• if you mean SZ112, then yes. Beware of the Italian bomber as it could  reach  your naval buy and sink it and clear Germany’s path.

  • TripleA

    hello cmdr jennifer,

    thank you for creating this thread.

    can you please update your first post as there have been changes according to larry’s site. a couple that i have noticed is the setup of the german navy and how sbr’s are done.


  • I have a few questions about the Alpha +3 map file :

    1). Is the Alpha +3 game map file on page 1 of this thread the latest and greatest map for Alpha +3?

    2). If so, do you downloand, unzip it and install it over your last Battlemap file?

    3). Is there a .gim folder that needs to be installed in the same directory as the Battlemap file?

    Thanks in advance for your help!

  • TripleA

    page 1 is not updated at all, so no. cmd Jen has to do an update to the post.

    I don’t use battlemaps so I can’t tell you.


  • @Commando:

    I have a few questions about the Alpha +3 map file :

    1). Is the Alpha +3 game map file on page 1 of this thread the latest and greatest map for Alpha +3?

    2). If so, do you downloand, unzip it and install it over your last Battlemap file?

    3). Is there a .gim folder that needs to be installed in the same directory as the Battlemap file?

    Thanks in advance for your help!

    1. I don’t know.

    2. You cannot simply use any photo in ABattlemap. It has to be compatible to the sektorinfo- and mapinfo-files in ABattlemap.
    If you really want to know more about it see this thread:
    http://www.axisandallies.org/forums/index.php?topic=18773.0

    3. There is a global40-gim downloadable here:
    http://www.axisandallies.org/forums/index.php?topic=22837.0
    But I’m afraid it does not reflect the latest setup.

    In any case I recommend you to use TripleA.
    See for example:
    http://www.axisandallies.org/forums/index.php?topic=25868.0
    http://www.axisandallies.org/forums/index.php?topic=26989.0

    Anyway, the Software section of this forum gives you a lot of detailled information.
    http://www.axisandallies.org/forums/index.php?board=53.0

    HTH :-)

  • '18 '17 '16 '11 Moderator

    @Cow:

    page 1 is not updated at all, so no. cmd Jen has to do an update to the post.

    I don’t use battlemaps so I can’t tell you.

    Yea, I should update the first page.  I have not yet.  Updates are buried in the thread, but yes, I should update the first post.


  • what is alpha 3.9?


  • @Stoney229:

    what is alpha 3.9?

    What some people choose to call the final version of Alpha 3 which included a slight german naval shuffle, etc etc etc


  • @kcdzim:

    @Stoney229:

    what is alpha 3.9?

    What some people choose to call the final version of Alpha 3 which included a slight german naval shuffle, etc etc etc

    Thank you.  Just now looking into A&A again after long hiatus.  Where can I find said version, and when was its release?  The latest update (Feb 2012) on HGD says it includes changes to Germany, but I don’t see any that are in green.

    Also, how strong is the consensus for this new version?  Do people still play Alpha 2 here, or does pretty much everyone feel the worthiness of moving on to the latest Alpha 3?


  • @Stoney229:

    @kcdzim:

    @Stoney229:

    what is alpha 3.9?

    What some people choose to call the final version of Alpha 3 which included a slight german naval shuffle, etc etc etc

    Thank you.  Just now looking into A&A again after long hiatus.  Where can I find said version, and when was its release?  The latest update (Feb 2012) on HGD says it includes changes to Germany, but I don’t see any that are in green.

    Also, how strong is the consensus for this new version?  Do people still play Alpha 2 here, or does pretty much everyone feel the worthiness of moving on to the latest Alpha 3?

    SZ114 is the change.  True, it’s not in green.  Personally I don’t refer to OOB setup charts and setup based on the alpha changes, so the green/red highlight is irrelevant (to me) unless tracking the changes for some reason.

