Global 2nd edition Q+A ( AAG40.2)


  • I detest that rule with a passion.  :x

    I call for revolution.

  • '19 '18

    In a sea battle where the defender has transport(s) among other combat units, if after a given combat round the attacker were to score exactly enough hits to clear the defending combat units and still have surviving attacking units, is the attacker obligated to remain in the sea zone and also kill the transport(s)?  Or does the attacker have the option to retreat and leave the transport(s) alive?


  • Morning Tizkit.
    Yes. It must, if all hits have been allocated to ships.
    No, he does not have that option. The attacker cannot retreat , if all defending units have been eliminated.


  • @wittmann:

    The attacker cannot retreat , if all defending units have been eliminated.

    He meant all defending units with a combat value. (all non-transports)

    Similarly, you cannot retreat from AA guns only - they are destroyed and the attacker must take over the territory with everything that’s there.


  • May Japan attack Persia (pro allies neutral) whithout declaring war on England?


  • @V.:

    May Japan attack Persia (pro allies neutral) whithout declaring war on England?

    Yes, there is no such connection between attacking an unfriendly neutral and declaring war on a power in the rules.

  • '20 '19 '18

    Soviet sub and cruiser attack German cruiser and transport in SZ 113. Germans scramble two fighters. Soviets score two hits in the first round of combat, eliminating enemy cruiser and one fighter. Germans miss. This raises a couple of questions:

    1. The remaining German combat unit (a fighter) can’t hit the Soviet sub, so is the German transport now considered “defenseless” and immediately eliminated, or do the Soviets have to kill the fighter first?
    2. If the transport is immediately eliminated, can the Soviets retreat prior to a second round of combat with the remaining fighter?

  • @The:

    Soviet sub and cruiser attack German cruiser and transport in SZ 113. Germans scramble two fighters. Soviets score two hits in the first round of combat, eliminating enemy cruiser and one fighter. Germans miss. This raises a couple of questions:

    1. The remaining German combat unit (a fighter) can’t hit the Soviet sub, so is the German transport now considered “defenseless” and immediately eliminated, or do the Soviets have to kill the fighter first?
    2. If the transport is immediately eliminated, can the Soviets retreat prior to a second round of combat with the remaining fighter?

    So in a second round of combat a German fighter and transport are attacked by a Russian submarine and cruiser.
    Autodestruction of a defenseless transport takes only place if “in a sea battle… the defender has only transports remaining and the attacker still has units capable of attacking”.

    As long as there is a German fighter, the German transport won’t be autodestroyed.
    However hits of the German fighter can only be assigned to the Russian cruiser.
    Hits of the Russian submarine can only be assigned to the German transport.

    The Russians may retreat as long as there is a defending unit “that can … fire at a valid target”.
    As the German fighter may fire at the Russian cruiser, this condition is given.

  • '20 '19 '18

    @P@nther:

    @The:

    Soviet sub and cruiser attack German cruiser and transport in SZ 113. Germans scramble two fighters. Soviets score two hits in the first round of combat, eliminating enemy cruiser and one fighter. Germans miss. This raises a couple of questions:

    1. The remaining German combat unit (a fighter) can’t hit the Soviet sub, so is the German transport now considered “defenseless” and immediately eliminated, or do the Soviets have to kill the fighter first?
    2. If the transport is immediately eliminated, can the Soviets retreat prior to a second round of combat with the remaining fighter?

    So in a second round of combat a German fighter and transport are attacked by a Russian submarine and cruiser.
    Autodestruction of a defenseless transport takes only place if “in a sea battle… the defender has only transports remaining and the attacker still has units capable of attacking”.

    As long as there is a German fighter, the German transport won’t be autodestroyed.
    However hits of the German fighter can only be assigned to the Russian cruiser.
    Hits of the Russian submarine can only be assigned to the German transport.

    The Russians may retreat as long as there is a defending unit “that can … fire at a valid target”.
    As the German fighter may fire at the Russian cruiser, this condition is given.

    If I’m reading this right, the German transport would be considered defenseless, were it not for the presence of the Russian cruiser? In other words, had the Soviets attacked with sub only and scored a hit in the first round, killing the German cruiser…the scrambled fighters couldn’t hit the sub (and vice versa), so the transport would be eliminated, AND…with only fighters remaining in the SZ, the Russian sub could not retreat?

    Glad I’m sitting down, as I feel a bit lightheaded.  :-D

  • '19 '17 '16

    Correct.


