G40 Gauss_Death (Allies +13) vs oysteilo (Axis)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    now it is the usa. Again i hit done instead of post……

    Japan is doing OK for the moment. 60 IPC not bad

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    @oysteilo:

    now it is the usa. Again i hit done instead of post……

    Japan is doing OK for the moment. 60 IPC not bad

    I need an edit. I landed a fighter and a tac from sz 42 (java) on the carriers in sz 36. I need to land that one fighter on Java instead. That means the carriers in sz 36 will have two fighters and 3 tacs. I can edit it myself on Italy. Just want you to know.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters moved from Western United States to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 22 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Siberia
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea


  • Scramble/Kamikaze? (Korea)


  • Oh, also…kamikaze in sz19?

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    no scramble, no kamis


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Americans

    Purchase Units - Americans
                Americans buy 2 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                7 fighters moved from Western United States to 6 Sea Zone
                3 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                2 submarines moved from 22 Sea Zone to 19 Sea Zone
                4 fighters moved from 6 Sea Zone to Siberia
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Siberia
                    Americans attack with 1 armour, 4 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Siberia from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters and 2 submarines
                    Japanese defend with 1 submarine
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Korea

    Non Combat Move - Americans
                4 fighters moved from Siberia to 6 Sea Zone
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                1 infantry moved from Eastern United States to Central United States
                1 fighter moved from 19 Sea Zone to Guam

    Place Units - Americans
                5 transports placed in 10 Sea Zone
                5 infantry placed in Western United States
                2 artilleries and 3 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi
                5 infantry moved from Tsinghai to Shensi
                5 infantry moved from Szechwan to Shensi
                1 infantry moved from Kansu to Shensi

    Place Units - Chinese
                3 infantry placed in Chahar
                Chinese undo move 1.
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from Egypt to Alexandria
                2 armour and 1 mech_infantry moved from Egypt to Syria
                7 fighters and 2 tactical_bombers moved from Egypt to Syria
                1 artillery and 1 infantry moved from Burma to Shan State

    Combat - British
                Battle in Syria
                    British attack with 2 armour, 7 fighters, 1 mech_infantry and 2 tactical_bombers
                    Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry
                    British win, taking Syria from Italians with 1 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 armour, 1 artillery and 2 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 2 infantry
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                7 fighters and 2 tactical_bombers moved from Syria to Egypt
                2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
                2 destroyers moved from 101 Sea Zone to 106 Sea Zone
                1 armour moved from Quebec to Eastern United States
                2 infantry moved from 101 Sea Zone to Eastern United States
                1 destroyer moved from 58 Sea Zone to 37 Sea Zone
                3 aaGuns, 2 artilleries and 16 infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                1 transport placed in 106 Sea Zone
                British undo move 1.
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,2,6,1,1,5
                British collect 30 PUs (6 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry


  • Italy’s turn, you can move that japanese fighter (I kept forgetting to move it).

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from New Guinea to Guam
                2 fighters moved from Caroline Islands to Guam
                2 submarines moved from 62 Sea Zone to 33 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from French West Africa to Egypt
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Greece to Russia
                1 artillery and 1 mech_infantry moved from Baltic States to Novgorod
                1 bomber moved from Greece to Belarus
                1 bomber moved from Greece to Novgorod
                2 mech_infantrys moved from Eastern Poland to Novgorod
                1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
                11 armour moved from Eastern Poland to Western Ukraine
                9 mech_infantrys moved from Eastern Poland to Western Ukraine
                12 artilleries moved from Eastern Poland to Western Ukraine
                18 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 bomber and 3 mech_infantrys
                    Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 armour and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,8,6 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in Western Ukraine
                    Germans attack with 11 armour, 12 artilleries, 18 infantry and 9 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Western Ukraine from Russians with 11 armour, 12 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                4 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Belarus to Eastern Poland
                3 bombers moved from Russia to Eastern Poland
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Syria
                2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
                1 fighter moved from 99 Sea Zone to Syria
                1 fighter moved from Greece to Syria
                2 fighters moved from Syria to 99 Sea Zone
                1 cruiser moved from 96 Sea Zone to 99 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to Greece
                1 bomber moved from Novgorod to Eastern Poland
                1 artillery moved from France to Northern Italy
                2 infantry moved from France to Northern Italy
                1 armour moved from Southern France to Northern Italy
                2 submarines moved from 109 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 armour, 1 infantry and 1 mech_infantry placed in Southern France
                1 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                1 armour and 3 bombers placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair damage of 13x factory_major; Remaining resources: 15 PUs;
                Russians buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Timguska to Evenkiyskiy
                1 infantry moved from Timguska to Yenisey
                      Russians take Yenisey from Japanese
                2 fighters and 1 tactical_bomber moved from Vologda to Evenkiyskiy

    Combat - Russians
                Battle in Evenkiyskiy
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win, taking Evenkiyskiy from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Novosibirsk
                5 infantry moved from Timguska to Urals

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 4 armour, 12 artilleries, 28 infantry and 2 mech_infantrys
                EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 armour, 12 artilleries, 28 infantry and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total


  • I accidentally hit “done” on my non-combat turn before I was done moving my non-combat units. I used edit mode to correct it.


  • Hmmm, looking at Russia again, I think I shouldve left my troops in Bryansk after all. LOL, oh well. :)

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    No worries.  I am not waving the white flag yet. But I don’t like the situation.  Lets play at least to Germany 7. Moscow will fall at G8 or G9. But Cairo is solid and will probably stay alive. Too much ipc in the med.  Should have been used against Russia.  In any case I will be slow moving over the next 24 h, but will try to have Japan done in the morning.

    How do you judge the situation?


  • @oysteilo:

    No worries.  I am not waving the white flag yet. But I don’t like the situation.  Lets play at least to Germany 7. Moscow will fall at G8 or G9. But Cairo is solid and will probably stay alive. Too much ipc in the med.  Should have been used against Russia.  In any case I will be slow moving over the next 24 h, but will try to have Japan done in the morning.

    How do you judge the situation?

    Russia falls in 2 turns unless I relocate all my aircraft from Cairo to Russia. If I relocate all my aircraft Cairo falls.
    Either way, you have the Europe map firmly under control. I cannot stop you from bleeding the USSR even if Russia holds.
    The US cannot build a strong enough force to invade before you win Europe.

    The US cannot build a strong enough force to invade Japan before you win Europe although Japan will lose all of it’s territories.
    In short, the Europe map wins you the game in about 5 turns provided you don’t attack my Pacific fleet.

    I spent too many troops trying to delay your advance. I sent too many infantry east to try to delay the japanese from marching west. If I had either (or both) of those I would be able to win Pacific before you win Europe.

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