2015 Axis and Allies Global 1940, Second Edition League Rules
1 - Anyone can join at any time no sign up is necessary just play a game in the league forum with the proper game naming convention (14L G40 Player1(side) v Player2(side))
2 - You may play anyone in the league, but only to best of 3 games per opponent will count in standings. EXCEPTION: If you and your opponent have each completed 13+ games during the league year, best of 5 games will count in the standings.
3 - Scoring/Playoffs
This is the first year that the official league standings will be determined by points per game (PPG) and not straight win percentage.
Each player will belong to 1 of 4 tiers based on their 2014 league year game results and PPG. Cutoffs for tiers will be at 3.50, 2.50, and 1.50 PPG.
Players will be awarded points as follows:
Win over tier 1,2,3,4 earn 6,5,4,3 points, respectively
Lose to tier 1,2,3,4 earn 2, 1, 0, 0 points, respectively
Point totals are divided by # of games played to arrive at PPG (which has proven to be a reliable measurement method of the ability of a player)
All opponents with less than 4 games played will be assigned to the default tier 3.
League standings are available online here: https://docs.google.com/spreadsheet/ccc?key=0AhOB4pSke42ydEhlX0RfbGxmM3RMSHJQd083TV9JUGc#gid=5
Playoffs will begin 2 Nov. 2014:
The 8 players who have completed 8 or more games with the highest PPG will advance to the main playoff (for being named league champion).
If there is a tie for 8th place then the tie will be broken by:
1 - head to head play
2 Who played more games
All players who have completed 4 or more games and who did not qualify for the main playoff may sign up for participation in the additional league playoffs. These playoffs will also start with 8 players each and will be ordered by PPG (with byes or play-in games as necessary).
4 - Game & rules default G40 2nd edition rules, ADS, NO’s, No Tech, Auction Bid. Rules available online here (Europe rules, then Pacific rules): http://www.wizards.com/avalonhill/rules/A&A_Europe_1940_2ndEd_Rulebook_LR.pdf
http://www.wizards.com/avalonhill/rules/A&A_Pacific_1940_2ndEd_Rulebook_LR.pdf
4a Tech or Low Luck Tech or Low Luck is allowed if you and your opponent agree prior to bidding. You should notate +Tech or +LL in the thread title for the moderators.
4b - Bidding Bidding will be used in order that both players are satisfied with the side they are playing and the starting setup. Players may negotiate with one another, with the following default settings:
- Adding units to sea zones - There must already be a unit of the same power in the sea zone
- Adding units to territories Territory must be controlled by the power placing units (e.g. UK can be added to Egypt, ANZAC cannot, French can be added to France, UK cannot)
Players may agree prior to bidding to change these default settings for their game.
5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. However, play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.
5b - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent. (This is an exception to the 72 hour rule, requires one game round to be played at least every 144 hours!)
5c - 72 hr warnings: If 72 hrs goes by and no post from your opponent simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the warning. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any small talk or other game talk in your warning post.)
5d - Bump warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). You cannot retroactively issue a “bump” warning. (For example, if the game is in round 8 you cannot go back and issue a warning that occurred in round 7). “Bump” warnings can be issued for posting of partial turns (ie someone only posted their purchases), OOL requests, map questions, etc. But they follow the same 72 hr requirement.
5e - If a turn is not posted within 9 days of either the previous turn post (or request for decision on casualty choice, scrambling, kamikaze, etc) or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game.
6 - Losing Players are responsible to post results (in result thread). Post winner and loser, the sides each player played, and provide a link to the game thread. Winners may post the result when the game result was due to time limits of rule #5.
7 - The Regular Season starts on 2 Nov. 2013 and ends on 1 Nov. 2014. Games must be completed by 1 Nov. 2014 in order to be counted for the 2014 season. All game results reported between 2 Nov. 2013 and 1 Nov. 2014 will be included in the 2014 league standings.
Any games in progress that are completed after this date will be counted for the next league year (2015).
8 Use the separate game results thread for posting results of League Games.
9 - Moderators will make the final decision on any rules violations or other game disputes. Any rules questions may be answered by Krieghund (official A&A rules guy) or Gamerman01 (his official deputy). Moderator rulings are FINAL. PERIOD.
Have fun!!!
League Moderators
Commander Jennifer
Gamerman01