don’t have a naval base and is not normally the strongest position for your fleet to sit.

    Z110, for example, isn’t a convoy zone probably because the UK has a naval base and air base of London right there, so it’s already a very strong location for the fleet.

    In most cases, to carry out convoy disruptions is to sacrifice other opportunities or better position for those units
    So to get skunked by the dice and do 0 damage really sucks.

    I will repeat, this is the way the original rule was (and, kid, also the kamikaze rule to which you say “leave well enough alone”), so it was the brain child of Mr. Harris and Mr. Chapman, et al


  • @Gamerman01:

    In most cases, to carry out convoy disruptions is to sacrifice other opportunities or better position for those units
    So to get skunked by the dice and do 0 damage really sucks.

    But I’m sure not as bad as getting shot down in a bombing raid! Ugh that’s gotta be the worst feeling in this game. Especially when it happens to you like 5 out of 6 times in one game, as is happening to me in my current game vs abh!


  • As far as Triple A coding, it’s already far from perfect and doesn’t cause trouble -

    For example, the USA fleet restrictions while not at war.  That’s not coded into Triple A - I almost accidentally illegally floated the Philippines destroyer into the Europe map - so don’t worry about coding every rule into Triple A.

    If Japan can’t use kamikazes until after Philippines, Okinawa, Iwo Jima, or the Marianas, the players simply select 0 kamikazes when prompted until Japan is eligible to use them.

    Again, this was the rule for some time, printed right here in my 1st edition rulebook.  It got scrapped at some point during the Alphas.  Too bad, because I think it’s a great rule, and now that you’ve introduced marines, this rule would go a long way toward not castrating your marines.

    You can’t even send a marine to go take an empty Philippines, Iwo Jima, Korea, anything from Z19 or Z20, or the Marianas without the likely result of getting blown away by Kamikazes in 1942

    Kamikazes were clearly introduced for their historical significance, and with the combination of marines and the dropping of the wait until the Allies are deep in the heart of Japan’s empire rule, they are too ahistorical.

    Re-introducing the kamikaze trigger rule from 1st edition makes a ton of sense I think


  • @axis-dominion:

    @Gamerman01:

    In most cases, to carry out convoy disruptions is to sacrifice other opportunities or better position for those units
    So to get skunked by the dice and do 0 damage really sucks.

    But I’m sure not as bad as getting shot down in a bombing raid! Ugh that’s gotta be the worst feeling in this game. Especially when it happens to you like 5 out of 6 times in one game, as is happening to me in my current game vs abh!

    I agree, and I lost quite a few bombers in our first game as well.
    My point is I don’t like more of this dice pain, especially after we who were playing G40 at the time were all used to the automatic calculation without dice.

  • '19 '17

    After much deliberation, the marine-kami rule will be the following: marines can unload from friendly cruisers/BBs and the cruisers/BBs are not subject to kamikaze attacks, nor do they stop the unloading.

    Reason: should be a rare occurrence, so might as well take what TripleA does by default.

  • '15 '14

    Is this logical? Why should a cruiser/BB carrying a marine should be immune to Kami?
    Does this mean I can send cruisers into a sea battle against Japan at e.g. Phil and use Marines to make them immune to Kamis? I don’t get that.

    Why not: They can unload BEFORE the Kami strike but are subject to Kami then?

    I think this is another (small but not irrelevant) advantage for the Allies.


  • Great, thanks Adam!

    JDOW, it’s only if a different power’s marine is on a different power’s cruiser/battleship
    Kamikazes can still totally be used against USA ships carrying USA marines or ANZ ships carrying ANZ marines

    If you leave a fighter at the Philippines, the landing is impossible


  • Right. By way of further clarification, the Anzac cruiser carrying the US marine (for example) CAN be kamikazied on ANZAC’s turn it the cruiser engages in combat. The Kamikazi exemption only applies to that cruiser on the US’s turn, if and when the US elects to unload the marine.

  • '19 '17 '16

    Sounds fair. I presume that means if a sea combat is triggered by a scramble, the Kamikaze is still permitted.

  • '19 '17

    @simon33:

    Sounds fair. I presume that means if a sea combat is triggered by a scramble, the Kamikaze is still permitted.

    Not sure what you mean by that. Scramble would prevent a lone friendly cruiser from unloading a marine of another power, just like it would prevent a lone friendly tp.

  • '19 '17 '16

    @Adam514:

    @simon33:

    Sounds fair. I presume that means if a sea combat is triggered by a scramble, the Kamikaze is still permitted.

    Not sure what you mean by that. Scramble would prevent a lone friendly cruiser from unloading a marine of another power, just like it would prevent a lone friendly tp.

    Ah sorry. Forgot we were referring to only allied (different nation) cruisers.


  • I am having problems downloading the bm map.
    could someone help me please.
    thank you very much


  • do you have the latest version of TripleA? What steps are you taking to download the map and what is happening?

  • '19 '17 '16

    @dawgoneit:

    I am having problems downloading the bm map.
    could someone help me please.
    thank you very much

    Should be contained in the Global set of maps.

Suggested Topics

  • 3
  • 21
  • 13
  • 5
  • 1
  • 3
  • 3
  • 14
Axis & Allies Boardgaming Custom Painted Miniatures

120

Online

17.3k

Users

39.8k

Topics

1.7m

Posts