Gotcha. Thanks Barney and Krieghund!
Alpha 3 Sealion Experiment
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My only comment is in the original purchase - I think the 9 Infantry is a good, solid buy - hard to argue with it. I think the AA allows a margin of freedom, though, and I plan to try 6 Infantry and a Fighter UK1. It allows more options down the road, and still maintains a great defense. It also takes into consideration the possible loss of extra land units due to the French AA Gun. In particular, Artillery that has to be replaced for Sealion.
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grrr, either I’m making all the right moves, and nobody is thinking to critique them, or more likely nobody is bothering to partake in this situational exercise. You don’t have to do any of the major typing, just review my moves and make sure I’m not doing anything boneheaded and also am working towards the best Sealion possible with Alpha3.
Either way, I’m going to push on to daylight!
Italy1
purchase
10=1 ftrCombat
sz94
1 sub sz 95
1 lvl bmb Nitaly(land in Sitlay)
1 sub 1 bmb vs 1 ddsz 96
1 dd sz95
1 ftr Nitaly(land in Sitaly)
1 ftr Sitaly(land in Sitaly)
1 dd 2 ftr vs 1 CAGreece
2 inf 1 arm Albania
2 inf Sitaly, 2 art Nitaly via trn to Greece
2 CA 1 bb support shots
4 inf 2 art 1 arm vs 4 infAlexandria
Tobruk army vs 1 infNoncom
1 inf 1 art Libya to Tobruk
Nitaly 2 inf 1 arm to SitalyPlacement
1 ftr SitalyCollect 13(including Kenya)
I think already I see it would be better to send the dd vs the UK dd and the sub against the CA in the off chance I get a surprise attack with the sub. The ftr was purchased on the off chance it will be able to influence the Sealion advance.
Mantlefan had mentioned a UK move where they took out the 96 and 97 fleets UK1, but I wasn’t able to figure it out. I do see that UK can probably smack that Italian fleet in sz97 if they are willing to lose those aircraft.
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Mantle probably assume no German aircraft in S. Italy, so he can spread himself really thin and “rely on the dice” He does that a lot.
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Mantlefan had mentioned a UK move where they took out the 96 and 97 fleets UK1, but I wasn’t able to figure it out. I do see that UK can probably smack that Italian fleet in sz97 if they are willing to lose those aircraft.
Hrm? 3 ftr, 1 tac to SZ 97 with no Germans = ~85% chance of success, with most likely outcome loss of 2 ftr. Add a ftr and the csr for nearly assured victory.
Add in the German fighters against the whole lot, ~70% victory UK.
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Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
I don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
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Jimmy - you got upset you weren’t generating any chatter so I went through your idea and really gave it some thought, and you haven’t replied…
What’s that all about? :)
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Work and football! I’ll get to it today and thanks for responding!
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foosball is the devil!
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You’re welcome Jimmyhat! Glued to about four different games right now. I like watching the Rams have a rebirth. It’s fun to watch the teams that have been down rise again!
And Jen - football is the devil… the devil I keep letting into my house.
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Ok Jimmy! I’m looking through.
G1 - think about switching a Mech Infantry with a regular in Normandy. Since you should win with 1 Infantry, it could be a Mech instead and save you a mobile unit. If you know the ones in France will die - why not let regular Infantry take a beating instead?
***I think you’re right, this is a better idea and a reason to not put only inf in NormandyI don’t think any aircraft need to be used in Yugoslavia - they can both make it to naval battles and/or France. I use the Fighter from Hungary in SZ112, and the Tac from Poland in France. I openly defy the AA in France - it’s only a 1 in 6 chance, and it teams with Armor to give you an extra 4 for three rounds… which means you should keep an extra Armor and possibly an Artillery, by my math. That offer is too good for me to pass up, even with the threat of the Tac getting shot down. And with the land units you’re bringing, the Yugo battle is a two-rounder and should result in two lost German Infantry regardless.
***the aircraft in Yugo were really superfluous, they just wound up there because there were few other options for them to fly to. The one in Poland originally went to 112, I think you’re right and sending it there is wiser than Yugo in order to further safeguard the fleet. I’m not sold on a 1 in 6 chance of hitting a plane over Paris, I certainly wouldn’t count on that aircraft making it. I’d rather keep the aircraft from hitting Paris in order to guarantee their usage in G2 and G3.SZ112 just added the Fighter from Hungary, which gives you 12 pips or two hits, meaning a better chance to keep your Sub.
SZs 110 and 106 look good. It would be a bad idea for Britain to scramble.
That’s why I would consider hitting 91 with 2 subs and just air on 110. This would be in the hope that UK scrambles. If they do, the first 2 casualties will be BB hit and CA, after that it’s aircraft and someone might be unwise enough to save the BB over a ftr.Noncom - I would have used the Armor in Poland in Yugo - it can get back next round in time for Sealion.
This was my original intention, the armor went to WGerm because I knew no armor would survive on the French coast and leaving it in Wgerm means it can be shipped out G2. However you’re probably right, and Germany can still load up 3 inf 3 art for G2 naval threats.UK1 - I’d take out the Italian Destroyer/Transport combo with a Brit Destroyer/Fighter/Tac Bomber. Then you have the flexibility to park your fleet elsewhere.
that dd is needed to block for the British fleet off Gibraltar however.Even though I commented earlier on a different UK purchase, 9 Infantry is smart.
Noncoms look reasonable to me.
ITA1 - yes, I would also kill off the British as you did, but if I were the British I wouldn’t have given you the targets. And are you saving S France for G2? I’d let Italy have it, personally, and collect on it the first turn, and get closer to your NO.
Are you saying to forgo the blocker in sz94? Can the UK fleet survive without it? If so then I agree and UK should have moved that dd with the fleet. I forgot SFrance, it wasn’t crucial to my plans so I skipped it on my board.OK! It was cool to go through your moves and think about them. I also know it’s good to get some feedback.
Thx for the feedback, I;ll go back through and edit my moves so they are smoother, I’ll make sure to update the stats too, but it’ll prolly take a day.