And attached is the XML you must use. It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)
Instructions:
1. Download TripleA 1.6, and install it or whatever.
2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
3. Unzip the map into a folder with the same name as the zip. There should be no double folder.
The directory to the games folder should look like this:```
triplea\maps\World War II Global\games
Example: C:\Users\veqryn\triplea\maps\World War II Global\games
4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
5\. Download the xml file I have attached here.
6\. Copy or move the XML to the "games" folder inside the Global folder.
Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml
7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT!
**NOTICE:**
Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1
_IGNORE THE MESSAGE!_
Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml.
**Nothing bad is happening. TripleA 1.5.2.1 is just telling you it can't read the xml. Just close the message box, and ignore it. You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!**
This is the message you will receive:
Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired. Parser will use a default ErrorHandler to print the first 10 errors. Please call the ‘setErrorHandler’ method to fix this.
Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".
Again, just ignore it and close it. I don't want to hear anyone complaining about this message!
[ww2global40_alpha3future.xml](/uploads/_imported_attachments/migrated/167739_ww2global40_alpha3future.xml)
Can we continue games that were started using 1.5.2.1 with 1.6 or do you recommend to use 1.6 aside to 1.5.2.1?
Savegames are incompatible due to the new features i’ve added to 1.6
Keep 1.5.2.1, and download 1.6, and you can run them both at the same time (use 1.5.2.1 for your 1.5.2.1 savegames, and 1.6 for your 1.6 savegames)
The only time savegames are ever compatible, is if it is the 4th digit that is the only digit that changes.
Example: 1.5.2.1 to 1.5.2.2 would be compatible
while 1.5.2.1 to 1.6 is not compatible
Instructions:
…
2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
3. Unzip the map into a folder with the same name as the zip. There should be no double folder.
The directory to the games folder should look like this:```
triplea\maps\World War II Global\games
Example: C:\Users\veqryn\triplea\maps\World War II Global\games
4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
…
As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
This seems to run fine - so there is no need to install the map a second time.
Or is there something else behind that, that requires the map to be installed twice?
As I had already installed Map 2.9 as *.zip I just replaced the attatched “ww2global40_alpha3future.xml.txt” with the one that was already there and removed the “.txt” inside the zip-structure (using 7zip).
This seems to run fine - so there is no need to install the map a second time.
Or is there something else behind that, that requires the map to be installed twice?
No, that works too.
The point is just to get the file to end with .xml, and to get it into a “games” folder.
What are tech tokens and how is TripleA handling the research? I ran through a round or two and then noticed that ANZAC was rolling four dice on turn 2 after buying 2 dice on turn 1 and two more dice on turn 2. Perhaps I’m getting my rule sets confused, but I was expecting that each expenditure of five production units bought single die roll. So for ANZAC, spend ten on turn 1 and roll two dice and then spend ten on turn 2 and roll 2 dice again. Are tech tokens a die roll per turn until a success happens?
On the Stats tab, there’s table of technologies and countries. The countries are single letter acronyms but some are confusing. As and Us are confusing me but the I and J were obvious. Could technology get its own tab so that the table is larger and easier to read?
I thought Global 1940 uses AA50 style tech dice (research tokens) that stay around until you are successful.
Man, if Global doesn’t I’m going to have to make my own mod to balance tech. One thing Larry Harris has never done well is tech. It has always been unbalanced and stupid.
Step 2: Roll Research Dice
For each researcher you have, roll one die.
Success: If you roll at least one “6”, you have successfully made a technological
breakthrough. Discard all your researcher tokens and continue to step 3.
Failure: If you do not roll a “6”, your research has failed. Keep all your
researcher tokens and continue to the Purchase Units phase of the turn.
and
@Europe40:
Step 2: Roll Research Dice
Roll each of your purchased research dice.
Success: If you roll at least one “6”, you have successfully made a technological
breakthrough. Continue to step 3.
Failure: If you don’t roll a “6”, your research has failed.
Concerning the tech-change: If it is not too much work, maybe there can be a game option to either use the AA50 system or the “new” one.
Personally I like the AA50 tech-system more, but if one wants to stick to the rules this should be possible.
that is the plan actually,
i was going to make one called “Tech Tokens are removed at end of turn”
or something like that (which will default to true for global)
And attached is the XML you must use. It is called “World War II Global 1940 Alpha 3 Future” (because it only works with TripleA 1.6 and later)
Instructions:
1. Download TripleA 1.6, and install it or whatever.
2. Download the map “World War II Global”, the latest version (should be version 2.9 as of writing this).
3. Unzip the map into a folder with the same name as the zip. There should be no double folder.
The directory to the games folder should look like this:```
triplea\maps\World War II Global\games
Example: C:\Users\veqryn\triplea\maps\World War II Global\games
4\. Delete the zip. (you don't need the zip because you just unzipped its contents to a folder of the same name)
5\. Download the xml file I have attached here.
6\. Copy or move the XML to the "games" folder inside the Global folder.
Example: C:\Users\veqryn\triplea\maps\World War II Global\games\ww2global40_alpha3future.xml
7\. Run TripleA 1.6, and select "World War II Global 1940 Alpha 3 Future" (should be version 3.0 as of writing this), and PLAY IT!
