Yea, it was a bit of a bother there for a minute, lol. Got the thread up and running, and just have to wait for folks to start responding…
Looking for beta testers for the next version of TripleA
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k, that is a relatively easy fix.
how is triplea 1.6 and global 3.0 going other than that?
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I just started a game here:
http://www.axisandallies.org/forums/index.php?topic=27606.0
G1 went fine so far.
Concerning the tech-change: If it is not too much work, maybe there can be a game option to either use the AA50 system or the “new” one.
Personally I like the AA50 tech-system more, but if one wants to stick to the rules this should be possible. -
that is the plan actually,
i was going to make one called “Tech Tokens are removed at end of turn”
or something like that (which will default to true for global) -
TripleA 1.6 is out:
http://tripleadev.1671093.n2.nabble.com/TripleA-1-6-Unstable-has-been-released-tp7579863.html
http://sourceforge.net/projects/triplea/files/TripleA_Unstable/1_6/And attached is the XML you must use. It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)
Instructions:
1. Download TripleA 1.6, and install it or whatever.
2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
3. Unzip the map into a folder with the same name as the zip. There should be no double folder.
The directory to the games folder should look like this:```
triplea\maps\World War II Global\gamesExample: C:\Users\veqryn\triplea\maps\World War II Global\games 4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name) 5\. Download the xml file I have attached here. 6\. Copy or move the XML to the "games" folder inside the Global folder. Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml 7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT! **NOTICE:** Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1 _IGNORE THE MESSAGE!_ Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml. **Nothing bad is happening. TripleA 1.5.2.1 is just telling you it can't read the xml. Just close the message box, and ignore it. You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!** This is the message you will receive:
Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired. Parser will use a default ErrorHandler to print the first 10 errors. Please call the ‘setErrorHandler’ method to fix this.
Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".Again, just ignore it and close it. I don't want to hear anyone complaining about this message!
I made the install process a lot easier.
Now there is only 2 steps:
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get TripleA 1.6
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download global 1940, and have it replace your existing zip
http://sourceforge.net/projects/tripleamaps/files/maps/preview/World War II Global.zip
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I’m still cycling through regular turns and not bothering to move any units, just buying technology tokens. I like the token concept by the way, it will be good to have tokens instead of die rolls as an option.
Anyway, on US turn 4 during combat moves, a message popped up asking about kamikaze strikes in the sea zone around the Phillippines, sea zone 35. Since Japan isn’t holding the Philippines it looked a little strange for it to pop up. On the other hand, a literal reading of the rule on the www.harrisgamedesign.com forum doesn’t have a clause that requires Japan to actually hold the island in the territory matching that sea zone. I wrote a post there to ask Krieghund if holding the territory in the sea zone was required, it seems reasonable to expect that the land needs to be held.
Saved just after american combat move got offered kamikaze strikes.tsvg
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I went a little further and got this
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)
at games.strategy.engine.framework.ServerGame.startStep(ServerGame.java:567)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:467)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:291)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:99)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:46)
at java.lang.Thread.run(Unknown Source)I was buying tech tokens for the UK when this happened. Autosave file attached.
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I went a little further and got this
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)I was buying tech tokens for the UK when this happened. Autosave file attached.
thanks,
this only happens when the British successfully research “Improved Mech Inf” tech
I’ll look into why this is happening -
I went a little further and got this
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)I was buying tech tokens for the UK when this happened. Autosave file attached.
thanks,
this only happens when the British successfully research “Improved Mech Inf” tech
I’ll look into why this is happeningCongratz Degrasse,
you managed to find a bug in “java”
that is right, the bug is actually in java, not my program……
i’ll try to work on several different workaround, but holy hell, this is both rather cool, and extremely frustrating
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It’s a bughunt. 8-)
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I’m looking forward to the Global 40 playtesting asap, but I ahevn’t downloaded the 1.6 yet as I’ve been too busy this weekend visiting relatives. I will get on the case very soon.
However, I do currently have two instances of TripleA installed: 1_3_2_2 (which I use for 50th Anniversary) and 1_5_2_1 (which I use for Pacific 40). Obviously, I would rather only have the one instance of TripleA so as not to clutter up my C drive too much. What I want to know is, will the new TripleA 1.6 include the previous two versions mentioned above?
Thank you very much in advance.
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I’m looking forward to the Global 40 playtesting asap, but I ahevn’t downloaded the 1.6 yet as I’ve been too busy this weekend visiting relatives. I will get on the case very soon.
However, I do currently have two instances of TripleA installed: 1_3_2_2 (which I use for 50th Anniversary) and 1_5_2_1 (which I use for Pacific 40). Obviously, I would rather only have the one instance of TripleA so as not to clutter up my C drive too much. What I want to know is, will the new TripleA 1.6 include the previous two versions mentioned above?
Thank you very much in advance.
You have me a little bit confused.
AA50th works on ALL versions of TripleA.
Any map (starting a new game on the map) that works on TripleA 1.3.2.2 will work on any later version of TripleA
Same with any map that works on TripleA 1.5.2.1 will work with any later version of triplea.All the changes I make when I release new versions of triplea are “additive”. Maps made for older version of TripleA will 99.99999% of the time work with a newer version of TripleA.
So you can go ahead and delete TripleA 1.3.2.2 now, unless you still have gamesaves on it to finish.
