@Der:
@Baron:
Ok for the principle. But could you go in the details for Global?
Well now we’re starting to talk apples and oranges, because I don’t usually play global - if I do it’s as a guest at someone else’s place. Here at home I have a custom AA 50th type map and we don’t have any NOs when we play. Admittedly it would be a lot easier for me to implement this rule on my map than for global players.
But if I did have global, I would probably drop the NOs related to the islands. Then drop or raise other territory values around the map to restore income balance.� Â
Basically you just have to find some factor to make them worth attacking. I haven’t seen to many in-game mechanics that make me want to spend a whole bunch of IPCs to take a worthless island. The whole propaganda/prestige idea was to grant that incentive. I’ll admit it can be unrealistic but there’s a motivation to actually attack in the PTO. The easiest way I’d say is to just give a 2/3 IPC bump to unmarked islands.
There have been games where someone takes command of the ETO and the other takes the PTO it helps somewhat.
The other “weird” option would be to have UK/US PTO and UK/US ETO as separate players.
I dunno LOL. I have a ton of different ways you could do it. I’m working on a private project right now that uses aftermarket units as well as OOB components to make a VERY HUGE variant of A&A on the G40, AA42SE, or AA50 boards. It’s in the works and I will distribute via PDF rather than on the open forum but it needs a tremendous amount of work and play-testing.
Mind you, I’m only brainstorming gents. I don’t have a map in front of me right now.