Scenario B would be correct. The rules specifically say that while it is legal to onload troops onto friendly transports, they must onload on your turn, and may only be offloaded on your next turn. The U.K may not offload the troops for you or you may not hop scotch using a transport.
Global 2nd edition Q+A ( AAG40.2)
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Transport question!
2 subs attack a seazone that holds a destroyer and a transport. Planes scramble to help defend.
Both subs hit on their first roll. Both subs are sunk on first roll.
Is the transport sunk or not?
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Transport question!
2 subs attack a seazone that holds a destroyer and a transport. Planes scramble to help defend.
Both subs hit on their first roll. Both subs are sunk on first roll.
Is the transport sunk or not?
Yes, it certainly is
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A question regarding the impact of subs. Before declaring war, Germany moves its transport and cruiser to 115 (next to Leningrad) and lands units in Finland. What happens, if on R1 the Soviet cruiser moves to 114 and leaves the sub in 115. If war is declared on G2, Germany can ignore the sub but will it have a noncombat movement after (since in a sense, the cruiser and transport ended combat movement in a hostile zone). I’m wondering essentially if the move prevents the Germans from getting the transport back to the safety of 113 and if, in ignoring the sub on the combat move, the German cruiser and transport are considered to have exhausted their non combat movement?
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A question regarding the impact of subs. Before declaring war, Germany moves its transport and cruiser to 115 (next to Leningrad) and lands units in Finland. What happens, if on R1 the Soviet cruiser moves to 114 and leaves the sub in 115. If war is declared on G2, Germany can ignore the sub but will it have a noncombat movement after (since in a sense, the cruiser and transport ended combat movement in a hostile zone). I’m wondering essentially if the move prevents the Germans from getting the transport back to the safety of 113 and if, in ignoring the sub on the combat move, the German cruiser and transport are considered to have exhausted their non combat movement?
I can’t see why the ships would lose their non combat movement. However, they are only able to do anything if the cruiser is sunk.
This moves seems only really any good if a DD is purchased G2, or the BB can reach 113. Otherwise, the Soviets will just use their sub to sink the transport.
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I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
In this case I’m playing the soviets and responding to this move. I was trying to decide if moving the cruiser would block them from moving the transport back even if the cruiser was destroyed. If they did lose their movement being in a contested zone they would have to end up either in 114 or 115. I decided not to do the move because the Italians could counter but was still curious what the effect was.
A question regarding the impact of subs. Before declaring war, Germany moves its transport and cruiser to 115 (next to Leningrad) and lands units in Finland. What happens, if on R1 the Soviet cruiser moves to 114 and leaves the sub in 115. If war is declared on G2, Germany can ignore the sub but will it have a noncombat movement after (since in a sense, the cruiser and transport ended combat movement in a hostile zone). I’m wondering essentially if the move prevents the Germans from getting the transport back to the safety of 113 and if, in ignoring the sub on the combat move, the German cruiser and transport are considered to have exhausted their non combat movement?
I can’t see why the ships would lose their non combat movement. However, they are only able to do anything if the cruiser is sunk.
This moves seems only really any good if a DD is purchased G2, or the BB can reach 113. Otherwise, the Soviets will just use their sub to sink the transport.
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I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
I have recreated your scenario in TripleA - and it has been played out correctly. The Russian Cruiser has been removed from SZ 114 by some German planes. During NCM the German ships sailed from SZ 115 (containing one ignored Russian submarine) to 113.
In case you feel something is wrong in TripleA please create a thread in the software forum and provide a savegame of that situation. We can look into it, then. :-)
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Hi Panther,
thanks for looking into this. Just wanted to clarify though that I wasn’t concerned about it as a technical problem, just wanted to make sure I understood the rules correctly. I suspect in past cases there were other complicating factors that I was forgetting, and I thought that not moving out of a contested zone with a sub during the combat movement phase might end the movement of the naval units involved even if no combat occurs.
@P@nther:
I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
I have recreated your scenario in TripleA - and it has been played out correctly. The Russian Cruiser has been removed from SZ 114 by some German planes. During NCM the German ships sailed from SZ 115 (containing one ignored Russian submarine) to 113.
In case you feel something is wrong in TripleA please create a thread in the software forum and provide a savegame of that situation. We can look into it, then. :-)
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… and I thought that not moving out of a contested zone with a sub during the combat movement phase might end the movement of the naval units involved even if no combat occurs.
Just remember that the presence of an enemy submarine does not make the seazone hostile (or contested).
The “Sea Units starting in Hostile Sea Zones”-rules do not apply. -
thanks!
@P@nther:
… and I thought that not moving out of a contested zone with a sub during the combat movement phase might end the movement of the naval units involved even if no combat occurs.
Just remember that the presence of an enemy submarine does not make the seazone hostile (or contested).
The “Sea Units starting in Hostile Sea Zones”-rules do not apply. -
I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
I suspect that you have clicked to attack the sub, and then perhaps submerged the sub in the combat. That would create the scenario you refer to and Triple-A would be handling it correctly.
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If Russia “liberates” a Chinese territory from Japan, do they keep control? I assumed it would stay Chinese, but playing in Triple A, it became Russian.
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Just tested and it went to Chinese 'singer. Maybe post a saved game on software thread @weddingsinger:
If Russia “liberates” a Chinese territory from Japan, do they keep control? I assumed it would stay Chinese, but playing in Triple A, it became Russian.
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Things like that can happen if you edit the politics incorrectly.
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Q: Can you legally reach Ukraine from Egypt without an AB?
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@aequitas:
Q: Can you legally reach Ukraine from Egypt without an AB?
Yes, assuming you mean landing in Ukraine.
Egypt -> SZ98 -> SZ99 -> SZ100 -> Ukraine.
No neutral crush needed.
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Thank you for clarifying that quickly.
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@aequitas:
Q: Can you legally reach Ukraine from Egypt without an AB?
Yes, assuming you mean landing in Ukraine.
Egypt -> SZ98 -> SZ99 -> SZ100 -> Ukraine.
No neutral crush needed.
I thought going from SZ99 to SZ100 meant flying over Turkey, which is a strict neutral.
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You don’t have to cross Turkey going from one sea zone to the next, so it’s allowed.
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I thought going from SZ99 to SZ100 meant flying over Turkey, which is a strict neutral.
Just see:
@rulebook:
There are three narrow straits on the game board. The Turkish Straits connect the Mediterranean and Black Seas (sea
zones 99 and 100), ……
The movement of air units is completely unaffected by canals and straits, whether they are moving over land or sea.
They can pass between sea zones connected by the canal or strait regardless of which side controls it.HTH :-)
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I’m not crazy, right? An airfield has 5 damage. When an enemy is trying to bomb a factory in the same space, the defender isn’t able to scramble, right?