Everyone who is risk-averse, should be using the latest STABLE version of TripleA for ALL their new games, no matter what the map is. (The latest stable as of writing this is 1.5.2.1)
Everyone who can accept that there may be unknown bugs, or anyone who wants to help me and help triplea, or anyone who wants to play with the latest version of Global 1940 [with techs, bug fixes, etc], should be using the latest UNSTABLE version of TripleA for ALL their new games against other risk-accepting people, and should also keep using the Stable version of TripleA for games against any risk-averse people. (The latest unstable as of writing this is 1.6)
hope that makes sense
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That makes perfect sense, Veqryn, thank you. Sorry for the confusion. I will keep the stable 1.5.2.1 and delete/uninstall the 1.3.2.2. I will also get the new unstable 1.6 asap so I can crack on with the bughunt (and the enjoyment too, of course)!
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Okay, I may have found a bug here. I am playing:
World War II Global 1940 Alpha 3
Engine Version: 1.6 Game: World War II Global 1940 Alpha 3 Game Version:2.9I am Germany against the AI. I had previously purchased a Minor IC upgrade without realising that I needed to have a Minor IC in an original territory to start with. Therefore, the upgrade sat in my ‘mobilization zone’ (for x number of turns) and could only be placed/used once I built a Minor IC in one of my original territories. No problem with that, but perhaps the game shouldn’t let you purchse an upgrade if it knows that you don’t have any eligible ICs.
Also, I noticed that all of my Minor ICs that I captured from the enemy during the game showed a potential to build/place 4 new units during the MNU phase (instead of the usual 3). Now, I understand that this is because the game knows that I have previously purchased a Minor IC upgrade and therefore is treating my potential build as being: 3 new combat units + 1 upgrade = 4. However! The game should realise that it is not legal to upgrade a captured Minor IC, and therefore the potential of 4 builds should in fact be 3.
I have added a save game here. Look at France. It is doing what I described above and yet Normandy Bordeaux is not. They both have captured Minor ICs on them but France shows a potential 4 builds and Normandy Bordeaux shows a potential 3 (which I believe is correct).
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I also noticed something else which could be wrong…
Same game as post above. I purchased a Minor IC in the original German territory of Romania last turn. During the MNU phase of the current turn, I wish to place new Infantry in the territory as well as upgrade the Minor IC. Can I do both in the same turn? Yes and no. If I build the upgrade first and click ‘OK’ it upgrades immediately, no problem. But then if I try to place new Infantry units, I get the message: “Factory in Romania can’t produce until 1 turn after it is created.” However, the game WILL let me do the Infantry placement first (3 units) and then the upgrade. Seems like a contradiction here. It will also let me do both at the same time. So to summarise, I can do one of the following:
1 - Upgrade, say OK and then cannot place any new combat units
2 - Place new combat units AND upgrade simultaneously
3 - Place new combat units, say OK and then upgrade
A bit strange, methinks. Thanks very much for reading!
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There is a difference between a “bug”, and a “user interface inconvenience”, and a “feature request”.
In all TripleA games, you must place your regular units before you place any factories. You will just have to get used to this. It is not a bug. A bug is when the game crashes, or when you units rolled the wrong dice, etc. Since you can make the legal and correct move by placing your units first then the factory, the game is operating as it should.
As for the issue with the max placement, TripleA adds together the “normal” units you can place, with the “factory” and “bases” units you can place, and just gives you 1 number. You have to be smart enough to know you can only place 3 infantry there, not 4, and that the 4th spot is reserved for units like air bases and factories and stuff. Again, not a bug.
I will look into the inconvenience of why the max button says 4 in france but only 3 in normandy (i know it is because you have a factory you can place). However, it is not a bug because the game still only allows the legal move of 3 infantry there, and it rejects you attempting to place 4.
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Thanks very much for looking into this. I appreciate that it is not a bug, and I now understand what constitutes such. Forgive me, I am still very new to TripleA and I’m still learning what the program can and cannot do. :-)
However, I do still think that the issue of upgrading an original Minor IC (AND placing new units at it during the MNU phase) could be handled better. Of the three options I mentioned above, I think option 1 needs to be eliminated, if possible. Why? Well, because I think it is a mistake/wrong that the game will allow you to upgrade the Minor IC, then click ‘OK’, and then not be able to place the new units.
If this can’t be fixed then fair enough, but I think it may confuse new players (and I hope TripleA gets LOTS of new players in the near future). I mean, I now know how to perform this part of the game process but new players may not, and it could mean making the difference between placing new units in the current turn or waiting till the next. And as we all know, one turn can make all the difference.
Thank you again.
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Is there a good forum to suggest changes and such to the program. I have a wish list and a couple of suggestions.
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There are several wishlist threads already going on the development forum:
http://triplea.sourceforge.net/mywiki/Forumi also generally write down what I am planning on working on in the forum, usually in a post in thread for the latest version.
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Hi Veqryn,
In a current game we noticed that the value of Okinawa [1] is not displayed on the map… appears as a 0 IPC territory to the eye (though income is still collected from it).
-MIR
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Hi,
I was playing an online game and noticed that when my opponent attached Paris with two aircraft, the history record showed the AA gun only firing once. The dice went by pretty fast, so I don’t know if it’s just an error in history recording or the gun only fired once. I saved the game in progress for you, I hope it shows what seemed to be a bug. I know in the battle history it shows two German aircraft and the AA gun rolling once to get a five.
Thanks