Thanks! Aside from being slanted toward the Axis like in Anniversary 1942 it is a great change of pace.
AARHE 4.0 text revision checklist
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This thread is to catalog issues relating to recent weeks discussions on specific weaknesses of the 4.0 ruleset and a list of possible clarifications to be included.
Each time we run across unclear sections cut/copy/paste directly from ruleset and include page number.
Just off the top of my head i recall the following:
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issues on terrain benefits and how they effect naval invasions.
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Aggressive diplomatic strategy ( specifically how allies can sack neutrals and collect income when and how)
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how ID works: does it work more than one time and which order do you resolve its effects.
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blitzing
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sub interactions
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effects on enemy subs and transports on enemy naval movement - sub stall?
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limitations on air units used in land combat
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Neutrality rules and the threshold where you cannot effect neutral diplomacy. Also, clarifications on how many times per turn you can roll for same neutral per side
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Building rules on China ( how?)
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technology changes for starting boxes for Germany–-e.g. jet fighters–reduce by one?
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Add recent discussion on:
11. Reinforcements being under NCM rather than CM, and ability and limitation
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Tekkyy?
we need your input here…. these are the list of issues we would like clarification on in 4.0…perhaps the rule or script needs work or refinements.
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Tekkyy? where are you ?