    I’m not sure if consensus or even worthiness should be a factor any more.  This appears to be the final version and is going to supercede the first edition OOB rules with the 2nd edition printing.  Alpha 2 exists only as a playtesting option that developed into Alpha 3.  If you feel it’s better, or don’t want to change to the new setup, that’s your prerogative, but the official version IS and WILL BE the 2nd Edition printing, which is based on Alpha 3 (probably already to print).


  • can fighters do convoy disruption?


  • @Global-commander:

    can fighters do convoy disruption?

    on carriers, according to the latest rules, yes:

    Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
    All surface warships, except an aircraft carrier, rolls 1 die.
    All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s).


  • @Stoney229:

    @Global-commander:

    can fighters do convoy disruption?

    on carriers, according to the latest rules, yes:

    Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
    All surface warships, except an aircraft carrier, rolls 1 die.
    All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s).

    thanks!


  • @Global-commander:

    @Stoney229:

    @Global-commander:

    can fighters do convoy disruption?

    on carriers, according to the latest rules, yes:

    Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
    All surface warships, except an aircraft carrier, rolls 1 die.
    All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s).

    thanks!

    the russian n.o. about pro axis neutrals….do they mean any pro -axis, or only ones that start the game that way?


  • when not at war with usa can japan end its turn within 2 spaces of the allusian islands? it says not within 2 spaces of Alaska territories, so i was wondering?


  • @Global-commander:

    @Global-commander:

    @Stoney229:

    @Global-commander:

    can fighters do convoy disruption?

    on carriers, according to the latest rules, yes:

    Each carrier based aircraft, including jets (see the optional rule Research & Development) rolls 2 dice. Submarine including Super submarines (again, the optional rule) rolls 2 dice.
    All surface warships, except an aircraft carrier, rolls 1 die.
    All rolls of 3 or less are counted. This total is the number of IPCs the turn player will lose due to convoy disruption(s).

    thanks!

    the russian n.o. about pro axis neutrals….do they mean any pro -axis, or only ones that start the game that way?

    I’d be very surprised if it included strict neutrals turned pro-axis.

    @Global-commander:

    when not at war with usa can japan end its turn within 2 spaces of the allusian islands? it says not within 2 spaces of Alaska territories, so i was wondering?

    pretty sure it’s just Alaska or WUS.


  • Pro Axis neutrals means countries that are pro axis that have not been activated by an Axis power yet. Meaning, Iraq starts as pro-axis. If Iraq is activated by Germany, Italy or Japan, then it is no longer pro-axis. It is a territory controlled by the Axis power that activated it.


  • @Commando:

    Pro Axis neutrals means countries that are pro axis that have not been activated by an Axis power yet. Meaning, Iraq starts as pro-axis. If Iraq is activated by Germany, Italy or Japan, then it is no longer pro-axis. It is a territory controlled by the Axis power that activated it.

    what I wondered was weather Russia could deliberately turn a country pro-axis just to capture it to collect the bonus.


  • @Commando:

    Pro Axis neutrals means countries that are pro axis that have not been activated by an Axis power yet. Meaning, Iraq starts as pro-axis. If Iraq is activated by Germany, Italy or Japan, then it is no longer pro-axis. It is a territory controlled by the Axis power that activated it.

    Wouldn’t Russia still collect the NO if taking Iraq from Germany or Italy?  I think so.

    @Global-commander:

    @Commando:

    Pro Axis neutrals means countries that are pro axis that have not been activated by an Axis power yet. Meaning, Iraq starts as pro-axis. If Iraq is activated by Germany, Italy or Japan, then it is no longer pro-axis. It is a territory controlled by the Axis power that activated it.

    what I wondered was weather Russia could deliberately turn a country pro-axis just to capture it to collect the bonus.

    This is part of why I think it is unlikely, but I guess RAW suggest otherwise.


  • It applies only to the territories that begin the game “pro-axis”.  It would not apply to territories that begin true neutral, even if they switch allegiance later.

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