I am game.
I have only played the AI a handful of times. Not sure about game balance or bids or any of that.
Willing to play Allies.
galendae@yahoo.com shoot me an email if you can find half a day. I am on vacation for next 10 days.
Galendae
A single infantry attacks a territory containing just 2 AA Artillery units, does the infantry automatically kill the 2 guns without rolling?
A single fighter attacks a territory containing just 2 AA Artillery units, does the fighter automatically kill the 2 guns if it survives a single defence shot @1 from them?
Thanks.
@Charles:
That depends. If The UK/ANZACdeclared war on you, you can ignore the US. But if you declared war, then this US is at war with you and you must fight them.
No, Japan can declare war on only UK/ANZ or declare war on only USA and not UK/ANZ. You only fight the naval units you are at war with. The neutral ships will do nothing
@Young:
A single infantry attacks a territory containing just 2 AA Artillery units, does the infantry automatically kill the 2 guns without rolling?
Yes
A single fighter attacks a territory containing just 2 AA Artillery units, does the fighter automatically kill the 2 guns if it survives a single defence shot @1 from them?
Thanks.
Yes
@Charles:
Or does Britain have to retreat or face the sub getting the defenseless carrier?
This.
Ignoring subs is in the movement phase only, not in the conduct combat phase. This battle is unwinnable because you have nothing that can hit the submarine. You could sink the other Axis ships as you said, but then you must retreat the carrier or lose it senselessly
If the British had a Cruiser remaining, though, they would be able to attack the sub correct? Unless the sub chose to submerge and avoid combat?
Sure. It’s when there’s only a carrier that you have no chance but to retreat because nothing could hit the sub
Situation:
SZ 1 touches SZ 2, SZ 2 touches SZ 3, SZ 3 touches land territory
SZ 1 has one friendly transport, can pick up an infantry.
SZ 2 has one enemy sub
SZ 3 is empty
land territory is empty
May I send the transport, alone, over SZ2, ignoring the sub, then hit SZ3 and do an amphibious assault into the land territory?
Or must I bring a warship to escort it over the sub, or would this ignoring subs with escort rule only apply when doing an amphibious assault from SZ?
You can do it. Subs only stop amphibious assaults from the sea zone that the sub is in. So only a sub in Z3 stops an unescorted amphibious assault on Soviet Far East
Can I take a unclaimed Dutch territory with an infnatry AND a AA gun?
Yes, you may move any number of AA units into Dutch territories as UK/ANZAC at any time. Whether or not you also send a non-AA unit to transfer ownership to the UK/ANZAC from the Netherlands is a different issue. You could move only the AA if you wished, but the infantry in your example is what is transferring ownership.
And just in case you’re wondering, you can always move an AA unit into a pro-[your side] neutral territory so long as you also move a non-AA unit along with it to claim it.
If you’re talking about taking an unclaimed Dutch territory as the Axis, then you likely are doing it from a transport, and the situation is slightly more complicated due to transport rules with combat/non-combat moves and stuff.
edit-
fixed a typo
Just to add to tesla’s correct reply that the reason you can do it is because it is a non-combat move.
AA cannot be moved on a combat move.
Axis would take a Dutch territory with a non-AAA ground unit in combat move. AAA could be added in the noncombat move from a DIFFERENT transport. You cannot unload an infantry from a transport in the combat movement phase and then unload the AAA from the same transport in the non-combat movement phase. Once a transport unloads anything, any time during the turn, it is DONE for the rest of the power’s turn - can’t move, can’t unload
Once a transport unloads anything, any time during the turn, it is DONE for the rest of the power’s turn - can’t move, can’t unload
Do the rules say this and if so, where?
You can do it. Subs only stop amphibious assaults from the sea zone that the sub is in. So only a sub in Z3 stops an unescorted amphibious assault on Soviet Far East
That’s my read as well but it appears to be a loophole. The sub should block an unescorted transport IMO.
One question. Are you allowed to load a transport in a hostile sea zone with a combat and then unload in the same or a different sea zone? I can’t find where this is covered in the rules.
Page 33, 3rd para. down on the right side
“Whenever a transport offloads, it can’t move again that turn”
4th para. down
“… once it offloads, it can’t move, load, or unload again that turn”
“That’s my read as well”
It’s not my personal interpretation. It’s the rule. I’ve been on this site for years and seen Krieghund’s answers for years to all these questions, and that is why I’m a rules deputy - because I know the rules very, very well.
I know for a FACT that submarines only block unescorted transports from conducting amphibious assault only when the sub is in the destination, last sea zone, the one the transport would want to offload from. It’s not just my “interpretation”. If you want to play the way that makes sense to you, you house rule it and make sure your opponent agrees. Then you can have it the way “your opinion” is, but the rules are often not the way we think it might be.
