11L 41' JWW (axis) v LuckyLindy (allies) +10 NO, -tech, 14VC


  • nwe twlo 2inf

    Just stupid

    NCM:
    nwe 3 fgt > ita
    ger 15 arm > ita
    epl 10 arm > ger
    mos 2 bmb > ger
    pol 3 fgt > ger
    epl 18 arm > cze
    epl aa > bul

    placement 7inf, art & 2 arm ger

    G collects 33 + 15 = 48

    11L_LuckyL_v_JWW_16aG.AAM


  • 6 for 11 with your 2’s that turn.

    7 for 22 for me with my three’s….

    You know it goes to show…IMO, how much of an advantage the axis have in this game. Consistently getting “diced” and they are still “somewhat” strong.


  • I have a consulting company mostly involved in new residential construction, which as you might imagine, is in the gutter.

    That was a crazy round of dices, luckily it didn’t hurt you too bad.

    Soviet turn 16

    Purchase
    23 IPC

    4 repair
    5 infantry
    artillery

    Combat Moves
    EVE (empty) v tank (RUS)
    KAR (tank) v infantry, tank (ARC), 2 fighters (RUS)
    BST (empty) v infantry (BEL)
    UKR (2 tanks) v 26 tanks (RUS)
    CAU (tank) v 12 infantry, 6 artillery (RUS)
    CHI (infantry) v infantry (NOV), 2 fighters (RUS)
    KAZ (infantry) v 2 infantry, fighter (RUS)

    dice


  • UKR
    A - 26 tanks
    DiceRolls: 26@3; Total Hits: 1326@3: (4, 2, 4, 4, 4, 1, 4, 1, 1, 2, 1, 4, 2, 5, 2, 3, 5, 1, 2, 5, 5, 2, 5, 4, 2, 4)
    D - 2 tanks
    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)


  • there ya go.

    UKR taken with 24 tanks

    KAZ
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (4, 1)1@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • KAZ taken with infantry, fighter

    CAU
    A - 12 infantry, 6 artillery
    DiceRolls: 6@1 12@2; Total Hits: 36@1: (6, 4, 4, 2, 2, 3)12@2: (3, 5, 1, 3, 2, 5, 5, 3, 4, 1, 5, 4)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (1)


  • KAR
    A - infantry, tank, 2 fighters
    DiceRolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (2, 4, 4)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (4)


  • KAR taken with infantry, tank, 2 fighters

    CHI
    A - infantry, 2 fighters
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (6, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • CHI taken with infantry, 2 fighters

    Noncombat Moves
    AA gun from CAU to UKR
    AA gun from RUS to CAU
    submarine from Z39 to Z46
    all 5 fighters to RUS

    Mobilize
    5 infantry, artillery in RUS

    Income
    25 + 5 NO = 30

    German turn marker and bank account updated.

    11L_LuckyL_v_JWW_16bR.AAM


  • can germany & italy withstand the storm that is coming??


  • A lotta hot lead is gonna be flying!


  • J 16 repair 4, purchase cv, dd, 3 trn, 3inf spend 56 (save 0)

    combat
    #1 PHI (arm) v inf, art (jpn) 2bb & 6 fgt (z62)

    dice……
    PHI attackDiceRolls: 2@4 6@3 2@2; Total Hits: 72@4: (3, 4)6@3: (1, 2, 3, 4, 5, 5)2@2: (1, 2)v armDiceRolls: 1@3; Total Hits: 11@3: (1)


  • PHI twlo inf

    ncm:
    jpn & iwo inf’s > bry
    z62 3cv & 2 dd > z50
    z62 remaing fleet (- trn) > zz51
    yun stack > sik
    bur 2inf > yun
    bur 4 fgt & 3inf, art > ind
    bur 4 fgt > z37

    placement cv, 2 trn & dd z37, trn z62, 3 inf jpn

    jpn collects 60

    11L_LuckyL_v_JWW_16cJ.AAM


  • Britain turn 16

    Purchase
    57 IPC

    IC
    6 infantry
    artillery
    4 tanks

    Combat Moves

    sbr GER with 3 bombers (GBR)
    FRA (3 infantry) v 4 infantry (GBR) using 2 Z2 transports, *support shot with 1 battleship (Z5 > Z7), 3 fighters (Z13), bomber (GBR)
    NWE (infantry) v 2 infantry (GBR) using Z2 transport unload Z7, 2 fighters (Z5), fighter (Z5)
    POL (infantry) v 2 infantry (NWY), support shots with 2 battleships (Z5), fighter (Z5)
    BLK (empty) v infantry (ALG)
    BUL (3 infantry, AA gun) v 2 infantry, 2 artillery (ALG), *support shots with 2 cruisers, 2 battleships (Z13 > Z16)

    dice


  • GER AA gun
    DiceRolls: 3@1; Total Hits: 13@1: (6, 1, 5)


  • bomber down over GER

    GER bombing
    DiceRolls: 2@6; Total Hits: 22@6: (6, 3)


  • 9 damage in GER

    by the way, that additional fighter (Z5) on NWE was meant to be on FRA.  here is the correct posting of the battles before they start.  The text wrapping must have screwed me up when I moved a fighter that was going to POL over to FRA.

    Combat Moves

    sbr GER with 3 bombers (GBR)
    FRA (3 infantry) v 4 infantry (GBR) using 2 Z2 transports, *support shot with 1 battleship (Z5 > Z7), 3 fighters (Z13), bomber (GBR), fighter (Z5)
    NWE (infantry) v 2 infantry (GBR) using Z2 transport unload Z7, 2 fighters (Z5)
    POL (infantry) v 2 infantry (NWY), support shots with 2 battleships (Z5), fighter (Z5)
    BLK (empty) v infantry (ALG)
    BUL (3 infantry, AA gun) v 2 infantry, 2 artillery (ALG), *support shots with 2 cruisers, 2 battleships (Z13 > Z16)

    amphibious invasions, all.

    FRA first
    A - 3 infantry, 4 fighters, bomber, battleship
    DiceRolls: 3@1 4@3 2@4; Total Hits: 73@1: (2, 1, 1)4@3: (1, 1, 3, 5)2@4: (1, 1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 03@2: (5, 3, 3)


  • &&%$!

    Did we say hot lead would be flying?

    FRA taken with 3 infantry, 4 fighters, bomber

    NWE
    A - 2 infantry, 2 fighters
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 5)2@3: (5, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • NWE taken with 2 infantry, 2 fighters

    BUL
    A - 2 infantry, 2 artillery, 2 cruisers, 2 battleships
    DiceRolls: 4@2 2@3 2@4; Total Hits: 44@2: (1, 5, 4, 6)2@3: (6, 2)2@4: (2, 1)
    D - 3 infantry
    DiceRolls: 3@2; Total Hits: 13@2: (3, 2, 3)


  • BUL taken with infantry, 2 artillery

    POL
    A - 2 infantry, 2 fighters, 2 battleships
    DiceRolls: 2@1 2@3 2@4; Total Hits: 42@1: (6, 5)2@3: (2, 3)2@4: (4, 3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)

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