1d6: 5
G40 Gauss_Death (Allies +13) vs oysteilo (Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
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now it is the usa. Again i hit done instead of post……
Japan is doing OK for the moment. 60 IPC not bad
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now it is the usa. Again i hit done instead of post……
Japan is doing OK for the moment. 60 IPC not bad
I need an edit. I landed a fighter and a tac from sz 42 (java) on the carriers in sz 36. I need to land that one fighter on Java instead. That means the carriers in sz 36 will have two fighters and 3 tacs. I can edit it myself on Italy. Just want you to know.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 22 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Siberia
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to Korea -
Scramble/Kamikaze? (Korea)
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Oh, also…kamikaze in sz19?
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no scramble, no kamis
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Purchase Units - Americans
Americans buy 2 artilleries, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
7 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Americans take 6 Sea Zone from Japanese
2 submarines moved from 22 Sea Zone to 19 Sea Zone
4 fighters moved from 6 Sea Zone to Siberia
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 6 Sea Zone to KoreaCombat - Americans
Battle in Siberia
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in KoreaNon Combat Move - Americans
4 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 fighter moved from 19 Sea Zone to GuamPlace Units - Americans
5 transports placed in 10 Sea Zone
5 infantry placed in Western United States
2 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
5 infantry moved from Tsinghai to Shensi
5 infantry moved from Szechwan to Shensi
1 infantry moved from Kansu to ShensiPlace Units - Chinese
3 infantry placed in Chahar
Chinese undo move 1.
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 4 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Egypt to Alexandria
2 armour and 1 mech_infantry moved from Egypt to Syria
7 fighters and 2 tactical_bombers moved from Egypt to Syria
1 artillery and 1 infantry moved from Burma to Shan StateCombat - British
Battle in Syria
British attack with 2 armour, 7 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour, 1 artillery and 2 infantry; Italians defend with 2 infantry
British win, taking Syria from Italians with 1 armour, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
7 fighters and 2 tactical_bombers moved from Syria to Egypt
2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Quebec to Eastern United States
2 infantry moved from 101 Sea Zone to Eastern United States
1 destroyer moved from 58 Sea Zone to 37 Sea Zone
3 aaGuns, 2 artilleries and 16 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
British undo move 1.
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,6,2,6,1,1,5
British collect 30 PUs (6 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Italy’s turn, you can move that japanese fighter (I kept forgetting to move it).
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from New Guinea to Guam
2 fighters moved from Caroline Islands to Guam
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from French West Africa to Egypt
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Greece to Russia
1 artillery and 1 mech_infantry moved from Baltic States to Novgorod
1 bomber moved from Greece to Belarus
1 bomber moved from Greece to Novgorod
2 mech_infantrys moved from Eastern Poland to Novgorod
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
11 armour moved from Eastern Poland to Western Ukraine
9 mech_infantrys moved from Eastern Poland to Western Ukraine
12 artilleries moved from Eastern Poland to Western Ukraine
18 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 3 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8,6 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Western Ukraine
Germans attack with 11 armour, 12 artilleries, 18 infantry and 9 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 11 armour, 12 artilleries, 16 infantry and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
3 bombers moved from Russia to Eastern Poland
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Syria
2 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 fighter moved from 99 Sea Zone to Syria
1 fighter moved from Greece to Syria
2 fighters moved from Syria to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Greece
1 bomber moved from Novgorod to Eastern Poland
1 artillery moved from France to Northern Italy
2 infantry moved from France to Northern Italy
1 armour moved from Southern France to Northern Italy
2 submarines moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 110 Sea ZonePlace Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Southern France
1 infantry placed in France
1 infantry placed in Normandy Bordeaux
1 armour and 3 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
2 fighters and 1 tactical_bomber moved from Vologda to EvenkiyskiyCombat - Russians
Battle in Evenkiyskiy
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Evenkiyskiy from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Evenkiyskiy to Novosibirsk
5 infantry moved from Timguska to UralsPlace Units - Russians
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 4 aaGuns, 4 armour, 12 artilleries, 28 infantry and 2 mech_infantrys
EDIT: Removing units owned by Russians from Bryansk: 4 aaGuns, 4 armour, 12 artilleries, 28 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
I accidentally hit “done” on my non-combat turn before I was done moving my non-combat units. I used edit mode to correct it.
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Hmmm, looking at Russia again, I think I shouldve left my troops in Bryansk after all. LOL, oh well. :)
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No worries. I am not waving the white flag yet. But I don’t like the situation. Lets play at least to Germany 7. Moscow will fall at G8 or G9. But Cairo is solid and will probably stay alive. Too much ipc in the med. Should have been used against Russia. In any case I will be slow moving over the next 24 h, but will try to have Japan done in the morning.
How do you judge the situation?
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No worries. I am not waving the white flag yet. But I don’t like the situation. Lets play at least to Germany 7. Moscow will fall at G8 or G9. But Cairo is solid and will probably stay alive. Too much ipc in the med. Should have been used against Russia. In any case I will be slow moving over the next 24 h, but will try to have Japan done in the morning.
How do you judge the situation?
Russia falls in 2 turns unless I relocate all my aircraft from Cairo to Russia. If I relocate all my aircraft Cairo falls.
Either way, you have the Europe map firmly under control. I cannot stop you from bleeding the USSR even if Russia holds.
The US cannot build a strong enough force to invade before you win Europe.The US cannot build a strong enough force to invade Japan before you win Europe although Japan will lose all of it’s territories.
In short, the Europe map wins you the game in about 5 turns provided you don’t attack my Pacific fleet.I spent too many troops trying to delay your advance. I sent too many infantry east to try to delay the japanese from marching west. If I had either (or both) of those I would be able to win Pacific before you win Europe.