Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
***I think you’re right, this is a better idea and a reason to not put only inf in NormandyI don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
***the aircraft in Yugo were really superfluous, they just wound up there because there were few other options for them to fly to. The one in Poland originally went to 112, I think you’re right and sending it there is wiser than Yugo in order to further safeguard the fleet. I’m not sold on a 1 in 6 chance of hitting a plane over Paris, I certainly wouldn’t count on that aircraft making it. I’d rather keep the aircraft from hitting Paris in order to guarantee their usage in G2 and G3.SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
That’s why I would consider hitting 91 with 2 subs and just air on 110. This would be in the hope that UK scrambles. If they do, the first 2 casualties will be BB hit and CA, after that it’s aircraft and someone might be unwise enough to save the BB over a ftr.Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
This was my original intention, the armor went to WGerm because I knew no armor would survive on the French coast and leaving it in Wgerm means it can be shipped out G2. However you’re probably right, and Germany can still load up 3 inf 3 art for G2 naval threats.UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
that dd is needed to block for the British fleet off Gibraltar however.Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
Are you saying to forgo the blocker in sz94? Can the UK fleet survive without it? If so then I agree and UK should have moved that dd with the fleet. I forgot SFrance, it wasn’t crucial to my plans so I skipped it on my board.OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
Thx for the feedback, I;ll go back through and edit my moves so they are smoother, I’ll make sure to update the stats too, but it’ll prolly take a day.
AA.Org Official Alpha 3 Thread
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In alpha 2, American Pac-Strat won 100% of the time I played it, and I played some really good players on here as well.
In Alpha 3, it’s boneheaded because you have NOs in the Atlantic and because England/Calcutta could get totally slammed.
In Alpha 3.9, who knows?
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KJF is as viable as a split income strategy.
Please play a game of global, preferably join garg’s tournament.
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@Cow:
KJF is as viable as a split income strategy.
Please play a game of global, preferably join garg’s tournament.
Hesitant to join a tournament until I play at least one game of 3.9.
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join first, play a game while you wait for it to start. It is not that different from the previous version, taking london is not a cheese move anymore and calcutta still falls (assuming japan is playing for his victory cities and national objectives).
~Just play italy for italy’s objectives however you want. Play germany for london or russia. Play japan for boats and oceans. Axis are good in those circumstances (where you are actually trying to do your national objectives or go for victory cities like capitals of allied nations).
When you do things outside of that, that is when the axis run into problems. Like Russia making +19 off of Africa for his national objective, which is why italy should not buy land units throughout the game and why germany should help sink some naval. Also it is wise to throw the two bombers at caucasus from west germany and land in romania to take out russian mech or tank if it means stopping russia from taking iraq/persia for a bit longer. These are wise decisions to stop national objectives.
Italy success in africa is very important in stopping the russians from taking italian territories in africa.
Sea lion is still strong and everyone who plays knows this.
Both sides face problems when they do not go for their objectives. Most people race for the win instead of play the income game, because there are more incentives to be aggressive now.
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I really don’t understand why you are resisting so much. The community is finally happy with a version of global and you resist!If you think axis are at a disadvantage you are sorely mistaken, most people prefer playing as the axis as polls suggest.
The Russian income trick is the only thing people have an issue with currently… but at the same time it is the only thing keeping russia alive should italy skip naval play and/or japan double team russia with germany. So yeah… I can understand why it is worded that way. I believe the russian NO should exclude africa and russia should get a bomber as compensation, because bombers are cool and more fun for russian players who decide to play aggressive.
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What trick is that?
(Russian Income Trick) - or is it that craptastic Ireland and Med Islands thing. Thought they fixed htat.
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no it involves taking iraq (2 for territory +3 national objective). ethiopia and somalia for +6 NO and tobruk and that other italian spot for +6 more NO.
Basically you need to do some africa play with italy and germany needs to help you out there. Otherwise russia will bank off of it.
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I cant imagine Russia getting anything down there, but I’ll take your word for it.
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russia starts with 2 mech 2 tanks. reserve persia for russia. bam 2 inf 1 mech 1 tank. take iraq bam 1 mech 1 tank leftover usually. bam move to egypt from iraq. bam take the spots bam reinforced by allies. bam take the last two spots then go home. :D
http://www.axisandallies.org/forums/index.php?topic=26969.0
or you can use a transport. the uk pac fleet can guard it just fine.
