Yes, ignore that, as this is related to the forum software change that occurred in 2018. Some characters haven’t been converted correctly.
Global 2nd edition Q+A ( AAG40.2)
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@Charles:
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In short, I would not be able to send the battleship away, but instead it would have to fight, correct?Indeed, the “Sea Units Starting in Hostile Sea Zones”-rules do not apply in your scenario.
So you can only keep your battleship out of the battle by moving it away by a rules-compliant combat move.
That means attack somewhere else or support an amphibious assault somewhere else.
If a combat move is not possible in your scenario, the battleship will join the battle.HTH :-)
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Thanks. I was quite angry when this happened to me and another player pointed it out. Then I ended up finding a better move, leaving the submarine behind. In my case, I wanted to retreat the battleship to a port so I had no alternative but to give up the attack. Good to know.
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@P@nther:
@Charles:
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In short, I would not be able to send the battleship away, but instead it would have to fight, correct?Indeed, the “Sea Units Starting in Hostile Sea Zones”-rules do not apply in your scenario.
So you can only keep your battleship out of the battle by moving it away by a rules-compliant combat move.
That means attack somewhere else or support an amphibious assault somewhere else.
If a combat move is not possible in your scenario, the battleship will join the battle.HTH :-)
Hmm, I was assuming that the combat triggered the rule. How annoying!
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A Fighter Scramble question has come up in a game I am playing. The sea zone I want to enter is empty, but there is an adjacent enemy territory with an airbase and fighter(s) in it. There is to be no amphibious assault attempted. If a sea zone is empty, is it considered hostile, when it is adjacent to a territory with an enemy airbase and fighter? If it is hostile, then I could only move surface ships in during combat movement, and therefore the fighter could scramble to defend. If the empty sea zone is NOT considered hostile, then my movement of surface ships into the empty zone could only take place during NON-combat movement, and therefore would be unopposed (no scramble).
Is the empty sea zone in this case hostile or non-hostile, and is my logic correct?
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A Fighter Scramble question has come up in a game I am playing. The sea zone I want to enter is empty, but there is an adjacent enemy territory with an airbase and fighter(s) in it. There is to be no amphibious assault attempted. If a sea zone is empty, is it considered hostile, when it is adjacent to a territory with an enemy airbase and fighter? If it is hostile, then I could only move surface ships in during combat movement, and therefore the fighter could scramble to defend. If the empty sea zone is NOT considered hostile, then my movement of surface ships into the empty zone could only take place during NON-combat movement, and therefore would be unopposed (no scramble).
Is the empty sea zone in this case hostile or non-hostile, and is my logic correct?
That sea zone is not hostile because there are no enemy surface warships in it. The enemy fighter and airbase would only come into play (given that the sea zone is empty) if you were attempting an amphibious assault from that sea zone (even if to a different territory than the fighter/airbase territory)
Your movement of surface ships into the empty zone could only take place during non-combat movement and therefore would be unopposed
We-ll, actually it could take place during the combat movement, if you were moving to escape a hostile sea zone, but even then the fighters at the airbase would not be a factor because you are not going to conduct combat in that sea zone or make an amphibious assault.
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Transport question!
2 subs attack a seazone that holds a destroyer and a transport. Planes scramble to help defend.
Both subs hit on their first roll. Both subs are sunk on first roll.
Is the transport sunk or not?
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Transport question!
2 subs attack a seazone that holds a destroyer and a transport. Planes scramble to help defend.
Both subs hit on their first roll. Both subs are sunk on first roll.
Is the transport sunk or not?
Yes, it certainly is
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A question regarding the impact of subs. Before declaring war, Germany moves its transport and cruiser to 115 (next to Leningrad) and lands units in Finland. What happens, if on R1 the Soviet cruiser moves to 114 and leaves the sub in 115. If war is declared on G2, Germany can ignore the sub but will it have a noncombat movement after (since in a sense, the cruiser and transport ended combat movement in a hostile zone). I’m wondering essentially if the move prevents the Germans from getting the transport back to the safety of 113 and if, in ignoring the sub on the combat move, the German cruiser and transport are considered to have exhausted their non combat movement?
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A question regarding the impact of subs. Before declaring war, Germany moves its transport and cruiser to 115 (next to Leningrad) and lands units in Finland. What happens, if on R1 the Soviet cruiser moves to 114 and leaves the sub in 115. If war is declared on G2, Germany can ignore the sub but will it have a noncombat movement after (since in a sense, the cruiser and transport ended combat movement in a hostile zone). I’m wondering essentially if the move prevents the Germans from getting the transport back to the safety of 113 and if, in ignoring the sub on the combat move, the German cruiser and transport are considered to have exhausted their non combat movement?
