Axis and Allies Pacific 1940 2nd Edition ( AAP40.2) FAQ/question


  • @wittmann:

    b. Anzac can’t bomb India. (That is not cricket!). Not sure what you mean about UK’s 12 income. Was that just an example?

    :-D
    Of course I mean India controlled by Japan.

    Situation: Japan sweapt through China and southeast asia and even got India, just before US got them very busy in Korea.
    UK was crushed, but ANZAC was left quite healthy, so ANZAC managed to recapture most british territories and thus received 12 IPC for Borneo, Malaya, Kwangtung, Shan State, and Burma. Now standing at the Indian border, they are about to cripple their own economy by liberating India. Next Problem: UK must wait 3 turns to move any unit after liberation by ANZAC: Anzac is last in order, followed by J, US, China, then a mere IPC collection phase for UK, another complete round, UK buys units but must wait to place them at the end of their turn, another complete round, and finally UK may move a unit. Any suggestions which move’s better: leave a weak Japanese India and build a CV with 2 ftr (3 x 12 IPC) or liberate India but receive no help from UK for at least 3 turns?


  • I suppose it depends if India will push Japan towards its 6 VPs and victory. Might be better not to reactivate India and try and reduce Japan’s economy, pushing from Korea, through China. Reactivating China, can really bother Japan, meaning it has to look all directions again.


  • Japan is getting 8 a turn from India too.  If Japan will not be able to re-take India any time soon, then you should liberate it.  Are you sure a carrier and 2 fighters would be your most effective buy?  Do you have a complex on Queensland yet?  Usually subs, destroyers, transports, and cheap ground units are most effective for ANZAC

    That said, another reason to actually NOT liberate India is that ANZAC has the capability of building facilities on these territories.  If Hong Kong is secure, it’s possible to build a complex there with ANZAC, right?!


  • Hmm, 8 IPC loss for Japan is important for an invasion of Tokyo, they’re about to stack 30+ Inf there…
    FIC is also a nice spot for an IC.
    It’s right, CV+2Ftr equals the IPCs for 6 Subs - but as Japan lost all its fleet by now, we’re in the final rounds anyway. Any chance to get a nuke?


  • Replayed the “pointlessly broken” KUSAF-attack (http://www.axisandallies.org/forums/index.php?topic=29689.0), which left China comfortably free with an income of 29 IPC. China can place its newly purchased units in every Chinese controlled territory they want.
    Is there a maximum amount of units they can place per territory? If they buy after saving 3 rounds, they may put 29 Inf to Manchuria or Szechuan…


  • There is no limit for the Chinese. They can place any number of units in a territory.


  • So I was wondering, can you build more ICs and/or bases than come in the game, or is it meant to be a limit?


  • You can build more - the number of pieces included in the game is not meant to be a limit


  • Just checking


  • @Gamerman01:

    You can build more - the number of pieces included in the game is not meant to be a limit

    In AA 1942 2nd Edition it was the limit…  :-(

    We have not yet played AA 1940 Pacific 2nd, but there is already a question ahead.
    Is there a official statement what is a originally controlled territory?
    Some state it is one you start the game with (so it shows your colour) others state it is one that shows your national embelem.
    Both applies for most of the territories, but not for e.g. Kiangsu, Manchuria


  • Welcome to the forum, Fiera!

    @Fiera:

    @Gamerman01:

    You can build more - the number of pieces included in the game is not meant to be a limit

    In AA 1942 2nd Edition it was the limit…  :-(

    No limit there, either!

    @Fiera:

    We have not yet played AA 1940 Pacific 2nd, but there is already a question ahead.
    Is there a official statement what is a originally controlled territory?
    Some state it is one you start the game with (so it shows your colour) others state it is one that shows your national embelem.
    Both applies for most of the territories, but not for e.g. Kiangsu, Manchuria

    Yes, see the rulebook:

    @rulebook:

    Territories

    When the rules refer
    to the “original controller” of a territory, they mean the
    power whose emblem is printed on the territory. (A few
    territories in China have a Chinese emblem on them but
    are controlled by Japan at the start of the game. These
    territories are considered to belong to China originally, but
    have been captured by Japan.)