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Question about transports. I’m playing a game as UK right now and Germany is preparing for a Sea Lion. His transports are in sz2 but his invasion force is in Normandy. If I place naval unit in sz110 will that prevent Germany from being able to load his transports during the combat movement phase of his next turn?
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if you mean SZ112, then yes. Beware of the Italian bomber as it could reach your naval buy and sink it and clear Germany’s path.
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hello cmdr jennifer,
thank you for creating this thread.
can you please update your first post as there have been changes according to larry’s site. a couple that i have noticed is the setup of the german navy and how sbr’s are done.
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I have a few questions about the Alpha +3 map file :
1). Is the Alpha +3 game map file on page 1 of this thread the latest and greatest map for Alpha +3?
2). If so, do you downloand, unzip it and install it over your last Battlemap file?
3). Is there a .gim folder that needs to be installed in the same directory as the Battlemap file?
Thanks in advance for your help!
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page 1 is not updated at all, so no. cmd Jen has to do an update to the post.
I don’t use battlemaps so I can’t tell you.
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I have a few questions about the Alpha +3 map file :
1). Is the Alpha +3 game map file on page 1 of this thread the latest and greatest map for Alpha +3?
2). If so, do you downloand, unzip it and install it over your last Battlemap file?
3). Is there a .gim folder that needs to be installed in the same directory as the Battlemap file?
Thanks in advance for your help!
1. I don’t know.
2. You cannot simply use any photo in ABattlemap. It has to be compatible to the sektorinfo- and mapinfo-files in ABattlemap.
If you really want to know more about it see this thread:
http://www.axisandallies.org/forums/index.php?topic=18773.03. There is a global40-gim downloadable here:
http://www.axisandallies.org/forums/index.php?topic=22837.0
But I’m afraid it does not reflect the latest setup.In any case I recommend you to use TripleA.
See for example:
http://www.axisandallies.org/forums/index.php?topic=25868.0
http://www.axisandallies.org/forums/index.php?topic=26989.0Anyway, the Software section of this forum gives you a lot of detailled information.
http://www.axisandallies.org/forums/index.php?board=53.0HTH :-)
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@Cow:
page 1 is not updated at all, so no. cmd Jen has to do an update to the post.
I don’t use battlemaps so I can’t tell you.
Yea, I should update the first page. I have not yet. Updates are buried in the thread, but yes, I should update the first post.
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what is alpha 3.9?
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what is alpha 3.9?
What some people choose to call the final version of Alpha 3 which included a slight german naval shuffle, etc etc etc
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what is alpha 3.9?
What some people choose to call the final version of Alpha 3 which included a slight german naval shuffle, etc etc etc
Thank you. Just now looking into A&A again after long hiatus. Where can I find said version, and when was its release? The latest update (Feb 2012) on HGD says it includes changes to Germany, but I don’t see any that are in green.
Also, how strong is the consensus for this new version? Do people still play Alpha 2 here, or does pretty much everyone feel the worthiness of moving on to the latest Alpha 3?
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what is alpha 3.9?
What some people choose to call the final version of Alpha 3 which included a slight german naval shuffle, etc etc etc
Thank you. Just now looking into A&A again after long hiatus. Where can I find said version, and when was its release? The latest update (Feb 2012) on HGD says it includes changes to Germany, but I don’t see any that are in green.
Also, how strong is the consensus for this new version? Do people still play Alpha 2 here, or does pretty much everyone feel the worthiness of moving on to the latest Alpha 3?
SZ114 is the change. True, it’s not in green. Personally I don’t refer to OOB setup charts and setup based on the alpha changes, so the green/red highlight is irrelevant (to me) unless tracking the changes for some reason.
I’m not sure if consensus or even worthiness should be a factor any more. This appears to be the final version and is going to supercede the first edition OOB rules with the 2nd edition printing. Alpha 2 exists only as a playtesting option that developed into Alpha 3. If you feel it’s better, or don’t want to change to the new setup, that’s your prerogative, but the official version IS and WILL BE the 2nd Edition printing, which is based on Alpha 3 (probably already to print).
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can fighters do convoy disruption?