I can’t see why the ships would lose their non combat movement. However, they are only able to do anything if the cruiser is sunk.
This moves seems only really any good if a DD is purchased G2, or the BB can reach 113. Otherwise, the Soviets will just use their sub to sink the transport.
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I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
In this case I’m playing the soviets and responding to this move. I was trying to decide if moving the cruiser would block them from moving the transport back even if the cruiser was destroyed. If they did lose their movement being in a contested zone they would have to end up either in 114 or 115. I decided not to do the move because the Italians could counter but was still curious what the effect was.
A question regarding the impact of subs. Before declaring war, Germany moves its transport and cruiser to 115 (next to Leningrad) and lands units in Finland. What happens, if on R1 the Soviet cruiser moves to 114 and leaves the sub in 115. If war is declared on G2, Germany can ignore the sub but will it have a noncombat movement after (since in a sense, the cruiser and transport ended combat movement in a hostile zone). I’m wondering essentially if the move prevents the Germans from getting the transport back to the safety of 113 and if, in ignoring the sub on the combat move, the German cruiser and transport are considered to have exhausted their non combat movement?
I can’t see why the ships would lose their non combat movement. However, they are only able to do anything if the cruiser is sunk.
This moves seems only really any good if a DD is purchased G2, or the BB can reach 113. Otherwise, the Soviets will just use their sub to sink the transport.
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I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
I have recreated your scenario in TripleA - and it has been played out correctly. The Russian Cruiser has been removed from SZ 114 by some German planes. During NCM the German ships sailed from SZ 115 (containing one ignored Russian submarine) to 113.
In case you feel something is wrong in TripleA please create a thread in the software forum and provide a savegame of that situation. We can look into it, then. :-)
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Hi Panther,
thanks for looking into this. Just wanted to clarify though that I wasn’t concerned about it as a technical problem, just wanted to make sure I understood the rules correctly. I suspect in past cases there were other complicating factors that I was forgetting, and I thought that not moving out of a contested zone with a sub during the combat movement phase might end the movement of the naval units involved even if no combat occurs.
@P@nther:
I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
I have recreated your scenario in TripleA - and it has been played out correctly. The Russian Cruiser has been removed from SZ 114 by some German planes. During NCM the German ships sailed from SZ 115 (containing one ignored Russian submarine) to 113.
In case you feel something is wrong in TripleA please create a thread in the software forum and provide a savegame of that situation. We can look into it, then. :-)
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… and I thought that not moving out of a contested zone with a sub during the combat movement phase might end the movement of the naval units involved even if no combat occurs.
Just remember that the presence of an enemy submarine does not make the seazone hostile (or contested).
The “Sea Units starting in Hostile Sea Zones”-rules do not apply. -
thanks!
@P@nther:
… and I thought that not moving out of a contested zone with a sub during the combat movement phase might end the movement of the naval units involved even if no combat occurs.
Just remember that the presence of an enemy submarine does not make the seazone hostile (or contested).
The “Sea Units starting in Hostile Sea Zones”-rules do not apply. -
I’ve had situations in triple a where I have left sea units in a zone with a sub, planning to move them on the non combat, and then couldn’t. There might have been other complicating factors but i couldn’t remember and I thought it might be a function of them ending the combat move phase in a contested zone.
I suspect that you have clicked to attack the sub, and then perhaps submerged the sub in the combat. That would create the scenario you refer to and Triple-A would be handling it correctly.
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If Russia “liberates” a Chinese territory from Japan, do they keep control? I assumed it would stay Chinese, but playing in Triple A, it became Russian.
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Just tested and it went to Chinese 'singer. Maybe post a saved game on software thread @weddingsinger:
If Russia “liberates” a Chinese territory from Japan, do they keep control? I assumed it would stay Chinese, but playing in Triple A, it became Russian.
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Things like that can happen if you edit the politics incorrectly.
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Q: Can you legally reach Ukraine from Egypt without an AB?
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@aequitas:
Q: Can you legally reach Ukraine from Egypt without an AB?
Yes, assuming you mean landing in Ukraine.
Egypt -> SZ98 -> SZ99 -> SZ100 -> Ukraine.
No neutral crush needed.