A hostile zone is a zone that has an enemy surface warship in it. You can not load up transports in that zone with a combat move. There is one exception, and that is if you JUST now declared war on the power that owns the warship(s) and you were not at war with them before your turn.
I think you need to carefully read page 33 on transports, and then re-read it. And maybe read it again.
Bottom left of the page, “loading and offloading” first sentence says you can load in FRIENDLY sea zones. Friendly sea zones are clearly defined in the rulebook as zones that don’t contain any surface warships of powers with which you are at war. Or in other words, have no more than enemy submarines and/or transports in them.
Page 12, blue box, first paragraph contains the exception to the rule that transports can’t load ground units from hostile sea zones, which I described above.
I know I probably sound impatient - I had a frustrating evening. But these are all the answers you want, and chapters and verses.
I need clarification please:
Do retreating aircraft only get to move 1 space, to the same space as land units, or do they get the finish there remaining move totals?
Retreating aircraft stay in the territory/sea zone the battle was in–they need to use their remaining movement points to land in the noncombat phase, just as if they had won the battle. If they have none left (fighters/tacs expecting to win the battle with a carrier, for example), then the plane(s) will be removed at the end of the noncombat phase.
I need clarification please:
Do retreating aircraft only get to move 1 space, to the same space as land units, or do they get the finish there remaining move totals?
If you are attacking and retreat they finish their remaining movement. The move one space rule comes in when you are defending and lose the landing field you started from, either a carrier or an airbase you scrambled from. The latter is quite difficult to occur, but possible if you scramble into a sea zone while the territory is attacked from a different sea zone or land.
Since some people only check the FAQ, I thought I would post this here also.
I am struggling with some the game rules regarding subs. I want to make sure I read this right because the rulebook does not say immediately remove them as it does in other areas.
Please let me know if each of these situations is either correct or incorrect. If it is incorrect please let me know the right rule.
1. If a sub attacks and hit a surface ship (not a capital ship) with a surprise strike, that unit is removed without a chance to fire back.
2. If a sub hits another sub with a surprise strike that sub still gets to surprise strike back before it is removed
3. If a sub opts not to submerge and gets a hit with a surprise strike on defense the attackers takes off a surface ship (not capital ship) with out that unit firing back.
4. Defending subs have option to submerge before attacking subs can surprise attack
Thanks for the help with each of these situations.
1 & 4 - yes
2 - providing the attacker doesn’t have a destroyer and the defending didn’t submerge
3 - Only if the attacker elects to take the hit on the surface ship. If they have subs, they can take it on them even though they’ve already fired.
1. If a sub attacks and hit a surface ship (not a capital ship) with a surprise strike, that unit is removed without a chance to fire back.
So, cruisers?
If there is a destroyer on defense, of course, sub special abilities are nullified.
Subs can annihilate any non-destroyer ship with a surprise strike (of course a capital ship has to already be damaged), including subs (that is if the attacking sub is accompanied by a destroyer which would nullify defending subs’ special abilities)
Examples:
2. If a sub hits another sub with a surprise strike that sub still gets to surprise strike back before it is removed
Only when no destroyers are present on either side, then yes (assuming neither side submerged, as simon33 said)
3. If a sub opts not to submerge and gets a hit with a surprise strike on defense the attackers takes off a surface ship (not capital ship) with out that unit firing back.
It’s not exactly clear to me what you’re asking, so I’ll cover it this way:
2 large fleets with every type of naval unit except destroyers are battling
Page 19 explains: Attacking subs roll. Defender chooses sea unit casualties (could be submarines, but not transports unless only transports are left) and “moves it behind the casualty strip”. Then defending subs roll (rulebook doesn’t appear to be clear here, but this includes subs that were chosen as casualties to attacking subs) and the attacker chooses sea unit casualties (could be submarines, but not transports unless only transports remain).
So it sounds like you need to get this “surface ship” thing out of your head :-) It’s just that an undamaged battleship or carrier, or a cruiser are the only ships that can get blasted by a surprise strike without being able to return fire, IF they are chosen. (Subs can be sunk by surprise strike without a chance to fire back, too, if they are attacked by a force that includes a destroyer)
4. Defending subs have option to submerge before attacking subs can surprise attack
Right, as per page 19. Attacking and defending subs choose to submerge or fire, and this occurs before any firing (rolling) takes place
Feel free to ask follow up questions - I’m not sure all of this will be crystal clear with you yet
I have a question about the following rule in this video explanation…
https://www.youtube.com/watch?v=xFbqKD9mghc&lc=z13hzhsitrj3er5pt04cep4r3oqrt1dqdkw0k
If after the first round of combat in which the 3 Italy fighters scramble, the Italians have 1 fighter remaining and the Americans have lost both the aircraft carrier and fighter, can the Americans retreat the transports and subs?