  • @The:

    If I’m reading this right, the German transport would be considered defenseless, were it not for the presence of the Russian cruiser? In other words, had the Soviets attacked with sub only and scored a hit in the first round, killing the German cruiser…the scrambled fighters couldn’t hit the sub (and vice versa), so the transport would be eliminated, AND…with only fighters remaining in the SZ, the Russian sub could not retreat?

    Glad I’m sitting down, as I feel a bit lightheaded.  :-D

    The key to remember is you need unassigned hits to destroy the transport.  In your scenario you didn’t have any hits left to sink the cruiser, so you’d have to either retreat or stay for another round of combat.


  • What are the current national objectives for 1940 global?


  • @valtteri771:

    What are the current national objectives for 1940 global?

    Those stated in the rulebook. Too much to quote it here so please see:
    https://www.axisandallies.org/forums/index.php?topic=28703.0

  • '16 '15 '10

    Having a bit of a rules dispute over how the TripleA program interprets the change from neutrality to allied b/w powers.

    The scenario is Japan declares on UK on J2.  Russia and Japan are already at war.  On USA2, USA declares on Japan/Germany/Italy.

    Should USA be able to land planes in Russia or other Allied territories on this turn (USA2) or have we been playing the game wrong up until now?

  • '16 '15 '10

    Just for clarification, the case that USA can’t land air in Russia would be based on quotes from the rulebook like this

    "No air units can land in any territory that was not friendly
    at the start of your turn, including any territory that was just
    captured or converted from a friendly neutral by you this turn. "

    and the assumption that USA declares prior to the Combat Move phase, which is after the start of the turn.

    So which is it?  Does Russian territory immediately become friendly when it becomes allied to the USA?

    Have we been playing wrong if we are allowing USA to land stuff in Africa or London or Russia after they declare in this scenario?

    If we interpret it this way, it would also be illegal for Russia to move units into China on the same turn they declare on Japan.

    Without clear language in the rules one way or another, we’re going to need an official ruling on this one.

  • '19 '17 '16

    You’re right, this issue prevents moves such as the yunnan stack strategy, which have been accepted up until now.

    No problem for land units, only air units are the issue.

    I want a clarification from krieghund. Or perhaps we could just add a rule to bm to permit this?


  • @rulebook:

    Noncombat Move

    Where units can land
    Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but not friendly neutral) at the start of the current turn.

    The issue arises because of the USA starting as neutral power, not allied with anyone, other than other powers starting already belonging to an alliance.

    Declaring war in general occurs at the beginning of the Combat Move phase:

    @same:

    War must be declared
    on your turn at the beginning of the Combat Move
    phase
    , before any combat movements are made,
    unless otherwise specified in the political rules.

    So at the start of the US turn, the Soviet territory is not friendly (=allied) to the USA.
    It becomes friendly only later during (at the beginning of) Combat Move Phase.

    See the discussion starting from here: https://www.axisandallies.org/forums/index.php?topic=28562.msg1796255#msg1796255


  • @simon33:

    You’re right, this issue prevents moves such as the yunnan stack strategy, which have been accepted up until now.

    In case by “Yunnan stack strategy” you mean landing UK (air) units in Yunnan, this is completely unrelated.

    UK and China begin the game being allied. So Chinese territories are friendly to UK (and vice versa) from the beginning of the game.

    However there is an additional requirement in the Political Situation part of the rulebook:
    “When not yet at war with Japan,…, the United Kingdom may not move units into or through China.”

    So when UK declares war on Japan, Japanese territories become hostile to UK. Chinese territories still are friendly, as they have been from the beginning of the game - but the additional special requirement of UK being at war with Japan is now fulfilled. So now UK finally may move units into China.
    And UK can land air units there during the same turn it declares war on Japan, because Chinese territories have been friendly from the beginning of the game (and UK’s turn).

    That is a totally different scenario.

  • '19 '17 '16

    Yes, quite. Although by the Yunnan stack, I refer to the USSR flying planes to Yunnan USSR1, normally including some planes which have been bid.

    Just one more thing. There is still a potential way this can be allowed within the rules. That’s if allied powers are still friendly powers before war is declared. As far as I can see, the manual never declares anything either way on this point.


  • Since at the outset of the game, China is at war with Japan…. USSR flying in planes is fine…  (just like  US fighters landing in Gibralter after Japan has just attacked…) … although they were neutral before, the territory they land in is controlled by a power already at war…  (my take on it)

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