    HTH :-)


  • Thanks a lot for the clarification.
    This a part we have not read, because it appeared to be identical to AA1940 Europe.  :oops:


  • @Fiera:

    Thanks a lot for the clarification.
    This a part we have not read, because it appeared to be identical to AA1940 Europe.  :oops:

    Actually it is identical:

    @rulebook:

    Territories
    … When the rules refer to the “original controller” of a territory, they mean the power whose emblem is
    printed on the territory
    . …

    Enjoy gaming. :-)


  • Clarification needed: With Mongolia, is it correct that there are NO IPC values with any of the territories?  Thus the non-circled number is strictly the number of infantry units mobilized.

    (in the rules, there is no clear description of the 2 numbers that appear in a territory - it would be helpful).


  • @Carolina:

    Clarification needed: With Mongolia, is it correct that there are NO IPC values with any of the territories?  Thus the non-circled number is strictly the number of infantry units mobilized.

    Correct.

    @rulebook:

    The only neutral territories in the game are those that make
    up Mongolia. All but two of them have their own standing
    army. These forces are shown on the map in the form
    of an infantry silhouette with a number next to it.
    These
    numbers indicate the number of infantry units that will be
    placed on the map if and when the territory’s neutrality is
    compromised. These units are placed free of charge.


  • Just starting out playing this game, and a friend disputed a rule with me regarding China purchasing artillery via the Burma Road. The rules stated the road needed to be “open” at one point and “under Allied control” at another. The rules stated elsewhere that while China is controlled by Allied players, China itself is not part of the Allies. I argued that since Japan had not taken control over any of the Burma Road in their first turn, and China shared its control with UK, that it is considered open and buying artillery should be allowed. My friend said this was not true, as the rules said it needed to be under Allied control, but the Allies controlled half, and China the other half. If Japan doesn’t disrupt the road on the first turn, can the Chinese purchase artillery? What conditions need to be met for the purchase of artillery for China?


  • It is under allied controlled UK and China are allies and Burma road would be open. China can buy artillery


  • @xJustxJordanx

    From the rulebook, page 6:

    The Allied powers include the United States, China, United Kingdom, and ANZAC.

    and page 10:

    When all of the territories this road passes through
    are controlled by the Allies during China’s Collect Income
    phase, China receives a bonus income of 6 IPCs per turn.
    Even without an industrial complex, China can purchase and
    mobilize artillery, but only if the road is open during China’s
    Purchase and Repair Units phase.

    Welcome to the forum :slightly_smiling_face:


  • @Imperious-Leader or anyone active on AAP40.2 :

    I would like to understand why all powers except the UK-Pacific start with IPCs that are equal to the sum of the IPCs of their originally controlled territories ?

    The UK-Pacific starts with 16 IPCs, but originally controls only 15 on the Pacific map:
    Borneo 4
    Burma 1
    India 3
    Kwangtung 3
    Malaya 3
    Shan State 1

    West India would give them 2 IPCs but is not on the map, so they should either have 15 or 17 starting IPCs, but get 16…

    Why ?


  • @Hakuin said in Axis and Allies Pacific 1940 2nd Edition ( AAP40.2) FAQ/question:

    @Imperious-Leader or anyone active on AAP40.2 :

    I would like to understand why all powers except the UK-Pacific start with IPCs that are equal to the sum of the IPCs of their originally controlled territories ?

    The UK-Pacific starts with 16 IPCs, but originally controls only 15 on the Pacific map:
    Borneo 4
    Burma 1
    India 3
    Kwangtung 3
    Malaya 3
    Shan State 1

    West India would give them 2 IPCs but is not on the map, so they should either have 15 or 17 starting IPCs, but get 16…

    Why ?

    British Columbia

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