**NOTICE:**
Because of installing this XML, you will forever receive a "message" when you open TripleA 1.5.2.1
_IGNORE THE MESSAGE!_
Basically, this xml contains information that TripleA 1.5.2.1 does not understand (like the technologies for global alpha), and consequently TripleA 1.5.2.1 will complain that it doesn't understand this xml.
**Nothing bad is happening. TripleA 1.5.2.1 is just telling you it can't read the xml. Just close the message box, and ignore it. You can keep using TripleA 1.5.2.1 for all your other games, including Global 1940 version 2.9!**
This is the message you will receive:
Trying to play a map made for a newer version of TripleA. Map named ‘World War II Global 1940 Alpha 3 Future’ requires at least TripleA version 1.6
Warning: validation was turned on but an org.xml.sax.ErrorHandler was not set, which is probably not what is desired. Parser will use a default ErrorHandler to print the first 10 errors. Please call the ‘setErrorHandler’ method to fix this.
Error: URI=jar:file:/C:/Program%20Files%20(x86)/TripleA/triplea_1_5_2_1/bin/triplea.jar!/games/strategy/engine/xml/ Line=5392: Attribute “type” with value “technology” must have a value from the list "unitType territory resource player relationship territoryEffect ".
Again, just ignore it and close it. I don't want to hear anyone complaining about this message!
I made the install process a lot easier.
Now there is only 2 steps:
get TripleA 1.6
download global 1940, and have it replace your existing zip
I’m still cycling through regular turns and not bothering to move any units, just buying technology tokens. I like the token concept by the way, it will be good to have tokens instead of die rolls as an option.
Anyway, on US turn 4 during combat moves, a message popped up asking about kamikaze strikes in the sea zone around the Phillippines, sea zone 35. Since Japan isn’t holding the Philippines it looked a little strange for it to pop up. On the other hand, a literal reading of the rule on the www.harrisgamedesign.com forum doesn’t have a clause that requires Japan to actually hold the island in the territory matching that sea zone. I wrote a post there to ask Krieghund if holding the territory in the sea zone was required, it seems reasonable to expect that the land needs to be held.
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)
at games.strategy.engine.framework.ServerGame.startStep(ServerGame.java:567)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:467)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:291)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:99)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:46)
at java.lang.Thread.run(Unknown Source)
I was buying tech tokens for the UK when this happened. Autosave file attached.
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)
I was buying tech tokens for the UK when this happened. Autosave file attached.
thanks,
this only happens when the British successfully research “Improved Mech Inf” tech
I’ll look into why this is happening
Exception in thread “Triplea start thread” java.lang.NullPointerException
at games.strategy.triplea.attatchments.TriggerAttachment.triggerSupportChange(TriggerAttachment.java:2111)
at games.strategy.triplea.delegate.TechActivationDelegate.start(TechActivationDelegate.java:108)
I was buying tech tokens for the UK when this happened. Autosave file attached.
thanks,
this only happens when the British successfully research “Improved Mech Inf” tech
I’ll look into why this is happening
Congratz Degrasse,
you managed to find a bug in “java”
that is right, the bug is actually in java, not my program……
i’ll try to work on several different workaround, but holy hell, this is both rather cool, and extremely frustrating
I’m looking forward to the Global 40 playtesting asap, but I ahevn’t downloaded the 1.6 yet as I’ve been too busy this weekend visiting relatives. I will get on the case very soon.
However, I do currently have two instances of TripleA installed: 1_3_2_2 (which I use for 50th Anniversary) and 1_5_2_1 (which I use for Pacific 40). Obviously, I would rather only have the one instance of TripleA so as not to clutter up my C drive too much. What I want to know is, will the new TripleA 1.6 include the previous two versions mentioned above?
Yes, you need a current 2.6 pre-release to be able to post to the forum. Also AFAIK with 2.6 the map-download procedure and lobby will change, that is why you are stuck to 2.5 for using those. Installing both versions side by side is a good workaround.
I’m not whining about the dice. It works both ways.
I remember rolling like 18 tanks @3 by hand (Germany stack just inside Russia) and getting like 3 or 4 hits in a table top game 1st roll (don’t remember the exact amount but it was pathetically below average). My stack was defending. I messed up where I placed it. It was against a guy with a screen name of Jonathan Rost (playing the Global 1942 setup).
I lost that game due partly due to that ridiculous outcome (probably would have lost it anyways, Jonathan is really good). Anyways, I understand that outliers occur. HOWEVER, they occur way too often it seems in triplea. However, I’m often I’m a benefactor.
So, it’s good to keep in mind that outlier outcomes, like 4 infantry rolling 4 defense hits 1st round while a stack of planes throws a miss, does happen; but it happens for both sides.
I do believe that AAA hit more than 1/6 overall against bombing runs.
I recently created new professional looking icons to replace the meadorker icon that comes with TripleA. Hopefully I can lobby the TripleA team to replace their current icon. I hope you all enjoy it.
INSTRUCTIONS FOR REPLACING CURRENT TRIPLEA ICON:
Download the ziped icon files. Copy the entire contents of the zipped folder into a new nonzipped folder that you will perminately save on your computer. (if you dont do this you wont be able to use the icons)
If you have windows you can replace your current icon by right clicking on the triplea icon selecting “properties” under the “Shortcut” tab select “change Icon” then find the icon file you downloaded. I would recomend selecting the 256x256 icon if you have vista. If you dont have vista you may need to select a smaller resolution.