TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
4 artilleries, 6 infantry and 2 mech_infantrys moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Gibraltar to Portugal
1 tactical_bomber moved from 91 Sea Zone to Portugal
1 bomber and 1 fighter moved from Gibraltar to Spain
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Russia to 115 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Formosa
1 fighter moved from Caroline Islands to 21 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 bomber moved from French Indo China to 21 Sea Zone
2 fighters moved from 36 Sea Zone to Formosa
3 fighters moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Soviet Far East, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 5 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Soviet Far East
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans roll dice for 1 cruiser in Portugal, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
Americans win, taking Portugal from Neutral_True with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in 20 Sea Zone
Americans attack with 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters and 1 transport in 20 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 21 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Guam, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Guam, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Guam
Americans win, taking Guam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Formosa
Americans attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 fighter
Americans roll dice for 2 fighters and 1 mech_infantry in Formosa, round 2 : 2/3 hits
Japanese roll dice for 1 fighter in Formosa, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in Formosa
Americans win, taking Formosa from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Spain
Americans attack with 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 mech_infantrys in Spain, round 2 : 1/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
2 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 mech_infantrys in Spain, round 3 : 7/12 hits
Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 4 artilleries, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Non Combat Move - Americans
1 fighter moved from Spain to Gibraltar
2 fighters moved from Portugal to Gibraltar
1 tactical_bomber moved from Portugal to Gibraltar
1 bomber moved from Spain to Gibraltar
2 aaGuns moved from Central United States to 101 Sea Zone
1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to Caroline Islands
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 21 Sea Zone to Caroline Islands
3 fighters moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Formosa to 36 Sea Zone
1 bomber moved from 115 Sea Zone to Bryansk
Place Units - Americans
1 destroyer and 2 fighters placed in 36 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
1 armour, 3 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs